diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index a9f9d605a6..4ab719d728 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -3485,6 +3485,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP /// public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) { + if (entity is SceneObjectPart) + { + SceneObjectPart e = (SceneObjectPart)entity; + SceneObjectGroup g = e.ParentGroup; + if (g.RootPart.Shape.State > 30) // HUD + if (g.OwnerID != AgentId) + return; // Don't send updates for other people's HUDs + } + double priority = m_prioritizer.GetUpdatePriority(this, entity); lock (m_entityUpdates.SyncRoot) diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 0d04491a9f..98545f9c20 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs @@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer private void OnInstantMessage(IClientAPI client, GridInstantMessage im) { - m_log.InfoFormat("[INVENTORY TRANSFER]: OnInstantMessage {0}", im.dialog); + //m_log.InfoFormat("[INVENTORY TRANSFER]: OnInstantMessage {0}", im.dialog); Scene scene = FindClientScene(client.AgentId); diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs index 1604c4b9c3..2105be1371 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs @@ -1332,10 +1332,10 @@ namespace OpenSim.Region.Physics.OdePlugin _parent_scene.waitForSpaceUnlock(m_targetSpace); try { - if (prim_geom == IntPtr.Zero) - { + // if (prim_geom == IntPtr.Zero) // setGeom takes care of phys engine recreate and prim_geom pointer + // { SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); - } + // } } catch (AccessViolationException) { diff --git a/bin/config-include/storage/SQLiteLegacyStandalone.ini b/bin/config-include/storage/SQLiteLegacyStandalone.ini deleted file mode 100644 index 1d4dd29d60..0000000000 --- a/bin/config-include/storage/SQLiteLegacyStandalone.ini +++ /dev/null @@ -1,16 +0,0 @@ -; These are the initialization settings for running OpenSim Standalone with an SQLite database - -[DatabaseService] - StorageProvider = "OpenSim.Data.SQLiteLegacy.dll" - -[AvatarService] - ConnectionString = "URI=file:avatars.db,version=3" - -[AuthenticationService] - ConnectionString = "URI=file:auth.db,version=3" - -[UserAccountService] - ConnectionString = "URI=file:userprofiles.db,version=3" - -[FriendsService] - ConnectionString = "URI=file:friends.db,version=3" diff --git a/bin/config-include/storage/SQLiteStandalone.ini b/bin/config-include/storage/SQLiteStandalone.ini deleted file mode 100644 index fe814d7022..0000000000 --- a/bin/config-include/storage/SQLiteStandalone.ini +++ /dev/null @@ -1,25 +0,0 @@ -; These are the initialization settings for running OpenSim Standalone with an SQLite database - -[DatabaseService] - StorageProvider = "OpenSim.Data.SQLite.dll" - -[InventoryService] - ;ConnectionString = "URI=file:inventory.db,version=3" - ; if you have a legacy inventory store use the connection string below - ConnectionString = "URI=file:inventory.db,version=3,UseUTF16Encoding=True" - -[AvatarService] - ConnectionString = "URI=file:avatars.db,version=3" - -[AuthenticationService] - ConnectionString = "URI=file:auth.db,version=3" - -[UserAccountService] - ConnectionString = "URI=file:userprofiles.db,version=3" - -[GridUserService] - ConnectionString = "URI=file:griduser.db,version=3" - -[FriendsService] - ConnectionString = "URI=file:friends.db,version=3" -