* Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.

0.6.0-stable
Teravus Ovares 2008-05-07 19:41:03 +00:00
parent b77aa39d64
commit 86669a1664
6 changed files with 48 additions and 4 deletions

View File

@ -531,6 +531,8 @@ namespace OpenSim.Framework
public delegate void RequestPayPrice(IClientAPI remoteClient, LLUUID objectID); public delegate void RequestPayPrice(IClientAPI remoteClient, LLUUID objectID);
public delegate void ForceReleaseControls(IClientAPI remoteClient, LLUUID agentID);
//Estate Requests //Estate Requests
public delegate void DetailedEstateDataRequest(IClientAPI remoteClient, LLUUID invoice); public delegate void DetailedEstateDataRequest(IClientAPI remoteClient, LLUUID invoice);
public delegate void SetEstateFlagsRequest(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges); public delegate void SetEstateFlagsRequest(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges);
@ -702,6 +704,8 @@ namespace OpenSim.Framework
event AgentSit OnUndo; event AgentSit OnUndo;
event ForceReleaseControls OnForceReleaseControls;
event DetailedEstateDataRequest OnDetailedEstateDataRequest; event DetailedEstateDataRequest OnDetailedEstateDataRequest;
event SetEstateFlagsRequest OnSetEstateFlagsRequest; event SetEstateFlagsRequest OnSetEstateFlagsRequest;
event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture; event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;

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@ -240,6 +240,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private ObjectDeselect handlerObjectDetach = null; private ObjectDeselect handlerObjectDetach = null;
private AgentSit handlerOnUndo = null; private AgentSit handlerOnUndo = null;
private ForceReleaseControls handlerForceReleaseControls = null;
/* Properties */ /* Properties */
public LLUUID SecureSessionId public LLUUID SecureSessionId
@ -802,6 +804,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event RequestPayPrice OnRequestPayPrice; public event RequestPayPrice OnRequestPayPrice;
public event AgentSit OnUndo; public event AgentSit OnUndo;
public event ForceReleaseControls OnForceReleaseControls;
public event DetailedEstateDataRequest OnDetailedEstateDataRequest; public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
public event SetEstateFlagsRequest OnSetEstateFlagsRequest; public event SetEstateFlagsRequest OnSetEstateFlagsRequest;
public event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture; public event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;
@ -4004,6 +4008,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
break; break;
case PacketType.ForceScriptControlRelease:
handlerForceReleaseControls = OnForceReleaseControls;
if (handlerForceReleaseControls != null)
{
handlerForceReleaseControls(this, AgentId);
}
break;
#endregion #endregion
#region Objects/m_sceneObjects #region Objects/m_sceneObjects

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@ -137,6 +137,10 @@ namespace OpenSim.Region.Environment.Scenes
public event ScriptChangedEvent OnScriptChangedEvent; public event ScriptChangedEvent OnScriptChangedEvent;
public delegate void ScriptControlEvent(uint localID, LLUUID item, LLUUID avatarID, uint held, uint changed);
public event ScriptControlEvent OnScriptControlEvent;
public delegate void ScriptAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos); public delegate void ScriptAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos);
public event ScriptAtTargetEvent OnScriptAtTargetEvent; public event ScriptAtTargetEvent OnScriptAtTargetEvent;
@ -274,6 +278,7 @@ namespace OpenSim.Region.Environment.Scenes
private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps; private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null; private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
private RequestChangeWaterHeight handlerRequestChangeWaterHeight = null; //OnRequestChangeWaterHeight private RequestChangeWaterHeight handlerRequestChangeWaterHeight = null; //OnRequestChangeWaterHeight
private ScriptControlEvent handlerScriptControlEvent = null;
private LandBuy handlerLandBuy = null; private LandBuy handlerLandBuy = null;
private LandBuy handlerValidateLandBuy = null; private LandBuy handlerValidateLandBuy = null;
@ -603,9 +608,13 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
internal void TriggerControlEvent(uint p, LLUUID scriptUUID, uint p_3, uint p_4) internal void TriggerControlEvent(uint p, LLUUID scriptUUID, LLUUID avatarID, uint held, uint _changed)
{ {
throw new Exception("The method or operation is not implemented."); handlerScriptControlEvent = OnScriptControlEvent;
if (handlerScriptControlEvent != null)
{
handlerScriptControlEvent(p, scriptUUID, avatarID, held, _changed);
}
} }
} }
} }

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@ -443,6 +443,7 @@ namespace OpenSim.Region.Environment.Scenes
m_controllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; m_controllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
m_controllingClient.OnStartAnim += HandleStartAnim; m_controllingClient.OnStartAnim += HandleStartAnim;
m_controllingClient.OnStopAnim += HandleStopAnim; m_controllingClient.OnStopAnim += HandleStopAnim;
m_controllingClient.OnForceReleaseControls += HandleForceReleaseControls;
// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
// ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
@ -2491,6 +2492,15 @@ namespace OpenSim.Region.Environment.Scenes
} }
public void HandleForceReleaseControls(IClientAPI remoteClient, LLUUID agentID)
{
IgnoredControls = ScriptControlled.CONTROL_ZERO;
lock (scriptedcontrols)
{
scriptedcontrols.Clear();
}
ControllingClient.SendTakeControls(int.MaxValue, false, false);
}
public void UnRegisterControlEventsToScript(uint Obj_localID, LLUUID Script_item_LLUUID) public void UnRegisterControlEventsToScript(uint Obj_localID, LLUUID Script_item_LLUUID)
{ {
@ -2512,6 +2522,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; ScriptControlled allflags = ScriptControlled.CONTROL_ZERO;
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0)
{ {
allflags |= ScriptControlled.CONTROL_FWD; allflags |= ScriptControlled.CONTROL_FWD;
@ -2552,6 +2563,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
allflags |= ScriptControlled.CONTROL_LBUTTON; allflags |= ScriptControlled.CONTROL_LBUTTON;
} }
ScriptControlled held = ScriptControlled.CONTROL_ZERO; ScriptControlled held = ScriptControlled.CONTROL_ZERO;
ScriptControlled change = ScriptControlled.CONTROL_ZERO; ScriptControlled change = ScriptControlled.CONTROL_ZERO;
@ -2584,12 +2596,16 @@ namespace OpenSim.Region.Environment.Scenes
{ {
ScriptControllers scriptControlData = scriptedcontrols[scriptUUID]; ScriptControllers scriptControlData = scriptedcontrols[scriptUUID];
ScriptControlled localHeld = held & scriptControlData.eventControls; ScriptControlled localHeld = held & scriptControlData.eventControls;
//if (localHeld != ScriptControlled.CONTROL_ZERO)
//{
//int i = 1;
//}
ScriptControlled localChange = change & scriptControlData.eventControls; ScriptControlled localChange = change & scriptControlData.eventControls;
m_scene.EventManager.TriggerControlEvent(scriptControlData.objID, scriptUUID, (uint)localHeld, (uint)localChange); m_scene.EventManager.TriggerControlEvent(scriptControlData.objID, scriptUUID, UUID, (uint)localHeld, (uint)localChange);
} }
} }
LastCommands = allflags; LastCommands = allflags;
//foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags)))
} }
internal uint RemoveIgnoredControls(uint flags, ScriptControlled Ignored) internal uint RemoveIgnoredControls(uint flags, ScriptControlled Ignored)
{ {

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@ -172,6 +172,8 @@ namespace OpenSim.Region.Examples.SimpleModule
public event RequestPayPrice OnRequestPayPrice; public event RequestPayPrice OnRequestPayPrice;
public event AgentSit OnUndo; public event AgentSit OnUndo;
public event ForceReleaseControls OnForceReleaseControls;
public event DetailedEstateDataRequest OnDetailedEstateDataRequest; public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
public event SetEstateFlagsRequest OnSetEstateFlagsRequest; public event SetEstateFlagsRequest OnSetEstateFlagsRequest;
public event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture; public event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;

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@ -72,6 +72,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
myScriptEngine.World.EventManager.OnScriptChangedEvent += changed; myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target; myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target; myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
myScriptEngine.World.EventManager.OnScriptControlEvent += control;
// TODO: HOOK ALL EVENTS UP TO SERVER! // TODO: HOOK ALL EVENTS UP TO SERVER!
IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();