Remove some pointless code in CheckAgentUpdateSignificance()

TeleportWork
Justin Clark-Casey (justincc) 2013-07-19 00:56:45 +01:00 committed by Diva Canto
parent 61eda1f441
commit 866de53978
1 changed files with 19 additions and 29 deletions

View File

@ -5574,20 +5574,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>
/// This checks the update significance against the last update made.
/// </summary>
/// <remarks>Can only be called by one thread at a time, and not at the same time as </remarks>
///
/// <remarks>Can only be called by one thread at a time</remarks>
/// <returns>/returns>
/// <param name='x'></param>
public bool CheckAgentUpdateSignificance(AgentUpdatePacket.AgentDataBlock x)
{
bool update = false;
if (m_lastAgentUpdateArgs != null)
{
// These should be ordered from most-likely to
// least likely to change. I've made an initial
// guess at that.
update =
bool update =
(
(x.BodyRotation != m_lastAgentUpdateArgs.BodyRotation) ||
(x.CameraAtAxis != m_lastAgentUpdateArgs.CameraAtAxis) ||
@ -5602,12 +5597,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
(x.SessionID != m_lastAgentUpdateArgs.SessionID) ||
(x.AgentID != m_lastAgentUpdateArgs.AgentID)
);
}
else
{
m_lastAgentUpdateArgs = new AgentUpdateArgs();
update = true;
}
if (update)
{