This may have been the biggest, baddest bug in OpenSim ever... confusion between bytes per second and bytes per millisecond.
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8ea4933742
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@ -119,6 +119,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion Properties
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// To help debugging
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private static int idCount = 0;
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private int id;
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/// <summary>
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/// Default constructor
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/// </summary>
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@ -134,6 +138,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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MaxBurst = maxBurst;
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DripRate = dripRate;
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lastDrip = Environment.TickCount & Int32.MaxValue;
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id = idCount++;
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}
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/// <summary>
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@ -191,6 +196,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (tokensPerMS == 0)
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{
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content = maxBurst;
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//Console.WriteLine("XXX (" + id + ") content = maxBurst and maxBurst = " + maxBurst);
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return true;
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}
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else
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@ -205,11 +211,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return false;
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}
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// dripAmpount here is in bytes per millisecond
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int dripAmount = deltaMS * tokensPerMS;
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// but content is in bytes per second, so let's multiply by 1000
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dripAmount = dripAmount * 1000;
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content = Math.Min(content + dripAmount, maxBurst);
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lastDrip = now;
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//Console.WriteLine("XXX (" + id + ") deltaMS=" + deltaMS + "; tokensPerMS=" + tokensPerMS + "; content=" + content + "; dripAmount=" + dripAmount);
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return true;
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}
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}
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