Fix compiler warnings in BulletXPlugin.
parent
bf7ef8c41a
commit
86128ba4d4
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@ -253,13 +253,13 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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relatedScene._characters.TryGetValue(rb, out bxcA);
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relatedScene._characters.TryGetValue(rb, out bxcA);
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relatedScene._prims.TryGetValue(rb, out bxpA);
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relatedScene._prims.TryGetValue(rb, out bxpA);
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}
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}
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String nameA;
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// String nameA;
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if (bxcA != null)
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// if (bxcA != null)
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nameA = bxcA._name;
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// nameA = bxcA._name;
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else if (bxpA != null)
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// else if (bxpA != null)
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nameA = bxpA._name;
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// nameA = bxpA._name;
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else
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// else
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nameA = "null";
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// nameA = "null";
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BulletXCharacter bxcB = null;
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BulletXCharacter bxcB = null;
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BulletXPrim bxpB = null;
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BulletXPrim bxpB = null;
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@ -270,13 +270,13 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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relatedScene._characters.TryGetValue(rb, out bxcB);
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relatedScene._characters.TryGetValue(rb, out bxcB);
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relatedScene._prims.TryGetValue(rb, out bxpB);
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relatedScene._prims.TryGetValue(rb, out bxpB);
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}
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}
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String nameB;
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// String nameB;
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if (bxcB != null)
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// if (bxcB != null)
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nameB = bxcB._name;
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// nameB = bxcB._name;
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else if (bxpB != null)
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// else if (bxpB != null)
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nameB = bxpB._name;
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// nameB = bxpB._name;
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else
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// else
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nameB = "null";
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// nameB = "null";
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bool needsCollision = base.NeedsCollision(bodyA, bodyB);
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bool needsCollision = base.NeedsCollision(bodyA, bodyB);
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@ -1478,8 +1478,8 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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internal class BulletXPlanet
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internal class BulletXPlanet
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{
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{
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private PhysicsVector _staticPosition;
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private PhysicsVector _staticPosition;
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private PhysicsVector _staticVelocity;
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// private PhysicsVector _staticVelocity;
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private AxiomQuaternion _staticOrientation;
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// private AxiomQuaternion _staticOrientation;
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private float _mass;
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private float _mass;
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private BulletXScene _parentscene;
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private BulletXScene _parentscene;
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internal float[] _heightField;
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internal float[] _heightField;
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@ -1493,8 +1493,8 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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internal BulletXPlanet(BulletXScene parent_scene, float[] heightField)
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internal BulletXPlanet(BulletXScene parent_scene, float[] heightField)
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{
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{
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_staticPosition = new PhysicsVector(BulletXScene.MaxXY/2, BulletXScene.MaxXY/2, 0);
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_staticPosition = new PhysicsVector(BulletXScene.MaxXY/2, BulletXScene.MaxXY/2, 0);
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_staticVelocity = new PhysicsVector();
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// _staticVelocity = new PhysicsVector();
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_staticOrientation = AxiomQuaternion.Identity;
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// _staticOrientation = AxiomQuaternion.Identity;
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_mass = 0; //No active
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_mass = 0; //No active
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_parentscene = parent_scene;
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_parentscene = parent_scene;
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_heightField = heightField;
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_heightField = heightField;
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