Merge branch 'prephysics' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into prephysics
commit
86235e200e
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@ -883,13 +883,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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// Register for interesting client events which will be forwarded to auth sim
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// These are the raw packet data blocks from the client, intercepted and sent up to the sim
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client.OnAgentUpdateRaw += HandleAgentUpdateRaw;
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//SYMMETRIC SYNC: do not subscribe to OnChatFromClientRaw, we may remove this event entirely later
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//SYMMETRIC SYNC: do not subscribe to OnChatFromClientRaw: RegionSyncModule + Scene.EventManager will handle this.
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//client.OnChatFromClientRaw += HandleChatFromClientRaw;
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client.OnAgentRequestSit += HandleAgentRequestSit;
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client.OnAgentSit += HandleAgentSit;
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client.OnGrabObject += HandleGrabObject;
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client.OnGrabUpdate += HandleGrabUpdate;
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client.OnDeGrabObject += HandleDeGrabObject;
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//SYMMETRIC SYNC: do not subscribe to OnGrabObject, OnGrabUpdate, and OnDeGrabObject: RegionSyncModule + Scene.EventManager will handle this.
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//client.OnGrabObject += HandleGrabObject;
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//client.OnGrabUpdate += HandleGrabUpdate;
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//client.OnDeGrabObject += HandleDeGrabObject;
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client.OnStartAnim += HandleStartAnim;
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client.OnStopAnim += HandleStopAnim;
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}
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326
OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs
Executable file → Normal file
326
OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs
Executable file → Normal file
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@ -854,6 +854,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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case SymmetricSyncMessage.MsgType.ScriptReset:
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case SymmetricSyncMessage.MsgType.ChatFromClient:
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case SymmetricSyncMessage.MsgType.ChatFromWorld:
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case SymmetricSyncMessage.MsgType.ObjectGrab:
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case SymmetricSyncMessage.MsgType.ObjectGrabbing:
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case SymmetricSyncMessage.MsgType.ObjectDeGrab:
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{
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HandleRemoteEvent(msg);
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return;
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@ -932,29 +935,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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SendSyncMessage(SymmetricSyncMessage.MsgType.Terrain, OSDParser.SerializeJsonString(data));
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}
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private void HandleRemovedObject(SymmetricSyncMessage msg)
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{
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// Get the data from message and error check
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OSDMap data = DeserializeMessage(msg);
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if (data == null)
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{
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SymmetricSyncMessage.HandleError(LogHeader, msg, "Could not deserialize JSON data.");
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return;
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}
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// Get the parameters from data
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//ulong regionHandle = data["regionHandle"].AsULong();
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//uint localID = data["UUID"].AsUInteger();
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UUID sogUUID = data["UUID"].AsUUID();
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SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID);
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if (sog != null)
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{
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m_scene.DeleteSceneObjectBySynchronization(sog);
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}
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}
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HashSet<string> exceptions = new HashSet<string>();
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private OSDMap DeserializeMessage(SymmetricSyncMessage msg)
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@ -987,6 +968,34 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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private void HandleRemovedObject(SymmetricSyncMessage msg)
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{
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// Get the data from message and error check
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OSDMap data = DeserializeMessage(msg);
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string init_actorID = data["actorID"].AsString();
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if (data == null)
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{
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SymmetricSyncMessage.HandleError(LogHeader, msg, "Could not deserialize JSON data.");
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return;
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}
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UUID sogUUID = data["UUID"].AsUUID();
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SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID);
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if (sog != null)
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{
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m_scene.DeleteSceneObjectBySynchronization(sog);
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}
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//if this is a relay node, forwards the event
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if (m_isSyncRelay)
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{
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SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
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}
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}
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/// <summary>
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/// The common actions for handling remote events (event initiated at other actors and propogated here)
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/// </summary>
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@ -1011,6 +1020,15 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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case SymmetricSyncMessage.MsgType.ChatFromWorld:
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HandleRemoteEvent_OnChatFromWorld(init_actorID, evSeqNum, data);
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break;
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case SymmetricSyncMessage.MsgType.ObjectGrab:
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HandleRemoteEvent_OnObjectGrab(init_actorID, evSeqNum, data);
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break;
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case SymmetricSyncMessage.MsgType.ObjectGrabbing:
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HandleRemoteEvent_OnObjectGrabbing(init_actorID, evSeqNum, data);
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break;
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case SymmetricSyncMessage.MsgType.ObjectDeGrab:
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HandleRemoteEvent_OnObjectDeGrab(init_actorID, evSeqNum, data);
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break;
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}
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//if this is a relay node, forwards the event
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@ -1102,10 +1120,125 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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m_scene.EventManager.TriggerOnChatFromWorldLocally(m_scene, args);
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}
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/// <summary>
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/// Special actions for remote event ChatFromClient
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/// </summary>
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/// <param name="data">OSDMap data of event args</param>
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private void HandleRemoteEvent_OnObjectGrab(string actorID, ulong evSeqNum, OSDMap data)
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{
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m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
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UUID agentID = data["agentID"].AsUUID();
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UUID primID = data["primID"].AsUUID();
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UUID originalPrimID = data["originalPrimID"].AsUUID();
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Vector3 offsetPos = data["offsetPos"].AsVector3();
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SurfaceTouchEventArgs surfaceArgs = new SurfaceTouchEventArgs();
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surfaceArgs.Binormal = data["binormal"].AsVector3();
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surfaceArgs.FaceIndex = data["faceIndex"].AsInteger();
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surfaceArgs.Normal = data["normal"].AsVector3();
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surfaceArgs.Position = data["position"].AsVector3();
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surfaceArgs.STCoord = data["stCoord"].AsVector3();
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surfaceArgs.UVCoord = data["uvCoord"].AsVector3();
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//Create an instance of IClientAPI to pass along agentID, see SOPObject.EventManager_OnObjectGrab()
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//We don't really need RegionSyncAvatar's implementation here, just borrow it's IClientAPI interface.
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//If we decide to remove RegionSyncAvatar later, we can simple just define a very simple class that implements
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//ICleintAPI to be used here.
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IClientAPI remoteClinet = new RegionSyncAvatar(m_scene, agentID, "", "", Vector3.Zero);
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SceneObjectPart part = m_scene.GetSceneObjectPart(primID);
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if (part == null)
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{
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m_log.Error(LogHeader + ": no prim with ID " + primID);
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return;
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}
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uint originalID = 0;
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if (originalPrimID != UUID.Zero)
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{
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SceneObjectPart originalPart = m_scene.GetSceneObjectPart(originalPrimID);
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originalID = originalPart.LocalId;
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}
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m_scene.EventManager.TriggerObjectGrabLocally(part.LocalId, originalID, offsetPos, remoteClinet, surfaceArgs);
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}
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private void HandleRemoteEvent_OnObjectGrabbing(string actorID, ulong evSeqNum, OSDMap data)
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{
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m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
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UUID agentID = data["agentID"].AsUUID();
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UUID primID = data["primID"].AsUUID();
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UUID originalPrimID = data["originalPrimID"].AsUUID();
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Vector3 offsetPos = data["offsetPos"].AsVector3();
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SurfaceTouchEventArgs surfaceArgs = new SurfaceTouchEventArgs();
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surfaceArgs.Binormal = data["binormal"].AsVector3();
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surfaceArgs.FaceIndex = data["faceIndex"].AsInteger();
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surfaceArgs.Normal = data["normal"].AsVector3();
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surfaceArgs.Position = data["position"].AsVector3();
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surfaceArgs.STCoord = data["stCoord"].AsVector3();
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surfaceArgs.UVCoord = data["uvCoord"].AsVector3();
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//Create an instance of IClientAPI to pass along agentID, see SOPObject.EventManager_OnObjectGrab()
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//We don't really need RegionSyncAvatar's implementation here, just borrow it's IClientAPI interface.
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//If we decide to remove RegionSyncAvatar later, we can simple just define a very simple class that implements
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//ICleintAPI to be used here.
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IClientAPI remoteClinet = new RegionSyncAvatar(m_scene, agentID, "", "", Vector3.Zero);
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SceneObjectPart part = m_scene.GetSceneObjectPart(primID);
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if (part == null)
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{
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m_log.Error(LogHeader + ": no prim with ID " + primID);
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return;
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}
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uint originalID = 0;
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if (originalPrimID != UUID.Zero)
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{
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SceneObjectPart originalPart = m_scene.GetSceneObjectPart(originalPrimID);
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originalID = originalPart.LocalId;
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}
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m_scene.EventManager.TriggerObjectGrabbingLocally(part.LocalId, originalID, offsetPos, remoteClinet, surfaceArgs);
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}
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private void HandleRemoteEvent_OnObjectDeGrab(string actorID, ulong evSeqNum, OSDMap data)
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{
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m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
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UUID agentID = data["agentID"].AsUUID();
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UUID primID = data["primID"].AsUUID();
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UUID originalPrimID = data["originalPrimID"].AsUUID();
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SurfaceTouchEventArgs surfaceArgs = new SurfaceTouchEventArgs();
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surfaceArgs.Binormal = data["binormal"].AsVector3();
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surfaceArgs.FaceIndex = data["faceIndex"].AsInteger();
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surfaceArgs.Normal = data["normal"].AsVector3();
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surfaceArgs.Position = data["position"].AsVector3();
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surfaceArgs.STCoord = data["stCoord"].AsVector3();
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surfaceArgs.UVCoord = data["uvCoord"].AsVector3();
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//Create an instance of IClientAPI to pass along agentID, see SOPObject.EventManager_OnObjectGrab()
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//We don't really need RegionSyncAvatar's implementation here, just borrow it's IClientAPI interface.
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//If we decide to remove RegionSyncAvatar later, we can simple just define a very simple class that implements
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//ICleintAPI to be used here.
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IClientAPI remoteClinet = new RegionSyncAvatar(m_scene, agentID, "", "", Vector3.Zero);
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SceneObjectPart part = m_scene.GetSceneObjectPart(primID);
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if (part == null)
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{
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m_log.Error(LogHeader + ": no prim with ID " + primID);
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return;
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}
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uint originalID = 0;
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if (originalPrimID != UUID.Zero)
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{
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SceneObjectPart originalPart = m_scene.GetSceneObjectPart(originalPrimID);
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originalID = originalPart.LocalId;
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}
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m_scene.EventManager.TriggerObjectDeGrabLocally(part.LocalId, originalID, remoteClinet, surfaceArgs);
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}
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/// <summary>
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/// Send a sync message to remove the given objects in all connected actors, if this is a relay node.
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/// UUID is used for identified a removed object.
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/// Send a sync message to remove the given objects in all connected actors.
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/// UUID is used for identified a removed object. This function now should
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/// only be triggered by an object removal that is initiated locally.
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/// </summary>
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/// <param name="sog"></param>
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private void RegionSyncModule_OnObjectBeingRemovedFromScene(SceneObjectGroup sog)
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@ -1113,18 +1246,17 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//m_log.DebugFormat("RegionSyncModule_OnObjectBeingRemovedFromScene called at time {0}:{1}:{2}", DateTime.Now.Minute, DateTime.Now.Second, DateTime.Now.Millisecond);
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//Only send the message out if this is a relay node for sync messages, or this actor caused deleting the object
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if (m_isSyncRelay || CheckObjectForSendingUpdate(sog))
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{
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OSDMap data = new OSDMap(1);
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//data["regionHandle"] = OSD.FromULong(regionHandle);
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//data["localID"] = OSD.FromUInteger(sog.LocalId);
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data["UUID"] = OSD.FromUUID(sog.UUID);
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
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SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
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}
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//if (m_isSyncRelay || CheckObjectForSendingUpdate(sog))
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OSDMap data = new OSDMap(1);
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//data["regionHandle"] = OSD.FromULong(regionHandle);
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//data["localID"] = OSD.FromUInteger(sog.LocalId);
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data["UUID"] = OSD.FromUUID(sog.UUID);
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data["actorID"] = OSD.FromString(m_actorID);
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
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SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
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}
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public void PublishSceneEvent(EventManager.EventNames ev, Object[] evArgs)
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@ -1164,6 +1296,15 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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OnLocalChatFromWorld(evArgs[0], (OSChatMessage)evArgs[1]);
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return;
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case EventManager.EventNames.ObjectGrab:
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OnLocalGrabObject((uint)evArgs[0], (uint)evArgs[1], (Vector3) evArgs[2], (IClientAPI) evArgs[3], (SurfaceTouchEventArgs)evArgs[4]);
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return;
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case EventManager.EventNames.ObjectGrabbing:
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OnLocalObjectGrabbing((uint)evArgs[0], (uint)evArgs[1], (Vector3)evArgs[2], (IClientAPI)evArgs[3], (SurfaceTouchEventArgs)evArgs[4]);
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return;
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case EventManager.EventNames.ObjectDeGrab:
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OnLocalDeGrabObject((uint)evArgs[0], (uint)evArgs[1], (IClientAPI)evArgs[2], (SurfaceTouchEventArgs)evArgs[3]);
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return;
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default:
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return;
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}
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@ -1204,6 +1345,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//we will use the prim's UUID as the identifier, not the localID, to publish the event for the prim
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SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
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if (part == null)
|
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{
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m_log.Warn(LogHeader + ": part with localID " + localID + " not exist");
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return;
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}
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OSDMap data = new OSDMap();
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data["primID"] = OSD.FromUUID(part.UUID);
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data["itemID"] = OSD.FromUUID(itemID);
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@ -1245,6 +1392,117 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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data["type"] = OSD.FromInteger((int)chat.Type);
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SendSceneEvent(SymmetricSyncMessage.MsgType.ChatFromWorld, data);
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}
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|
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private void OnLocalGrabObject(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
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{
|
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/*
|
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//we will use the prim's UUID as the identifier, not the localID, to publish the event for the prim
|
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SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
|
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if (part == null)
|
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{
|
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m_log.Warn(LogHeader + ": part with localID " + localID + " not exist");
|
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return;
|
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}
|
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|
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//this seems to be useful if the prim touched and the prim handling the touch event are different:
|
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//i.e. a child part is touched, pass the event to root, and root handles the event. then root is the "part",
|
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//and the child part is the "originalPart"
|
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SceneObjectPart originalPart = null;
|
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if (originalID != 0)
|
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{
|
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originalPart = m_scene.GetSceneObjectPart(originalID);
|
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if (originalPart == null)
|
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{
|
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m_log.Warn(LogHeader + ": part with localID " + localID + " not exist");
|
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return;
|
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}
|
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}
|
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|
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OSDMap data = new OSDMap();
|
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data["agentID"] = OSD.FromUUID(remoteClient.AgentId);
|
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data["primID"] = OSD.FromUUID(part.UUID);
|
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if (originalID != 0)
|
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{
|
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data["originalPrimID"] = OSD.FromUUID(originalPart.UUID);
|
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}
|
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else
|
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{
|
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data["originalPrimID"] = OSD.FromUUID(UUID.Zero);
|
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}
|
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data["offsetPos"] = OSD.FromVector3(offsetPos);
|
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|
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data["binormal"] = OSD.FromVector3(surfaceArgs.Binormal);
|
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data["faceIndex"] = OSD.FromInteger(surfaceArgs.FaceIndex);
|
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data["normal"] = OSD.FromVector3(surfaceArgs.Normal);
|
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data["position"] = OSD.FromVector3(surfaceArgs.Position);
|
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data["stCoord"] = OSD.FromVector3(surfaceArgs.STCoord);
|
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data["uvCoord"] = OSD.FromVector3(surfaceArgs.UVCoord);
|
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* */
|
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OSDMap data = PrepareObjectGrabArgs(localID, originalID, offsetPos, remoteClient, surfaceArgs);
|
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SendSceneEvent(SymmetricSyncMessage.MsgType.ObjectGrab, data);
|
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}
|
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|
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private void OnLocalObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
OSDMap data = PrepareObjectGrabArgs(localID, originalID, offsetPos, remoteClient, surfaceArgs);
|
||||
if (data != null)
|
||||
{
|
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SendSceneEvent(SymmetricSyncMessage.MsgType.ObjectGrabbing, data);
|
||||
}
|
||||
}
|
||||
|
||||
private OSDMap PrepareObjectGrabArgs(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
//we will use the prim's UUID as the identifier, not the localID, to publish the event for the prim
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
|
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if (part == null)
|
||||
{
|
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m_log.Warn(LogHeader + ": PrepareObjectGrabArgs - part with localID " + localID + " not exist");
|
||||
return null;
|
||||
}
|
||||
|
||||
//this seems to be useful if the prim touched and the prim handling the touch event are different:
|
||||
//i.e. a child part is touched, pass the event to root, and root handles the event. then root is the "part",
|
||||
//and the child part is the "originalPart"
|
||||
SceneObjectPart originalPart = null;
|
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if (originalID != 0)
|
||||
{
|
||||
originalPart = m_scene.GetSceneObjectPart(originalID);
|
||||
if (originalPart == null)
|
||||
{
|
||||
m_log.Warn(LogHeader + ": PrepareObjectGrabArgs - part with localID " + localID + " not exist");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
OSDMap data = new OSDMap();
|
||||
data["agentID"] = OSD.FromUUID(remoteClient.AgentId);
|
||||
data["primID"] = OSD.FromUUID(part.UUID);
|
||||
if (originalID != 0)
|
||||
{
|
||||
data["originalPrimID"] = OSD.FromUUID(originalPart.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
data["originalPrimID"] = OSD.FromUUID(UUID.Zero);
|
||||
}
|
||||
data["offsetPos"] = OSD.FromVector3(offsetPos);
|
||||
|
||||
data["binormal"] = OSD.FromVector3(surfaceArgs.Binormal);
|
||||
data["faceIndex"] = OSD.FromInteger(surfaceArgs.FaceIndex);
|
||||
data["normal"] = OSD.FromVector3(surfaceArgs.Normal);
|
||||
data["position"] = OSD.FromVector3(surfaceArgs.Position);
|
||||
data["stCoord"] = OSD.FromVector3(surfaceArgs.STCoord);
|
||||
data["uvCoord"] = OSD.FromVector3(surfaceArgs.UVCoord);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
private void OnLocalDeGrabObject(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void SendSceneEvent(SymmetricSyncMessage.MsgType msgType, OSDMap data)
|
||||
{
|
||||
|
|
|
@ -38,6 +38,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
ScriptReset,
|
||||
ChatFromClient,
|
||||
ChatFromWorld,
|
||||
ObjectGrab,
|
||||
ObjectGrabbing,
|
||||
ObjectDeGrab,
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -34,8 +34,8 @@ using OpenSim.Framework;
|
|||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
//using log4net;
|
||||
//using System.Reflection;
|
||||
|
||||
|
||||
/*****************************************************
|
||||
|
@ -98,7 +98,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
|
|||
private int m_saydistance = 30;
|
||||
private int m_shoutdistance = 100;
|
||||
|
||||
private ILog m_log;
|
||||
//private ILog m_log;
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
|
@ -130,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
|
|||
//SYMMETRIC SYNC
|
||||
//m_scene.EventManager.OnChatFromWorld += DeliverClientMessage;
|
||||
//Kitty: temp debug
|
||||
m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
//m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
//end SYMMETRIC SYNC
|
||||
m_pendingQ = new Queue();
|
||||
m_pending = Queue.Synchronized(m_pendingQ);
|
||||
|
@ -248,8 +248,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
|
|||
/// <param name="msg">msg to sent</param>
|
||||
public void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg, Vector3 position)
|
||||
{
|
||||
m_log.DebugFormat("[WorldComm] got[2] type {0}, channel {1}, name {2}, id {3}, msg {4}",
|
||||
type, channel, name, id, msg);
|
||||
//m_log.DebugFormat("[WorldComm] got[2] type {0}, channel {1}, name {2}, id {3}, msg {4}",
|
||||
// type, channel, name, id, msg);
|
||||
|
||||
// Determine which listen event filters match the given set of arguments, this results
|
||||
// in a limited set of listeners, each belonging a host. If the host is in range, add them
|
||||
|
|
|
@ -54,6 +54,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScriptReset,
|
||||
ChatFromClient, //chats from avatars
|
||||
ChatFromWorld, //chats from objects
|
||||
ObjectGrab,
|
||||
ObjectGrabbing,
|
||||
ObjectDeGrab,
|
||||
|
||||
}
|
||||
|
||||
public EventManager(Scene scene)
|
||||
|
@ -148,6 +152,68 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
base.TriggerOnChatFromWorld(sender, chat);
|
||||
}
|
||||
#endregion //ChatFromWorld
|
||||
|
||||
#region ObjectGrab, ObjectGrabbing, ObjectDeGrab
|
||||
public override void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
if (m_scene.RegionSyncModule != null)
|
||||
{
|
||||
Object[] eventArgs = new Object[5];
|
||||
eventArgs[0] = (Object)localID;
|
||||
eventArgs[1] = (Object)originalID;
|
||||
eventArgs[2] = (Object)offsetPos;
|
||||
eventArgs[3] = (Object)remoteClient;
|
||||
eventArgs[4] = (Object)surfaceArgs;
|
||||
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.ObjectGrab, eventArgs);
|
||||
}
|
||||
TriggerObjectGrabLocally(localID, originalID, offsetPos, remoteClient, surfaceArgs);
|
||||
}
|
||||
public void TriggerObjectGrabLocally(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
base.TriggerObjectGrab(localID, originalID, offsetPos, remoteClient, surfaceArgs);
|
||||
}
|
||||
|
||||
public override void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
if (m_scene.RegionSyncModule != null)
|
||||
{
|
||||
Object[] eventArgs = new Object[5];
|
||||
eventArgs[0] = (Object)localID;
|
||||
eventArgs[1] = (Object)originalID;
|
||||
eventArgs[2] = (Object)offsetPos;
|
||||
eventArgs[3] = (Object)remoteClient;
|
||||
eventArgs[4] = (Object)surfaceArgs;
|
||||
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.ObjectGrabbing, eventArgs);
|
||||
}
|
||||
TriggerObjectGrabbingLocally(localID, originalID, offsetPos, remoteClient, surfaceArgs);
|
||||
}
|
||||
|
||||
public void TriggerObjectGrabbingLocally(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
base.TriggerObjectGrabbing(localID, originalID, offsetPos, remoteClient, surfaceArgs);
|
||||
}
|
||||
|
||||
public override void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
if (m_scene.RegionSyncModule != null)
|
||||
{
|
||||
Object[] eventArgs = new Object[4];
|
||||
eventArgs[0] = (Object)localID;
|
||||
eventArgs[1] = (Object)originalID;
|
||||
eventArgs[2] = (Object)remoteClient;
|
||||
eventArgs[3] = (Object)surfaceArgs;
|
||||
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.ObjectDeGrab, eventArgs);
|
||||
}
|
||||
|
||||
TriggerObjectDeGrabLocally(localID, originalID, remoteClient, surfaceArgs);
|
||||
}
|
||||
|
||||
public void TriggerObjectDeGrabLocally(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
base.TriggerObjectDeGrab(localID, originalID, remoteClient, surfaceArgs);
|
||||
}
|
||||
|
||||
#endregion //GrabObject
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -954,7 +1020,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
//SYMMETRIC SYNC: overridden at new EventManager class
|
||||
//public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
public virtual void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
ObjectGrabDelegate handlerObjectGrab = OnObjectGrab;
|
||||
if (handlerObjectGrab != null)
|
||||
|
@ -975,7 +1043,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
//SYMMETRIC SYNC: overridden at new EventManager class
|
||||
//public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
public virtual void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing;
|
||||
if (handlerObjectGrabbing != null)
|
||||
|
@ -996,7 +1066,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
//SYMMETRIC SYNC: overridden at new EventManager class
|
||||
//public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
public virtual void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab;
|
||||
if (handlerObjectDeGrab != null)
|
||||
|
|
|
@ -662,7 +662,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (UnlinkSceneObject(group, false))
|
||||
{
|
||||
EventManager.TriggerObjectBeingRemovedFromScene(group);
|
||||
//For object removals caused by remote events (by other actors), do not trigger local event ObjectBeingRemovedFromScene
|
||||
//EventManager.TriggerObjectBeingRemovedFromScene(group);
|
||||
EventManager.TriggerParcelPrimCountTainted();
|
||||
}
|
||||
|
||||
|
@ -2424,12 +2425,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
//SYMMETRIC SYNC
|
||||
//Set the ActorID and TimeStamp info for this latest update
|
||||
/*
|
||||
foreach (SceneObjectPart part in group.Parts)
|
||||
{
|
||||
part.SyncInfoUpdate();
|
||||
}
|
||||
//end of SYMMETRIC SYNC
|
||||
|
||||
* */
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3071,12 +3073,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
|
||||
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
|
||||
client.OnObjectPermissions += HandleObjectPermissionsUpdate;
|
||||
if (IsSyncedServer())
|
||||
{
|
||||
//SYMMETRIC SYNC: return the code back to its original OpenSim version
|
||||
//if (IsSyncedServer())
|
||||
//{
|
||||
client.OnGrabObject += ProcessObjectGrab;
|
||||
client.OnGrabUpdate += ProcessObjectGrabUpdate;
|
||||
client.OnDeGrabObject += ProcessObjectDeGrab;
|
||||
}
|
||||
//}
|
||||
client.OnUndo += m_sceneGraph.HandleUndo;
|
||||
client.OnRedo += m_sceneGraph.HandleRedo;
|
||||
client.OnObjectDescription += m_sceneGraph.PrimDescription;
|
||||
|
|
|
@ -478,10 +478,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
updates = new List<SceneObjectGroup>(m_updateList.Values);
|
||||
|
||||
/*
|
||||
if (updates.Count > 0)
|
||||
{
|
||||
m_log.Debug("SceneGraph: " + updates.Count + " objects to send updates for");
|
||||
}
|
||||
* */
|
||||
|
||||
|
||||
m_updateList.Clear();
|
||||
|
|
|
@ -1155,12 +1155,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
SceneObjectPart part = parts[i];
|
||||
|
||||
//SYMMETRIC SYNC: object remove should be handled through RegionSyncModule
|
||||
/*
|
||||
// REGION SYNC
|
||||
if (Scene.IsSyncedServer())
|
||||
{
|
||||
Scene.RegionSyncServerModule.DeleteObject(part.RegionHandle, part.LocalId, part);
|
||||
//return;
|
||||
}
|
||||
* */
|
||||
|
||||
Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
|
|
|
@ -5066,14 +5066,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
this.m_lastUpdateActorID = updatedPart.LastUpdateActorID;
|
||||
this.m_lastUpdateTimeStamp = updatedPart.LastUpdateTimeStamp;
|
||||
|
||||
|
||||
/*
|
||||
this.m_inventory.Items = (TaskInventoryDictionary)updatedPart.m_inventory.Items.Clone();
|
||||
//update shape information, for now, only update fileds in Shape whose set functions are defined in PrimitiveBaseShape
|
||||
this.Shape = updatedPart.Shape.Copy();
|
||||
this.Shape.TextureEntry = updatedPart.Shape.TextureEntry;
|
||||
* */
|
||||
|
||||
return partUpdateResult;
|
||||
}
|
||||
|
||||
|
@ -5083,7 +5075,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void ScheduleFullUpdate_SyncInfoUnchanged()
|
||||
{
|
||||
m_log.DebugFormat("[SCENE OBJECT PART]: ScheduleFullUpdate_SyncInfoUnchanged for {0} {1}", Name, LocalId);
|
||||
//m_log.DebugFormat("[SCENE OBJECT PART]: ScheduleFullUpdate_SyncInfoUnchanged for {0} {1}", Name, LocalId);
|
||||
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
|
|
|
@ -1174,7 +1174,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
writer.WriteElementString("GroupMask", sop.GroupMask.ToString());
|
||||
writer.WriteElementString("EveryoneMask", sop.EveryoneMask.ToString());
|
||||
writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString());
|
||||
WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
|
||||
//SYMMETRIC SYNC: also serialize SceneObjectPart:LocalFlags, so that it can be propogated across actors
|
||||
//WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
|
||||
WriteFlags(writer, "Flags", sop.GetEffectiveObjectFlags().ToString(), options);
|
||||
//end SYMMETRIC SYNC
|
||||
WriteUUID(writer, "CollisionSound", sop.CollisionSound, options);
|
||||
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
|
||||
if (sop.MediaUrl != null)
|
||||
|
|
Loading…
Reference in New Issue