* Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
parent
b77aa39d64
commit
86669a1664
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@ -531,6 +531,8 @@ namespace OpenSim.Framework
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public delegate void RequestPayPrice(IClientAPI remoteClient, LLUUID objectID);
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public delegate void ForceReleaseControls(IClientAPI remoteClient, LLUUID agentID);
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//Estate Requests
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public delegate void DetailedEstateDataRequest(IClientAPI remoteClient, LLUUID invoice);
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public delegate void SetEstateFlagsRequest(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges);
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@ -702,6 +704,8 @@ namespace OpenSim.Framework
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event AgentSit OnUndo;
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event ForceReleaseControls OnForceReleaseControls;
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event DetailedEstateDataRequest OnDetailedEstateDataRequest;
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event SetEstateFlagsRequest OnSetEstateFlagsRequest;
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event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;
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@ -240,6 +240,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private ObjectDeselect handlerObjectDetach = null;
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private AgentSit handlerOnUndo = null;
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private ForceReleaseControls handlerForceReleaseControls = null;
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/* Properties */
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public LLUUID SecureSessionId
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@ -802,6 +804,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event RequestPayPrice OnRequestPayPrice;
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public event AgentSit OnUndo;
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public event ForceReleaseControls OnForceReleaseControls;
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
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public event SetEstateFlagsRequest OnSetEstateFlagsRequest;
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public event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;
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@ -4004,6 +4008,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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break;
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case PacketType.ForceScriptControlRelease:
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handlerForceReleaseControls = OnForceReleaseControls;
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if (handlerForceReleaseControls != null)
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{
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handlerForceReleaseControls(this, AgentId);
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}
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break;
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#endregion
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#region Objects/m_sceneObjects
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@ -137,6 +137,10 @@ namespace OpenSim.Region.Environment.Scenes
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public event ScriptChangedEvent OnScriptChangedEvent;
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public delegate void ScriptControlEvent(uint localID, LLUUID item, LLUUID avatarID, uint held, uint changed);
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public event ScriptControlEvent OnScriptControlEvent;
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public delegate void ScriptAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos);
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public event ScriptAtTargetEvent OnScriptAtTargetEvent;
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@ -274,6 +278,7 @@ namespace OpenSim.Region.Environment.Scenes
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private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
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private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
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private RequestChangeWaterHeight handlerRequestChangeWaterHeight = null; //OnRequestChangeWaterHeight
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private ScriptControlEvent handlerScriptControlEvent = null;
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private LandBuy handlerLandBuy = null;
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private LandBuy handlerValidateLandBuy = null;
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@ -603,9 +608,13 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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internal void TriggerControlEvent(uint p, LLUUID scriptUUID, uint p_3, uint p_4)
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internal void TriggerControlEvent(uint p, LLUUID scriptUUID, LLUUID avatarID, uint held, uint _changed)
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{
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throw new Exception("The method or operation is not implemented.");
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handlerScriptControlEvent = OnScriptControlEvent;
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if (handlerScriptControlEvent != null)
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{
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handlerScriptControlEvent(p, scriptUUID, avatarID, held, _changed);
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}
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}
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}
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}
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@ -443,6 +443,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_controllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
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m_controllingClient.OnStartAnim += HandleStartAnim;
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m_controllingClient.OnStopAnim += HandleStopAnim;
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m_controllingClient.OnForceReleaseControls += HandleForceReleaseControls;
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// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
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// ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
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@ -2491,6 +2492,15 @@ namespace OpenSim.Region.Environment.Scenes
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}
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public void HandleForceReleaseControls(IClientAPI remoteClient, LLUUID agentID)
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{
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IgnoredControls = ScriptControlled.CONTROL_ZERO;
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lock (scriptedcontrols)
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{
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scriptedcontrols.Clear();
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}
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ControllingClient.SendTakeControls(int.MaxValue, false, false);
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}
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public void UnRegisterControlEventsToScript(uint Obj_localID, LLUUID Script_item_LLUUID)
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{
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@ -2512,6 +2522,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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ScriptControlled allflags = ScriptControlled.CONTROL_ZERO;
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if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0)
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{
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allflags |= ScriptControlled.CONTROL_FWD;
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@ -2552,6 +2563,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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allflags |= ScriptControlled.CONTROL_LBUTTON;
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}
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ScriptControlled held = ScriptControlled.CONTROL_ZERO;
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ScriptControlled change = ScriptControlled.CONTROL_ZERO;
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@ -2584,12 +2596,16 @@ namespace OpenSim.Region.Environment.Scenes
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{
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ScriptControllers scriptControlData = scriptedcontrols[scriptUUID];
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ScriptControlled localHeld = held & scriptControlData.eventControls;
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//if (localHeld != ScriptControlled.CONTROL_ZERO)
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//{
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//int i = 1;
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//}
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ScriptControlled localChange = change & scriptControlData.eventControls;
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m_scene.EventManager.TriggerControlEvent(scriptControlData.objID, scriptUUID, (uint)localHeld, (uint)localChange);
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m_scene.EventManager.TriggerControlEvent(scriptControlData.objID, scriptUUID, UUID, (uint)localHeld, (uint)localChange);
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}
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}
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LastCommands = allflags;
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//foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags)))
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}
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internal uint RemoveIgnoredControls(uint flags, ScriptControlled Ignored)
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{
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@ -172,6 +172,8 @@ namespace OpenSim.Region.Examples.SimpleModule
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public event RequestPayPrice OnRequestPayPrice;
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public event AgentSit OnUndo;
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public event ForceReleaseControls OnForceReleaseControls;
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
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public event SetEstateFlagsRequest OnSetEstateFlagsRequest;
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public event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;
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@ -72,6 +72,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
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myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
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myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
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myScriptEngine.World.EventManager.OnScriptControlEvent += control;
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// TODO: HOOK ALL EVENTS UP TO SERVER!
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IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
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