minor: formatting changes in Scene.PacketHandlers.cs
parent
46e1bcb6b6
commit
86cc00aaa8
|
@ -484,6 +484,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// can be handled transparently).
|
||||
InventoryFolderImpl fold = null;
|
||||
if (LibraryService != null && LibraryService.LibraryRootFolder != null)
|
||||
{
|
||||
if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
|
||||
{
|
||||
remoteClient.SendInventoryFolderDetails(
|
||||
|
@ -491,6 +492,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// We're going to send the reply async, because there may be
|
||||
// an enormous quantity of packets -- basically the entire inventory!
|
||||
|
@ -585,14 +587,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
delegate void PurgeFolderDelegate(UUID userID, UUID folder);
|
||||
|
||||
/// <summary>
|
||||
/// This should delete all the items and folders in the given directory.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="folderID"></param>
|
||||
|
||||
delegate void PurgeFolderDelegate(UUID userID, UUID folder);
|
||||
|
||||
public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
|
||||
{
|
||||
PurgeFolderDelegate d = PurgeFolderAsync;
|
||||
|
@ -606,7 +607,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
private void PurgeFolderAsync(UUID userID, UUID folderID)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase(folderID, userID);
|
||||
|
|
Loading…
Reference in New Issue