Some changes to the sending of updates of SceneObjects to clients, that I did a few weeks ago but never committed (and never completely finished what I had planned).

afrisby
MW 2007-10-11 10:50:55 +00:00
parent e7869d0666
commit 86e5f82cb1
5 changed files with 356 additions and 268 deletions

View File

@ -189,7 +189,7 @@ namespace OpenSim.Region.Environment.Scenes
m_eventManager.OnPermissionError += SendPermissionAlert;
QuadTree = new BasicQuadTreeNode(null, 0, 0, 256, 256);
QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, 256, 256);
QuadTree.Subdivide();
QuadTree.Subdivide();

View File

@ -11,6 +11,7 @@ using OpenSim.Framework.Utilities;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Environment.Types;
namespace OpenSim.Region.Environment.Scenes
{
@ -681,15 +682,13 @@ namespace OpenSim.Region.Environment.Scenes
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
for (int i = 0; i < avatars.Count; i++)
{
avatars[i].AddFullPart(this);
// avatars[i].QueuePartForUpdate(this);
avatars[i].QueuePartForUpdate(this);
}
}
public void AddFullUpdateToAvatar(ScenePresence presence)
{
presence.AddFullPart(this);
//presence.QueuePartForUpdate(this);
presence.QueuePartForUpdate(this);
}
/// <summary>
@ -745,15 +744,13 @@ namespace OpenSim.Region.Environment.Scenes
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
for (int i = 0; i < avatars.Count; i++)
{
avatars[i].AddTersePart(this);
// avatars[i].QueuePartForUpdate(this);
avatars[i].QueuePartForUpdate(this);
}
}
public void AddTerseUpdateToAvatar(ScenePresence presence)
{
presence.AddTersePart(this);
// presence.QueuePartForUpdate(this);
presence.QueuePartForUpdate(this);
}
/// <summary>

View File

@ -35,6 +35,7 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Environment.Types;
namespace OpenSim.Region.Environment.Scenes
{
@ -89,11 +90,13 @@ namespace OpenSim.Region.Environment.Scenes
//public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>();
// private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>();
// private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>();
// private string m_currentQuadNode = " ";
private readonly Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
private readonly Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
// private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
//private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
private UpdateQueue m_partsUpdateQueue = new UpdateQueue();
private Dictionary<LLUUID, ScenePartUpdate> m_updateTimes = new Dictionary<LLUUID, ScenePartUpdate>();
#region Properties
@ -277,52 +280,68 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
public void AddTersePart(SceneObjectPart part)
public void QueuePartForUpdate(SceneObjectPart part)
{
m_tersePartUpdates.Enqueue(part);
//if (InterestList.Contains(part.ParentGroup))
//{
lock (m_partsUpdateQueue)
{
m_partsUpdateQueue.Enqueue(part);
}
public void AddFullPart(SceneObjectPart part)
{
m_fullPartUpdates.Enqueue(part);
// }
}
public void SendPrimUpdates()
{
if (m_tersePartUpdates.Count > 0)
{
bool terse = true;
int terseCount = 0;
// if (m_scene.QuadTree.GetNodeID(this.AbsolutePosition.X, this.AbsolutePosition.Y) != m_currentQuadNode)
//{
// this.UpdateQuadTreeNode();
//this.RefreshQuadObject();
//}
while (terse)
if (m_partsUpdateQueue.Count > 0)
{
SceneObjectPart part = m_tersePartUpdates.Dequeue();
part.SendTerseUpdate(m_controllingClient);
terseCount++;
bool runUpdate = true;
int updateCount = 0;
while (runUpdate)
{
SceneObjectPart part = m_partsUpdateQueue.Dequeue();
if (m_updateTimes.ContainsKey(part.UUID))
{
ScenePartUpdate update = m_updateTimes[part.UUID];
if (update.LastFullUpdateTime < part.TimeStampFull)
{
//need to do a full update
part.SendFullUpdate(this.ControllingClient);
update.LastFullUpdateTime = (uint)Util.UnixTimeSinceEpoch();
updateCount++;
}
else if (update.LastTerseUpdateTime < part.TimeStampTerse)
{
part.SendTerseUpdate(this.ControllingClient);
update.LastTerseUpdateTime = (uint)Util.UnixTimeSinceEpoch();
updateCount++;
}
}
else
{
//never been sent to client before so do full update
part.SendFullUpdate(this.ControllingClient);
ScenePartUpdate update = new ScenePartUpdate();
update.FullID = part.UUID;
update.LastFullUpdateTime = (uint)Util.UnixTimeSinceEpoch();
m_updateTimes.Add(part.UUID, update);
updateCount++;
}
if ((m_tersePartUpdates.Count < 1) | (terseCount > 30))
if (m_partsUpdateQueue.Count < 1 | updateCount > 60)
{
terse = false;
runUpdate = false;
}
}
}
}
if (m_fullPartUpdates.Count > 0)
{
bool full = true;
int fullCount = 0;
while (full)
{
SceneObjectPart part = m_fullPartUpdates.Dequeue();
part.SendFullUpdate(m_controllingClient);
fullCount++;
if ((m_fullPartUpdates.Count < 1) | (fullCount > 40))
{
full = false;
}
}
}
}
#region Status Methods
@ -901,6 +920,22 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public class ScenePartUpdate
{
public LLUUID FullID;
public uint LastFullUpdateTime;
public uint LastTerseUpdateTime;
public ScenePartUpdate()
{
FullID = LLUUID.Zero;
LastFullUpdateTime = 0;
LastTerseUpdateTime = 0;
}
}
public override void SetText(string text, Vector3 color, double alpha)
{
throw new Exception("Can't set Text on avatar.");

View File

@ -13,14 +13,18 @@ namespace OpenSim.Region.Environment.Types
private short m_leftY;
private short m_width;
private short m_height;
//private int m_quadNumber;
private string m_quadID;
public BasicQuadTreeNode(BasicQuadTreeNode parent, short leftX, short leftY, short width, short height)
public BasicQuadTreeNode(BasicQuadTreeNode parent, string quadID, short leftX, short leftY, short width, short height)
{
m_parent = parent;
m_quadID = quadID;
m_leftX = leftX;
m_leftY = leftY;
m_width = width;
m_height = height;
// Console.WriteLine("creating quadtree node " + m_quadID);
}
public void AddObject(SceneObjectGroup obj)
@ -34,9 +38,9 @@ namespace OpenSim.Region.Environment.Types
}
else
{
if (obj.AbsolutePosition.X < (m_leftX + (m_width/2)))
if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2)))
{
if (obj.AbsolutePosition.Y < (m_leftY + (m_height/2)))
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
{
m_childNodes[0].AddObject(obj);
}
@ -47,7 +51,7 @@ namespace OpenSim.Region.Environment.Types
}
else
{
if (obj.AbsolutePosition.Y < (m_leftY + (m_height/2)))
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
{
m_childNodes[1].AddObject(obj);
}
@ -64,17 +68,10 @@ namespace OpenSim.Region.Environment.Types
if (m_childNodes == null)
{
m_childNodes = new BasicQuadTreeNode[4];
m_childNodes[0] =
new BasicQuadTreeNode(this, m_leftX, m_leftY, (short) (m_width/2), (short) (m_height/2));
m_childNodes[1] =
new BasicQuadTreeNode(this, (short) (m_leftX + (m_width/2)), m_leftY, (short) (m_width/2),
(short) (m_height/2));
m_childNodes[2] =
new BasicQuadTreeNode(this, m_leftX, (short) (m_leftY + (m_height/2)), (short) (m_width/2),
(short) (m_height/2));
m_childNodes[3] =
new BasicQuadTreeNode(this, (short) (m_leftX + (m_width/2)), (short) (m_height + (m_height/2)),
(short) (m_width/2), (short) (m_height/2));
m_childNodes[0] = new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short)(m_width / 2), (short)(m_height / 2));
m_childNodes[1] = new BasicQuadTreeNode(this, m_quadID + "2/", (short)(m_leftX + (m_width / 2)), m_leftY, (short)(m_width / 2), (short)(m_height / 2));
m_childNodes[2] = new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short)(m_leftY + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2));
m_childNodes[3] = new BasicQuadTreeNode(this, m_quadID + "4/", (short)(m_leftX + (m_width / 2)), (short)(m_height + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2));
}
else
{
@ -85,17 +82,17 @@ namespace OpenSim.Region.Environment.Types
}
}
public List<SceneObjectGroup> GetObjectsFrom(int x, int y)
public List<SceneObjectGroup> GetObjectsFrom(float x, float y)
{
if (m_childNodes == null)
{
return m_objects;
return new List<SceneObjectGroup>(m_objects);
}
else
{
if (x < (m_leftX + (m_width/2)))
if (x < m_leftX + (m_width / 2))
{
if (y < (m_leftY + (m_height/2)))
if (y < m_leftY + (m_height / 2))
{
return m_childNodes[0].GetObjectsFrom(x, y);
}
@ -106,7 +103,7 @@ namespace OpenSim.Region.Environment.Types
}
else
{
if (y < (m_leftY + (m_height/2)))
if (y < m_leftY + (m_height / 2))
{
return m_childNodes[1].GetObjectsFrom(x, y);
}
@ -118,6 +115,60 @@ namespace OpenSim.Region.Environment.Types
}
}
public List<SceneObjectGroup> GetObjectsFrom(string nodeName)
{
if (nodeName == m_quadID)
{
return new List<SceneObjectGroup>(m_objects);
}
else if (m_childNodes != null)
{
for (int i = 0; i < 4; i++)
{
List<SceneObjectGroup> retVal;
retVal = m_childNodes[i].GetObjectsFrom(nodeName);
if (retVal != null)
{
return retVal;
}
}
}
return null;
}
public string GetNodeID(float x, float y)
{
if (m_childNodes == null)
{
return m_quadID;
}
else
{
if (x < m_leftX + (m_width / 2))
{
if (y < m_leftY + (m_height / 2))
{
return m_childNodes[0].GetNodeID(x, y);
}
else
{
return m_childNodes[2].GetNodeID(x, y);
}
}
else
{
if (y < m_leftY + (m_height / 2))
{
return m_childNodes[1].GetNodeID(x, y);
}
else
{
return m_childNodes[3].GetNodeID(x, y);
}
}
}
}
public void Update()
{
if (m_childNodes != null)
@ -132,8 +183,7 @@ namespace OpenSim.Region.Environment.Types
List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>();
foreach (SceneObjectGroup group in m_objects)
{
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) &&
((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
{
//still in bounds
}
@ -157,8 +207,7 @@ namespace OpenSim.Region.Environment.Types
public void PassUp(SceneObjectGroup group)
{
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) &&
((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
{
AddObject(group);
}
@ -170,5 +219,12 @@ namespace OpenSim.Region.Environment.Types
}
}
}
public string[] GetNeighbours(string nodeName)
{
string[] retVal = new string[1];
retVal[0] = "";
return retVal;
}
}
}