minor: formatting changes in Scene.PacketHandlers.cs
parent
46e1bcb6b6
commit
86cc00aaa8
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@ -330,7 +330,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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}
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public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
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{
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@ -484,6 +484,7 @@ namespace OpenSim.Region.Framework.Scenes
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// can be handled transparently).
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InventoryFolderImpl fold = null;
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if (LibraryService != null && LibraryService.LibraryRootFolder != null)
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{
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if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
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{
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remoteClient.SendInventoryFolderDetails(
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@ -491,6 +492,7 @@ namespace OpenSim.Region.Framework.Scenes
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fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
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return;
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}
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}
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// We're going to send the reply async, because there may be
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// an enormous quantity of packets -- basically the entire inventory!
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@ -585,14 +587,13 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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delegate void PurgeFolderDelegate(UUID userID, UUID folder);
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/// <summary>
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/// This should delete all the items and folders in the given directory.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="folderID"></param>
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delegate void PurgeFolderDelegate(UUID userID, UUID folder);
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public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
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{
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PurgeFolderDelegate d = PurgeFolderAsync;
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@ -606,7 +607,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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private void PurgeFolderAsync(UUID userID, UUID folderID)
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{
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InventoryFolderBase folder = new InventoryFolderBase(folderID, userID);
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