remove undo state storage in a few places where it's pointless

no functional effect - existing bugs still remain
bulletsim
Justin Clark-Casey (justincc) 2011-07-19 01:24:43 +01:00
parent 6fc74b36d1
commit 86f45f6fe7
2 changed files with 1 additions and 5 deletions

View File

@ -3803,8 +3803,6 @@ namespace OpenSim.Region.Framework.Scenes
{
m_redo.Clear();
}
StoreUndoState();
}
public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot)

View File

@ -102,7 +102,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
sceneObject.AddPart(part);
part.LinkNum = linkNum;
part.TrimPermissions();
part.StoreUndoState();
reader.Close();
sr.Close();
}
@ -236,15 +235,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
if (originalLinkNum != 0)
part.LinkNum = originalLinkNum;
part.StoreUndoState();
reader.Close();
sr.Close();
}
// Script state may, or may not, exist. Not having any, is NOT
// ever a problem.
sceneObject.LoadScriptState(doc);
return sceneObject;
}
catch (Exception e)