Enforce a 0.2 second sleep on llDie() before the command is executed - this should get rid of ghost prims (which are much rarer, but still occuring)
parent
8689cdd4dc
commit
85fd2def9c
OpenSim/Region/ScriptEngine/Shared/Api/Implementation
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@ -1173,7 +1173,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public virtual void llDie()
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public virtual void llDie()
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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if (!m_host.IsAttachment) throw new SelfDeleteException();
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if (!m_host.IsAttachment)
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{
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//Enforce a sleep here to avoid ghost prims
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llSleep(0.2d);
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throw new SelfDeleteException();
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}
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}
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}
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public LSL_Float llGround(LSL_Vector offset)
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public LSL_Float llGround(LSL_Vector offset)
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