Add [AssetService] AllowRemoteDeleteAllTypes (default false).
This allows a closed grid to delete asset types other than maptile remotely. Only operational if AllowRemoteDelete = true also. Defaults to false - do not enable if anybody other than you can make asset service requests.0.7.3-extended
parent
7ae128abbe
commit
8638766d79
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@ -67,10 +67,25 @@ namespace OpenSim.Server.Handlers.Asset
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throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
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bool allowDelete = serverConfig.GetBoolean("AllowRemoteDelete", false);
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bool allowDeleteAllTypes = serverConfig.GetBoolean("AllowRemoteDeleteAllTypes", false);
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AllowedRemoteDeleteTypes allowedRemoteDeleteTypes;
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if (!allowDelete)
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{
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allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.None;
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}
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else
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{
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if (allowDeleteAllTypes)
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allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.All;
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else
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allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.MapTile;
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}
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server.AddStreamHandler(new AssetServerGetHandler(m_AssetService));
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server.AddStreamHandler(new AssetServerPostHandler(m_AssetService));
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server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowDelete));
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server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowedRemoteDeleteTypes));
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MainConsole.Instance.Commands.AddCommand("Assets", false,
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"show asset",
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@ -42,18 +42,32 @@ using OpenSim.Framework.Servers.HttpServer;
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namespace OpenSim.Server.Handlers.Asset
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{
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/// <summary>
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/// Remote deletes allowed.
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/// </summary>
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public enum AllowedRemoteDeleteTypes
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{
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None,
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MapTile,
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All
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}
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public class AssetServerDeleteHandler : BaseStreamHandler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IAssetService m_AssetService;
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protected bool m_allowDelete;
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public AssetServerDeleteHandler(IAssetService service, bool allowDelete) :
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/// <summary>
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/// Asset types that can be deleted remotely.
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/// </summary>
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private AllowedRemoteDeleteTypes m_allowedTypes;
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public AssetServerDeleteHandler(IAssetService service, AllowedRemoteDeleteTypes allowedTypes) :
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base("DELETE", "/assets")
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{
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m_AssetService = service;
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m_allowDelete = allowDelete;
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m_allowedTypes = allowedTypes;
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}
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public override byte[] Handle(string path, Stream request,
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@ -63,19 +77,27 @@ namespace OpenSim.Server.Handlers.Asset
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string[] p = SplitParams(path);
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if (p.Length > 0 && m_allowDelete)
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if (p.Length > 0)
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{
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if (m_allowedTypes != AllowedRemoteDeleteTypes.None)
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{
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string assetID = p[0];
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AssetBase asset = m_AssetService.Get(assetID);
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if (asset != null && (int)(asset.Flags & AssetFlags.Maptile) != 0)
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if (asset != null)
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{
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if (m_allowedTypes == AllowedRemoteDeleteTypes.All
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|| (int)(asset.Flags & AssetFlags.Maptile) != 0)
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{
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result = m_AssetService.Delete(assetID);
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}
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else
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{
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m_log.DebugFormat(
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"[ASSET SERVER DELETE HANDLER]: Request to delete asset {0}, but flags are not Maptile", assetID);
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"[ASSET SERVER DELETE HANDLER]: Request to delete asset {0}, but type is {1} and allowed remote delete types are {2}",
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assetID, (AssetFlags)asset.Flags, m_allowedTypes);
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}
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}
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}
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}
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@ -61,7 +61,19 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
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LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
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DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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AssetLoaderArgs = "./assets/AssetSets.xml"
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AllowRemoteDelete = "false"
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; Allow maptile assets to remotely deleted by remote calls to the asset service.
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; There is no harm in having this as false - it just means that historical maptile assets are not deleted.
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; This only applies to maptiles served via the version 1 viewer mechanisms
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; Default is false
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AllowRemoteDelete = false
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; Allow all assets to be remotely deleted.
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; Only set this to true if you are operating a grid where you control all calls to the asset service
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; (where a necessary condition is that you control all simulators) and you need this for admin purposes.
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; If set to true, AllowRemoteDelete = true is required as well.
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; Default is false.
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AllowRemoteDeleteAllTypes = false
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; * This configuration loads the inventory server modules. It duplicates
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; * the function of the legacy inventory server
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