Fixes the obvious problem in mantis #4841. Melanie needs to look at other potential problems there, though.
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@ -1608,7 +1608,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (action == DeRezAction.SaveToExistingUserInventoryItem)
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permissionToDelete = false;
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// if we want to take a copy,, we also don't want to delete
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// if we want to take a copy, we also don't want to delete
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// Note: after this point, the permissionToTakeCopy flag
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// becomes irrelevant. It already includes the permissionToTake
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// permission and after excluding no copy items here, we can
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@ -1619,6 +1619,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!permissionToTakeCopy)
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return;
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permissionToTake = true;
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// Don't delete
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permissionToDelete = false;
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}
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