* some follow up renaming of members et c.

Sugilite
lbsa71 2007-07-09 21:25:43 +00:00
parent 08a1fa3f96
commit 85dd493614
8 changed files with 21 additions and 17 deletions

View File

@ -8,11 +8,11 @@ namespace OpenSim.Framework
public delegate void ForEachClientDelegate( IClientAPI client ); public delegate void ForEachClientDelegate( IClientAPI client );
public class ClientManager public class ClientManager
{ {
private Dictionary<uint, IClientAPI> m_clientThreads; private Dictionary<uint, IClientAPI> m_clients;
public void ForEachClient(ForEachClientDelegate whatToDo) public void ForEachClient(ForEachClientDelegate whatToDo)
{ {
foreach (IClientAPI client in m_clientThreads.Values) foreach (IClientAPI client in m_clients.Values)
{ {
whatToDo(client); whatToDo(client);
} }
@ -20,12 +20,12 @@ namespace OpenSim.Framework
public ClientManager() public ClientManager()
{ {
m_clientThreads = new Dictionary<uint, IClientAPI>(); m_clients = new Dictionary<uint, IClientAPI>();
} }
public void Add(uint id, IClientAPI client ) public void Add(uint id, IClientAPI client )
{ {
m_clientThreads.Add( id, client ); m_clients.Add( id, client );
} }
} }
} }

View File

@ -217,7 +217,7 @@ namespace OpenSim
m_udpServer.Add(udpServer); m_udpServer.Add(udpServer);
this.regionData.Add(regionDat); this.regionData.Add(regionDat);
LocalWorld = new Scene(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager, this.AssetCache, httpServer); LocalWorld = new Scene(udpServer.PacketServer.ClientManager, regionDat, authenBase, commsManager, this.AssetCache, httpServer);
this.m_localWorld.Add(LocalWorld); this.m_localWorld.Add(LocalWorld);
//LocalWorld.InventoryCache = InventoryCache; //LocalWorld.InventoryCache = InventoryCache;
//LocalWorld.AssetCache = AssetCache; //LocalWorld.AssetCache = AssetCache;

View File

@ -41,7 +41,11 @@ namespace OpenSim.Region.ClientStack
private ClientStackNetworkHandler _networkHandler; private ClientStackNetworkHandler _networkHandler;
private IWorld _localWorld; private IWorld _localWorld;
public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>(); public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
public ClientManager ClientAPIs = new ClientManager(); private ClientManager m_clientManager = new ClientManager();
public ClientManager ClientManager
{
get { return m_clientManager; }
}
public PacketServer(ClientStackNetworkHandler networkHandler) public PacketServer(ClientStackNetworkHandler networkHandler)
{ {
@ -150,7 +154,7 @@ namespace OpenSim.Region.ClientStack
authenticateSessionsClass); authenticateSessionsClass);
this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
this.ClientAPIs.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser); this.m_clientManager.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser);
return true; return true;
} }

View File

@ -140,7 +140,7 @@ namespace OpenSim.Region.Environment.Scenes
// Console.WriteLine("Chat message"); // Console.WriteLine("Chat message");
ScenePresence avatar = null; ScenePresence avatar = null;
m_clientThreads.ForEachClient(delegate(IClientAPI client) m_clientManager.ForEachClient(delegate(IClientAPI client)
{ {
int dis = -1000; int dis = -1000;
if (this.Avatars.ContainsKey(client.AgentId)) if (this.Avatars.ContainsKey(client.AgentId))

View File

@ -98,13 +98,13 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="clientThreads">Dictionary to contain client threads</param> /// <param name="clientThreads">Dictionary to contain client threads</param>
/// <param name="regionHandle">Region Handle for this region</param> /// <param name="regionHandle">Region Handle for this region</param>
/// <param name="regionName">Region Name for this region</param> /// <param name="regionName">Region Name for this region</param>
public Scene(ClientManager clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) public Scene(ClientManager clientManager, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
{ {
updateLock = new Mutex(false); updateLock = new Mutex(false);
this.authenticateHandler = authen; this.authenticateHandler = authen;
this.commsManager = commsMan; this.commsManager = commsMan;
this.assetCache = assetCach; this.assetCache = assetCach;
m_clientThreads = clientThreads; m_clientManager = clientManager;
m_regInfo = regInfo; m_regInfo = regInfo;
m_regionHandle = m_regInfo.RegionHandle; m_regionHandle = m_regInfo.RegionHandle;
m_regionName = m_regInfo.RegionName; m_regionName = m_regInfo.RegionName;
@ -229,7 +229,7 @@ namespace OpenSim.Region.Environment.Scenes
} }
this.localStorage.SaveMap(this.Terrain.getHeights1D()); this.localStorage.SaveMap(this.Terrain.getHeights1D());
m_clientThreads.ForEachClient(delegate(IClientAPI client) m_clientManager.ForEachClient(delegate(IClientAPI client)
{ {
this.SendLayerData(client); this.SendLayerData(client);
}); });
@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Scenes
} }
this.localStorage.SaveMap(this.Terrain.getHeights1D()); this.localStorage.SaveMap(this.Terrain.getHeights1D());
m_clientThreads.ForEachClient(delegate(IClientAPI client) m_clientManager.ForEachClient(delegate(IClientAPI client)
{ {
this.SendLayerData(client); this.SendLayerData(client);
}); });
@ -290,7 +290,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
/* Dont save here, rely on tainting system instead */ /* Dont save here, rely on tainting system instead */
m_clientThreads.ForEachClient(delegate(IClientAPI client) m_clientManager.ForEachClient(delegate(IClientAPI client)
{ {
this.SendLayerData(pointx, pointy, client); this.SendLayerData(pointx, pointy, client);
}); });

View File

@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes
public abstract class SceneBase : IWorld public abstract class SceneBase : IWorld
{ {
public Dictionary<LLUUID, EntityBase> Entities; public Dictionary<LLUUID, EntityBase> Entities;
protected ClientManager m_clientThreads; protected ClientManager m_clientManager;
protected ulong m_regionHandle; protected ulong m_regionHandle;
protected string m_regionName; protected string m_regionName;
protected RegionInfo m_regInfo; protected RegionInfo m_regInfo;

View File

@ -15,8 +15,8 @@ namespace SimpleApp
{ {
private List<ScenePresence> m_avatars; private List<ScenePresence> m_avatars;
public MyWorld(ClientManager clientThreads, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) public MyWorld(ClientManager clientManager, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
: base(clientThreads, regionInfo, authen, commsMan, assetCach, httpServer) : base(clientManager, regionInfo, authen, commsMan, assetCach, httpServer)
{ {
m_avatars = new List<Avatar>(); m_avatars = new List<Avatar>();
} }

View File

@ -54,7 +54,7 @@ namespace SimpleApp
RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "127.0.0.1" ); RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "127.0.0.1" );
BaseHttpServer httpServer = new BaseHttpServer( internalEndPoint.Port ); BaseHttpServer httpServer = new BaseHttpServer( internalEndPoint.Port );
MyWorld world = new MyWorld(packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer); MyWorld world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer);
world.PhysScene = PhysicsScene.Null; world.PhysScene = PhysicsScene.Null;
udpServer.LocalWorld = world; udpServer.LocalWorld = world;