Revert "Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously."

This is a possible cause of the dramatic upswing in "Unable to upload... No handler registered for LLSD requests..."
Needs more investigation.

This reverts commit 1854c52ea3.
iar_mods
Justin Clark-Casey (justincc) 2011-12-06 18:37:13 +00:00
parent 136a6a6e0f
commit 8721841fc3
1 changed files with 5 additions and 9 deletions

View File

@ -106,7 +106,7 @@ namespace OpenSim.Capabilities.Handlers
}
catch (Exception e)
{
m_log.Error("[UPLOAD BAKED TEXTURE HANDLER]: " + e.ToString());
m_log.Error("[CAPS]: " + e.ToString());
}
return null;
@ -132,8 +132,6 @@ namespace OpenSim.Capabilities.Handlers
class BakedTextureUploader
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public event Action<UUID, byte[]> OnUpLoad;
private string uploaderPath = String.Empty;
@ -158,12 +156,10 @@ namespace OpenSim.Capabilities.Handlers
public string uploaderCaps(byte[] data, string path, string param)
{
Action<UUID, byte[]> handlerUpLoad = OnUpLoad;
// Don't do this asynchronously, otherwise it's possible for the client to send set appearance information
// on another thread which might send out avatar updates before the asset has been put into the asset
// service.
if (handlerUpLoad != null)
handlerUpLoad(newAssetID, data);
{
Util.FireAndForget(delegate(object o) { handlerUpLoad(newAssetID, data); });
}
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
@ -175,7 +171,7 @@ namespace OpenSim.Capabilities.Handlers
httpListener.RemoveStreamHandler("POST", uploaderPath);
// m_log.DebugFormat("[BAKED TEXTURE UPLOADER]: baked texture upload completed for {0}", newAssetID);
// m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
return res;
}