Merge branch 'master' of ssh://3dhosting.de/var/git/careminster

avinationmerge
Melanie 2012-01-05 07:43:16 +01:00
commit 85d82c8140
21 changed files with 482 additions and 80 deletions

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@ -0,0 +1,37 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework
{
public interface IProfileModule
{
void RequestAvatarProperties(IClientAPI remoteClient, UUID avatarID);
}
}

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@ -114,17 +114,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return (m_currentPacket > m_stopPacket); return (m_currentPacket > m_stopPacket);
} }
/// <summary>
/// This is where we decide what we need to update
/// and assign the real discardLevel and packetNumber
/// assuming of course that the connected client might be bonkers
/// </summary>
public void RunUpdate() public void RunUpdate()
{ {
//This is where we decide what we need to update
//and assign the real discardLevel and packetNumber
//assuming of course that the connected client might be bonkers
if (!HasAsset) if (!HasAsset)
{ {
if (!m_assetRequested) if (!m_assetRequested)
{ {
m_assetRequested = true; m_assetRequested = true;
// m_log.DebugFormat("[J2KIMAGE]: Requesting asset {0}", TextureID);
AssetService.Get(TextureID.ToString(), this, AssetReceived); AssetService.Get(TextureID.ToString(), this, AssetReceived);
} }
} }
@ -137,6 +139,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
//Request decode //Request decode
m_decodeRequested = true; m_decodeRequested = true;
// m_log.DebugFormat("[J2KIMAGE]: Requesting decode of asset {0}", TextureID);
// Do we have a jpeg decoder? // Do we have a jpeg decoder?
if (J2KDecoder != null) if (J2KDecoder != null)
{ {
@ -149,7 +154,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Send it off to the jpeg decoder // Send it off to the jpeg decoder
J2KDecoder.BeginDecode(TextureID, m_asset, J2KDecodedCallback); J2KDecoder.BeginDecode(TextureID, m_asset, J2KDecodedCallback);
} }
} }
else else
{ {
@ -331,14 +335,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
if (m_currentPacket == 0) if (m_currentPacket == 0)
return 0; return 0;
if (m_currentPacket == 1) if (m_currentPacket == 1)
return FIRST_PACKET_SIZE; return FIRST_PACKET_SIZE;
int result = FIRST_PACKET_SIZE + ((int)m_currentPacket - 2) * IMAGE_PACKET_SIZE; int result = FIRST_PACKET_SIZE + ((int)m_currentPacket - 2) * IMAGE_PACKET_SIZE;
if (result < 0) if (result < 0)
{
result = FIRST_PACKET_SIZE; result = FIRST_PACKET_SIZE;
}
return result; return result;
} }
@ -377,7 +382,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
UUID assetID = UUID.Zero; UUID assetID = UUID.Zero;
if (asset != null) if (asset != null)
{
assetID = asset.FullID; assetID = asset.FullID;
}
else if ((InventoryAccessModule != null) && (sender != InventoryAccessModule)) else if ((InventoryAccessModule != null) && (sender != InventoryAccessModule))
{ {
// Unfortunately we need this here, there's no other way. // Unfortunately we need this here, there's no other way.
@ -398,7 +405,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
AssetDataCallback(assetID, asset); AssetDataCallback(assetID, asset);
} }
} }
} }

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@ -351,7 +351,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
protected Scene m_scene; protected Scene m_scene;
protected LLImageManager m_imageManager; private LLImageManager m_imageManager;
protected string m_firstName; protected string m_firstName;
protected string m_lastName; protected string m_lastName;
protected Thread m_clientThread; protected Thread m_clientThread;
@ -522,7 +522,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
IsActive = false; IsActive = false;
// Shutdown the image manager // Shutdown the image manager
if (m_imageManager != null)
m_imageManager.Close(); m_imageManager.Close();
// Fire the callback for this connection closing // Fire the callback for this connection closing
@ -601,7 +600,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Add a handler for the given packet type. /// Add a handler for the given packet type.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// The packet is handled on its own thread. If packets must be handled in the order in which thye /// The packet is handled on its own thread. If packets must be handled in the order in which they
/// are received then please use the synchronous version of this method. /// are received then please use the synchronous version of this method.
/// </remarks> /// </remarks>
/// <param name="packetType"></param> /// <param name="packetType"></param>
@ -3984,14 +3983,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0) if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
{
ProcessTextureRequests();
}
}
void ProcessTextureRequests()
{
if (m_imageManager != null)
m_imageManager.ProcessImageQueue(m_udpServer.TextureSendLimit); m_imageManager.ProcessImageQueue(m_udpServer.TextureSendLimit);
} }
@ -7540,12 +7531,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if ((ImageType)block.Type == ImageType.Baked) if ((ImageType)block.Type == ImageType.Baked)
args.Priority *= 2.0f; args.Priority *= 2.0f;
// in the end, we null this, so we have to check if it's null
if (m_imageManager != null)
{
m_imageManager.EnqueueReq(args); m_imageManager.EnqueueReq(args);
} }
}
return true; return true;
} }

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@ -84,7 +84,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="newRequest"></param> /// <param name="newRequest"></param>
public void EnqueueReq(TextureRequestArgs newRequest) public void EnqueueReq(TextureRequestArgs newRequest)
{ {
//Make sure we're not shutting down..
if (!m_shuttingdown) if (!m_shuttingdown)
{ {
J2KImage imgrequest; J2KImage imgrequest;
@ -108,6 +107,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
else else
{ {
// m_log.DebugFormat(
// "[LL IMAGE MANAGER]: Received duplicate of existing request for {0}, start packet {1} from {2}",
// newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
//m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}", //m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}",
// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
@ -126,11 +129,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//Update the requested priority //Update the requested priority
imgrequest.Priority = newRequest.Priority; imgrequest.Priority = newRequest.Priority;
UpdateImageInQueue(imgrequest); UpdateImageInQueue(imgrequest);
//Run an update
imgrequest.RunUpdate(); imgrequest.RunUpdate();
// J2KImage imgrequest2 = new J2KImage(this);
// imgrequest2.J2KDecoder = m_j2kDecodeModule;
// imgrequest2.AssetService = m_assetCache;
// imgrequest2.AgentID = m_client.AgentId;
// imgrequest2.InventoryAccessModule = m_client.Scene.RequestModuleInterface<IInventoryAccessModule>();
// imgrequest2.DiscardLevel = newRequest.DiscardLevel;
// imgrequest2.StartPacket = Math.Max(1, newRequest.PacketNumber);
// imgrequest2.Priority = newRequest.Priority;
// imgrequest2.TextureID = newRequest.RequestedAssetID;
// imgrequest2.Priority = newRequest.Priority;
//
// //Add this download to the priority queue
// AddImageToQueue(imgrequest2);
//
// imgrequest2.RunUpdate();
} }
// else
// {
// m_log.DebugFormat(
// "[LL IMAGE MANAGER]: Ignoring duplicate of existing request for {0} (sequence {1}) from {2} as its request sequence {3} is not greater",
// newRequest.RequestedAssetID, imgrequest.LastSequence, m_client.Name, newRequest.requestSequence);
// }
} }
} }
else else
@ -142,6 +168,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
else else
{ {
// m_log.DebugFormat(
// "[LL IMAGE MANAGER]: Received request for {0}, start packet {1} from {2}",
// newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
//m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}", //m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}",
// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
@ -159,7 +189,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//Add this download to the priority queue //Add this download to the priority queue
AddImageToQueue(imgrequest); AddImageToQueue(imgrequest);
//Run an update
imgrequest.RunUpdate(); imgrequest.RunUpdate();
} }
} }
@ -176,7 +205,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// If null was returned, the texture priority queue is currently empty // If null was returned, the texture priority queue is currently empty
if (image == null) if (image == null)
return false; break;
if (image.IsDecoded) if (image.IsDecoded)
{ {
@ -194,10 +223,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// written. Undecoded textures should not be going into the priority // written. Undecoded textures should not be going into the priority
// queue, because a high priority undecoded texture will clog up the // queue, because a high priority undecoded texture will clog up the
// pipeline for a client // pipeline for a client
return true; // m_log.DebugFormat(
// "[LL IMAGE MANAGER]: Exiting image queue processing early on encountering undecoded image {0}",
// image.TextureID);
break;
} }
} }
// if (packetsSent != 0)
// m_log.DebugFormat("[LL IMAGE MANAGER]: Processed {0} packets from image queue", packetsSent);
return m_priorityQueue.Count > 0; return m_priorityQueue.Count > 0;
} }
@ -219,7 +255,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
if (m_priorityQueue.Count > 0) if (m_priorityQueue.Count > 0)
{ {
try { image = m_priorityQueue.FindMax(); } try
{
image = m_priorityQueue.FindMax();
}
catch (Exception) { } catch (Exception) { }
} }
} }
@ -232,7 +271,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
lock (m_syncRoot) lock (m_syncRoot)
{ {
try { m_priorityQueue.Add(ref image.PriorityQueueHandle, image); } try
{
m_priorityQueue.Add(ref image.PriorityQueueHandle, image);
}
catch (Exception) { } catch (Exception) { }
} }
} }
@ -241,7 +283,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
lock (m_syncRoot) lock (m_syncRoot)
{ {
try { m_priorityQueue.Delete(image.PriorityQueueHandle); } try
{
m_priorityQueue.Delete(image.PriorityQueueHandle);
}
catch (Exception) { } catch (Exception) { }
} }
} }
@ -250,7 +295,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
lock (m_syncRoot) lock (m_syncRoot)
{ {
try { m_priorityQueue.Replace(image.PriorityQueueHandle, image); } try
{
m_priorityQueue.Replace(image.PriorityQueueHandle, image);
}
catch (Exception) catch (Exception)
{ {
image.PriorityQueueHandle = null; image.PriorityQueueHandle = null;

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@ -103,6 +103,10 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
// If it's cached, return the cached results // If it's cached, return the cached results
if (m_decodedCache.TryGetValue(assetID, out result)) if (m_decodedCache.TryGetValue(assetID, out result))
{ {
// m_log.DebugFormat(
// "[J2KDecoderModule]: Returning existing cached {0} layers j2k decode for {1}",
// result.Length, assetID);
callback(assetID, result); callback(assetID, result);
} }
else else

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@ -156,7 +156,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
// WriteBakedTexturesReport(sp, m_log.DebugFormat); // WriteBakedTexturesReport(sp, m_log.DebugFormat);
ValidateBakedTextureCache(sp, false); if (!ValidateBakedTextureCache(sp))
RequestRebake(sp, true);
// This appears to be set only in the final stage of the appearance // This appears to be set only in the final stage of the appearance
// update transaction. In theory, we should be able to do an immediate // update transaction. In theory, we should be able to do an immediate
@ -250,15 +251,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return true; return true;
} }
/// <summary>
/// Check for the existence of the baked texture assets.
/// </summary>
/// <param name="sp"></param>
public bool ValidateBakedTextureCache(IScenePresence sp)
{
return ValidateBakedTextureCache(sp, true);
}
/// <summary> /// <summary>
/// Queue up a request to send appearance. /// Queue up a request to send appearance.
/// </summary> /// </summary>
@ -292,17 +284,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
} }
} }
#endregion public bool ValidateBakedTextureCache(IScenePresence sp)
#region AvatarFactoryModule private methods
/// <summary>
/// Check for the existence of the baked texture assets. Request a rebake
/// unless checkonly is true.
/// </summary>
/// <param name="client"></param>
/// <param name="checkonly"></param>
private bool ValidateBakedTextureCache(IScenePresence sp, bool checkonly)
{ {
bool defonly = true; // are we only using default textures bool defonly = true; // are we only using default textures
@ -330,12 +312,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
defonly = false; // found a non-default texture reference defonly = false; // found a non-default texture reference
if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
{
if (checkonly)
return false; return false;
sp.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
}
} }
m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", sp.UUID); m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", sp.UUID);
@ -344,6 +321,52 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return (defonly ? false : true); return (defonly ? false : true);
} }
public void RequestRebake(IScenePresence sp, bool missingTexturesOnly)
{
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
{
int idx = AvatarAppearance.BAKE_INDICES[i];
Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
// if there is no texture entry, skip it
if (face == null)
continue;
// m_log.DebugFormat(
// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
// face.TextureID, idx, client.Name, client.AgentId);
// if the texture is one of the "defaults" then skip it
// this should probably be more intelligent (skirt texture doesnt matter
// if the avatar isnt wearing a skirt) but if any of the main baked
// textures is default then the rest should be as well
if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE)
continue;
if (missingTexturesOnly)
{
if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
continue;
else
m_log.DebugFormat(
"[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
face.TextureID, idx, sp.Name);
}
else
{
m_log.DebugFormat(
"[AVFACTORY]: Requesting rebake of {0} ({1}) for {2}.",
face.TextureID, idx, sp.Name);
}
sp.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
}
}
#endregion
#region AvatarFactoryModule private methods
private Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(ScenePresence sp) private Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(ScenePresence sp)
{ {
if (sp.IsChildAgent) if (sp.IsChildAgent)

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@ -43,7 +43,7 @@ using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Avatar.Profile namespace OpenSim.Region.CoreModules.Avatar.Profile
{ {
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class BasicProfileModule : ISharedRegionModule public class BasicProfileModule : IProfileModule, ISharedRegionModule
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -57,6 +57,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
public void Initialise(IConfigSource config) public void Initialise(IConfigSource config)
{ {
// This can be reduced later as the loader will determine
// whether we are needed
if (config.Configs["Profile"] != null) if (config.Configs["Profile"] != null)
{ {
if (config.Configs["Profile"].GetString("Module", string.Empty) != "BasicProfileModule") if (config.Configs["Profile"].GetString("Module", string.Empty) != "BasicProfileModule")
@ -65,7 +67,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
m_log.DebugFormat("[PROFILE MODULE]: Basic Profile Module enabled"); m_log.DebugFormat("[PROFILE MODULE]: Basic Profile Module enabled");
m_Enabled = true; m_Enabled = true;
} }
public void AddRegion(Scene scene) public void AddRegion(Scene scene)
@ -80,6 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
m_Scenes.Add(scene); m_Scenes.Add(scene);
// Hook up events // Hook up events
scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnNewClient += OnNewClient;
scene.RegisterModuleInterface<IProfileModule>(this);
} }
} }
} }
@ -116,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
public Type ReplaceableInterface public Type ReplaceableInterface
{ {
get { return null; } get { return typeof(IProfileModule); }
} }
#endregion #endregion

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@ -50,6 +50,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
public string LastName { get; set; } public string LastName { get; set; }
public string HomeURL { get; set; } public string HomeURL { get; set; }
public Dictionary<string, object> ServerURLs { get; set; } public Dictionary<string, object> ServerURLs { get; set; }
public string Title { get; set; }
public int Flags { get; set; }
public int Created { get; set; }
} }
public class UserManagementModule : ISharedRegionModule, IUserManagement public class UserManagementModule : ISharedRegionModule, IUserManagement
@ -281,6 +284,94 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
return string.Empty; return string.Empty;
} }
public int GetUserFlags(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata.Flags == -1)
GetUserInfo(userID);
if (userdata.Flags != -1)
return userdata.Flags;
return 0;
}
public int GetUserCreated(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata.Flags == -1)
GetUserInfo(userID);
if (userdata.Created != -1)
return userdata.Created;
return 0;
}
public string GetUserTitle(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata.Flags == -1)
GetUserInfo(userID);
if (userdata.Created != -1)
return userdata.Title;
return string.Empty;
}
// This will cache the user data
// Change this to return bool
private bool GetUserInfo(UUID userID)
{
UserData userdata;
lock (m_UserCache)
m_UserCache.TryGetValue(userID, out userdata);
if (userdata != null)
{
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Requested url type {0} for {1}", serverType, userID);
if (userdata.Flags >= 0)
{
// This is already populated
return true;
}
if (userdata.HomeURL != null && userdata.HomeURL != string.Empty)
{
m_log.DebugFormat(
"[USER MANAGEMENT MODULE]: Requesting user flags from '{0}' for {1}",
userdata.HomeURL, userID);
UserAgentServiceConnector uConn = new UserAgentServiceConnector(userdata.HomeURL);
Dictionary<string, object> info = uConn.GetUserInfo(userID);
// Pull our data now
if (info["result"].ToString() == "success")
{
userdata.Flags = (int)info["user_flags"];
userdata.Created = (int)info["user_created"];
userdata.Title = (string)info["user_title"];
return true;
}
}
}
return false;
}
public string GetUserUUI(UUID userID) public string GetUserUUI(UUID userID)
{ {
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID); UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID);
@ -352,6 +443,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
{ {
UserData user = new UserData(); UserData user = new UserData();
user.Id = id; user.Id = id;
user.Flags = -1;
user.Created = -1;
if (creatorData != null && creatorData != string.Empty) if (creatorData != null && creatorData != string.Empty)
{ {

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@ -61,7 +61,29 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns>true if a valid agent was found, false otherwise</returns> /// <returns>true if a valid agent was found, false otherwise</returns>
bool SaveBakedTextures(UUID agentId); bool SaveBakedTextures(UUID agentId);
/// <summary>
/// Validate that OpenSim can find the baked textures need to display a given avatar
/// </summary>
/// <param name="client"></param>
/// <param name="checkonly"></param>
/// <returns>
/// true if all the baked textures referenced by the texture IDs exist or the appearance is only using default textures. false otherwise.
/// </returns>
bool ValidateBakedTextureCache(IScenePresence sp); bool ValidateBakedTextureCache(IScenePresence sp);
/// <summary>
/// Request a rebake of textures for an avatar.
/// </summary>
/// <remarks>
/// This will send the request to the viewer, since it's there that the rebake is done.
/// </remarks>
/// <param name="sp">Avatar to rebake.</param>
/// <param name="missingTexturesOnly">
/// If true, only request a rebake for the textures that are missing.
/// If false then we request a rebake of all textures for which we already have references.
/// </param>
void RequestRebake(IScenePresence sp, bool missingTexturesOnly);
void QueueAppearanceSend(UUID agentid); void QueueAppearanceSend(UUID agentid);
void QueueAppearanceSave(UUID agentid); void QueueAppearanceSave(UUID agentid);

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@ -14,6 +14,9 @@ namespace OpenSim.Region.Framework.Interfaces
string GetUserHomeURL(UUID uuid); string GetUserHomeURL(UUID uuid);
string GetUserUUI(UUID uuid); string GetUserUUI(UUID uuid);
string GetUserServerURL(UUID uuid, string serverType); string GetUserServerURL(UUID uuid, string serverType);
int GetUserFlags(UUID userID);
int GetUserCreated(UUID userID);
string GetUserTitle(UUID userID);
/// <summary> /// <summary>
/// Add a user. /// Add a user.

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@ -405,6 +405,9 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void RegionUp(GridRegion region); public delegate void RegionUp(GridRegion region);
public event RegionUp OnRegionUp; public event RegionUp OnRegionUp;
public delegate void RegionStarted(Scene scene);
public event RegionStarted OnRegionStarted;
public delegate void LoginsEnabled(string regionName); public delegate void LoginsEnabled(string regionName);
public event LoginsEnabled OnLoginsEnabled; public event LoginsEnabled OnLoginsEnabled;
@ -2267,6 +2270,27 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
public void TriggerOnRegionStarted(Scene scene)
{
RegionStarted handler = OnRegionStarted;
if (handler != null)
{
foreach (RegionStarted d in handler.GetInvocationList())
{
try
{
d(scene);
}
catch (Exception e)
{
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for RegionStarted failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerLoginsEnabled (string regionName) public void TriggerLoginsEnabled (string regionName)
{ {
LoginsEnabled handler = OnLoginsEnabled; LoginsEnabled handler = OnLoginsEnabled;

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@ -1236,6 +1236,7 @@ namespace OpenSim.Region.Framework.Scenes
try try
{ {
m_eventManager.TriggerOnRegionStarted(this);
while (!shuttingdown) while (!shuttingdown)
Update(); Update();
} }

View File

@ -2855,7 +2855,7 @@ namespace OpenSim.Region.Framework.Scenes
Velocity = Vector3.Zero; Velocity = Vector3.Zero;
AbsolutePosition = pos; AbsolutePosition = pos;
m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition); // m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition);
AddToPhysicalScene(isFlying); AddToPhysicalScene(isFlying);
} }

View File

@ -1279,7 +1279,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString(name, flagsStr.Replace(",", "")); writer.WriteElementString(name, flagsStr.Replace(",", ""));
} }
static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene) public static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene)
{ {
if (tinv.Count > 0) // otherwise skip this if (tinv.Count > 0) // otherwise skip this
{ {
@ -1333,7 +1333,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
} }
} }
static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary<string, object> options) public static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary<string, object> options)
{ {
if (shp != null) if (shp != null)
{ {
@ -1508,7 +1508,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
return obj; return obj;
} }
static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name) public static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name)
{ {
TaskInventoryDictionary tinv = new TaskInventoryDictionary(); TaskInventoryDictionary tinv = new TaskInventoryDictionary();
@ -1548,7 +1548,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
/// <param name="name">The name of the xml element containing the shape</param> /// <param name="name">The name of the xml element containing the shape</param>
/// <param name="errors">true if any errors were encountered during parsing, false otherwise</param> /// <param name="errors">true if any errors were encountered during parsing, false otherwise</param>
/// <returns>The shape parsed</returns> /// <returns>The shape parsed</returns>
static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors) public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors)
{ {
errors = false; errors = false;

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@ -114,6 +114,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
"Send appearance data for each avatar in the simulator to other viewers.", "Send appearance data for each avatar in the simulator to other viewers.",
"Optionally, you can specify that only a particular avatar's appearance data is sent.", "Optionally, you can specify that only a particular avatar's appearance data is sent.",
HandleSendAppearanceCommand); HandleSendAppearanceCommand);
scene.AddCommand(
this, "appearance rebake",
"appearance rebake <first-name> <last-name>",
"Send a request to the user's viewer for it to rebake and reupload its appearance textures.",
"This is currently done for all baked texture references previously received, whether the simulator can find the asset or not."
+ "\nThis will only work for texture ids that the viewer has already uploaded."
+ "\nIf the viewer has not yet sent the server any texture ids then nothing will happen"
+ "\nsince requests can only be made for ids that the client has already sent us",
HandleRebakeAppearanceCommand);
} }
private void HandleSendAppearanceCommand(string module, string[] cmd) private void HandleSendAppearanceCommand(string module, string[] cmd)
@ -211,5 +221,33 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
} }
} }
} }
private void HandleRebakeAppearanceCommand(string module, string[] cmd)
{
if (cmd.Length != 4)
{
MainConsole.Instance.OutputFormat("Usage: appearance rebake <first-name> <last-name>");
return;
}
string firstname = cmd[2];
string lastname = cmd[3];
lock (m_scenes)
{
foreach (Scene scene in m_scenes.Values)
{
ScenePresence sp = scene.GetScenePresence(firstname, lastname);
if (sp != null && !sp.IsChildAgent)
{
MainConsole.Instance.OutputFormat(
"Requesting rebake of uploaded textures for {0}",
sp.Name, scene.RegionInfo.RegionName);
scene.AvatarFactory.RequestRebake(sp, false);
}
}
}
}
} }
} }

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@ -91,6 +91,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
server.AddXmlRPCHandler("status_notification", StatusNotification, false); server.AddXmlRPCHandler("status_notification", StatusNotification, false);
server.AddXmlRPCHandler("get_online_friends", GetOnlineFriends, false); server.AddXmlRPCHandler("get_online_friends", GetOnlineFriends, false);
server.AddXmlRPCHandler("get_user_info", GetUserInfo, false);
server.AddXmlRPCHandler("get_server_urls", GetServerURLs, false); server.AddXmlRPCHandler("get_server_urls", GetServerURLs, false);
server.AddXmlRPCHandler("locate_user", LocateUser, false); server.AddXmlRPCHandler("locate_user", LocateUser, false);
@ -299,6 +300,38 @@ namespace OpenSim.Server.Handlers.Hypergrid
} }
public XmlRpcResponse GetUserInfo(XmlRpcRequest request, IPEndPoint remoteClient)
{
Hashtable hash = new Hashtable();
Hashtable requestData = (Hashtable)request.Params[0];
// This needs checking!
if (requestData.ContainsKey("userID"))
{
string userID_str = (string)requestData["userID"];
UUID userID = UUID.Zero;
UUID.TryParse(userID_str, out userID);
//int userFlags = m_HomeUsersService.GetUserFlags(userID);
Dictionary<string,object> userInfo = m_HomeUsersService.GetUserInfo(userID);
if (userInfo.Count > 0)
{
foreach (KeyValuePair<string, object> kvp in userInfo)
{
hash[kvp.Key] = kvp.Value;
}
}
else
{
hash["result"] = "failure";
}
}
XmlRpcResponse response = new XmlRpcResponse();
response.Value = hash;
return response;
}
public XmlRpcResponse GetServerURLs(XmlRpcRequest request, IPEndPoint remoteClient) public XmlRpcResponse GetServerURLs(XmlRpcRequest request, IPEndPoint remoteClient)
{ {
Hashtable hash = new Hashtable(); Hashtable hash = new Hashtable();

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@ -559,6 +559,60 @@ namespace OpenSim.Services.Connectors.Hypergrid
return online; return online;
} }
public Dictionary<string,object> GetUserInfo (UUID userID)
{
Hashtable hash = new Hashtable();
hash["userID"] = userID.ToString();
IList paramList = new ArrayList();
paramList.Add(hash);
XmlRpcRequest request = new XmlRpcRequest("get_user_info", paramList);
Dictionary<string, object> info = new Dictionary<string, object>();
XmlRpcResponse response = null;
try
{
response = request.Send(m_ServerURL, 10000);
}
catch
{
m_log.DebugFormat("[USER AGENT CONNECTOR]: Unable to contact remote server {0} for GetUserInfo", m_ServerURL);
return info;
}
if (response.IsFault)
{
m_log.ErrorFormat("[USER AGENT CONNECTOR]: remote call to {0} for GetServerURLs returned an error: {1}", m_ServerURL, response.FaultString);
return info;
}
hash = (Hashtable)response.Value;
try
{
if (hash == null)
{
m_log.ErrorFormat("[USER AGENT CONNECTOR]: GetUserInfo Got null response from {0}! THIS IS BAAAAD", m_ServerURL);
return info;
}
// Here is the actual response
foreach (object key in hash.Keys)
{
if (hash[key] != null)
{
info.Add(key.ToString(), hash[key]);
}
}
}
catch
{
m_log.ErrorFormat("[USER AGENT CONNECTOR]: Got exception on GetOnlineFriends response.");
}
return info;
}
public Dictionary<string, object> GetServerURLs(UUID userID) public Dictionary<string, object> GetServerURLs(UUID userID)
{ {
Hashtable hash = new Hashtable(); Hashtable hash = new Hashtable();

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@ -486,6 +486,31 @@ namespace OpenSim.Services.HypergridService
return online; return online;
} }
public Dictionary<string, object> GetUserInfo(UUID userID)
{
Dictionary<string, object> info = new Dictionary<string, object>();
if (m_UserAccountService == null)
{
m_log.WarnFormat("[USER AGENT SERVICE]: Unable to get user flags because user account service is missing");
info["result"] = "fail";
info["message"] = "UserAccountService is missing!";
return info;
}
UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero /*!!!*/, userID);
if (account != null)
{
info.Add("user_flags", (object)account.UserFlags);
info.Add("user_created", (object)account.Created);
info.Add("user_title", (object)account.UserTitle);
info.Add("result", "success");
}
return info;
}
public Dictionary<string, object> GetServerURLs(UUID userID) public Dictionary<string, object> GetServerURLs(UUID userID)
{ {
if (m_UserAccountService == null) if (m_UserAccountService == null)

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@ -55,6 +55,7 @@ namespace OpenSim.Services.Interfaces
void LogoutAgent(UUID userID, UUID sessionID); void LogoutAgent(UUID userID, UUID sessionID);
GridRegion GetHomeRegion(UUID userID, out Vector3 position, out Vector3 lookAt); GridRegion GetHomeRegion(UUID userID, out Vector3 position, out Vector3 lookAt);
Dictionary<string, object> GetServerURLs(UUID userID); Dictionary<string, object> GetServerURLs(UUID userID);
Dictionary<string,object> GetUserInfo(UUID userID);
string LocateUser(UUID userID); string LocateUser(UUID userID);
// Tries to get the universal user identifier for the targetUserId // Tries to get the universal user identifier for the targetUserId

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@ -112,10 +112,10 @@ namespace pCampBot
" -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" + " -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" +
" -password password for the bots\n" + " -password password for the bots\n" +
" -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n" + " -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n" +
" current options are:" + " current options are:\n" +
" p (physics)" + " p (physics)\n" +
" g (grab)" + " g (grab)\n" +
" t (teleport)" + " t (teleport)\n" +
// " c (cross)" + // " c (cross)" +
" -wear set appearance folder to load from (default: no)\n" + " -wear set appearance folder to load from (default: no)\n" +
" -h, -help show this message"); " -h, -help show this message");

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