Merge branch 'careminster' into tests
commit
873c9098d8
|
@ -123,6 +123,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
availableMethods["admin_region_query"] = XmlRpcRegionQueryMethod;
|
||||
availableMethods["admin_shutdown"] = XmlRpcShutdownMethod;
|
||||
availableMethods["admin_broadcast"] = XmlRpcAlertMethod;
|
||||
availableMethods["admin_dialog"] = XmlRpcDialogMethod;
|
||||
availableMethods["admin_restart"] = XmlRpcRestartMethod;
|
||||
availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod;
|
||||
// User management
|
||||
|
@ -277,6 +278,53 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
m_log.Info("[RADMIN]: Alert request complete");
|
||||
return response;
|
||||
}
|
||||
public XmlRpcResponse XmlRpcDialogMethod(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
m_log.Info("[RADMIN]: Dialog request started");
|
||||
|
||||
try
|
||||
{
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
checkStringParameters(request, new string[] { "password", "from", "message" });
|
||||
|
||||
if (m_requiredPassword != String.Empty &&
|
||||
(!requestData.Contains("password") || (string)requestData["password"] != m_requiredPassword))
|
||||
throw new Exception("wrong password");
|
||||
|
||||
string message = (string)requestData["message"];
|
||||
string fromuuid = (string)requestData["from"];
|
||||
m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
|
||||
|
||||
responseData["accepted"] = true;
|
||||
responseData["success"] = true;
|
||||
response.Value = responseData;
|
||||
|
||||
m_app.SceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
|
||||
if (dialogModule != null)
|
||||
dialogModule.SendNotificationToUsersInRegion(UUID.Zero, fromuuid, message);
|
||||
});
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message);
|
||||
m_log.DebugFormat("[RADMIN]: Broadcasting: failed: {0}", e.ToString());
|
||||
|
||||
responseData["accepted"] = false;
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
response.Value = responseData;
|
||||
}
|
||||
|
||||
m_log.Info("[RADMIN]: Alert request complete");
|
||||
return response;
|
||||
}
|
||||
|
||||
public XmlRpcResponse XmlRpcLoadHeightmapMethod(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
|
@ -360,7 +408,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
&& ((string) requestData["shutdown"] == "delayed")
|
||||
&& requestData.ContainsKey("milliseconds"))
|
||||
{
|
||||
timeout = (Int32) requestData["milliseconds"];
|
||||
timeout = Int32.Parse(requestData["milliseconds"].ToString());
|
||||
|
||||
message
|
||||
= "Region is going down in " + ((int) (timeout/1000)).ToString()
|
||||
|
@ -1562,11 +1610,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
assets = doc.GetElementsByTagName("RequiredAsset");
|
||||
foreach (XmlNode asset in assets)
|
||||
{
|
||||
AssetBase rass = new AssetBase();
|
||||
rass.FullID = UUID.Random();
|
||||
rass.Name = GetStringAttribute(asset,"name","");
|
||||
AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset,"name",""), SByte.Parse(GetStringAttribute(asset,"type","")));
|
||||
rass.Description = GetStringAttribute(asset,"desc","");
|
||||
rass.Type = SByte.Parse(GetStringAttribute(asset,"type",""));
|
||||
rass.Local = Boolean.Parse(GetStringAttribute(asset,"local",""));
|
||||
rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary",""));
|
||||
rass.Data = Convert.FromBase64String(asset.InnerText);
|
||||
|
|
|
@ -261,11 +261,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
modified = (asset != null);
|
||||
created = !modified;
|
||||
|
||||
asset = new AssetBase();
|
||||
asset.FullID = uuid;
|
||||
asset.Name = xml.GetAttribute("name");
|
||||
asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")));
|
||||
asset.Description = xml.GetAttribute("desc");
|
||||
asset.Type = SByte.Parse(xml.GetAttribute("type"));
|
||||
asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
|
||||
asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
|
||||
asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
|
||||
|
@ -341,11 +338,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
modified = (asset != null);
|
||||
created = !modified;
|
||||
|
||||
asset = new AssetBase();
|
||||
asset.FullID = uuid;
|
||||
asset.Name = xml.GetAttribute("name");
|
||||
asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")));
|
||||
asset.Description = xml.GetAttribute("desc");
|
||||
asset.Type = SByte.Parse(xml.GetAttribute("type"));
|
||||
asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
|
||||
asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
|
||||
asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
|
||||
|
|
|
@ -1869,10 +1869,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
|
||||
// Create AssetBase entity to hold the inlined asset
|
||||
|
||||
asset = new AssetBase(uuid, name);
|
||||
asset = new AssetBase(uuid, name, type);
|
||||
|
||||
asset.Description = desc;
|
||||
asset.Type = type; // type == 0 == texture
|
||||
asset.Local = local;
|
||||
asset.Temporary = temp;
|
||||
|
||||
|
|
|
@ -231,6 +231,10 @@ namespace OpenSim.Client.Linden
|
|||
{
|
||||
return scene.RegionInfo;
|
||||
}
|
||||
else if (m_scenes.Count > 0)
|
||||
{
|
||||
return m_scenes[0].RegionInfo;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
|
@ -676,6 +676,7 @@ namespace OpenSim.Client.MXP.ClientStack
|
|||
public event FriendActionDelegate OnApproveFriendRequest;
|
||||
public event FriendActionDelegate OnDenyFriendRequest;
|
||||
public event FriendshipTermination OnTerminateFriendship;
|
||||
public event GrantUserFriendRights OnGrantUserRights;
|
||||
public event MoneyTransferRequest OnMoneyTransferRequest;
|
||||
public event EconomyDataRequest OnEconomyDataRequest;
|
||||
public event MoneyBalanceRequest OnMoneyBalanceRequest;
|
||||
|
@ -1052,7 +1053,7 @@ namespace OpenSim.Client.MXP.ClientStack
|
|||
{
|
||||
}
|
||||
|
||||
public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, bool fetchFolders, bool fetchItems)
|
||||
public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int version, bool fetchFolders, bool fetchItems)
|
||||
{
|
||||
// Need to translate to MXP somehow
|
||||
}
|
||||
|
|
|
@ -110,9 +110,12 @@ namespace OpenSim.Client.MXP
|
|||
public void Close()
|
||||
{
|
||||
m_shutdown = true;
|
||||
if (m_ticker != null)
|
||||
{
|
||||
lock (m_ticker)
|
||||
m_ticker.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
|
|
|
@ -327,6 +327,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
|
|||
public event FriendActionDelegate OnApproveFriendRequest = delegate { };
|
||||
public event FriendActionDelegate OnDenyFriendRequest = delegate { };
|
||||
public event FriendshipTermination OnTerminateFriendship = delegate { };
|
||||
public event GrantUserFriendRights OnGrantUserRights = delegate { };
|
||||
public event MoneyTransferRequest OnMoneyTransferRequest = delegate { };
|
||||
public event EconomyDataRequest OnEconomyDataRequest = delegate { };
|
||||
public event MoneyBalanceRequest OnMoneyBalanceRequest = delegate { };
|
||||
|
@ -406,6 +407,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
|
|||
public event PlacesQuery OnPlacesQuery = delegate { };
|
||||
|
||||
|
||||
|
||||
public void SetDebugPacketLevel(int newDebug)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
|
@ -606,7 +608,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
|
|||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, bool fetchFolders, bool fetchItems)
|
||||
public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int version, bool fetchFolders, bool fetchItems)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
|
|
@ -197,11 +197,20 @@ namespace OpenSim.Data.MSSQL
|
|||
public void Dispose()
|
||||
{
|
||||
SqlConnection conn = realCommand.Connection;
|
||||
try { realCommand.Dispose(); }
|
||||
try
|
||||
{
|
||||
realCommand.Dispose();
|
||||
}
|
||||
finally
|
||||
{
|
||||
try { conn.Dispose(); }
|
||||
finally { }
|
||||
try
|
||||
{
|
||||
conn.Close();
|
||||
}
|
||||
finally
|
||||
{
|
||||
conn.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -132,12 +132,13 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
if (reader.Read())
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
AssetBase asset = new AssetBase(
|
||||
new UUID((Guid)reader["id"]),
|
||||
(string)reader["name"],
|
||||
Convert.ToSByte(reader["assetType"])
|
||||
);
|
||||
// Region Main
|
||||
asset.FullID = new UUID((Guid)reader["id"]);
|
||||
asset.Name = (string)reader["name"];
|
||||
asset.Description = (string)reader["description"];
|
||||
asset.Type = Convert.ToSByte(reader["assetType"]);
|
||||
asset.Local = Convert.ToBoolean(reader["local"]);
|
||||
asset.Temporary = Convert.ToBoolean(reader["temporary"]);
|
||||
asset.Data = (byte[])reader["data"];
|
||||
|
|
|
@ -348,6 +348,8 @@ namespace OpenSim.Data.MSSQL
|
|||
//Delete the actual row
|
||||
DeleteOneFolder(folderID, connection);
|
||||
DeleteItemsInFolder(folderID, connection);
|
||||
|
||||
connection.Close();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1049,7 +1049,7 @@ VALUES
|
|||
if (!(primRow["ParticleSystem"] is DBNull))
|
||||
prim.ParticleSystem = (Byte[])primRow["ParticleSystem"];
|
||||
|
||||
prim.RotationalVelocity = new Vector3(
|
||||
prim.AngularVelocity = new Vector3(
|
||||
Convert.ToSingle(primRow["OmegaX"]),
|
||||
Convert.ToSingle(primRow["OmegaY"]),
|
||||
Convert.ToSingle(primRow["OmegaZ"]));
|
||||
|
@ -1429,9 +1429,9 @@ VALUES
|
|||
parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation));
|
||||
parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem));
|
||||
|
||||
parameters.Add(_Database.CreateParameter("OmegaX", prim.RotationalVelocity.X));
|
||||
parameters.Add(_Database.CreateParameter("OmegaY", prim.RotationalVelocity.Y));
|
||||
parameters.Add(_Database.CreateParameter("OmegaZ", prim.RotationalVelocity.Z));
|
||||
parameters.Add(_Database.CreateParameter("OmegaX", prim.AngularVelocity.X));
|
||||
parameters.Add(_Database.CreateParameter("OmegaY", prim.AngularVelocity.Y));
|
||||
parameters.Add(_Database.CreateParameter("OmegaZ", prim.AngularVelocity.Z));
|
||||
|
||||
parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X));
|
||||
parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y));
|
||||
|
|
|
@ -340,6 +340,8 @@ namespace OpenSim.Data.MSSQL
|
|||
MSSQLMigration migration = new MSSQLMigration(connection, assem, migrationStore);
|
||||
|
||||
migration.Update();
|
||||
|
||||
connection.Close();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -383,7 +385,9 @@ namespace OpenSim.Data.MSSQL
|
|||
m_log.Error(e.ToString());
|
||||
}
|
||||
}
|
||||
tables.Close();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -56,6 +56,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
version = Convert.ToInt32(reader["version"]);
|
||||
}
|
||||
reader.Close();
|
||||
}
|
||||
}
|
||||
catch
|
||||
|
|
|
@ -131,8 +131,7 @@ namespace OpenSim.Data
|
|||
m_log.InfoFormat("[MIGRATIONS] Upgrading {0} to latest revision.", _type);
|
||||
m_log.Info("[MIGRATIONS] NOTE: this may take a while, don't interupt this process!");
|
||||
|
||||
using (DbCommand cmd = _conn.CreateCommand())
|
||||
{
|
||||
DbCommand cmd = _conn.CreateCommand();
|
||||
foreach (KeyValuePair<int, string> kvp in migrations)
|
||||
{
|
||||
int newversion = kvp.Key;
|
||||
|
@ -150,7 +149,7 @@ namespace OpenSim.Data
|
|||
UpdateVersion(_type, newversion);
|
||||
}
|
||||
version = newversion;
|
||||
}
|
||||
cmd.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -190,45 +189,43 @@ namespace OpenSim.Data
|
|||
protected virtual int FindVersion(DbConnection conn, string type)
|
||||
{
|
||||
int version = 0;
|
||||
|
||||
using (DbCommand cmd = conn.CreateCommand())
|
||||
{
|
||||
DbCommand cmd = conn.CreateCommand();
|
||||
try
|
||||
{
|
||||
cmd.CommandText = "select version from migrations where name='" + type +"' order by version desc";
|
||||
using (IDataReader reader = cmd.ExecuteReader())
|
||||
{
|
||||
if (reader.Read())
|
||||
{
|
||||
version = Convert.ToInt32(reader["version"]);
|
||||
}
|
||||
reader.Close();
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Something went wrong, so we're version 0
|
||||
}
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
return version;
|
||||
}
|
||||
|
||||
private void InsertVersion(string type, int version)
|
||||
{
|
||||
using (DbCommand cmd = _conn.CreateCommand())
|
||||
{
|
||||
DbCommand cmd = _conn.CreateCommand();
|
||||
cmd.CommandText = "insert into migrations(name, version) values('" + type + "', " + version + ")";
|
||||
m_log.InfoFormat("[MIGRATIONS]: Creating {0} at version {1}", type, version);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
cmd.Dispose();
|
||||
}
|
||||
|
||||
private void UpdateVersion(string type, int version)
|
||||
{
|
||||
using (DbCommand cmd = _conn.CreateCommand())
|
||||
{
|
||||
DbCommand cmd = _conn.CreateCommand();
|
||||
cmd.CommandText = "update migrations set version=" + version + " where name='" + type + "'";
|
||||
m_log.InfoFormat("[MIGRATIONS]: Updating {0} to version {1}", type, version);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
cmd.Dispose();
|
||||
}
|
||||
|
||||
// private SortedList<int, string> GetAllMigrations()
|
||||
|
|
|
@ -139,10 +139,10 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
_dbConnection.CheckConnection();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"SELECT name, description, assetType, local, temporary, data FROM assets WHERE id=?id",
|
||||
_dbConnection.Connection))
|
||||
{
|
||||
_dbConnection.Connection);
|
||||
cmd.Parameters.AddWithValue("?id", assetID.ToString());
|
||||
|
||||
try
|
||||
|
@ -151,10 +151,9 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
asset = new AssetBase();
|
||||
asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"]);
|
||||
asset.Data = (byte[]) dbReader["data"];
|
||||
asset.Description = (string) dbReader["description"];
|
||||
asset.FullID = assetID;
|
||||
|
||||
string local = dbReader["local"].ToString();
|
||||
if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
|
||||
|
@ -162,11 +161,13 @@ namespace OpenSim.Data.MySQL
|
|||
else
|
||||
asset.Local = false;
|
||||
|
||||
asset.Name = (string)dbReader["name"];
|
||||
asset.Type = (sbyte)dbReader["assetType"];
|
||||
asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
|
||||
}
|
||||
dbReader.Close();
|
||||
cmd.Dispose();
|
||||
}
|
||||
if (asset != null)
|
||||
UpdateAccessTime(asset);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -176,7 +177,6 @@ namespace OpenSim.Data.MySQL
|
|||
_dbConnection.Reconnect();
|
||||
}
|
||||
}
|
||||
}
|
||||
return asset;
|
||||
}
|
||||
|
||||
|
@ -291,10 +291,11 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
_dbConnection.CheckConnection();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"SELECT id FROM assets WHERE id=?id",
|
||||
_dbConnection.Connection))
|
||||
{
|
||||
_dbConnection.Connection);
|
||||
|
||||
cmd.Parameters.AddWithValue("?id", uuid.ToString());
|
||||
|
||||
try
|
||||
|
@ -302,8 +303,13 @@ namespace OpenSim.Data.MySQL
|
|||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
assetExists = true;
|
||||
}
|
||||
|
||||
dbReader.Close();
|
||||
cmd.Dispose();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -313,7 +319,6 @@ namespace OpenSim.Data.MySQL
|
|||
_dbConnection.Reconnect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return assetExists;
|
||||
}
|
||||
|
|
|
@ -55,7 +55,9 @@ namespace OpenSim.Data.MySQL
|
|||
AuthenticationData ret = new AuthenticationData();
|
||||
ret.Data = new Dictionary<string, object>();
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID");
|
||||
MySqlCommand cmd = new MySqlCommand(
|
||||
"select * from `"+m_Realm+"` where UUID = ?principalID"
|
||||
);
|
||||
|
||||
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
|
||||
|
||||
|
@ -82,15 +84,17 @@ namespace OpenSim.Data.MySQL
|
|||
ret.Data[s] = result[s].ToString();
|
||||
}
|
||||
|
||||
CloseDBConnection(result, cmd);
|
||||
result.Close();
|
||||
CloseReaderCommand(cmd);
|
||||
|
||||
return ret;
|
||||
}
|
||||
else
|
||||
{
|
||||
CloseDBConnection(result, cmd);
|
||||
|
||||
result.Close();
|
||||
CloseReaderCommand(cmd);
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Store(AuthenticationData data)
|
||||
{
|
||||
|
|
|
@ -95,9 +95,11 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
protected void GetWaitTimeout()
|
||||
{
|
||||
using (MySqlCommand cmd = new MySqlCommand(m_waitTimeoutSelect, m_connection))
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
MySqlCommand cmd = new MySqlCommand(m_waitTimeoutSelect,
|
||||
m_connection);
|
||||
|
||||
using (MySqlDataReader dbReader =
|
||||
cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
|
@ -105,7 +107,9 @@ namespace OpenSim.Data.MySQL
|
|||
= Convert.ToInt32(dbReader["@@wait_timeout"]) *
|
||||
TimeSpan.TicksPerSecond + m_waitTimeoutLeeway;
|
||||
}
|
||||
}
|
||||
|
||||
dbReader.Close();
|
||||
cmd.Dispose();
|
||||
}
|
||||
|
||||
m_lastConnectionUse = DateTime.Now.Ticks;
|
||||
|
@ -143,19 +147,15 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
CheckConnection();
|
||||
|
||||
bool migration = true;
|
||||
MySqlCommand cmd = m_connection.CreateCommand();
|
||||
|
||||
using (MySqlCommand cmd = m_connection.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
|
||||
using (IDataReader r = cmd.ExecuteReader())
|
||||
{
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
if (r.Read())
|
||||
{
|
||||
migration = false;
|
||||
|
||||
foreach (string name in FieldList)
|
||||
{
|
||||
if (m_FieldMap[name].GetValue(es) is bool)
|
||||
|
@ -178,21 +178,20 @@ namespace OpenSim.Data.MySQL
|
|||
m_FieldMap[name].SetValue(es, r[name]);
|
||||
}
|
||||
}
|
||||
r.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (migration)
|
||||
else
|
||||
{
|
||||
// Migration case
|
||||
//
|
||||
r.Close();
|
||||
|
||||
List<string> names = new List<string>(FieldList);
|
||||
|
||||
names.Remove("EstateID");
|
||||
|
||||
sql = "insert into estate_settings (" + String.Join(",", names.ToArray()) + ") values ( ?" + String.Join(", ?", names.ToArray()) + ")";
|
||||
|
||||
using (MySqlCommand cmd = m_connection.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
|
@ -216,31 +215,43 @@ namespace OpenSim.Data.MySQL
|
|||
cmd.CommandText = "select LAST_INSERT_ID() as id";
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
using (IDataReader r = cmd.ExecuteReader())
|
||||
{
|
||||
r = cmd.ExecuteReader();
|
||||
|
||||
r.Read();
|
||||
|
||||
es.EstateID = Convert.ToUInt32(r["id"]);
|
||||
}
|
||||
|
||||
r.Close();
|
||||
|
||||
cmd.CommandText = "insert into estate_map values (?RegionID, ?EstateID)";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
|
||||
|
||||
// This will throw on dupe key
|
||||
try { cmd.ExecuteNonQuery(); }
|
||||
catch (Exception) { }
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
|
||||
// Munge and transfer the ban list
|
||||
//
|
||||
cmd.Parameters.Clear();
|
||||
cmd.CommandText = "insert into estateban select " + es.EstateID.ToString() + ", bannedUUID, bannedIp, bannedIpHostMask, '' from regionban where regionban.regionUUID = ?UUID";
|
||||
cmd.Parameters.AddWithValue("?UUID", regionID.ToString());
|
||||
|
||||
try { cmd.ExecuteNonQuery(); }
|
||||
catch (Exception) { }
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
|
||||
es.Save();
|
||||
}
|
||||
}
|
||||
|
||||
LoadBanList(es);
|
||||
|
||||
|
@ -256,8 +267,8 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
CheckConnection();
|
||||
|
||||
using (MySqlCommand cmd = m_connection.CreateCommand())
|
||||
{
|
||||
MySqlCommand cmd = m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = sql;
|
||||
|
||||
foreach (string name in FieldList)
|
||||
|
@ -276,7 +287,6 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
SaveBanList(es);
|
||||
SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
|
||||
|
@ -290,13 +300,13 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
CheckConnection();
|
||||
|
||||
using (MySqlCommand cmd = m_connection.CreateCommand())
|
||||
{
|
||||
MySqlCommand cmd = m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "select bannedUUID from estateban where EstateID = ?EstateID";
|
||||
cmd.Parameters.AddWithValue("?EstateID", es.EstateID);
|
||||
|
||||
using (IDataReader r = cmd.ExecuteReader())
|
||||
{
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
while (r.Read())
|
||||
{
|
||||
EstateBan eb = new EstateBan();
|
||||
|
@ -309,16 +319,15 @@ namespace OpenSim.Data.MySQL
|
|||
eb.BannedHostIPMask = "0.0.0.0";
|
||||
es.AddBan(eb);
|
||||
}
|
||||
}
|
||||
}
|
||||
r.Close();
|
||||
}
|
||||
|
||||
private void SaveBanList(EstateSettings es)
|
||||
{
|
||||
CheckConnection();
|
||||
|
||||
using (MySqlCommand cmd = m_connection.CreateCommand())
|
||||
{
|
||||
MySqlCommand cmd = m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "delete from estateban where EstateID = ?EstateID";
|
||||
cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
|
||||
|
||||
|
@ -337,14 +346,13 @@ namespace OpenSim.Data.MySQL
|
|||
cmd.Parameters.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SaveUUIDList(uint EstateID, string table, UUID[] data)
|
||||
{
|
||||
CheckConnection();
|
||||
|
||||
using (MySqlCommand cmd = m_connection.CreateCommand())
|
||||
{
|
||||
MySqlCommand cmd = m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "delete from " + table + " where EstateID = ?EstateID";
|
||||
cmd.Parameters.AddWithValue("?EstateID", EstateID.ToString());
|
||||
|
||||
|
@ -363,7 +371,6 @@ namespace OpenSim.Data.MySQL
|
|||
cmd.Parameters.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UUID[] LoadUUIDList(uint EstateID, string table)
|
||||
{
|
||||
|
@ -371,13 +378,13 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
CheckConnection();
|
||||
|
||||
using (MySqlCommand cmd = m_connection.CreateCommand())
|
||||
{
|
||||
MySqlCommand cmd = m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "select uuid from " + table + " where EstateID = ?EstateID";
|
||||
cmd.Parameters.AddWithValue("?EstateID", EstateID);
|
||||
|
||||
using (IDataReader r = cmd.ExecuteReader())
|
||||
{
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
while (r.Read())
|
||||
{
|
||||
// EstateBan eb = new EstateBan();
|
||||
|
@ -387,8 +394,7 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
uuids.Add(uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
r.Close();
|
||||
|
||||
return uuids.ToArray();
|
||||
}
|
||||
|
|
|
@ -40,10 +40,6 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
public class MySqlFramework
|
||||
{
|
||||
private static readonly log4net.ILog m_log =
|
||||
log4net.LogManager.GetLogger(
|
||||
System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected MySqlConnection m_Connection;
|
||||
|
||||
protected MySqlFramework(string connectionString)
|
||||
|
@ -73,11 +69,11 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
m_log.Error(e.Message, e);
|
||||
if (errorSeen)
|
||||
throw;
|
||||
|
||||
// This is "Server has gone away" and "Server lost"
|
||||
//
|
||||
if (e.Number == 2006 || e.Number == 2013)
|
||||
{
|
||||
errorSeen = true;
|
||||
|
@ -96,7 +92,6 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.Message, e);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@ -113,11 +108,11 @@ namespace OpenSim.Data.MySQL
|
|||
return cmd.ExecuteReader();
|
||||
}
|
||||
|
||||
protected void CloseDBConnection(IDataReader reader, MySqlCommand cmd)
|
||||
protected void CloseReaderCommand(MySqlCommand cmd)
|
||||
{
|
||||
reader.Close();
|
||||
cmd.Connection.Close();
|
||||
cmd.Connection.Dispose();
|
||||
cmd.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,200 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Data.MySQL
|
||||
{
|
||||
public class MySQLGenericTableHandler<T> : MySqlFramework where T: struct
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
||||
protected Dictionary<string, FieldInfo> m_Fields =
|
||||
new Dictionary<string, FieldInfo>();
|
||||
|
||||
protected List<string> m_ColumnNames = null;
|
||||
protected string m_Realm;
|
||||
protected FieldInfo m_DataField = null;
|
||||
|
||||
public MySQLGenericTableHandler(string connectionString,
|
||||
string realm, string storeName) : base(connectionString)
|
||||
{
|
||||
m_Realm = realm;
|
||||
if (storeName != String.Empty)
|
||||
{
|
||||
Assembly assem = GetType().Assembly;
|
||||
|
||||
Migration m = new Migration(m_Connection, assem, storeName);
|
||||
m.Update();
|
||||
}
|
||||
|
||||
Type t = typeof(T);
|
||||
FieldInfo[] fields = t.GetFields(BindingFlags.NonPublic |
|
||||
BindingFlags.Instance |
|
||||
BindingFlags.DeclaredOnly);
|
||||
|
||||
if (fields.Length == 0)
|
||||
return;
|
||||
|
||||
foreach (FieldInfo f in fields)
|
||||
{
|
||||
if (f.Name != "Data")
|
||||
m_Fields[f.Name] = f;
|
||||
else
|
||||
m_DataField = f;
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckColumnNames(IDataReader reader)
|
||||
{
|
||||
if (m_ColumnNames != null)
|
||||
return;
|
||||
|
||||
m_ColumnNames = new List<string>();
|
||||
|
||||
DataTable schemaTable = reader.GetSchemaTable();
|
||||
foreach (DataRow row in schemaTable.Rows)
|
||||
{
|
||||
if (row["ColumnName"] != null &&
|
||||
(!m_Fields.ContainsKey(row["ColumnName"].ToString())))
|
||||
m_ColumnNames.Add(row["ColumnName"].ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public T[] Get(string field, string key)
|
||||
{
|
||||
return Get(new string[] { field }, new string[] { key });
|
||||
}
|
||||
|
||||
public T[] Get(string[] fields, string[] keys)
|
||||
{
|
||||
if (fields.Length != keys.Length)
|
||||
return new T[0];
|
||||
|
||||
List<string> terms = new List<string>();
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
for (int i = 0 ; i < fields.Length ; i++)
|
||||
{
|
||||
cmd.Parameters.AddWithValue(fields[i], keys[i]);
|
||||
terms.Add(fields[i] + " = ?" + fields[i]);
|
||||
}
|
||||
|
||||
string where = String.Join(" and ", terms.ToArray());
|
||||
|
||||
string query = String.Format("select * from {0} where {1}",
|
||||
m_Realm, where);
|
||||
|
||||
cmd.CommandText = query;
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
|
||||
protected T[] DoQuery(MySqlCommand cmd)
|
||||
{
|
||||
IDataReader reader = ExecuteReader(cmd);
|
||||
if (reader == null)
|
||||
return new T[0];
|
||||
|
||||
CheckColumnNames(reader);
|
||||
|
||||
List<T> result = new List<T>();
|
||||
|
||||
while(reader.Read())
|
||||
{
|
||||
T row = new T();
|
||||
|
||||
foreach (string name in m_Fields.Keys)
|
||||
{
|
||||
if (m_Fields[name].GetValue(row) is bool)
|
||||
{
|
||||
int v = Convert.ToInt32(reader[name]);
|
||||
m_Fields[name].SetValue(row, v != 0 ? true : false);
|
||||
}
|
||||
else if(m_Fields[name].GetValue(row) is UUID)
|
||||
{
|
||||
UUID uuid = UUID.Zero;
|
||||
|
||||
UUID.TryParse(reader[name].ToString(), out uuid);
|
||||
m_Fields[name].SetValue(row, uuid);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Fields[name].SetValue(row, reader[name]);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_DataField != null)
|
||||
{
|
||||
Dictionary<string, string> data =
|
||||
new Dictionary<string, string>();
|
||||
|
||||
foreach (string col in m_ColumnNames)
|
||||
data[col] = reader[col].ToString();
|
||||
|
||||
m_DataField.SetValue(row, data);
|
||||
}
|
||||
|
||||
result.Add(row);
|
||||
}
|
||||
|
||||
CloseReaderCommand(cmd);
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
public T[] Get(string where)
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
string query = String.Format("select * from {0} where {1}",
|
||||
m_Realm, where);
|
||||
|
||||
cmd.CommandText = query;
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
|
||||
public void Store(T row)
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
string query = "";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -197,27 +197,29 @@ namespace OpenSim.Data.MySQL
|
|||
param["?xmax"] = xmax.ToString();
|
||||
param["?ymax"] = ymax.ToString();
|
||||
|
||||
using (IDbCommand result = dbm.Manager.Query(
|
||||
IDbCommand result =
|
||||
dbm.Manager.Query(
|
||||
"SELECT * FROM regions WHERE locX >= ?xmin AND locX <= ?xmax AND locY >= ?ymin AND locY <= ?ymax",
|
||||
param))
|
||||
{
|
||||
using (IDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
param);
|
||||
IDataReader reader = result.ExecuteReader();
|
||||
|
||||
RegionProfileData row;
|
||||
|
||||
List<RegionProfileData> rows = new List<RegionProfileData>();
|
||||
|
||||
while ((row = dbm.Manager.readSimRow(reader)) != null)
|
||||
{
|
||||
rows.Add(row);
|
||||
}
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
return rows.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
|
@ -241,27 +243,29 @@ namespace OpenSim.Data.MySQL
|
|||
Dictionary<string, object> param = new Dictionary<string, object>();
|
||||
param["?name"] = namePrefix + "%";
|
||||
|
||||
using (IDbCommand result = dbm.Manager.Query(
|
||||
IDbCommand result =
|
||||
dbm.Manager.Query(
|
||||
"SELECT * FROM regions WHERE regionName LIKE ?name",
|
||||
param))
|
||||
{
|
||||
using (IDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
param);
|
||||
IDataReader reader = result.ExecuteReader();
|
||||
|
||||
RegionProfileData row;
|
||||
|
||||
List<RegionProfileData> rows = new List<RegionProfileData>();
|
||||
|
||||
while (rows.Count < maxNum && (row = dbm.Manager.readSimRow(reader)) != null)
|
||||
{
|
||||
rows.Add(row);
|
||||
}
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
return rows;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
|
@ -284,19 +288,19 @@ namespace OpenSim.Data.MySQL
|
|||
Dictionary<string, object> param = new Dictionary<string, object>();
|
||||
param["?handle"] = handle.ToString();
|
||||
|
||||
using (IDbCommand result = dbm.Manager.Query("SELECT * FROM regions WHERE regionHandle = ?handle", param))
|
||||
{
|
||||
using (IDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
IDbCommand result = dbm.Manager.Query("SELECT * FROM regions WHERE regionHandle = ?handle", param);
|
||||
IDataReader reader = result.ExecuteReader();
|
||||
|
||||
RegionProfileData row = dbm.Manager.readSimRow(reader);
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
return row;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
|
@ -319,22 +323,21 @@ namespace OpenSim.Data.MySQL
|
|||
Dictionary<string, object> param = new Dictionary<string, object>();
|
||||
param["?uuid"] = uuid.ToString();
|
||||
|
||||
using (IDbCommand result = dbm.Manager.Query("SELECT * FROM regions WHERE uuid = ?uuid", param))
|
||||
{
|
||||
using (IDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
IDbCommand result = dbm.Manager.Query("SELECT * FROM regions WHERE uuid = ?uuid", param);
|
||||
IDataReader reader = result.ExecuteReader();
|
||||
|
||||
RegionProfileData row = dbm.Manager.readSimRow(reader);
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
return row;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
} finally
|
||||
{
|
||||
dbm.Release();
|
||||
}
|
||||
|
@ -356,21 +359,22 @@ namespace OpenSim.Data.MySQL
|
|||
// Add % because this is a like query.
|
||||
param["?regionName"] = regionName + "%";
|
||||
// Order by statement will return shorter matches first. Only returns one record or no record.
|
||||
using (IDbCommand result = dbm.Manager.Query(
|
||||
IDbCommand result =
|
||||
dbm.Manager.Query(
|
||||
"SELECT * FROM regions WHERE regionName like ?regionName order by LENGTH(regionName) asc LIMIT 1",
|
||||
param))
|
||||
{
|
||||
using (IDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
param);
|
||||
IDataReader reader = result.ExecuteReader();
|
||||
|
||||
RegionProfileData row = dbm.Manager.readSimRow(reader);
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
return row;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
|
@ -378,7 +382,6 @@ namespace OpenSim.Data.MySQL
|
|||
dbm.Release();
|
||||
}
|
||||
}
|
||||
|
||||
m_log.Error("[GRID DB]: Searched for a Region Name shorter then 3 characters");
|
||||
return null;
|
||||
}
|
||||
|
@ -391,11 +394,11 @@ namespace OpenSim.Data.MySQL
|
|||
override public DataResponse StoreProfile(RegionProfileData profile)
|
||||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
try
|
||||
{
|
||||
try {
|
||||
if (dbm.Manager.insertRegion(profile))
|
||||
{
|
||||
return DataResponse.RESPONSE_OK;
|
||||
else
|
||||
}
|
||||
return DataResponse.RESPONSE_ERROR;
|
||||
}
|
||||
finally
|
||||
|
@ -414,14 +417,14 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
try {
|
||||
if (dbm.Manager.deleteRegion(uuid))
|
||||
{
|
||||
return DataResponse.RESPONSE_OK;
|
||||
else
|
||||
return DataResponse.RESPONSE_ERROR;
|
||||
}
|
||||
finally
|
||||
return DataResponse.RESPONSE_ERROR;
|
||||
} finally
|
||||
{
|
||||
dbm.Release();
|
||||
}
|
||||
|
@ -481,24 +484,24 @@ namespace OpenSim.Data.MySQL
|
|||
Dictionary<string, object> param = new Dictionary<string, object>();
|
||||
param["?x"] = x.ToString();
|
||||
param["?y"] = y.ToString();
|
||||
using (IDbCommand result = dbm.Manager.Query(
|
||||
IDbCommand result =
|
||||
dbm.Manager.Query(
|
||||
"SELECT * FROM reservations WHERE resXMin <= ?x AND resXMax >= ?x AND resYMin <= ?y AND resYMax >= ?y",
|
||||
param))
|
||||
{
|
||||
using (IDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
param);
|
||||
IDataReader reader = result.ExecuteReader();
|
||||
|
||||
ReservationData row = dbm.Manager.readReservationRow(reader);
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
return row;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
} finally
|
||||
{
|
||||
dbm.Release();
|
||||
}
|
||||
|
|
|
@ -135,13 +135,12 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
database.CheckConnection();
|
||||
|
||||
using (MySqlCommand result = new MySqlCommand("SELECT * FROM inventoryitems WHERE parentFolderID = ?uuid",
|
||||
database.Connection))
|
||||
{
|
||||
MySqlCommand result =
|
||||
new MySqlCommand("SELECT * FROM inventoryitems WHERE parentFolderID = ?uuid",
|
||||
database.Connection);
|
||||
result.Parameters.AddWithValue("?uuid", folderID.ToString());
|
||||
MySqlDataReader reader = result.ExecuteReader();
|
||||
|
||||
using (MySqlDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
while (reader.Read())
|
||||
{
|
||||
// A null item (because something went wrong) breaks everything in the folder
|
||||
|
@ -150,15 +149,16 @@ namespace OpenSim.Data.MySQL
|
|||
items.Add(item);
|
||||
}
|
||||
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
return items;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
database.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -176,28 +176,29 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
database.CheckConnection();
|
||||
|
||||
using (MySqlCommand result = new MySqlCommand(
|
||||
MySqlCommand result =
|
||||
new MySqlCommand(
|
||||
"SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid",
|
||||
database.Connection))
|
||||
{
|
||||
database.Connection);
|
||||
result.Parameters.AddWithValue("?uuid", user.ToString());
|
||||
result.Parameters.AddWithValue("?zero", UUID.Zero.ToString());
|
||||
MySqlDataReader reader = result.ExecuteReader();
|
||||
|
||||
using (MySqlDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
List<InventoryFolderBase> items = new List<InventoryFolderBase>();
|
||||
while (reader.Read())
|
||||
items.Add(readInventoryFolder(reader));
|
||||
|
||||
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
return items;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
database.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -216,15 +217,15 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
database.CheckConnection();
|
||||
|
||||
using (MySqlCommand result = new MySqlCommand(
|
||||
MySqlCommand result =
|
||||
new MySqlCommand(
|
||||
"SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid",
|
||||
database.Connection))
|
||||
{
|
||||
database.Connection);
|
||||
result.Parameters.AddWithValue("?uuid", user.ToString());
|
||||
result.Parameters.AddWithValue("?zero", UUID.Zero.ToString());
|
||||
|
||||
using (MySqlDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
MySqlDataReader reader = result.ExecuteReader();
|
||||
|
||||
List<InventoryFolderBase> items = new List<InventoryFolderBase>();
|
||||
while (reader.Read())
|
||||
items.Add(readInventoryFolder(reader));
|
||||
|
@ -237,17 +238,20 @@ namespace OpenSim.Data.MySQL
|
|||
// to put such a message out, and it's too minor right now to spare the time to
|
||||
// suitably refactor.
|
||||
if (items.Count > 0)
|
||||
{
|
||||
rootFolder = items[0];
|
||||
}
|
||||
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
return rootFolder;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
database.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -267,26 +271,27 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
database.CheckConnection();
|
||||
|
||||
using (MySqlCommand result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE parentFolderID = ?uuid",
|
||||
database.Connection))
|
||||
{
|
||||
MySqlCommand result =
|
||||
new MySqlCommand("SELECT * FROM inventoryfolders WHERE parentFolderID = ?uuid",
|
||||
database.Connection);
|
||||
result.Parameters.AddWithValue("?uuid", parentID.ToString());
|
||||
using (MySqlDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
MySqlDataReader reader = result.ExecuteReader();
|
||||
|
||||
List<InventoryFolderBase> items = new List<InventoryFolderBase>();
|
||||
|
||||
while (reader.Read())
|
||||
items.Add(readInventoryFolder(reader));
|
||||
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
return items;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
database.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -365,25 +370,25 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
database.CheckConnection();
|
||||
|
||||
using (MySqlCommand result = new MySqlCommand("SELECT * FROM inventoryitems WHERE inventoryID = ?uuid", database.Connection))
|
||||
{
|
||||
MySqlCommand result =
|
||||
new MySqlCommand("SELECT * FROM inventoryitems WHERE inventoryID = ?uuid", database.Connection);
|
||||
result.Parameters.AddWithValue("?uuid", itemID.ToString());
|
||||
MySqlDataReader reader = result.ExecuteReader();
|
||||
|
||||
using (MySqlDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
InventoryItemBase item = null;
|
||||
if (reader.Read())
|
||||
item = readInventoryItem(reader);
|
||||
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
return item;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
database.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
@ -408,7 +413,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
}
|
||||
|
||||
return null;
|
||||
|
@ -428,25 +433,24 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
database.CheckConnection();
|
||||
|
||||
using (MySqlCommand result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE folderID = ?uuid", database.Connection))
|
||||
{
|
||||
MySqlCommand result =
|
||||
new MySqlCommand("SELECT * FROM inventoryfolders WHERE folderID = ?uuid", database.Connection);
|
||||
result.Parameters.AddWithValue("?uuid", folderID.ToString());
|
||||
MySqlDataReader reader = result.ExecuteReader();
|
||||
|
||||
using (MySqlDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
InventoryFolderBase folder = null;
|
||||
if (reader.Read())
|
||||
folder = readInventoryFolder(reader);
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
return folder;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
database.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -694,58 +698,54 @@ namespace OpenSim.Data.MySQL
|
|||
try
|
||||
{
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
Dictionary<UUID, List<InventoryFolderBase>> hashtable = new Dictionary<UUID, List<InventoryFolderBase>>(); ;
|
||||
Dictionary<UUID, List<InventoryFolderBase>> hashtable
|
||||
= new Dictionary<UUID, List<InventoryFolderBase>>(); ;
|
||||
List<InventoryFolderBase> parentFolder = new List<InventoryFolderBase>();
|
||||
bool buildResultsFromHashTable = false;
|
||||
|
||||
lock (database)
|
||||
{
|
||||
MySqlCommand result;
|
||||
MySqlDataReader reader;
|
||||
bool buildResultsFromHashTable = false;
|
||||
|
||||
database.CheckConnection();
|
||||
|
||||
/* Fetch the parent folder from the database to determine the agent ID, and if
|
||||
* we're querying the root of the inventory folder tree */
|
||||
using (MySqlCommand result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE folderID = ?uuid", database.Connection))
|
||||
{
|
||||
result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE folderID = ?uuid",
|
||||
database.Connection);
|
||||
result.Parameters.AddWithValue("?uuid", parentID.ToString());
|
||||
|
||||
using (MySqlDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
// Should be at most 1 result
|
||||
while (reader.Read())
|
||||
reader = result.ExecuteReader();
|
||||
while (reader.Read()) // Should be at most 1 result
|
||||
parentFolder.Add(readInventoryFolder(reader));
|
||||
}
|
||||
}
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
if (parentFolder.Count >= 1) // No result means parent folder does not exist
|
||||
{
|
||||
if (parentFolder[0].ParentID == UUID.Zero) // We are querying the root folder
|
||||
{
|
||||
/* Get all of the agent's folders from the database, put them in a list and return it */
|
||||
using (MySqlCommand result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE agentID = ?uuid", database.Connection))
|
||||
{
|
||||
result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE agentID = ?uuid",
|
||||
database.Connection);
|
||||
result.Parameters.AddWithValue("?uuid", parentFolder[0].Owner.ToString());
|
||||
|
||||
using (MySqlDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
reader = result.ExecuteReader();
|
||||
while (reader.Read())
|
||||
{
|
||||
InventoryFolderBase curFolder = readInventoryFolder(reader);
|
||||
if (curFolder.ID != parentID) // Do not need to add the root node of the tree to the list
|
||||
folders.Add(curFolder);
|
||||
}
|
||||
}
|
||||
}
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
} // if we are querying the root folder
|
||||
else // else we are querying a subtree of the inventory folder tree
|
||||
{
|
||||
/* Get all of the agent's folders from the database, put them all in a hash table
|
||||
* indexed by their parent ID */
|
||||
using (MySqlCommand result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE agentID = ?uuid", database.Connection))
|
||||
{
|
||||
result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE agentID = ?uuid",
|
||||
database.Connection);
|
||||
result.Parameters.AddWithValue("?uuid", parentFolder[0].Owner.ToString());
|
||||
|
||||
using (MySqlDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
reader = result.ExecuteReader();
|
||||
while (reader.Read())
|
||||
{
|
||||
InventoryFolderBase curFolder = readInventoryFolder(reader);
|
||||
|
@ -759,8 +759,8 @@ namespace OpenSim.Data.MySQL
|
|||
hashtable.Add(curFolder.ParentID, siblingList);
|
||||
}
|
||||
} // while more items to read from the database
|
||||
}
|
||||
}
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
// Set flag so we know we need to build the results from the hash table after
|
||||
// we unlock the database
|
||||
|
@ -781,13 +781,12 @@ namespace OpenSim.Data.MySQL
|
|||
folders.AddRange(hashtable[folders[i].ID]);
|
||||
}
|
||||
} // lock (database)
|
||||
|
||||
return folders;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
database.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -802,18 +801,19 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
database.CheckConnection();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryfolders WHERE folderID=?uuid", database.Connection))
|
||||
{
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand("DELETE FROM inventoryfolders WHERE folderID=?uuid", database.Connection);
|
||||
cmd.Parameters.AddWithValue("?uuid", folderID.ToString());
|
||||
|
||||
lock (database)
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
database.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -827,11 +827,12 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
database.CheckConnection();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE parentFolderID=?uuid", database.Connection))
|
||||
{
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand("DELETE FROM inventoryitems WHERE parentFolderID=?uuid", database.Connection);
|
||||
cmd.Parameters.AddWithValue("?uuid", folderID.ToString());
|
||||
|
||||
lock (database)
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
|
@ -864,21 +865,20 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
public List<InventoryItemBase> fetchActiveGestures(UUID avatarID)
|
||||
{
|
||||
MySqlDataReader result = null;
|
||||
MySqlCommand sqlCmd = null;
|
||||
lock (database)
|
||||
{
|
||||
try
|
||||
{
|
||||
database.CheckConnection();
|
||||
|
||||
using (MySqlCommand sqlCmd = new MySqlCommand(
|
||||
sqlCmd = new MySqlCommand(
|
||||
"SELECT * FROM inventoryitems WHERE avatarId = ?uuid AND assetType = ?type and flags = 1",
|
||||
database.Connection))
|
||||
{
|
||||
database.Connection);
|
||||
sqlCmd.Parameters.AddWithValue("?uuid", avatarID.ToString());
|
||||
sqlCmd.Parameters.AddWithValue("?type", (int)AssetType.Gesture);
|
||||
result = sqlCmd.ExecuteReader();
|
||||
|
||||
using (MySqlDataReader result = sqlCmd.ExecuteReader())
|
||||
{
|
||||
List<InventoryItemBase> list = new List<InventoryItemBase>();
|
||||
while (result.Read())
|
||||
{
|
||||
|
@ -888,14 +888,17 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
return list;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
database.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (result != null) result.Close();
|
||||
if (sqlCmd != null) sqlCmd.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -908,7 +908,7 @@ namespace OpenSim.Data.MySQL
|
|||
if (!(row["ParticleSystem"] is DBNull))
|
||||
prim.ParticleSystem = (byte[])row["ParticleSystem"];
|
||||
|
||||
prim.RotationalVelocity = new Vector3(
|
||||
prim.AngularVelocity = new Vector3(
|
||||
(float)(double)row["OmegaX"],
|
||||
(float)(double)row["OmegaY"],
|
||||
(float)(double)row["OmegaZ"]
|
||||
|
@ -1240,9 +1240,9 @@ namespace OpenSim.Data.MySQL
|
|||
cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation);
|
||||
cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem);
|
||||
|
||||
cmd.Parameters.AddWithValue("OmegaX", (double)prim.RotationalVelocity.X);
|
||||
cmd.Parameters.AddWithValue("OmegaY", (double)prim.RotationalVelocity.Y);
|
||||
cmd.Parameters.AddWithValue("OmegaZ", (double)prim.RotationalVelocity.Z);
|
||||
cmd.Parameters.AddWithValue("OmegaX", (double)prim.AngularVelocity.X);
|
||||
cmd.Parameters.AddWithValue("OmegaY", (double)prim.AngularVelocity.Y);
|
||||
cmd.Parameters.AddWithValue("OmegaZ", (double)prim.AngularVelocity.Z);
|
||||
|
||||
cmd.Parameters.AddWithValue("CameraEyeOffsetX", (double)prim.GetCameraEyeOffset().X);
|
||||
cmd.Parameters.AddWithValue("CameraEyeOffsetY", (double)prim.GetCameraEyeOffset().Y);
|
||||
|
|
|
@ -134,8 +134,8 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
protected void GetWaitTimeout()
|
||||
{
|
||||
using (MySqlCommand cmd = new MySqlCommand(m_waitTimeoutSelect, dbcon))
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand(m_waitTimeoutSelect, dbcon);
|
||||
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
|
@ -143,7 +143,9 @@ namespace OpenSim.Data.MySQL
|
|||
m_waitTimeout
|
||||
= Convert.ToInt32(dbReader["@@wait_timeout"]) * TimeSpan.TicksPerSecond + m_waitTimeoutLeeway;
|
||||
}
|
||||
}
|
||||
|
||||
dbReader.Close();
|
||||
cmd.Dispose();
|
||||
}
|
||||
|
||||
m_lastConnectionUse = DateTime.Now.Ticks;
|
||||
|
@ -301,10 +303,10 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
CheckConnection();
|
||||
|
||||
using (MySqlCommand tablesCmd = new MySqlCommand(
|
||||
MySqlCommand tablesCmd =
|
||||
new MySqlCommand(
|
||||
"SELECT TABLE_NAME, TABLE_COMMENT FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_SCHEMA=?dbname",
|
||||
dbcon))
|
||||
{
|
||||
dbcon);
|
||||
tablesCmd.Parameters.AddWithValue("?dbname", dbcon.Database);
|
||||
|
||||
using (MySqlDataReader tables = tablesCmd.ExecuteReader())
|
||||
|
@ -322,10 +324,10 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.Message, e);
|
||||
}
|
||||
m_log.Error(e.ToString());
|
||||
}
|
||||
}
|
||||
tables.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -356,7 +358,7 @@ namespace OpenSim.Data.MySQL
|
|||
catch (Exception e)
|
||||
{
|
||||
// Return null if it fails.
|
||||
m_log.Error("Failed during Query generation: " + e.Message, e);
|
||||
m_log.Error("Failed during Query generation: " + e.ToString());
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -692,6 +694,8 @@ namespace OpenSim.Data.MySQL
|
|||
ret.Add(attachpoint, item);
|
||||
}
|
||||
|
||||
r.Close();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
|
@ -56,14 +56,13 @@ namespace OpenSim.Data.MySQL
|
|||
if (scopeID != UUID.Zero)
|
||||
command += " and ScopeID = ?scopeID";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand(command);
|
||||
|
||||
cmd.Parameters.AddWithValue("?regionName", regionName);
|
||||
cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
|
||||
|
||||
return RunCommand(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
public RegionData Get(int posX, int posY, UUID scopeID)
|
||||
{
|
||||
|
@ -71,8 +70,8 @@ namespace OpenSim.Data.MySQL
|
|||
if (scopeID != UUID.Zero)
|
||||
command += " and ScopeID = ?scopeID";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand(command);
|
||||
|
||||
cmd.Parameters.AddWithValue("?posX", posX.ToString());
|
||||
cmd.Parameters.AddWithValue("?posY", posY.ToString());
|
||||
cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
|
||||
|
@ -83,7 +82,6 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
return ret[0];
|
||||
}
|
||||
}
|
||||
|
||||
public RegionData Get(UUID regionID, UUID scopeID)
|
||||
{
|
||||
|
@ -91,8 +89,8 @@ namespace OpenSim.Data.MySQL
|
|||
if (scopeID != UUID.Zero)
|
||||
command += " and ScopeID = ?scopeID";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand(command);
|
||||
|
||||
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
|
||||
|
||||
|
@ -102,7 +100,6 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
return ret[0];
|
||||
}
|
||||
}
|
||||
|
||||
public List<RegionData> Get(int startX, int startY, int endX, int endY, UUID scopeID)
|
||||
{
|
||||
|
@ -110,8 +107,8 @@ namespace OpenSim.Data.MySQL
|
|||
if (scopeID != UUID.Zero)
|
||||
command += " and ScopeID = ?scopeID";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand(command);
|
||||
|
||||
cmd.Parameters.AddWithValue("?startX", startX.ToString());
|
||||
cmd.Parameters.AddWithValue("?startY", startY.ToString());
|
||||
cmd.Parameters.AddWithValue("?endX", endX.ToString());
|
||||
|
@ -120,14 +117,13 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
return RunCommand(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
public List<RegionData> RunCommand(MySqlCommand cmd)
|
||||
{
|
||||
List<RegionData> retList = new List<RegionData>();
|
||||
|
||||
using (IDataReader result = ExecuteReader(cmd))
|
||||
{
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
|
||||
while (result.Read())
|
||||
{
|
||||
RegionData ret = new RegionData();
|
||||
|
@ -176,8 +172,8 @@ namespace OpenSim.Data.MySQL
|
|||
retList.Add(ret);
|
||||
}
|
||||
|
||||
CloseDBConnection(result, cmd);
|
||||
}
|
||||
result.Close();
|
||||
CloseReaderCommand(cmd);
|
||||
|
||||
return retList;
|
||||
}
|
||||
|
@ -205,8 +201,8 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
string[] fields = new List<string>(data.Data.Keys).ToArray();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
string update = "update `"+m_Realm+"` set locX=?posX, locY=?posY, sizeX=?sizeX, sizeY=?sizeY";
|
||||
foreach (string field in fields)
|
||||
{
|
||||
|
@ -240,37 +236,41 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
if (ExecuteNonQuery(cmd) < 1)
|
||||
{
|
||||
cmd.Dispose();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SetDataItem(UUID regionID, string item, string value)
|
||||
{
|
||||
using (MySqlCommand cmd = new MySqlCommand("update `" + m_Realm + "` set `" + item + "` = ?" + item + " where uuid = ?UUID"))
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand("update `" + m_Realm +
|
||||
"` set `" + item + "` = ?" + item + " where uuid = ?UUID");
|
||||
|
||||
|
||||
cmd.Parameters.AddWithValue("?"+item, value);
|
||||
cmd.Parameters.AddWithValue("?UUID", regionID.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Delete(UUID regionID)
|
||||
{
|
||||
using (MySqlCommand cmd = new MySqlCommand("delete from `" + m_Realm + "` where uuid = ?UUID"))
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand("delete from `" + m_Realm +
|
||||
"` where uuid = ?UUID");
|
||||
|
||||
|
||||
cmd.Parameters.AddWithValue("?UUID", regionID.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -97,15 +97,17 @@ namespace OpenSim.Data.MySQL
|
|||
ret.Data[s] = result[s].ToString();
|
||||
}
|
||||
|
||||
CloseDBConnection(result, cmd);
|
||||
result.Close();
|
||||
CloseReaderCommand(cmd);
|
||||
|
||||
return ret;
|
||||
}
|
||||
else
|
||||
{
|
||||
CloseDBConnection(result, cmd);
|
||||
|
||||
result.Close();
|
||||
CloseReaderCommand(cmd);
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Store(UserAccountData data)
|
||||
{
|
||||
|
@ -116,8 +118,8 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
string[] fields = new List<string>(data.Data.Keys).ToArray();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
string update = "update `"+m_Realm+"` set ";
|
||||
bool first = true;
|
||||
foreach (string field in fields)
|
||||
|
@ -154,22 +156,23 @@ namespace OpenSim.Data.MySQL
|
|||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SetDataItem(UUID principalID, string item, string value)
|
||||
{
|
||||
using (MySqlCommand cmd = new MySqlCommand("update `" + m_Realm + "` set `" +
|
||||
item + "` = ?" + item + " where UUID = ?UUID"))
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand("update `" + m_Realm +
|
||||
"` set `" + item + "` = ?" + item + " where UUID = ?UUID");
|
||||
|
||||
|
||||
cmd.Parameters.AddWithValue("?"+item, value);
|
||||
cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -181,20 +181,21 @@ namespace OpenSim.Data.MySQL
|
|||
param["?first"] = user;
|
||||
param["?second"] = last;
|
||||
|
||||
using (IDbCommand result = dbm.Manager.Query(
|
||||
"SELECT * FROM " + m_usersTableName + " WHERE username = ?first AND lastname = ?second", param))
|
||||
{
|
||||
using (IDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
IDbCommand result =
|
||||
dbm.Manager.Query(
|
||||
"SELECT * FROM " + m_usersTableName + " WHERE username = ?first AND lastname = ?second", param);
|
||||
IDataReader reader = result.ExecuteReader();
|
||||
|
||||
UserProfileData row = dbm.Manager.readUserRow(reader);
|
||||
|
||||
reader.Dispose();
|
||||
result.Dispose();
|
||||
return row;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
|
@ -219,30 +220,28 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
try
|
||||
{
|
||||
using (IDbCommand adder = dbm.Manager.Query(
|
||||
IDbCommand adder =
|
||||
dbm.Manager.Query(
|
||||
"INSERT INTO `" + m_userFriendsTableName + "` " +
|
||||
"(`ownerID`,`friendID`,`friendPerms`,`datetimestamp`) " +
|
||||
"VALUES " +
|
||||
"(?ownerID,?friendID,?friendPerms,?datetimestamp)",
|
||||
param))
|
||||
{
|
||||
param);
|
||||
adder.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
using (IDbCommand adder = dbm.Manager.Query(
|
||||
adder =
|
||||
dbm.Manager.Query(
|
||||
"INSERT INTO `" + m_userFriendsTableName + "` " +
|
||||
"(`ownerID`,`friendID`,`friendPerms`,`datetimestamp`) " +
|
||||
"VALUES " +
|
||||
"(?friendID,?ownerID,?friendPerms,?datetimestamp)",
|
||||
param))
|
||||
{
|
||||
param);
|
||||
adder.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return;
|
||||
}
|
||||
finally
|
||||
|
@ -261,24 +260,22 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
try
|
||||
{
|
||||
using (IDbCommand updater = dbm.Manager.Query(
|
||||
IDbCommand updater =
|
||||
dbm.Manager.Query(
|
||||
"delete from " + m_userFriendsTableName + " where ownerID = ?ownerID and friendID = ?friendID",
|
||||
param))
|
||||
{
|
||||
param);
|
||||
updater.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
using (IDbCommand updater = dbm.Manager.Query(
|
||||
updater =
|
||||
dbm.Manager.Query(
|
||||
"delete from " + m_userFriendsTableName + " where ownerID = ?friendID and friendID = ?ownerID",
|
||||
param))
|
||||
{
|
||||
param);
|
||||
updater.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return;
|
||||
}
|
||||
finally
|
||||
|
@ -298,19 +295,18 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
try
|
||||
{
|
||||
using (IDbCommand updater = dbm.Manager.Query(
|
||||
IDbCommand updater =
|
||||
dbm.Manager.Query(
|
||||
"update " + m_userFriendsTableName +
|
||||
" SET friendPerms = ?friendPerms " +
|
||||
"where ownerID = ?ownerID and friendID = ?friendID",
|
||||
param))
|
||||
{
|
||||
param);
|
||||
updater.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return;
|
||||
}
|
||||
finally
|
||||
|
@ -331,14 +327,14 @@ namespace OpenSim.Data.MySQL
|
|||
try
|
||||
{
|
||||
//Left Join userfriends to itself
|
||||
using (IDbCommand result = dbm.Manager.Query(
|
||||
IDbCommand result =
|
||||
dbm.Manager.Query(
|
||||
"select a.ownerID,a.friendID,a.friendPerms,b.friendPerms as ownerperms from " +
|
||||
m_userFriendsTableName + " as a, " + m_userFriendsTableName + " as b" +
|
||||
" where a.ownerID = ?ownerID and b.ownerID = a.friendID and b.friendID = a.ownerID",
|
||||
param))
|
||||
{
|
||||
using (IDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
param);
|
||||
IDataReader reader = result.ExecuteReader();
|
||||
|
||||
while (reader.Read())
|
||||
{
|
||||
FriendListItem fli = new FriendListItem();
|
||||
|
@ -351,13 +347,14 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
Lfli.Add(fli);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
reader.Dispose();
|
||||
result.Dispose();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return Lfli;
|
||||
}
|
||||
finally
|
||||
|
@ -379,12 +376,11 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
Dictionary<string, object> param = new Dictionary<string, object>();
|
||||
param["?uuid"] = uuid.ToString();
|
||||
IDbCommand result =
|
||||
dbm.Manager.Query("select agentOnline,currentHandle from " + m_agentsTableName +
|
||||
" where UUID = ?uuid", param);
|
||||
|
||||
using (IDbCommand result = dbm.Manager.Query("select agentOnline,currentHandle from " + m_agentsTableName +
|
||||
" where UUID = ?uuid", param))
|
||||
{
|
||||
using (IDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
IDataReader reader = result.ExecuteReader();
|
||||
while (reader.Read())
|
||||
{
|
||||
FriendRegionInfo fri = new FriendRegionInfo();
|
||||
|
@ -393,15 +389,16 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
infos[uuid] = fri;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
reader.Dispose();
|
||||
result.Dispose();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[MYSQL]: Got exception on trying to find friends regions:", e);
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -430,13 +427,13 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
try
|
||||
{
|
||||
using (IDbCommand result = dbm.Manager.Query(
|
||||
IDbCommand result =
|
||||
dbm.Manager.Query(
|
||||
"SELECT UUID,username,lastname FROM " + m_usersTableName +
|
||||
" WHERE username like ?first AND lastname like ?second LIMIT 100",
|
||||
param))
|
||||
{
|
||||
using (IDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
param);
|
||||
IDataReader reader = result.ExecuteReader();
|
||||
|
||||
while (reader.Read())
|
||||
{
|
||||
AvatarPickerAvatar user = new AvatarPickerAvatar();
|
||||
|
@ -445,13 +442,13 @@ namespace OpenSim.Data.MySQL
|
|||
user.lastName = (string) reader["lastname"];
|
||||
returnlist.Add(user);
|
||||
}
|
||||
}
|
||||
}
|
||||
reader.Dispose();
|
||||
result.Dispose();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return returnlist;
|
||||
}
|
||||
finally
|
||||
|
@ -468,13 +465,13 @@ namespace OpenSim.Data.MySQL
|
|||
Dictionary<string, object> param = new Dictionary<string, object>();
|
||||
param["?first"] = objAlphaNumericPattern.Replace(querysplit[0], String.Empty) + "%";
|
||||
|
||||
using (IDbCommand result = dbm.Manager.Query(
|
||||
IDbCommand result =
|
||||
dbm.Manager.Query(
|
||||
"SELECT UUID,username,lastname FROM " + m_usersTableName +
|
||||
" WHERE username like ?first OR lastname like ?first LIMIT 100",
|
||||
param))
|
||||
{
|
||||
using (IDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
param);
|
||||
IDataReader reader = result.ExecuteReader();
|
||||
|
||||
while (reader.Read())
|
||||
{
|
||||
AvatarPickerAvatar user = new AvatarPickerAvatar();
|
||||
|
@ -483,13 +480,13 @@ namespace OpenSim.Data.MySQL
|
|||
user.lastName = (string) reader["lastname"];
|
||||
returnlist.Add(user);
|
||||
}
|
||||
}
|
||||
}
|
||||
reader.Dispose();
|
||||
result.Dispose();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return returnlist;
|
||||
}
|
||||
finally
|
||||
|
@ -513,19 +510,20 @@ namespace OpenSim.Data.MySQL
|
|||
Dictionary<string, object> param = new Dictionary<string, object>();
|
||||
param["?uuid"] = uuid.ToString();
|
||||
|
||||
using (IDbCommand result = dbm.Manager.Query("SELECT * FROM " + m_usersTableName + " WHERE UUID = ?uuid", param))
|
||||
{
|
||||
using (IDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
IDbCommand result = dbm.Manager.Query("SELECT * FROM " + m_usersTableName + " WHERE UUID = ?uuid", param);
|
||||
IDataReader reader = result.ExecuteReader();
|
||||
|
||||
UserProfileData row = dbm.Manager.readUserRow(reader);
|
||||
|
||||
reader.Dispose();
|
||||
result.Dispose();
|
||||
|
||||
return row;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
|
@ -579,7 +577,7 @@ namespace OpenSim.Data.MySQL
|
|||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return;
|
||||
}
|
||||
finally
|
||||
|
@ -602,19 +600,21 @@ namespace OpenSim.Data.MySQL
|
|||
Dictionary<string, object> param = new Dictionary<string, object>();
|
||||
param["?uuid"] = uuid.ToString();
|
||||
|
||||
using (IDbCommand result = dbm.Manager.Query("SELECT * FROM " + m_agentsTableName + " WHERE UUID = ?uuid", param))
|
||||
{
|
||||
using (IDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
IDbCommand result = dbm.Manager.Query("SELECT * FROM " + m_agentsTableName + " WHERE UUID = ?uuid",
|
||||
param);
|
||||
IDataReader reader = result.ExecuteReader();
|
||||
|
||||
UserAgentData row = dbm.Manager.readAgentRow(reader);
|
||||
|
||||
reader.Dispose();
|
||||
result.Dispose();
|
||||
|
||||
return row;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
|
@ -638,8 +638,7 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
try
|
||||
{
|
||||
dbm.Manager.insertUserRow(
|
||||
user.ID, user.FirstName, user.SurName, user.Email, user.PasswordHash, user.PasswordSalt,
|
||||
dbm.Manager.insertUserRow(user.ID, user.FirstName, user.SurName, user.Email, user.PasswordHash, user.PasswordSalt,
|
||||
user.HomeRegion, user.HomeRegionID, user.HomeLocation.X, user.HomeLocation.Y,
|
||||
user.HomeLocation.Z,
|
||||
user.HomeLookAt.X, user.HomeLookAt.Y, user.HomeLookAt.Z, user.Created,
|
||||
|
@ -651,7 +650,7 @@ namespace OpenSim.Data.MySQL
|
|||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -677,7 +676,7 @@ namespace OpenSim.Data.MySQL
|
|||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -694,8 +693,7 @@ namespace OpenSim.Data.MySQL
|
|||
MySQLSuperManager dbm = GetLockedConnection("UpdateUserProfile");
|
||||
try
|
||||
{
|
||||
dbm.Manager.updateUserRow(
|
||||
user.ID, user.FirstName, user.SurName, user.Email, user.PasswordHash, user.PasswordSalt,
|
||||
dbm.Manager.updateUserRow(user.ID, user.FirstName, user.SurName, user.Email, user.PasswordHash, user.PasswordSalt,
|
||||
user.HomeRegion, user.HomeRegionID, user.HomeLocation.X, user.HomeLocation.Y,
|
||||
user.HomeLocation.Z, user.HomeLookAt.X,
|
||||
user.HomeLookAt.Y, user.HomeLookAt.Z, user.Created, user.LastLogin,
|
||||
|
@ -750,29 +748,29 @@ namespace OpenSim.Data.MySQL
|
|||
Dictionary<string, object> param = new Dictionary<string, object>();
|
||||
param["?owner"] = user.ToString();
|
||||
|
||||
using (IDbCommand result = dbm.Manager.Query("SELECT * FROM " + m_appearanceTableName + " WHERE owner = ?owner", param))
|
||||
{
|
||||
using (IDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
IDbCommand result = dbm.Manager.Query(
|
||||
"SELECT * FROM " + m_appearanceTableName + " WHERE owner = ?owner", param);
|
||||
IDataReader reader = result.ExecuteReader();
|
||||
|
||||
AvatarAppearance appearance = dbm.Manager.readAppearanceRow(reader);
|
||||
|
||||
if (appearance == null)
|
||||
reader.Dispose();
|
||||
result.Dispose();
|
||||
|
||||
if (null == appearance)
|
||||
{
|
||||
m_log.WarnFormat("[USER DB] No appearance found for user {0}", user.ToString());
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
appearance.SetAttachments(GetUserAttachments(user));
|
||||
|
||||
return appearance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
|
@ -800,7 +798,7 @@ namespace OpenSim.Data.MySQL
|
|||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -835,20 +833,20 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
try
|
||||
{
|
||||
using (IDbCommand result = dbm.Manager.Query(
|
||||
"SELECT attachpoint, item, asset from " + m_attachmentsTableName + " WHERE UUID = ?uuid", param))
|
||||
{
|
||||
using (IDataReader reader = result.ExecuteReader())
|
||||
{
|
||||
IDbCommand result = dbm.Manager.Query(
|
||||
"SELECT attachpoint, item, asset from " + m_attachmentsTableName + " WHERE UUID = ?uuid", param);
|
||||
IDataReader reader = result.ExecuteReader();
|
||||
|
||||
Hashtable ret = dbm.Manager.readAttachments(reader);
|
||||
|
||||
reader.Dispose();
|
||||
result.Dispose();
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
|
@ -907,7 +905,7 @@ namespace OpenSim.Data.MySQL
|
|||
catch (Exception e)
|
||||
{
|
||||
dbm.Manager.Reconnect();
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(e.ToString());
|
||||
return;
|
||||
}
|
||||
finally
|
||||
|
|
|
@ -162,22 +162,22 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Some... logging functionnality
|
||||
/// </summary>
|
||||
/// <param name="asset"></param>
|
||||
private static void LogAssetLoad(AssetBase asset)
|
||||
{
|
||||
string temporary = asset.Temporary ? "Temporary" : "Stored";
|
||||
string local = asset.Local ? "Local" : "Remote";
|
||||
|
||||
int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
|
||||
|
||||
m_log.Debug("[ASSET DB]: " +
|
||||
string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)",
|
||||
asset.FullID, asset.Name, asset.Description, asset.Type,
|
||||
temporary, local, assetLength));
|
||||
}
|
||||
// /// <summary>
|
||||
// /// Some... logging functionnality
|
||||
// /// </summary>
|
||||
// /// <param name="asset"></param>
|
||||
// private static void LogAssetLoad(AssetBase asset)
|
||||
// {
|
||||
// string temporary = asset.Temporary ? "Temporary" : "Stored";
|
||||
// string local = asset.Local ? "Local" : "Remote";
|
||||
//
|
||||
// int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
|
||||
//
|
||||
// m_log.Debug("[ASSET DB]: " +
|
||||
// string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)",
|
||||
// asset.FullID, asset.Name, asset.Description, asset.Type,
|
||||
// temporary, local, assetLength));
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Check if an asset exist in database
|
||||
|
@ -231,12 +231,13 @@ namespace OpenSim.Data.SQLite
|
|||
// TODO: this doesn't work yet because something more
|
||||
// interesting has to be done to actually get these values
|
||||
// back out. Not enough time to figure it out yet.
|
||||
AssetBase asset = new AssetBase();
|
||||
AssetBase asset = new AssetBase(
|
||||
new UUID((String)row["UUID"]),
|
||||
(String)row["Name"],
|
||||
Convert.ToSByte(row["Type"])
|
||||
);
|
||||
|
||||
asset.FullID = new UUID((String) row["UUID"]);
|
||||
asset.Name = (String) row["Name"];
|
||||
asset.Description = (String) row["Description"];
|
||||
asset.Type = Convert.ToSByte(row["Type"]);
|
||||
asset.Local = Convert.ToBoolean(row["Local"]);
|
||||
asset.Temporary = Convert.ToBoolean(row["Temporary"]);
|
||||
asset.Data = (byte[]) row["Data"];
|
||||
|
|
|
@ -1213,7 +1213,7 @@ namespace OpenSim.Data.SQLite
|
|||
if (!row.IsNull("ParticleSystem"))
|
||||
prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString());
|
||||
|
||||
prim.RotationalVelocity = new Vector3(
|
||||
prim.AngularVelocity = new Vector3(
|
||||
Convert.ToSingle(row["OmegaX"]),
|
||||
Convert.ToSingle(row["OmegaY"]),
|
||||
Convert.ToSingle(row["OmegaZ"])
|
||||
|
@ -1530,9 +1530,9 @@ namespace OpenSim.Data.SQLite
|
|||
row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
|
||||
row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
|
||||
|
||||
row["OmegaX"] = prim.RotationalVelocity.X;
|
||||
row["OmegaY"] = prim.RotationalVelocity.Y;
|
||||
row["OmegaZ"] = prim.RotationalVelocity.Z;
|
||||
row["OmegaX"] = prim.AngularVelocity.X;
|
||||
row["OmegaY"] = prim.AngularVelocity.Y;
|
||||
row["OmegaZ"] = prim.AngularVelocity.Z;
|
||||
|
||||
row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
|
||||
row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
|
||||
|
|
|
@ -66,9 +66,9 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T010_StoreSimpleAsset()
|
||||
{
|
||||
AssetBase a1 = new AssetBase(uuid1, "asset one");
|
||||
AssetBase a2 = new AssetBase(uuid2, "asset two");
|
||||
AssetBase a3 = new AssetBase(uuid3, "asset three");
|
||||
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
|
||||
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture);
|
||||
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture);
|
||||
a1.Data = asset1;
|
||||
a2.Data = asset1;
|
||||
a3.Data = asset1;
|
||||
|
|
|
@ -252,7 +252,7 @@ namespace OpenSim.Data.Tests
|
|||
regionInfo.RegionLocX = 0;
|
||||
regionInfo.RegionLocY = 0;
|
||||
|
||||
Scene scene = new Scene(regionInfo);
|
||||
// Scene scene = new Scene(regionInfo);
|
||||
|
||||
SceneObjectPart sop = new SceneObjectPart();
|
||||
sop.RegionHandle = regionh;
|
||||
|
|
|
@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests
|
|||
public void AssetShouldMatch()
|
||||
{
|
||||
UUID uuid1 = UUID.Random();
|
||||
AssetBase actual = new AssetBase(uuid1, "asset one");
|
||||
AssetBase expected = new AssetBase(uuid1, "asset one");
|
||||
AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
|
||||
AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
|
||||
|
||||
var constraint = Constraints.PropertyCompareConstraint(expected);
|
||||
|
||||
|
@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests
|
|||
public void AssetShouldNotMatch()
|
||||
{
|
||||
UUID uuid1 = UUID.Random();
|
||||
AssetBase actual = new AssetBase(uuid1, "asset one");
|
||||
AssetBase expected = new AssetBase(UUID.Random(), "asset one");
|
||||
AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
|
||||
AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
|
||||
|
||||
var constraint = Constraints.PropertyCompareConstraint(expected);
|
||||
|
||||
|
@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests
|
|||
public void AssetShouldNotMatch2()
|
||||
{
|
||||
UUID uuid1 = UUID.Random();
|
||||
AssetBase actual = new AssetBase(uuid1, "asset one");
|
||||
AssetBase expected = new AssetBase(uuid1, "asset two");
|
||||
AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
|
||||
AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture);
|
||||
|
||||
var constraint = Constraints.PropertyCompareConstraint(expected);
|
||||
|
||||
|
|
|
@ -165,7 +165,7 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void TestScramble()
|
||||
{
|
||||
AssetBase actual = new AssetBase(UUID.Random(), "asset one");
|
||||
AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
|
||||
new PropertyScrambler<AssetBase>().Scramble(actual);
|
||||
}
|
||||
|
||||
|
@ -173,8 +173,7 @@ namespace OpenSim.Data.Tests
|
|||
public void DontScramble()
|
||||
{
|
||||
UUID uuid = UUID.Random();
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = uuid;
|
||||
AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture);
|
||||
new PropertyScrambler<AssetBase>()
|
||||
.DontScramble(x => x.Metadata)
|
||||
.DontScramble(x => x.FullID)
|
||||
|
|
|
@ -248,35 +248,5 @@ namespace OpenSim.Framework
|
|||
|
||||
#endregion
|
||||
|
||||
#region Tests
|
||||
|
||||
/// <summary>
|
||||
/// ACL Test class
|
||||
/// </summary>
|
||||
internal class ACLTester
|
||||
{
|
||||
public ACLTester()
|
||||
{
|
||||
ACL acl = new ACL();
|
||||
|
||||
Role Guests = new Role("Guests");
|
||||
acl.AddRole(Guests);
|
||||
|
||||
Role[] parents = new Role[0];
|
||||
parents[0] = Guests;
|
||||
|
||||
Role JoeGuest = new Role("JoeGuest", parents);
|
||||
acl.AddRole(JoeGuest);
|
||||
|
||||
Resource CanBuild = new Resource("CanBuild");
|
||||
acl.AddResource(CanBuild);
|
||||
|
||||
|
||||
acl.GrantPermission("Guests", "CanBuild");
|
||||
|
||||
acl.HasPermission("JoeGuest", "CanBuild");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
|
@ -27,6 +27,8 @@
|
|||
|
||||
using System;
|
||||
using System.Xml.Serialization;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
|
@ -37,6 +39,8 @@ namespace OpenSim.Framework
|
|||
[Serializable]
|
||||
public class AssetBase
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Data of the Asset
|
||||
/// </summary>
|
||||
|
@ -47,16 +51,44 @@ namespace OpenSim.Framework
|
|||
/// </summary>
|
||||
private AssetMetadata m_metadata;
|
||||
|
||||
// This is needed for .NET serialization!!!
|
||||
// Do NOT "Optimize" away!
|
||||
public AssetBase()
|
||||
{
|
||||
m_metadata = new AssetMetadata();
|
||||
m_metadata.FullID = UUID.Zero;
|
||||
m_metadata.ID = UUID.Zero.ToString();
|
||||
m_metadata.Type = (sbyte)AssetType.Unknown;
|
||||
}
|
||||
|
||||
public AssetBase(UUID assetId, string name)
|
||||
public AssetBase(UUID assetID, string name, sbyte assetType)
|
||||
{
|
||||
if (assetType == (sbyte)AssetType.Unknown)
|
||||
{
|
||||
System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
|
||||
m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
|
||||
name, assetID, trace.ToString());
|
||||
}
|
||||
|
||||
m_metadata = new AssetMetadata();
|
||||
m_metadata.FullID = assetId;
|
||||
m_metadata.FullID = assetID;
|
||||
m_metadata.Name = name;
|
||||
m_metadata.Type = assetType;
|
||||
}
|
||||
|
||||
public AssetBase(string assetID, string name, sbyte assetType)
|
||||
{
|
||||
if (assetType == (sbyte)AssetType.Unknown)
|
||||
{
|
||||
System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
|
||||
m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
|
||||
name, assetID, trace.ToString());
|
||||
}
|
||||
|
||||
m_metadata = new AssetMetadata();
|
||||
m_metadata.ID = assetID;
|
||||
m_metadata.Name = name;
|
||||
m_metadata.Type = assetType;
|
||||
}
|
||||
|
||||
public bool ContainsReferences
|
||||
|
@ -193,11 +225,11 @@ namespace OpenSim.Framework
|
|||
private string m_name = String.Empty;
|
||||
private string m_description = String.Empty;
|
||||
private DateTime m_creation_date;
|
||||
private sbyte m_type;
|
||||
private sbyte m_type = (sbyte)AssetType.Unknown;
|
||||
private string m_content_type;
|
||||
private byte[] m_sha1;
|
||||
private bool m_local = false;
|
||||
private bool m_temporary = false;
|
||||
private bool m_local;
|
||||
private bool m_temporary;
|
||||
//private Dictionary<string, Uri> m_methods = new Dictionary<string, Uri>();
|
||||
//private OSDMap m_extra_data;
|
||||
|
||||
|
@ -211,7 +243,13 @@ namespace OpenSim.Framework
|
|||
{
|
||||
//get { return m_fullid.ToString(); }
|
||||
//set { m_fullid = new UUID(value); }
|
||||
get { return m_id; }
|
||||
get
|
||||
{
|
||||
if (String.IsNullOrEmpty(m_id))
|
||||
m_id = m_fullid.ToString();
|
||||
|
||||
return m_id;
|
||||
}
|
||||
set
|
||||
{
|
||||
UUID uuid = UUID.Zero;
|
||||
|
|
|
@ -38,11 +38,9 @@ namespace OpenSim.Framework
|
|||
public int Version;
|
||||
|
||||
public AssetLandmark(AssetBase a)
|
||||
: base(a.FullID, a.Name, a.Type)
|
||||
{
|
||||
Data = a.Data;
|
||||
FullID = a.FullID;
|
||||
Type = a.Type;
|
||||
Name = a.Name;
|
||||
Description = a.Description;
|
||||
InternData();
|
||||
}
|
||||
|
|
|
@ -43,18 +43,15 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected static AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage)
|
||||
protected static AssetBase CreateAsset(string assetIdStr, string name, string path, sbyte type)
|
||||
{
|
||||
AssetBase asset = new AssetBase(
|
||||
new UUID(assetIdStr),
|
||||
name
|
||||
);
|
||||
AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type);
|
||||
|
||||
if (!String.IsNullOrEmpty(path))
|
||||
{
|
||||
//m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path);
|
||||
|
||||
LoadAsset(asset, isImage, path);
|
||||
LoadAsset(asset, path);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -64,8 +61,14 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
|
|||
return asset;
|
||||
}
|
||||
|
||||
protected static void LoadAsset(AssetBase info, bool image, string path)
|
||||
protected static void LoadAsset(AssetBase info, string path)
|
||||
{
|
||||
// bool image =
|
||||
// (info.Type == (sbyte)AssetType.Texture ||
|
||||
// info.Type == (sbyte)AssetType.TextureTGA ||
|
||||
// info.Type == (sbyte)AssetType.ImageJPEG ||
|
||||
// info.Type == (sbyte)AssetType.ImageTGA);
|
||||
|
||||
FileInfo fInfo = new FileInfo(path);
|
||||
long numBytes = fInfo.Length;
|
||||
if (fInfo.Exists)
|
||||
|
@ -141,7 +144,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
|
|||
sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
|
||||
string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty));
|
||||
|
||||
AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false);
|
||||
AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, type);
|
||||
|
||||
newAsset.Type = type;
|
||||
assets.Add(newAsset);
|
||||
|
|
|
@ -89,7 +89,7 @@ namespace OpenSim.Framework.Capabilities
|
|||
//private static readonly string m_requestTexture = "0003/";
|
||||
private static readonly string m_notecardUpdatePath = "0004/";
|
||||
private static readonly string m_notecardTaskUpdatePath = "0005/";
|
||||
private static readonly string m_fetchInventoryPath = "0006/";
|
||||
// private static readonly string m_fetchInventoryPath = "0006/";
|
||||
|
||||
// The following entries are in a module, however, they are also here so that we don't re-assign
|
||||
// the path to another cap by mistake.
|
||||
|
@ -208,7 +208,7 @@ namespace OpenSim.Framework.Capabilities
|
|||
// As of RC 1.22.9 of the Linden client this is
|
||||
// supported
|
||||
|
||||
m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
|
||||
//m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
|
||||
|
||||
// justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
|
||||
// subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
|
||||
|
@ -888,10 +888,7 @@ namespace OpenSim.Framework.Capabilities
|
|||
}
|
||||
|
||||
AssetBase asset;
|
||||
asset = new AssetBase();
|
||||
asset.FullID = assetID;
|
||||
asset.Type = assType;
|
||||
asset.Name = assetName;
|
||||
asset = new AssetBase(assetID, assetName, assType);
|
||||
asset.Data = data;
|
||||
if (AddNewAsset != null)
|
||||
AddNewAsset(asset);
|
||||
|
|
|
@ -679,7 +679,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <param name="fetchFolders"></param>
|
||||
/// <param name="fetchItems"></param>
|
||||
/// <returns>true if the request was queued or successfully processed, false otherwise</returns>
|
||||
public bool SendInventoryDecendents(IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems)
|
||||
public bool SendInventoryDecendents(IClientAPI client, UUID folderID, int version, bool fetchFolders, bool fetchItems)
|
||||
{
|
||||
if (m_hasReceivedInventory)
|
||||
{
|
||||
|
@ -693,7 +693,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
client.SendInventoryFolderDetails(
|
||||
client.AgentId, folderID, folder.RequestListOfItems(),
|
||||
folder.RequestListOfFolders(), fetchFolders, fetchItems);
|
||||
folder.RequestListOfFolders(), version, fetchFolders, fetchItems);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -93,7 +93,7 @@ namespace OpenSim.Framework.Communications.Osp
|
|||
if (!ospa.StartsWith(OSPA_PREFIX))
|
||||
return UUID.Zero;
|
||||
|
||||
m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa);
|
||||
// m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa);
|
||||
|
||||
string ospaMeat = ospa.Substring(OSPA_PREFIX.Length);
|
||||
string[] ospaTuples = ospaMeat.Split(OSPA_TUPLE_SEPARATOR_ARRAY);
|
||||
|
|
|
@ -1031,30 +1031,26 @@ namespace OpenSim.Framework.Communications.Services
|
|||
return true;
|
||||
}
|
||||
|
||||
// StartLocation not available, send him to a nearby region instead
|
||||
// regionInfo = m_gridService.RequestClosestRegion("");
|
||||
//m_log.InfoFormat("[LOGIN]: StartLocation not available sending to region {0}", regionInfo.regionName);
|
||||
// Get the default region handle
|
||||
ulong defaultHandle = Utils.UIntsToLong(m_defaultHomeX * Constants.RegionSize, m_defaultHomeY * Constants.RegionSize);
|
||||
|
||||
// Send him to default region instead
|
||||
ulong defaultHandle = (((ulong)m_defaultHomeX * Constants.RegionSize) << 32) |
|
||||
((ulong)m_defaultHomeY * Constants.RegionSize);
|
||||
|
||||
if ((regionInfo != null) && (defaultHandle == regionInfo.RegionHandle))
|
||||
{
|
||||
m_log.ErrorFormat("[LOGIN]: Not trying the default region since this is the same as the selected region");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_log.Error("[LOGIN]: Sending user to default region " + defaultHandle + " instead");
|
||||
regionInfo = GetRegionInfo(defaultHandle);
|
||||
// If we haven't already tried the default region, reset regionInfo
|
||||
if (regionInfo != null && defaultHandle != regionInfo.RegionHandle)
|
||||
regionInfo = null;
|
||||
|
||||
if (regionInfo == null)
|
||||
{
|
||||
m_log.ErrorFormat("[LOGIN]: No default region available. Aborting.");
|
||||
return false;
|
||||
m_log.Error("[LOGIN]: Sending user to default region " + defaultHandle + " instead");
|
||||
regionInfo = GetRegionInfo(defaultHandle);
|
||||
}
|
||||
|
||||
theUser.CurrentAgent.Position = new Vector3(128, 128, 0);
|
||||
if (regionInfo == null)
|
||||
{
|
||||
m_log.ErrorFormat("[LOGIN]: Sending user to any region");
|
||||
regionInfo = RequestClosestRegion(String.Empty);
|
||||
}
|
||||
|
||||
theUser.CurrentAgent.Position = new Vector3(128f, 128f, 0f);
|
||||
response.StartLocation = "safe";
|
||||
|
||||
return PrepareLoginToRegion(regionInfo, theUser, response, client);
|
||||
|
|
|
@ -1,159 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Asset cache tests
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class AssetCacheTests
|
||||
{
|
||||
private class FakeUserService : IUserService
|
||||
{
|
||||
public void AddTemporaryUserProfile(UserProfileData userProfile)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public UserProfileData GetUserProfile(string firstName, string lastName)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public UserProfileData GetUserProfile(UUID userId)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public UserProfileData GetUserProfile(Uri uri)
|
||||
{
|
||||
UserProfileData userProfile = new UserProfileData();
|
||||
|
||||
// userProfile.ID = new UUID(Util.GetHashGuid(uri.ToString(), AssetCache.AssetInfo.Secret));
|
||||
|
||||
return userProfile;
|
||||
}
|
||||
|
||||
public Uri GetUserUri(UserProfileData userProfile)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public UserAgentData GetAgentByUUID(UUID userId)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void ClearUserAgent(UUID avatarID)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID QueryID, string Query)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public UserProfileData SetupMasterUser(string firstName, string lastName)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public UserProfileData SetupMasterUser(UUID userId)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool UpdateUserProfile(UserProfileData data)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void RemoveUserFriend(UUID friendlistowner, UUID friend)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool VerifySession(UUID userID, UUID sessionID)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetInventoryService(IInventoryService inv)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public virtual bool AuthenticateUserByPassword(UUID userID, string password)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -75,7 +75,7 @@ namespace OpenSim.Framework.Communications.Tests
|
|||
|
||||
m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName));
|
||||
|
||||
//IInventoryService m_inventoryService = new TestInventoryService();
|
||||
//IInventoryService m_inventoryService = new MockInventoryService();
|
||||
|
||||
m_localUserServices = (LocalUserServices) m_commsManager.UserService;
|
||||
m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43);
|
||||
|
@ -95,7 +95,8 @@ namespace OpenSim.Framework.Communications.Tests
|
|||
TestHelper.InMethod();
|
||||
// We want to use our own LoginService for this test, one that
|
||||
// doesn't require authentication.
|
||||
new LLStandaloneLoginService((UserManagerBase)m_commsManager.UserService, "Hello folks", new TestInventoryService(),
|
||||
new LLStandaloneLoginService(
|
||||
(UserManagerBase)m_commsManager.UserService, "Hello folks", new MockInventoryService(),
|
||||
m_commsManager.NetworkServersInfo, false, new LibraryRootFolder(String.Empty), m_regionConnector);
|
||||
|
||||
Hashtable loginParams = new Hashtable();
|
||||
|
@ -457,148 +458,4 @@ namespace OpenSim.Framework.Communications.Tests
|
|||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
class TestInventoryService : IInventoryService
|
||||
{
|
||||
public TestInventoryService()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <returns></returns>
|
||||
public bool CreateUserInventory(UUID userId)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
{
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
folder.ID = UUID.Random();
|
||||
folder.Owner = userId;
|
||||
folders.Add(folder);
|
||||
return folders;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all the active gestures in a user's inventory.
|
||||
/// </summary>
|
||||
/// <param name="userId">
|
||||
/// The <see cref="UUID"/> of the user
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// A flat list of the gesture items.
|
||||
/// </returns>
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteFolders(UUID ownerID, List<UUID> ids)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool MoveItems(UUID owner, List<InventoryItemBase> items)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteItems(UUID owner, List<UUID> items)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
InventoryFolderBase root = new InventoryFolderBase();
|
||||
root.ID = UUID.Random();
|
||||
root.Owner = userID;
|
||||
root.ParentID = UUID.Zero;
|
||||
return root;
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -446,6 +446,7 @@ namespace OpenSim.Framework
|
|||
public delegate void AvatarNotesUpdate(IClientAPI client, UUID targetID, string notes);
|
||||
public delegate void MuteListRequest(IClientAPI client, uint muteCRC);
|
||||
public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
|
||||
public delegate void GrantUserFriendRights(IClientAPI client, UUID requester, UUID target, int rights);
|
||||
public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client);
|
||||
|
||||
public delegate void AgentFOV(IClientAPI client, float verticalAngle);
|
||||
|
@ -591,7 +592,6 @@ namespace OpenSim.Framework
|
|||
public readonly Vector3 Velocity;
|
||||
public readonly Vector3 Acceleration;
|
||||
public readonly Vector3 AngularVelocity;
|
||||
public readonly byte State;
|
||||
public readonly UUID AssetID;
|
||||
public readonly UUID OwnerID;
|
||||
public readonly int AttachPoint;
|
||||
|
@ -599,7 +599,7 @@ namespace OpenSim.Framework
|
|||
public readonly double Priority;
|
||||
|
||||
public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
|
||||
Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity, byte state,
|
||||
Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity,
|
||||
UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority)
|
||||
{
|
||||
RegionHandle = regionHandle;
|
||||
|
@ -610,7 +610,6 @@ namespace OpenSim.Framework
|
|||
Velocity = velocity;
|
||||
Acceleration = acceleration;
|
||||
AngularVelocity = rotationalvelocity;
|
||||
State = state;
|
||||
AssetID = assetID;
|
||||
OwnerID = ownerID;
|
||||
AttachPoint = attachPoint;
|
||||
|
@ -1023,6 +1022,7 @@ namespace OpenSim.Framework
|
|||
event PickInfoUpdate OnPickInfoUpdate;
|
||||
event AvatarNotesUpdate OnAvatarNotesUpdate;
|
||||
event AvatarInterestUpdate OnAvatarInterestUpdate;
|
||||
event GrantUserFriendRights OnGrantUserRights;
|
||||
|
||||
event MuteListRequest OnMuteListRequest;
|
||||
|
||||
|
@ -1124,7 +1124,7 @@ namespace OpenSim.Framework
|
|||
void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler);
|
||||
|
||||
void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
|
||||
List<InventoryFolderBase> folders, bool fetchFolders,
|
||||
List<InventoryFolderBase> folders, int version, bool fetchFolders,
|
||||
bool fetchItems);
|
||||
|
||||
void FlushPrimUpdates();
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace OpenSim.Framework
|
|||
Util.FireAndForget(
|
||||
delegate(object o)
|
||||
{
|
||||
int threadIndex = (int)o;
|
||||
// int threadIndex = (int)o;
|
||||
|
||||
while (exception == null)
|
||||
{
|
||||
|
@ -126,7 +126,7 @@ namespace OpenSim.Framework
|
|||
Util.FireAndForget(
|
||||
delegate(object o)
|
||||
{
|
||||
int threadIndex = (int)o;
|
||||
// int threadIndex = (int)o;
|
||||
|
||||
while (exception == null)
|
||||
{
|
||||
|
@ -182,7 +182,7 @@ namespace OpenSim.Framework
|
|||
Util.FireAndForget(
|
||||
delegate(object o)
|
||||
{
|
||||
int threadIndex = (int)o;
|
||||
// int threadIndex = (int)o;
|
||||
|
||||
while (exception == null)
|
||||
{
|
||||
|
|
|
@ -1066,5 +1066,106 @@ namespace OpenSim.Framework
|
|||
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Primitive ToOmvPrimitive()
|
||||
{
|
||||
// position and rotation defaults here since they are not available in PrimitiveBaseShape
|
||||
return ToOmvPrimitive(new Vector3(0.0f, 0.0f, 0.0f),
|
||||
new Quaternion(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="rotation"></param>
|
||||
/// <returns></returns>
|
||||
public Primitive ToOmvPrimitive(Vector3 position, Quaternion rotation)
|
||||
{
|
||||
OpenMetaverse.Primitive prim = new OpenMetaverse.Primitive();
|
||||
|
||||
prim.Scale = this.Scale;
|
||||
prim.Position = position;
|
||||
prim.Rotation = rotation;
|
||||
|
||||
if (this.SculptEntry)
|
||||
{
|
||||
prim.Sculpt = new Primitive.SculptData();
|
||||
prim.Sculpt.Type = (OpenMetaverse.SculptType)this.SculptType;
|
||||
prim.Sculpt.SculptTexture = this.SculptTexture;
|
||||
|
||||
return prim;
|
||||
}
|
||||
|
||||
prim.PrimData.PathShearX = this.PathShearX < 128 ? (float)this.PathShearX * 0.01f : (float)(this.PathShearX - 256) * 0.01f;
|
||||
prim.PrimData.PathShearY = this.PathShearY < 128 ? (float)this.PathShearY * 0.01f : (float)(this.PathShearY - 256) * 0.01f;
|
||||
prim.PrimData.PathBegin = (float)this.PathBegin * 2.0e-5f;
|
||||
prim.PrimData.PathEnd = 1.0f - (float)this.PathEnd * 2.0e-5f;
|
||||
|
||||
prim.PrimData.PathScaleX = (200 - this.PathScaleX) * 0.01f;
|
||||
prim.PrimData.PathScaleY = (200 - this.PathScaleY) * 0.01f;
|
||||
|
||||
prim.PrimData.PathTaperX = this.PathTaperX * 0.01f;
|
||||
prim.PrimData.PathTaperY = this.PathTaperY * 0.01f;
|
||||
|
||||
prim.PrimData.PathTwistBegin = this.PathTwistBegin * 0.01f;
|
||||
prim.PrimData.PathTwist = this.PathTwist * 0.01f;
|
||||
|
||||
prim.PrimData.ProfileBegin = (float)this.ProfileBegin * 2.0e-5f;
|
||||
prim.PrimData.ProfileEnd = 1.0f - (float)this.ProfileEnd * 2.0e-5f;
|
||||
prim.PrimData.ProfileHollow = (float)this.ProfileHollow * 2.0e-5f;
|
||||
|
||||
prim.PrimData.profileCurve = this.ProfileCurve;
|
||||
prim.PrimData.ProfileHole = (HoleType)this.HollowShape;
|
||||
|
||||
prim.PrimData.PathCurve = (PathCurve)this.PathCurve;
|
||||
prim.PrimData.PathRadiusOffset = 0.01f * this.PathRadiusOffset;
|
||||
prim.PrimData.PathRevolutions = 1.0f + 0.015f * this.PathRevolutions;
|
||||
prim.PrimData.PathSkew = 0.01f * this.PathSkew;
|
||||
|
||||
prim.PrimData.PCode = OpenMetaverse.PCode.Prim;
|
||||
prim.PrimData.State = 0;
|
||||
|
||||
if (this.FlexiEntry)
|
||||
{
|
||||
prim.Flexible = new Primitive.FlexibleData();
|
||||
prim.Flexible.Drag = this.FlexiDrag;
|
||||
prim.Flexible.Force = new Vector3(this.FlexiForceX, this.FlexiForceY, this.FlexiForceZ);
|
||||
prim.Flexible.Gravity = this.FlexiGravity;
|
||||
prim.Flexible.Softness = this.FlexiSoftness;
|
||||
prim.Flexible.Tension = this.FlexiTension;
|
||||
prim.Flexible.Wind = this.FlexiWind;
|
||||
}
|
||||
|
||||
if (this.LightEntry)
|
||||
{
|
||||
prim.Light = new Primitive.LightData();
|
||||
prim.Light.Color = new Color4(this.LightColorR, this.LightColorG, this.LightColorB, this.LightColorA);
|
||||
prim.Light.Cutoff = this.LightCutoff;
|
||||
prim.Light.Falloff = this.LightFalloff;
|
||||
prim.Light.Intensity = this.LightIntensity;
|
||||
prim.Light.Radius = this.LightRadius;
|
||||
}
|
||||
|
||||
prim.Textures = new Primitive.TextureEntry(this.TextureEntry, 0, this.TextureEntry.Length);
|
||||
|
||||
prim.Properties = new Primitive.ObjectProperties();
|
||||
prim.Properties.Name = "Primitive";
|
||||
prim.Properties.Description = "";
|
||||
prim.Properties.CreatorID = UUID.Zero;
|
||||
prim.Properties.GroupID = UUID.Zero;
|
||||
prim.Properties.OwnerID = UUID.Zero;
|
||||
prim.Properties.Permissions = new Permissions();
|
||||
prim.Properties.SalePrice = 10;
|
||||
prim.Properties.SaleType = new SaleType();
|
||||
|
||||
return prim;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,98 @@
|
|||
using System;
|
||||
using NUnit.Framework;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
namespace OpenSim.Framework.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class ACLTest
|
||||
{
|
||||
#region Tests
|
||||
|
||||
/// <summary>
|
||||
/// ACL Test class
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void ACLTest01()
|
||||
{
|
||||
ACL acl = new ACL();
|
||||
|
||||
Role Guests = new Role("Guests");
|
||||
acl.AddRole(Guests);
|
||||
|
||||
Role[] parents = new Role[1];
|
||||
parents[0] = Guests;
|
||||
|
||||
Role JoeGuest = new Role("JoeGuest", parents);
|
||||
acl.AddRole(JoeGuest);
|
||||
|
||||
Resource CanBuild = new Resource("CanBuild");
|
||||
acl.AddResource(CanBuild);
|
||||
|
||||
|
||||
acl.GrantPermission("Guests", "CanBuild");
|
||||
|
||||
Permission perm = acl.HasPermission("JoeGuest", "CanBuild");
|
||||
Assert.That(perm == Permission.Allow, "JoeGuest should have permission to build");
|
||||
perm = Permission.None;
|
||||
try
|
||||
{
|
||||
perm = acl.HasPermission("unknownGuest", "CanBuild");
|
||||
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
Assert.That(false,"Exception thrown should have been KeyNotFoundException");
|
||||
}
|
||||
Assert.That(perm == Permission.None,"Permission None should be set because exception should have been thrown");
|
||||
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void KnownButPermissionDenyAndPermissionNoneUserTest()
|
||||
{
|
||||
ACL acl = new ACL();
|
||||
|
||||
Role Guests = new Role("Guests");
|
||||
acl.AddRole(Guests);
|
||||
Role Administrators = new Role("Administrators");
|
||||
acl.AddRole(Administrators);
|
||||
Role[] Guestparents = new Role[1];
|
||||
Role[] Adminparents = new Role[1];
|
||||
|
||||
Guestparents[0] = Guests;
|
||||
Adminparents[0] = Administrators;
|
||||
|
||||
Role JoeGuest = new Role("JoeGuest", Guestparents);
|
||||
acl.AddRole(JoeGuest);
|
||||
|
||||
Resource CanBuild = new Resource("CanBuild");
|
||||
acl.AddResource(CanBuild);
|
||||
|
||||
Resource CanScript = new Resource("CanScript");
|
||||
acl.AddResource(CanScript);
|
||||
|
||||
Resource CanRestart = new Resource("CanRestart");
|
||||
acl.AddResource(CanRestart);
|
||||
|
||||
acl.GrantPermission("Guests", "CanBuild");
|
||||
acl.DenyPermission("Guests", "CanRestart");
|
||||
|
||||
acl.GrantPermission("Administrators", "CanScript");
|
||||
|
||||
acl.GrantPermission("Administrators", "CanRestart");
|
||||
Permission setPermission = acl.HasPermission("JoeGuest", "CanRestart");
|
||||
Assert.That(setPermission == Permission.Deny, "Guests Should not be able to restart");
|
||||
Assert.That(acl.HasPermission("JoeGuest", "CanScript") == Permission.None,
|
||||
"No Explicit Permissions set so should be Permission.None");
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -67,8 +67,7 @@ namespace OpenSim.Framework.Tests
|
|||
|
||||
private void CheckContainsReferences(AssetType assetType, bool expected)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Type = (sbyte)assetType;
|
||||
AssetBase asset = new AssetBase(UUID.Zero, String.Empty, (sbyte)assetType);
|
||||
bool actual = asset.ContainsReferences;
|
||||
Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+".");
|
||||
}
|
||||
|
|
|
@ -0,0 +1,75 @@
|
|||
using System;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class CacheTests
|
||||
{
|
||||
private Cache cache;
|
||||
private UUID cacheItemUUID;
|
||||
[SetUp]
|
||||
public void Build()
|
||||
{
|
||||
cache = new Cache();
|
||||
cacheItemUUID = UUID.Random();
|
||||
MemoryCacheItem cachedItem = new MemoryCacheItem(cacheItemUUID.ToString(),DateTime.Now + TimeSpan.FromDays(1));
|
||||
byte[] foo = new byte[1];
|
||||
foo[0] = 255;
|
||||
cachedItem.Store(foo);
|
||||
cache.Store(cacheItemUUID.ToString(), cachedItem);
|
||||
}
|
||||
[Test]
|
||||
public void TestRetreive()
|
||||
{
|
||||
CacheItemBase citem = (CacheItemBase)cache.Get(cacheItemUUID.ToString());
|
||||
byte[] data = (byte[]) citem.Retrieve();
|
||||
Assert.That(data.Length == 1, "Cached Item should have one byte element");
|
||||
Assert.That(data[0] == 255, "Cached Item element should be 255");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNotInCache()
|
||||
{
|
||||
UUID randomNotIn = UUID.Random();
|
||||
while (randomNotIn == cacheItemUUID)
|
||||
{
|
||||
randomNotIn = UUID.Random();
|
||||
}
|
||||
object citem = cache.Get(randomNotIn.ToString());
|
||||
Assert.That(citem == null, "Item should not be in Cache" );
|
||||
}
|
||||
|
||||
//NOTE: Test Case disabled until Cache is fixed
|
||||
[Test]
|
||||
public void TestTTLExpiredEntry()
|
||||
{
|
||||
UUID ImmediateExpiryUUID = UUID.Random();
|
||||
MemoryCacheItem cachedItem = new MemoryCacheItem(ImmediateExpiryUUID.ToString(), TimeSpan.FromDays(-1));
|
||||
byte[] foo = new byte[1];
|
||||
foo[0] = 1;
|
||||
cachedItem.Store(foo);
|
||||
cache.Store(cacheItemUUID.ToString(), cachedItem);
|
||||
|
||||
object citem = cache.Get(cacheItemUUID.ToString());
|
||||
//Assert.That(citem == null, "Item should not be in Cache because the expiry time was before now");
|
||||
}
|
||||
|
||||
//NOTE: Test Case disabled until Cache is fixed
|
||||
[Test]
|
||||
public void ExpireItemManually()
|
||||
{
|
||||
UUID ImmediateExpiryUUID = UUID.Random();
|
||||
MemoryCacheItem cachedItem = new MemoryCacheItem(ImmediateExpiryUUID.ToString(), TimeSpan.FromDays(1));
|
||||
byte[] foo = new byte[1];
|
||||
foo[0] = 1;
|
||||
cachedItem.Store(foo);
|
||||
cache.Store(cacheItemUUID.ToString(), cachedItem);
|
||||
cache.Invalidate(ImmediateExpiryUUID.ToString());
|
||||
object citem = cache.Get(cacheItemUUID.ToString());
|
||||
//Assert.That(citem == null, "Item should not be in Cache because we manually invalidated it");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -35,7 +35,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
public static class ThreadTracker
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public static ProcessThreadCollection GetThreads()
|
||||
{
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace OpenSim.Grid.MessagingServer.Modules
|
|||
{
|
||||
public class MessageRegionModule : IMessageRegionLookup
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private MessageServerConfig m_cfg;
|
||||
|
||||
|
|
|
@ -343,6 +343,10 @@ namespace OpenSim
|
|||
"Add-InventoryHost <host>",
|
||||
String.Empty, RunCommand);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "kill uuid",
|
||||
"kill uuid <UUID>",
|
||||
"Kill an object by UUID", KillUUID);
|
||||
|
||||
if (ConfigurationSettings.Standalone)
|
||||
{
|
||||
m_console.Commands.AddCommand("region", false, "create user",
|
||||
|
@ -1332,6 +1336,58 @@ namespace OpenSim
|
|||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Kill an object given its UUID.
|
||||
/// </summary>
|
||||
/// <param name="cmdparams"></param>
|
||||
protected void KillUUID(string module, string[] cmdparams)
|
||||
{
|
||||
if (cmdparams.Length > 2)
|
||||
{
|
||||
UUID id = UUID.Zero;
|
||||
SceneObjectGroup grp = null;
|
||||
Scene sc = null;
|
||||
|
||||
if (!UUID.TryParse(cmdparams[2], out id))
|
||||
{
|
||||
MainConsole.Instance.Output("[KillUUID]: Error bad UUID format!");
|
||||
return;
|
||||
}
|
||||
|
||||
m_sceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(id);
|
||||
if (part == null)
|
||||
return;
|
||||
|
||||
grp = part.ParentGroup;
|
||||
sc = scene;
|
||||
});
|
||||
|
||||
if (grp == null)
|
||||
{
|
||||
MainConsole.Instance.Output(String.Format("[KillUUID]: Given UUID {0} not found!", id));
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output(String.Format("[KillUUID]: Found UUID {0} in scene {1}", id, sc.RegionInfo.RegionName));
|
||||
try
|
||||
{
|
||||
sc.DeleteSceneObject(grp, false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[KillUUID]: Error while removing objects from scene: " + e);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("[KillUUID]: Usage: kill uuid <UUID>");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,6 +37,7 @@ using System.Xml;
|
|||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
|
@ -219,6 +220,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public event FriendActionDelegate OnApproveFriendRequest;
|
||||
public event FriendActionDelegate OnDenyFriendRequest;
|
||||
public event FriendshipTermination OnTerminateFriendship;
|
||||
public event GrantUserFriendRights OnGrantUserRights;
|
||||
public event MoneyTransferRequest OnMoneyTransferRequest;
|
||||
public event EconomyDataRequest OnEconomyDataRequest;
|
||||
public event MoneyBalanceRequest OnMoneyBalanceRequest;
|
||||
|
@ -314,14 +316,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
private readonly LLUDPClient m_udpClient;
|
||||
private readonly UUID m_sessionId;
|
||||
private readonly UUID m_secureSessionId;
|
||||
private readonly UUID m_agentId;
|
||||
protected readonly UUID m_agentId;
|
||||
private readonly uint m_circuitCode;
|
||||
private readonly byte[] m_channelVersion = Utils.EmptyBytes;
|
||||
private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>();
|
||||
private readonly IGroupsModule m_GroupsModule;
|
||||
|
||||
private int m_cachedTextureSerial;
|
||||
private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates;
|
||||
protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates;
|
||||
private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates;
|
||||
private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates;
|
||||
private int m_moneyBalance;
|
||||
|
@ -783,6 +785,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public virtual void SendLayerData(float[] map)
|
||||
{
|
||||
Util.FireAndForget(DoSendLayerData, map);
|
||||
|
||||
// Send it sync, and async. It's not that much data
|
||||
// and it improves user experience just so much!
|
||||
DoSendLayerData(map);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -795,16 +801,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
try
|
||||
{
|
||||
//for (int y = 0; y < 16; y++)
|
||||
//{
|
||||
// for (int x = 0; x < 16; x++)
|
||||
// {
|
||||
// SendLayerData(x, y, map);
|
||||
// }
|
||||
//}
|
||||
|
||||
// Send LayerData in a spiral pattern. Fun!
|
||||
SendLayerTopRight(map, 0, 0, 15, 15);
|
||||
for (int y = 0; y < 16; y++)
|
||||
{
|
||||
for (int x = 0; x < 16; x+=4)
|
||||
{
|
||||
SendLayerPacket(x, y, map);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -812,51 +815,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
|
||||
{
|
||||
// Row
|
||||
for (int i = x1; i <= x2; i++)
|
||||
SendLayerData(i, y1, map);
|
||||
|
||||
// Column
|
||||
for (int j = y1 + 1; j <= y2; j++)
|
||||
SendLayerData(x2, j, map);
|
||||
|
||||
if (x2 - x1 > 0)
|
||||
SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
|
||||
}
|
||||
|
||||
void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
|
||||
{
|
||||
// Row in reverse
|
||||
for (int i = x2; i >= x1; i--)
|
||||
SendLayerData(i, y2, map);
|
||||
|
||||
// Column in reverse
|
||||
for (int j = y2 - 1; j >= y1; j--)
|
||||
SendLayerData(x1, j, map);
|
||||
|
||||
if (x2 - x1 > 0)
|
||||
SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a set of four patches (x, x+1, ..., x+3) to the client
|
||||
/// </summary>
|
||||
/// <param name="map">heightmap</param>
|
||||
/// <param name="px">X coordinate for patches 0..12</param>
|
||||
/// <param name="py">Y coordinate for patches 0..15</param>
|
||||
// private void SendLayerPacket(float[] map, int y, int x)
|
||||
// {
|
||||
// int[] patches = new int[4];
|
||||
// patches[0] = x + 0 + y * 16;
|
||||
// patches[1] = x + 1 + y * 16;
|
||||
// patches[2] = x + 2 + y * 16;
|
||||
// patches[3] = x + 3 + y * 16;
|
||||
private void SendLayerPacket(int x, int y, float[] map)
|
||||
{
|
||||
int[] patches = new int[4];
|
||||
patches[0] = x + 0 + y * 16;
|
||||
patches[1] = x + 1 + y * 16;
|
||||
patches[2] = x + 2 + y * 16;
|
||||
patches[3] = x + 3 + y * 16;
|
||||
|
||||
// Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches);
|
||||
// OutPacket(layerpack, ThrottleOutPacketType.Land);
|
||||
// }
|
||||
float[] heightmap = (map.Length == 65536) ?
|
||||
map :
|
||||
LLHeightFieldMoronize(map);
|
||||
|
||||
try
|
||||
{
|
||||
Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
|
||||
OutPacket(layerpack, ThrottleOutPacketType.Land);
|
||||
}
|
||||
catch
|
||||
{
|
||||
for (int px = x ; px < x + 4 ; px++)
|
||||
SendLayerData(px, y, map);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a specified patch to a client
|
||||
|
@ -1250,7 +1237,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="fetchFolders">Do we need to send folder information?</param>
|
||||
/// <param name="fetchItems">Do we need to send item information?</param>
|
||||
public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
|
||||
List<InventoryFolderBase> folders,
|
||||
List<InventoryFolderBase> folders, int version,
|
||||
bool fetchFolders, bool fetchItems)
|
||||
{
|
||||
// An inventory descendents packet consists of a single agent section and an inventory details
|
||||
|
@ -1263,174 +1250,107 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
//
|
||||
// for one example of this kind of thing. In fact, the Linden servers appear to only send about
|
||||
// 6 to 7 items at a time, so let's stick with 6
|
||||
int MAX_ITEMS_PER_PACKET = 6;
|
||||
|
||||
//Ckrinke This variable is not used, so comment out to remove the warning from the compiler (3-21-08)
|
||||
//Ckrinke uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||
int MAX_ITEMS_PER_PACKET = 5;
|
||||
int MAX_FOLDERS_PER_PACKET = 6;
|
||||
|
||||
int totalItems = fetchItems ? items.Count : 0;
|
||||
int totalFolders = fetchFolders ? folders.Count : 0;
|
||||
int itemsSent = 0;
|
||||
if (fetchItems)
|
||||
{
|
||||
InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
|
||||
int foldersSent = 0;
|
||||
int foldersToSend = 0;
|
||||
int itemsToSend = 0;
|
||||
|
||||
if (items.Count < MAX_ITEMS_PER_PACKET)
|
||||
InventoryDescendentsPacket currentPacket = null;
|
||||
|
||||
// Handle empty folders
|
||||
//
|
||||
if (totalItems == 0 && totalFolders == 0)
|
||||
currentPacket = CreateInventoryDescendentsPacket(ownerID, folderID, version, items.Count + folders.Count, 0, 0);
|
||||
|
||||
// To preserve SL compatibility, we will NOT combine folders and items in one packet
|
||||
//
|
||||
while(itemsSent < totalItems || foldersSent < totalFolders)
|
||||
{
|
||||
descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
|
||||
if (currentPacket == null) // Start a new packet
|
||||
{
|
||||
foldersToSend = totalFolders - foldersSent;
|
||||
if (foldersToSend > MAX_FOLDERS_PER_PACKET)
|
||||
foldersToSend = MAX_FOLDERS_PER_PACKET;
|
||||
|
||||
if (foldersToSend == 0)
|
||||
{
|
||||
itemsToSend = totalItems - itemsSent;
|
||||
if (itemsToSend > MAX_ITEMS_PER_PACKET)
|
||||
itemsToSend = MAX_ITEMS_PER_PACKET;
|
||||
}
|
||||
|
||||
currentPacket = CreateInventoryDescendentsPacket(ownerID, folderID, version, items.Count + folders.Count, foldersToSend, itemsToSend);
|
||||
}
|
||||
|
||||
if (foldersToSend-- > 0)
|
||||
currentPacket.FolderData[foldersSent % MAX_FOLDERS_PER_PACKET] = CreateFolderDataBlock(folders[foldersSent++]);
|
||||
else if(itemsToSend-- > 0)
|
||||
currentPacket.ItemData[itemsSent % MAX_ITEMS_PER_PACKET] = CreateItemDataBlock(items[itemsSent++]);
|
||||
else
|
||||
{
|
||||
descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
|
||||
OutPacket(currentPacket, ThrottleOutPacketType.Asset, false);
|
||||
currentPacket = null;
|
||||
}
|
||||
|
||||
// Descendents must contain the *total* number of descendents (plus folders, whether we
|
||||
// fetch them or not), not the number of entries we send in this packet. For consistency,
|
||||
// I'll use it for folder-requests, too, although I wasn't able to get one with
|
||||
// FetchFolders = true.
|
||||
// TODO this should be checked with FetchFolders = true
|
||||
descend.AgentData.Descendents = items.Count + folders.Count;
|
||||
|
||||
int count = 0;
|
||||
int i = 0;
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
|
||||
descend.ItemData[i].ItemID = item.ID;
|
||||
descend.ItemData[i].AssetID = item.AssetID;
|
||||
descend.ItemData[i].CreatorID = item.CreatorIdAsUuid;
|
||||
descend.ItemData[i].BaseMask = item.BasePermissions;
|
||||
descend.ItemData[i].Description = Util.StringToBytes256(item.Description);
|
||||
descend.ItemData[i].EveryoneMask = item.EveryOnePermissions;
|
||||
descend.ItemData[i].OwnerMask = item.CurrentPermissions;
|
||||
descend.ItemData[i].FolderID = item.Folder;
|
||||
descend.ItemData[i].InvType = (sbyte)item.InvType;
|
||||
descend.ItemData[i].Name = Util.StringToBytes256(item.Name);
|
||||
descend.ItemData[i].NextOwnerMask = item.NextPermissions;
|
||||
descend.ItemData[i].OwnerID = item.Owner;
|
||||
descend.ItemData[i].Type = (sbyte)item.AssetType;
|
||||
|
||||
descend.ItemData[i].GroupID = item.GroupID;
|
||||
descend.ItemData[i].GroupOwned = item.GroupOwned;
|
||||
descend.ItemData[i].GroupMask = item.GroupPermissions;
|
||||
descend.ItemData[i].CreationDate = item.CreationDate;
|
||||
descend.ItemData[i].SalePrice = item.SalePrice;
|
||||
descend.ItemData[i].SaleType = item.SaleType;
|
||||
descend.ItemData[i].Flags = item.Flags;
|
||||
|
||||
descend.ItemData[i].CRC =
|
||||
Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
|
||||
descend.ItemData[i].InvType, descend.ItemData[i].Type,
|
||||
descend.ItemData[i].AssetID, descend.ItemData[i].GroupID,
|
||||
descend.ItemData[i].SalePrice,
|
||||
descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID,
|
||||
descend.ItemData[i].ItemID, descend.ItemData[i].FolderID,
|
||||
descend.ItemData[i].EveryoneMask,
|
||||
descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask,
|
||||
descend.ItemData[i].GroupMask, item.CurrentPermissions);
|
||||
|
||||
i++;
|
||||
count++;
|
||||
itemsSent++;
|
||||
if (i == MAX_ITEMS_PER_PACKET)
|
||||
{
|
||||
descend.Header.Zerocoded = true;
|
||||
AddNullFolderBlockToDecendentsPacket(ref descend);
|
||||
OutPacket(descend, ThrottleOutPacketType.Asset);
|
||||
|
||||
if ((items.Count - count) > 0)
|
||||
{
|
||||
descend = CreateInventoryDescendentsPacket(ownerID, folderID);
|
||||
if ((items.Count - count) < MAX_ITEMS_PER_PACKET)
|
||||
{
|
||||
descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count - count];
|
||||
}
|
||||
else
|
||||
{
|
||||
descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
|
||||
}
|
||||
descend.AgentData.Descendents = items.Count + folders.Count;
|
||||
i = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (0 < i && i < MAX_ITEMS_PER_PACKET)
|
||||
{
|
||||
AddNullFolderBlockToDecendentsPacket(ref descend);
|
||||
OutPacket(descend, ThrottleOutPacketType.Asset);
|
||||
}
|
||||
if (currentPacket != null)
|
||||
OutPacket(currentPacket, ThrottleOutPacketType.Asset, false);
|
||||
}
|
||||
|
||||
//send subfolders
|
||||
if (fetchFolders)
|
||||
private InventoryDescendentsPacket.FolderDataBlock CreateFolderDataBlock(InventoryFolderBase folder)
|
||||
{
|
||||
InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
|
||||
InventoryDescendentsPacket.FolderDataBlock newBlock = new InventoryDescendentsPacket.FolderDataBlock();
|
||||
newBlock.FolderID = folder.ID;
|
||||
newBlock.Name = Util.StringToBytes256(folder.Name);
|
||||
newBlock.ParentID = folder.ParentID;
|
||||
newBlock.Type = (sbyte)folder.Type;
|
||||
|
||||
if (folders.Count < MAX_ITEMS_PER_PACKET)
|
||||
{
|
||||
descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
|
||||
}
|
||||
else
|
||||
{
|
||||
descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
|
||||
return newBlock;
|
||||
}
|
||||
|
||||
// Not sure if this scenario ever actually occurs, but nonetheless we include the items
|
||||
// count even if we're not sending item data for the same reasons as above.
|
||||
descend.AgentData.Descendents = items.Count + folders.Count;
|
||||
private InventoryDescendentsPacket.ItemDataBlock CreateItemDataBlock(InventoryItemBase item)
|
||||
{
|
||||
InventoryDescendentsPacket.ItemDataBlock newBlock = new InventoryDescendentsPacket.ItemDataBlock();
|
||||
newBlock.ItemID = item.ID;
|
||||
newBlock.AssetID = item.AssetID;
|
||||
newBlock.CreatorID = item.CreatorIdAsUuid;
|
||||
newBlock.BaseMask = item.BasePermissions;
|
||||
newBlock.Description = Util.StringToBytes256(item.Description);
|
||||
newBlock.EveryoneMask = item.EveryOnePermissions;
|
||||
newBlock.OwnerMask = item.CurrentPermissions;
|
||||
newBlock.FolderID = item.Folder;
|
||||
newBlock.InvType = (sbyte)item.InvType;
|
||||
newBlock.Name = Util.StringToBytes256(item.Name);
|
||||
newBlock.NextOwnerMask = item.NextPermissions;
|
||||
newBlock.OwnerID = item.Owner;
|
||||
newBlock.Type = (sbyte)item.AssetType;
|
||||
|
||||
int i = 0;
|
||||
int count = 0;
|
||||
foreach (InventoryFolderBase folder in folders)
|
||||
{
|
||||
descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
|
||||
descend.FolderData[i].FolderID = folder.ID;
|
||||
descend.FolderData[i].Name = Util.StringToBytes256(folder.Name);
|
||||
descend.FolderData[i].ParentID = folder.ParentID;
|
||||
descend.FolderData[i].Type = (sbyte)folder.Type;
|
||||
newBlock.GroupID = item.GroupID;
|
||||
newBlock.GroupOwned = item.GroupOwned;
|
||||
newBlock.GroupMask = item.GroupPermissions;
|
||||
newBlock.CreationDate = item.CreationDate;
|
||||
newBlock.SalePrice = item.SalePrice;
|
||||
newBlock.SaleType = item.SaleType;
|
||||
newBlock.Flags = item.Flags;
|
||||
|
||||
i++;
|
||||
count++;
|
||||
itemsSent++;
|
||||
if (i == MAX_ITEMS_PER_PACKET)
|
||||
{
|
||||
AddNullItemBlockToDescendentsPacket(ref descend);
|
||||
OutPacket(descend, ThrottleOutPacketType.Asset);
|
||||
newBlock.CRC =
|
||||
Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType,
|
||||
newBlock.InvType, newBlock.Type,
|
||||
newBlock.AssetID, newBlock.GroupID,
|
||||
newBlock.SalePrice,
|
||||
newBlock.OwnerID, newBlock.CreatorID,
|
||||
newBlock.ItemID, newBlock.FolderID,
|
||||
newBlock.EveryoneMask,
|
||||
newBlock.Flags, newBlock.OwnerMask,
|
||||
newBlock.GroupMask, newBlock.NextOwnerMask);
|
||||
|
||||
if ((folders.Count - count) > 0)
|
||||
{
|
||||
descend = CreateInventoryDescendentsPacket(ownerID, folderID);
|
||||
if ((folders.Count - count) < MAX_ITEMS_PER_PACKET)
|
||||
{
|
||||
descend.FolderData =
|
||||
new InventoryDescendentsPacket.FolderDataBlock[folders.Count - count];
|
||||
}
|
||||
else
|
||||
{
|
||||
descend.FolderData =
|
||||
new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
|
||||
}
|
||||
descend.AgentData.Descendents = items.Count + folders.Count;
|
||||
i = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (0 < i && i < MAX_ITEMS_PER_PACKET)
|
||||
{
|
||||
AddNullItemBlockToDescendentsPacket(ref descend);
|
||||
OutPacket(descend, ThrottleOutPacketType.Asset);
|
||||
}
|
||||
}
|
||||
|
||||
if (itemsSent == 0)
|
||||
{
|
||||
// no items found.
|
||||
InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
|
||||
descend.AgentData.Descendents = 0;
|
||||
AddNullItemBlockToDescendentsPacket(ref descend);
|
||||
AddNullFolderBlockToDecendentsPacket(ref descend);
|
||||
OutPacket(descend, ThrottleOutPacketType.Asset);
|
||||
}
|
||||
return newBlock;
|
||||
}
|
||||
|
||||
private void AddNullFolderBlockToDecendentsPacket(ref InventoryDescendentsPacket packet)
|
||||
|
@ -1472,14 +1392,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// No need to add CRC
|
||||
}
|
||||
|
||||
private InventoryDescendentsPacket CreateInventoryDescendentsPacket(UUID ownerID, UUID folderID)
|
||||
private InventoryDescendentsPacket CreateInventoryDescendentsPacket(UUID ownerID, UUID folderID, int version, int descendents, int folders, int items)
|
||||
{
|
||||
InventoryDescendentsPacket descend = (InventoryDescendentsPacket)PacketPool.Instance.GetPacket(PacketType.InventoryDescendents);
|
||||
descend.Header.Zerocoded = true;
|
||||
descend.AgentData.AgentID = AgentId;
|
||||
descend.AgentData.OwnerID = ownerID;
|
||||
descend.AgentData.FolderID = folderID;
|
||||
descend.AgentData.Version = 1;
|
||||
descend.AgentData.Version = version;
|
||||
descend.AgentData.Descendents = descendents;
|
||||
|
||||
if (folders > 0)
|
||||
descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders];
|
||||
else
|
||||
AddNullFolderBlockToDecendentsPacket(ref descend);
|
||||
|
||||
if (items > 0)
|
||||
descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items];
|
||||
else
|
||||
AddNullItemBlockToDescendentsPacket(ref descend);
|
||||
|
||||
return descend;
|
||||
}
|
||||
|
@ -1856,7 +1787,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
economyData.Info.TeleportMinPrice = TeleportMinPrice;
|
||||
economyData.Info.TeleportPriceExponent = TeleportPriceExponent;
|
||||
economyData.Header.Reliable = true;
|
||||
OutPacket(economyData, ThrottleOutPacketType.Unknown);
|
||||
OutPacket(economyData, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List<AvatarPickerReplyDataArgs> Data)
|
||||
|
@ -2786,30 +2717,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public void SendAvatarGroupsReply(UUID avatarID, GroupMembershipData[] data)
|
||||
{
|
||||
AvatarGroupsReplyPacket p = (AvatarGroupsReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarGroupsReply);
|
||||
|
||||
p.AgentData = new AvatarGroupsReplyPacket.AgentDataBlock();
|
||||
p.AgentData.AgentID = AgentId;
|
||||
p.AgentData.AvatarID = avatarID;
|
||||
|
||||
p.GroupData = new AvatarGroupsReplyPacket.GroupDataBlock[data.Length];
|
||||
int i = 0;
|
||||
OSDMap llsd = new OSDMap(3);
|
||||
OSDArray AgentData = new OSDArray(1);
|
||||
OSDMap AgentDataMap = new OSDMap(1);
|
||||
AgentDataMap.Add("AgentID", OSD.FromUUID(this.AgentId));
|
||||
AgentDataMap.Add("AvatarID", OSD.FromUUID(avatarID));
|
||||
AgentData.Add(AgentDataMap);
|
||||
llsd.Add("AgentData", AgentData);
|
||||
OSDArray GroupData = new OSDArray(data.Length);
|
||||
OSDArray NewGroupData = new OSDArray(data.Length);
|
||||
foreach (GroupMembershipData m in data)
|
||||
{
|
||||
p.GroupData[i] = new AvatarGroupsReplyPacket.GroupDataBlock();
|
||||
p.GroupData[i].GroupPowers = m.GroupPowers;
|
||||
p.GroupData[i].AcceptNotices = m.AcceptNotices;
|
||||
p.GroupData[i].GroupTitle = Utils.StringToBytes(m.GroupTitle);
|
||||
p.GroupData[i].GroupID = m.GroupID;
|
||||
p.GroupData[i].GroupName = Utils.StringToBytes(m.GroupName);
|
||||
p.GroupData[i].GroupInsigniaID = m.GroupPicture;
|
||||
i++;
|
||||
OSDMap GroupDataMap = new OSDMap(6);
|
||||
OSDMap NewGroupDataMap = new OSDMap(1);
|
||||
GroupDataMap.Add("GroupPowers", OSD.FromBinary(m.GroupPowers));
|
||||
GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(m.AcceptNotices));
|
||||
GroupDataMap.Add("GroupTitle", OSD.FromString(m.GroupTitle));
|
||||
GroupDataMap.Add("GroupID", OSD.FromUUID(m.GroupID));
|
||||
GroupDataMap.Add("GroupName", OSD.FromString(m.GroupName));
|
||||
GroupDataMap.Add("GroupInsigniaID", OSD.FromUUID(m.GroupPicture));
|
||||
NewGroupDataMap.Add("ListInProfile", OSD.FromBoolean(m.ListInProfile));
|
||||
GroupData.Add(GroupDataMap);
|
||||
NewGroupData.Add(NewGroupDataMap);
|
||||
}
|
||||
llsd.Add("GroupData", GroupData);
|
||||
llsd.Add("NewGroupData", NewGroupData);
|
||||
|
||||
p.NewGroupData = new AvatarGroupsReplyPacket.NewGroupDataBlock();
|
||||
p.NewGroupData.ListInProfile = true;
|
||||
|
||||
OutPacket(p, ThrottleOutPacketType.Task);
|
||||
IEventQueue eq = this.Scene.RequestModuleInterface<IEventQueue>();
|
||||
if (eq != null)
|
||||
{
|
||||
eq.Enqueue(BuildEvent("AvatarGroupsReply", llsd), this.AgentId);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendJoinGroupReply(UUID groupID, bool success)
|
||||
|
@ -3168,107 +3106,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
#endregion
|
||||
|
||||
#region Prim/Avatar Updates
|
||||
|
||||
/*void SendObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
bool canUseCompressed, canUseImproved;
|
||||
UpdateFlagsToPacketType(creatorFlags, updateFlags, out canUseCompressed, out canUseImproved);
|
||||
|
||||
if (!canUseImproved && !canUseCompressed)
|
||||
SendFullObjectUpdate(obj, creatorFlags, updateFlags);
|
||||
else if (!canUseImproved)
|
||||
SendObjectUpdateCompressed(obj, creatorFlags, updateFlags);
|
||||
else
|
||||
SendImprovedTerseObjectUpdate(obj, creatorFlags, updateFlags);
|
||||
}
|
||||
|
||||
void SendFullObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
IClientAPI owner;
|
||||
if (m_scene.ClientManager.TryGetValue(obj.OwnerID, out owner) && owner is LLClientView)
|
||||
{
|
||||
LLClientView llOwner = (LLClientView)owner;
|
||||
|
||||
// Send an update out to the owner
|
||||
ObjectUpdatePacket updateToOwner = new ObjectUpdatePacket();
|
||||
updateToOwner.RegionData.RegionHandle = obj.RegionHandle;
|
||||
//updateToOwner.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
|
||||
updateToOwner.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
updateToOwner.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags | creatorFlags | PrimFlags.ObjectYouOwner, 0);
|
||||
|
||||
m_udpServer.SendPacket(llOwner.UDPClient, updateToOwner, ThrottleOutPacketType.State, true);
|
||||
}
|
||||
|
||||
// Send an update out to everyone else
|
||||
ObjectUpdatePacket updateToOthers = new ObjectUpdatePacket();
|
||||
updateToOthers.RegionData.RegionHandle = obj.RegionHandle;
|
||||
//updateToOthers.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
|
||||
updateToOthers.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
updateToOthers.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags, 0);
|
||||
|
||||
m_scene.ClientManager.ForEach(
|
||||
delegate(IClientAPI client)
|
||||
{
|
||||
if (client.AgentId != obj.OwnerID && client is LLClientView)
|
||||
{
|
||||
LLClientView llClient = (LLClientView)client;
|
||||
m_udpServer.SendPacket(llClient.UDPClient, updateToOthers, ThrottleOutPacketType.State, true);
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void SendObjectUpdateCompressed(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
}
|
||||
|
||||
void SendImprovedTerseObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateFlagsToPacketType(PrimFlags creatorFlags, PrimUpdateFlags updateFlags, out bool canUseCompressed, out bool canUseImproved)
|
||||
{
|
||||
canUseCompressed = true;
|
||||
canUseImproved = true;
|
||||
|
||||
if ((updateFlags & PrimUpdateFlags.FullUpdate) == PrimUpdateFlags.FullUpdate || creatorFlags != PrimFlags.None)
|
||||
{
|
||||
canUseCompressed = false;
|
||||
canUseImproved = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((updateFlags & PrimUpdateFlags.Velocity) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.Acceleration) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.CollisionPlane) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.Joint) != 0)
|
||||
{
|
||||
canUseCompressed = false;
|
||||
}
|
||||
|
||||
if ((updateFlags & PrimUpdateFlags.PrimFlags) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.ParentID) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.Scale) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.PrimData) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.Text) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.NameValue) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.ExtraData) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.TextureAnim) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.Sound) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.Particles) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.Material) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.ClickAction) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.MediaURL) != 0 ||
|
||||
(updateFlags & PrimUpdateFlags.Joint) != 0)
|
||||
{
|
||||
canUseImproved = false;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
#endregion Prim/Avatar Updates
|
||||
|
||||
#region Avatar Packet/Data Sending Methods
|
||||
|
||||
/// <summary>
|
||||
|
@ -3314,7 +3151,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
ProcessAvatarTerseUpdates();
|
||||
}
|
||||
|
||||
private void ProcessAvatarTerseUpdates()
|
||||
protected void ProcessAvatarTerseUpdates()
|
||||
{
|
||||
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
|
||||
terse.Header.Reliable = false;
|
||||
|
@ -3335,6 +3172,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue();
|
||||
}
|
||||
|
||||
// HACK: Using the task category until the tiered reprioritization code is in
|
||||
OutPacket(terse, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
|
@ -3343,12 +3181,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (!IsActive) return; // We don't need to update inactive clients.
|
||||
|
||||
CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
int total = CoarseLocations.Count;
|
||||
CoarseLocationUpdatePacket.IndexBlock ib =
|
||||
new CoarseLocationUpdatePacket.IndexBlock();
|
||||
loc.Header.Reliable = false;
|
||||
|
||||
// Each packet can only hold around 62 avatar positions and the client clears the mini-map each time
|
||||
// a CoarseLocationUpdate packet is received. Oh well.
|
||||
int total = Math.Min(CoarseLocations.Count, 60);
|
||||
|
||||
CoarseLocationUpdatePacket.IndexBlock ib = new CoarseLocationUpdatePacket.IndexBlock();
|
||||
|
||||
loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total];
|
||||
loc.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[total];
|
||||
|
||||
int selfindex = -1;
|
||||
for (int i = 0; i < total; i++)
|
||||
{
|
||||
|
@ -3358,18 +3201,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
lb.X = (byte)CoarseLocations[i].X;
|
||||
lb.Y = (byte)CoarseLocations[i].Y;
|
||||
|
||||
lb.Z = CoarseLocations[i].Z > 1024 ? (byte)0 : (byte)(CoarseLocations[i].Z * 0.25);
|
||||
lb.Z = CoarseLocations[i].Z > 1024 ? (byte)0 : (byte)(CoarseLocations[i].Z * 0.25f);
|
||||
loc.Location[i] = lb;
|
||||
loc.AgentData[i] = new CoarseLocationUpdatePacket.AgentDataBlock();
|
||||
loc.AgentData[i].AgentID = users[i];
|
||||
if (users[i] == AgentId)
|
||||
selfindex = i;
|
||||
}
|
||||
|
||||
ib.You = (short)selfindex;
|
||||
ib.Prey = -1;
|
||||
loc.Index = ib;
|
||||
loc.Header.Reliable = false;
|
||||
loc.Header.Zerocoded = true;
|
||||
|
||||
OutPacket(loc, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
@ -4180,11 +4022,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(SendPrimitiveTerseData data)
|
||||
{
|
||||
return CreateImprovedTerseBlock(false, data.LocalID, data.State, Vector4.Zero, data.Position, data.Velocity,
|
||||
return CreateImprovedTerseBlock(false, data.LocalID, data.AttachPoint, Vector4.Zero, data.Position, data.Velocity,
|
||||
data.Acceleration, data.Rotation, data.AngularVelocity, data.TextureEntry);
|
||||
}
|
||||
|
||||
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(bool avatar, uint localID, byte state,
|
||||
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(bool avatar, uint localID, int attachPoint,
|
||||
Vector4 collisionPlane, Vector3 position, Vector3 velocity, Vector3 acceleration, Quaternion rotation,
|
||||
Vector3 angularVelocity, byte[] textureEntry)
|
||||
{
|
||||
|
@ -4196,7 +4038,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
pos += 4;
|
||||
|
||||
// Avatar/CollisionPlane
|
||||
data[pos++] = state;
|
||||
data[pos++] = (byte)((attachPoint % 16) * 16 + (attachPoint / 16)); ;
|
||||
if (avatar)
|
||||
{
|
||||
data[pos++] = 1;
|
||||
|
@ -4430,11 +4272,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// </summary>
|
||||
protected virtual void RegisterLocalPacketHandlers()
|
||||
{
|
||||
AddLocalPacketHandler(PacketType.LogoutRequest, Logout);
|
||||
AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout);
|
||||
AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate);
|
||||
AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect);
|
||||
AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached);
|
||||
AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate);
|
||||
AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached);
|
||||
AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate);
|
||||
AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest);
|
||||
AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest);
|
||||
AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest);
|
||||
|
@ -4703,7 +4545,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="client"></param>
|
||||
/// <param name="packet"></param>
|
||||
/// <returns></returns>
|
||||
protected virtual bool Logout(IClientAPI client, Packet packet)
|
||||
protected virtual bool HandleLogout(IClientAPI client, Packet packet)
|
||||
{
|
||||
if (packet.Type == PacketType.LogoutRequest)
|
||||
{
|
||||
|
@ -4741,7 +4583,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="simclient"></param>
|
||||
/// <param name="packet"></param>
|
||||
/// <returns></returns>
|
||||
protected bool AgentTextureCached(IClientAPI simclient, Packet packet)
|
||||
protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
|
||||
{
|
||||
//m_log.Debug("texture cached: " + packet.ToString());
|
||||
AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
|
||||
|
@ -4771,7 +4613,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return true;
|
||||
}
|
||||
|
||||
protected bool MultipleObjUpdate(IClientAPI simClient, Packet packet)
|
||||
protected bool HandleMultipleObjUpdate(IClientAPI simClient, Packet packet)
|
||||
{
|
||||
MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
|
||||
if (multipleupdate.AgentData.SessionID != SessionId) return false;
|
||||
|
@ -5050,11 +4892,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// </summary>
|
||||
/// <param name="packet">Packet to send</param>
|
||||
/// <param name="throttlePacketType">Throttling category for the packet</param>
|
||||
private void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType)
|
||||
protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType)
|
||||
{
|
||||
#region BinaryStats
|
||||
LLUDPServer.LogPacketHeader(false, m_circuitCode, 0, packet.Type, (ushort)packet.Length);
|
||||
#endregion BinaryStats
|
||||
|
||||
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is the starting point for sending a simulator packet out to the client
|
||||
/// </summary>
|
||||
/// <param name="packet">Packet to send</param>
|
||||
/// <param name="throttlePacketType">Throttling category for the packet</param>
|
||||
/// <param name="doAutomaticSplitting">True to automatically split oversized
|
||||
/// packets (the default), or false to disable splitting if the calling code
|
||||
/// handles splitting manually</param>
|
||||
protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting)
|
||||
{
|
||||
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
|
||||
}
|
||||
|
||||
public bool AddMoney(int debit)
|
||||
{
|
||||
if (m_moneyBalance + debit >= 0)
|
||||
|
@ -9855,6 +9714,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
Utils.BytesToString(avatarInterestUpdate.PropertiesData.LanguagesText));
|
||||
break;
|
||||
|
||||
case PacketType.GrantUserRights:
|
||||
GrantUserRightsPacket GrantUserRights =
|
||||
(GrantUserRightsPacket)Pack;
|
||||
#region Packet Session and User Check
|
||||
if (m_checkPackets)
|
||||
{
|
||||
if (GrantUserRights.AgentData.SessionID != SessionId ||
|
||||
GrantUserRights.AgentData.AgentID != AgentId)
|
||||
break;
|
||||
}
|
||||
#endregion
|
||||
GrantUserFriendRights GrantUserRightsHandler = OnGrantUserRights;
|
||||
if (GrantUserRightsHandler != null)
|
||||
GrantUserRightsHandler(this,
|
||||
GrantUserRights.AgentData.AgentID,
|
||||
GrantUserRights.Rights[0].AgentRelated,
|
||||
GrantUserRights.Rights[0].RelatedRights);
|
||||
break;
|
||||
|
||||
case PacketType.PlacesQuery:
|
||||
PlacesQueryPacket placesQueryPacket =
|
||||
(PlacesQueryPacket)Pack;
|
||||
|
@ -9944,7 +9822,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
commandMessagePacket.CommandBlock.Command = (uint)command;
|
||||
commandMessagePacket.CommandBlock.Time = time;
|
||||
|
||||
OutPacket(commandMessagePacket, ThrottleOutPacketType.Unknown);
|
||||
OutPacket(commandMessagePacket, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendParcelMediaUpdate(string mediaUrl, UUID mediaTextureID,
|
||||
|
@ -9962,7 +9840,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
updatePacket.DataBlockExtended.MediaHeight = mediaHeight;
|
||||
updatePacket.DataBlockExtended.MediaLoop = mediaLoop;
|
||||
|
||||
OutPacket(updatePacket, ThrottleOutPacketType.Unknown);
|
||||
OutPacket(updatePacket, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -10236,7 +10114,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
#region PriorityQueue
|
||||
private class PriorityQueue<TPriority, TValue>
|
||||
public class PriorityQueue<TPriority, TValue>
|
||||
{
|
||||
internal delegate bool UpdatePriorityHandler(ref TPriority priority, uint local_id);
|
||||
|
||||
|
@ -10264,7 +10142,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
this.m_comparison = comparison;
|
||||
}
|
||||
|
||||
internal object SyncRoot { get { return this.m_syncRoot; } }
|
||||
public object SyncRoot { get { return this.m_syncRoot; } }
|
||||
internal int Count
|
||||
{
|
||||
get
|
||||
|
@ -10276,7 +10154,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
internal bool Enqueue(TPriority priority, TValue value, uint local_id)
|
||||
public bool Enqueue(TPriority priority, TValue value, uint local_id)
|
||||
{
|
||||
LookupItem item;
|
||||
|
||||
|
@ -10396,5 +10274,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
#endregion
|
||||
|
||||
public static OSD BuildEvent(string eventName, OSD eventBody)
|
||||
{
|
||||
OSDMap osdEvent = new OSDMap(2);
|
||||
osdEvent.Add("message", new OSDString(eventName));
|
||||
osdEvent.Add("body", eventBody);
|
||||
|
||||
return osdEvent;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -197,11 +197,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
private void Initialise(UUID fileID, string fileName)
|
||||
{
|
||||
m_asset = new AssetBase();
|
||||
m_asset.FullID = fileID;
|
||||
m_asset.Type = type;
|
||||
m_asset = new AssetBase(fileID, fileName, type);
|
||||
m_asset.Data = new byte[0];
|
||||
m_asset.Name = fileName;
|
||||
m_asset.Description = "empty";
|
||||
m_asset.Local = true;
|
||||
m_asset.Temporary = true;
|
||||
|
|
|
@ -135,8 +135,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
private readonly TokenBucket m_throttle;
|
||||
/// <summary>Throttle buckets for each packet category</summary>
|
||||
private readonly TokenBucket[] m_throttleCategories;
|
||||
/// <summary>Throttle rate defaults and limits</summary>
|
||||
private readonly ThrottleRates m_defaultThrottleRates;
|
||||
/// <summary>Outgoing queues for throttled packets</summary>
|
||||
private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
|
||||
/// <summary>A container that can hold one packet for each outbox, used to store
|
||||
|
@ -145,6 +143,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <summary>A reference to the LLUDPServer that is managing this client</summary>
|
||||
private readonly LLUDPServer m_udpServer;
|
||||
|
||||
private int m_defaultRTO = 3000;
|
||||
private int m_maxRTO = 60000;
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
|
@ -155,13 +156,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="circuitCode">Circuit code for this connection</param>
|
||||
/// <param name="agentID">AgentID for the connected agent</param>
|
||||
/// <param name="remoteEndPoint">Remote endpoint for this connection</param>
|
||||
public LLUDPClient(LLUDPServer server, ThrottleRates rates, TokenBucket parentThrottle, uint circuitCode, UUID agentID, IPEndPoint remoteEndPoint)
|
||||
public LLUDPClient(LLUDPServer server, ThrottleRates rates, TokenBucket parentThrottle, uint circuitCode, UUID agentID, IPEndPoint remoteEndPoint, int defaultRTO, int maxRTO)
|
||||
{
|
||||
AgentID = agentID;
|
||||
RemoteEndPoint = remoteEndPoint;
|
||||
CircuitCode = circuitCode;
|
||||
m_udpServer = server;
|
||||
m_defaultThrottleRates = rates;
|
||||
if (defaultRTO != 0)
|
||||
m_defaultRTO = defaultRTO;
|
||||
if (maxRTO != 0)
|
||||
m_maxRTO = maxRTO;
|
||||
|
||||
// Create a token bucket throttle for this client that has the scene token bucket as a parent
|
||||
m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total);
|
||||
// Create an array of token buckets for this clients different throttle categories
|
||||
|
@ -178,7 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
// Default the retransmission timeout to three seconds
|
||||
RTO = 3000;
|
||||
RTO = m_defaultRTO;
|
||||
|
||||
// Initialize this to a sane value to prevent early disconnects
|
||||
TickLastPacketReceived = Environment.TickCount & Int32.MaxValue;
|
||||
|
@ -500,7 +505,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
int rto = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR));
|
||||
|
||||
// Clamp the retransmission timeout to manageable values
|
||||
rto = Utils.Clamp(RTO, 3000, 60000);
|
||||
rto = Utils.Clamp(RTO, m_defaultRTO, m_maxRTO);
|
||||
|
||||
RTO = rto;
|
||||
|
||||
|
@ -520,7 +525,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
RTTVAR = 0.0f;
|
||||
|
||||
// Double the retransmission timeout
|
||||
RTO = Math.Min(RTO * 2, 60000);
|
||||
RTO = Math.Min(RTO * 2, m_maxRTO);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Reflection;
|
||||
|
@ -118,13 +119,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <summary></summary>
|
||||
//private UDPClientCollection m_clients = new UDPClientCollection();
|
||||
/// <summary>Bandwidth throttle for this UDP server</summary>
|
||||
private TokenBucket m_throttle;
|
||||
protected TokenBucket m_throttle;
|
||||
/// <summary>Bandwidth throttle rates for this UDP server</summary>
|
||||
private ThrottleRates m_throttleRates;
|
||||
protected ThrottleRates m_throttleRates;
|
||||
/// <summary>Manages authentication for agent circuits</summary>
|
||||
private AgentCircuitManager m_circuitManager;
|
||||
/// <summary>Reference to the scene this UDP server is attached to</summary>
|
||||
private Scene m_scene;
|
||||
protected Scene m_scene;
|
||||
/// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
|
||||
private Location m_location;
|
||||
/// <summary>The size of the receive buffer for the UDP socket. This value
|
||||
|
@ -153,6 +154,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <summary>Flag to signal when clients should send pings</summary>
|
||||
private bool m_sendPing;
|
||||
|
||||
private int m_defaultRTO = 0;
|
||||
private int m_maxRTO = 0;
|
||||
|
||||
public Socket Server { get { return null; } }
|
||||
|
||||
public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||
|
@ -189,6 +193,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
AvatarTerseUpdatesPerPacket = config.GetInt("AvatarTerseUpdatesPerPacket", 10);
|
||||
PrimFullUpdatesPerPacket = config.GetInt("PrimFullUpdatesPerPacket", 100);
|
||||
TextureSendLimit = config.GetInt("TextureSendLimit", 20);
|
||||
|
||||
m_defaultRTO = config.GetInt("DefaultRTO", 0);
|
||||
m_maxRTO = config.GetInt("MaxRTO", 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -198,6 +205,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
TextureSendLimit = 20;
|
||||
}
|
||||
|
||||
#region BinaryStats
|
||||
config = configSource.Configs["Statistics.Binary"];
|
||||
m_shouldCollectStats = false;
|
||||
if (config != null)
|
||||
{
|
||||
if (config.Contains("enabled") && config.GetBoolean("enabled"))
|
||||
{
|
||||
if (config.Contains("collect_packet_headers"))
|
||||
m_shouldCollectStats = config.GetBoolean("collect_packet_headers");
|
||||
if (config.Contains("packet_headers_period_seconds"))
|
||||
{
|
||||
binStatsMaxFilesize = TimeSpan.FromSeconds(config.GetInt("region_stats_period_seconds"));
|
||||
}
|
||||
if (config.Contains("stats_dir"))
|
||||
{
|
||||
binStatsDir = config.GetString("stats_dir");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_shouldCollectStats = false;
|
||||
}
|
||||
}
|
||||
#endregion BinaryStats
|
||||
|
||||
m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);
|
||||
m_throttleRates = new ThrottleRates(configSource);
|
||||
}
|
||||
|
@ -247,8 +279,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting)
|
||||
{
|
||||
// CoarseLocationUpdate packets cannot be split in an automated way
|
||||
if (packet.Type == PacketType.CoarseLocationUpdate && allowSplitting)
|
||||
// CoarseLocationUpdate and AvatarGroupsReply packets cannot be split in an automated way
|
||||
if ((packet.Type == PacketType.CoarseLocationUpdate || packet.Type == PacketType.AvatarGroupsReply) && allowSplitting)
|
||||
allowSplitting = false;
|
||||
|
||||
if (allowSplitting && packet.HasVariableBlocks)
|
||||
|
@ -256,8 +288,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
byte[][] datas = packet.ToBytesMultiple();
|
||||
int packetCount = datas.Length;
|
||||
|
||||
//if (packetCount > 1)
|
||||
// m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
|
||||
if (packetCount < 1)
|
||||
m_log.Error("[LLUDPSERVER]: Failed to split " + packet.Type + " with estimated length " + packet.Length);
|
||||
|
||||
for (int i = 0; i < packetCount; i++)
|
||||
{
|
||||
|
@ -295,8 +327,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
byte[][] datas = packet.ToBytesMultiple();
|
||||
int packetCount = datas.Length;
|
||||
|
||||
//if (packetCount > 1)
|
||||
// m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
|
||||
if (packetCount < 1)
|
||||
m_log.Error("[LLUDPSERVER]: Failed to split " + packet.Type + " with estimated length " + packet.Length);
|
||||
|
||||
for (int i = 0; i < packetCount; i++)
|
||||
{
|
||||
|
@ -353,9 +385,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[LLUDPSERVER]: Packet exceeded buffer size! This could be an indication of packet assembly not obeying the MTU. Type=" +
|
||||
type + ", DataLength=" + dataLength + ", BufferLength=" + buffer.Data.Length + ". Dropping packet");
|
||||
return;
|
||||
bufferSize = dataLength;
|
||||
buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize);
|
||||
|
||||
// m_log.Error("[LLUDPSERVER]: Packet exceeded buffer size! This could be an indication of packet assembly not obeying the MTU. Type=" +
|
||||
// type + ", DataLength=" + dataLength + ", BufferLength=" + buffer.Data.Length + ". Dropping packet");
|
||||
Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -364,6 +399,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
#region Queue or Send
|
||||
|
||||
OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category);
|
||||
outgoingPacket.Type = type;
|
||||
|
||||
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket))
|
||||
SendPacketFinal(outgoingPacket);
|
||||
|
@ -409,6 +445,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false);
|
||||
}
|
||||
|
||||
public void CompletePing(LLUDPClient udpClient, byte pingID)
|
||||
{
|
||||
CompletePingCheckPacket completePing = new CompletePingCheckPacket();
|
||||
completePing.PingID.PingID = pingID;
|
||||
SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false);
|
||||
}
|
||||
|
||||
public void ResendUnacked(LLUDPClient udpClient)
|
||||
{
|
||||
if (!udpClient.IsConnected)
|
||||
|
@ -429,7 +472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
if (expiredPackets != null)
|
||||
{
|
||||
m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
|
||||
//m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
|
||||
|
||||
// Exponential backoff of the retransmission timeout
|
||||
udpClient.BackoffRTO();
|
||||
|
@ -468,6 +511,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
byte flags = buffer.Data[0];
|
||||
bool isResend = (flags & Helpers.MSG_RESENT) != 0;
|
||||
bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0;
|
||||
bool sendSynchronous = false;
|
||||
LLUDPClient udpClient = outgoingPacket.Client;
|
||||
|
||||
if (!udpClient.IsConnected)
|
||||
|
@ -523,9 +567,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (isReliable)
|
||||
Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength);
|
||||
|
||||
// Put the UDP payload on the wire
|
||||
AsyncBeginSend(buffer);
|
||||
//Some packet types need to be sent synchonously.
|
||||
//Sorry, i know it's not optimal, but until the LL client
|
||||
//manages packets correctly and re-orders them as required, this is necessary.
|
||||
|
||||
if (outgoingPacket.Type == PacketType.ImprovedTerseObjectUpdate
|
||||
|| outgoingPacket.Type == PacketType.ChatFromSimulator
|
||||
|| outgoingPacket.Type == PacketType.ObjectUpdate
|
||||
|| outgoingPacket.Type == PacketType.LayerData)
|
||||
{
|
||||
sendSynchronous = true;
|
||||
}
|
||||
|
||||
// Put the UDP payload on the wire
|
||||
if (sendSynchronous == true)
|
||||
{
|
||||
SyncBeginSend(buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
AsyncBeginSend(buffer);
|
||||
}
|
||||
// Keep track of when this packet was sent out (right now)
|
||||
outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
|
||||
}
|
||||
|
@ -585,7 +647,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
IClientAPI client;
|
||||
if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
|
||||
{
|
||||
m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
|
||||
//m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -663,16 +725,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
#endregion Incoming Packet Accounting
|
||||
|
||||
#region BinaryStats
|
||||
LogPacketHeader(true, udpClient.CircuitCode, 0, packet.Type, (ushort)packet.Length);
|
||||
#endregion BinaryStats
|
||||
|
||||
#region Ping Check Handling
|
||||
|
||||
if (packet.Type == PacketType.StartPingCheck)
|
||||
{
|
||||
// We don't need to do anything else with ping checks
|
||||
StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
|
||||
|
||||
CompletePingCheckPacket completePing = new CompletePingCheckPacket();
|
||||
completePing.PingID.PingID = startPing.PingID.PingID;
|
||||
SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false);
|
||||
CompletePing(udpClient, startPing.PingID.PingID);
|
||||
return;
|
||||
}
|
||||
else if (packet.Type == PacketType.CompletePingCheck)
|
||||
|
@ -687,6 +750,87 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
packetInbox.Enqueue(new IncomingPacket(udpClient, packet));
|
||||
}
|
||||
|
||||
#region BinaryStats
|
||||
|
||||
public class PacketLogger
|
||||
{
|
||||
public DateTime StartTime;
|
||||
public string Path = null;
|
||||
public System.IO.BinaryWriter Log = null;
|
||||
}
|
||||
|
||||
public static PacketLogger PacketLog;
|
||||
|
||||
protected static bool m_shouldCollectStats = false;
|
||||
// Number of seconds to log for
|
||||
static TimeSpan binStatsMaxFilesize = TimeSpan.FromSeconds(300);
|
||||
static object binStatsLogLock = new object();
|
||||
static string binStatsDir = "";
|
||||
|
||||
public static void LogPacketHeader(bool incoming, uint circuit, byte flags, PacketType packetType, ushort size)
|
||||
{
|
||||
if (!m_shouldCollectStats) return;
|
||||
|
||||
// Binary logging format is TTTTTTTTCCCCFPPPSS, T=Time, C=Circuit, F=Flags, P=PacketType, S=size
|
||||
|
||||
// Put the incoming bit into the least significant bit of the flags byte
|
||||
if (incoming)
|
||||
flags |= 0x01;
|
||||
else
|
||||
flags &= 0xFE;
|
||||
|
||||
// Put the flags byte into the most significant bits of the type integer
|
||||
uint type = (uint)packetType;
|
||||
type |= (uint)flags << 24;
|
||||
|
||||
// m_log.Debug("1 LogPacketHeader(): Outside lock");
|
||||
lock (binStatsLogLock)
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
|
||||
// m_log.Debug("2 LogPacketHeader(): Inside lock. now is " + now.Ticks);
|
||||
try
|
||||
{
|
||||
if (PacketLog == null || (now > PacketLog.StartTime + binStatsMaxFilesize))
|
||||
{
|
||||
if (PacketLog != null && PacketLog.Log != null)
|
||||
{
|
||||
PacketLog.Log.Close();
|
||||
}
|
||||
|
||||
// First log file or time has expired, start writing to a new log file
|
||||
PacketLog = new PacketLogger();
|
||||
PacketLog.StartTime = now;
|
||||
PacketLog.Path = (binStatsDir.Length > 0 ? binStatsDir + System.IO.Path.DirectorySeparatorChar.ToString() : "")
|
||||
+ String.Format("packets-{0}.log", now.ToString("yyyyMMddHHmmss"));
|
||||
PacketLog.Log = new BinaryWriter(File.Open(PacketLog.Path, FileMode.Append, FileAccess.Write));
|
||||
}
|
||||
|
||||
// Serialize the data
|
||||
byte[] output = new byte[18];
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(now.Ticks), 0, output, 0, 8);
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(circuit), 0, output, 8, 4);
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(type), 0, output, 12, 4);
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(size), 0, output, 16, 2);
|
||||
|
||||
// Write the serialized data to disk
|
||||
if (PacketLog != null && PacketLog.Log != null)
|
||||
PacketLog.Log.Write(output);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("Packet statistics gathering failed: " + ex.Message, ex);
|
||||
if (PacketLog.Log != null)
|
||||
{
|
||||
PacketLog.Log.Close();
|
||||
}
|
||||
PacketLog = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion BinaryStats
|
||||
|
||||
private void HandleUseCircuitCode(object o)
|
||||
{
|
||||
object[] array = (object[])o;
|
||||
|
@ -759,10 +903,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
|
||||
protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
|
||||
{
|
||||
// Create the LLUDPClient
|
||||
LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
|
||||
LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
|
||||
IClientAPI existingClient;
|
||||
|
||||
if (!m_scene.TryGetClient(agentID, out existingClient))
|
||||
|
@ -976,7 +1120,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
private void LogoutHandler(IClientAPI client)
|
||||
protected void LogoutHandler(IClientAPI client)
|
||||
{
|
||||
client.SendLogoutPacket();
|
||||
if (client.IsActive)
|
||||
|
|
|
@ -246,6 +246,24 @@ namespace OpenMetaverse
|
|||
}
|
||||
}
|
||||
|
||||
public void SyncBeginSend(UDPPacketBuffer buf)
|
||||
{
|
||||
if (!m_shutdownFlag)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_udpSocket.SendTo(
|
||||
buf.Data,
|
||||
0,
|
||||
buf.DataLength,
|
||||
SocketFlags.None,
|
||||
buf.RemoteEndPoint);
|
||||
}
|
||||
catch (SocketException) { }
|
||||
catch (ObjectDisposedException) { }
|
||||
}
|
||||
}
|
||||
|
||||
public void AsyncBeginSend(UDPPacketBuffer buf)
|
||||
{
|
||||
if (!m_shutdownFlag)
|
||||
|
@ -270,8 +288,8 @@ namespace OpenMetaverse
|
|||
{
|
||||
try
|
||||
{
|
||||
UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState;
|
||||
int bytesSent = m_udpSocket.EndSendTo(result);
|
||||
// UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState;
|
||||
m_udpSocket.EndSendTo(result);
|
||||
}
|
||||
catch (SocketException) { }
|
||||
catch (ObjectDisposedException) { }
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
using System;
|
||||
using OpenSim.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
|
@ -52,7 +53,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public int TickCount;
|
||||
/// <summary>Category this packet belongs to</summary>
|
||||
public ThrottleOutPacketType Category;
|
||||
|
||||
/// <summary>The type of packet so its delivery method can be determined</summary>
|
||||
public PacketType Type;
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
|
|
|
@ -87,15 +87,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
|
||||
|
||||
Resend = throttleConfig.GetInt("resend_default", 12500);
|
||||
Land = throttleConfig.GetInt("land_default", 500);
|
||||
Wind = throttleConfig.GetInt("wind_default", 500);
|
||||
Cloud = throttleConfig.GetInt("cloud_default", 500);
|
||||
Task = throttleConfig.GetInt("task_default", 500);
|
||||
Texture = throttleConfig.GetInt("texture_default", 500);
|
||||
Asset = throttleConfig.GetInt("asset_default", 500);
|
||||
State = throttleConfig.GetInt("state_default", 500);
|
||||
|
||||
Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
|
||||
Land = throttleConfig.GetInt("land_default", 1000);
|
||||
Wind = throttleConfig.GetInt("wind_default", 1000);
|
||||
Cloud = throttleConfig.GetInt("cloud_default", 1000);
|
||||
Task = throttleConfig.GetInt("task_default", 1000);
|
||||
Texture = throttleConfig.GetInt("texture_default", 1000);
|
||||
Asset = throttleConfig.GetInt("asset_default", 1000);
|
||||
State = throttleConfig.GetInt("state_default", 1000);
|
||||
|
||||
ResendLimit = throttleConfig.GetInt("resend_limit", 18750);
|
||||
LandLimit = throttleConfig.GetInt("land_limit", 29750);
|
||||
|
@ -104,9 +102,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
TaskLimit = throttleConfig.GetInt("task_limit", 18750);
|
||||
TextureLimit = throttleConfig.GetInt("texture_limit", 55750);
|
||||
AssetLimit = throttleConfig.GetInt("asset_limit", 27500);
|
||||
State = throttleConfig.GetInt("state_limit", 37000);
|
||||
StateLimit = throttleConfig.GetInt("state_limit", 37000);
|
||||
|
||||
TotalLimit = throttleConfig.GetInt("client_throttle_max_bps", 0);
|
||||
Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
|
||||
TotalLimit = Total;
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
|
|
|
@ -204,6 +204,14 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
return base.UpdateUserProfile(userProfile);
|
||||
}
|
||||
|
||||
public override bool AuthenticateUserByPassword(UUID userID, string password)
|
||||
{
|
||||
if (m_localUserServices != null)
|
||||
return m_localUserServices.AuthenticateUserByPassword(userID, password);
|
||||
else
|
||||
return base.AuthenticateUserByPassword(userID, password);
|
||||
}
|
||||
|
||||
#region IUserServices Friend Methods
|
||||
|
||||
// NOTE: We're still not dealing with foreign user friends
|
||||
|
|
|
@ -112,11 +112,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
bool storeLocal, bool tempFile)
|
||||
{
|
||||
ourClient = remoteClient;
|
||||
m_asset = new AssetBase();
|
||||
m_asset.FullID = assetID;
|
||||
m_asset.Type = type;
|
||||
m_asset = new AssetBase(assetID, "blank", type);
|
||||
m_asset.Data = data;
|
||||
m_asset.Name = "blank";
|
||||
m_asset.Description = "empty";
|
||||
m_asset.Local = storeLocal;
|
||||
m_asset.Temporary = tempFile;
|
||||
|
|
|
@ -144,8 +144,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
|||
/// <param name="j2kData">JPEG2000 data</param>
|
||||
private void DoJ2KDecode(UUID assetID, byte[] j2kData)
|
||||
{
|
||||
int DecodeTime = 0;
|
||||
DecodeTime = Environment.TickCount;
|
||||
// int DecodeTime = 0;
|
||||
// DecodeTime = Environment.TickCount;
|
||||
OpenJPEG.J2KLayerInfo[] layers;
|
||||
|
||||
if (!TryLoadCacheForAsset(assetID, out layers))
|
||||
|
@ -238,12 +238,11 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
|||
|
||||
if (m_cache != null)
|
||||
{
|
||||
AssetBase layerDecodeAsset = new AssetBase();
|
||||
layerDecodeAsset.ID = "j2kCache_" + AssetId.ToString();
|
||||
string assetID = "j2kCache_" + AssetId.ToString();
|
||||
|
||||
AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard);
|
||||
layerDecodeAsset.Local = true;
|
||||
layerDecodeAsset.Name = layerDecodeAsset.ID;
|
||||
layerDecodeAsset.Temporary = true;
|
||||
layerDecodeAsset.Type = (sbyte)AssetType.Notecard;
|
||||
|
||||
#region Serialize Layer Data
|
||||
|
||||
|
|
|
@ -831,7 +831,7 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
|
||||
public string Store(AssetBase asset)
|
||||
{
|
||||
if ((asset.FullID == null) || (asset.FullID == UUID.Zero))
|
||||
if (asset.FullID == UUID.Zero)
|
||||
{
|
||||
asset.FullID = UUID.Random();
|
||||
}
|
||||
|
|
|
@ -395,6 +395,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
// if it leaves, we want to know, too
|
||||
client.OnLogout += OnLogout;
|
||||
client.OnGrantUserRights += GrantUserFriendRights;
|
||||
|
||||
}
|
||||
|
||||
private void ClientClosed(UUID AgentId, Scene scene)
|
||||
|
@ -1108,7 +1110,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
// tell everyone that we are offline
|
||||
SendPresenceState(remoteClient, fl, false);
|
||||
}
|
||||
private void GrantUserFriendRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
|
||||
{
|
||||
((Scene)remoteClient.Scene).CommsManager.UpdateUserFriendPerms(requester, target, (uint)rights);
|
||||
}
|
||||
|
||||
public List<FriendListItem> GetUserFriends(UUID agentID)
|
||||
{
|
||||
List<FriendListItem> fl;
|
||||
lock (m_friendLists)
|
||||
{
|
||||
fl = (List<FriendListItem>)m_friendLists.Get(agentID.ToString(),
|
||||
m_initialScene.GetFriendList);
|
||||
}
|
||||
|
||||
return fl;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
|
|
@ -164,6 +164,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
|
||||
"POST", m_RestURL+"/RetrieveMessages/", client.AgentId);
|
||||
|
||||
if (msglist != null)
|
||||
{
|
||||
foreach (GridInstantMessage im in msglist)
|
||||
{
|
||||
// client.SendInstantMessage(im);
|
||||
|
@ -179,6 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
s.EventManager.TriggerIncomingInstantMessage(im);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UndeliveredMessage(GridInstantMessage im)
|
||||
{
|
||||
|
|
|
@ -100,36 +100,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
int successfulItemRestores = 0;
|
||||
List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
|
||||
|
||||
/*
|
||||
if (!m_userInfo.HasReceivedInventory)
|
||||
{
|
||||
// If the region server has access to the user admin service (by which users are created),
|
||||
// then we'll assume that it's okay to fiddle with the user's inventory even if they are not on the
|
||||
// server.
|
||||
//
|
||||
// FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
|
||||
// use a remote inventory service, though this is vanishingly rare at the moment.
|
||||
if (null == m_scene.CommsManager.UserAdminService)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
|
||||
m_userInfo.UserProfile.Name, m_userInfo.UserProfile.ID);
|
||||
|
||||
return nodesLoaded;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_userInfo.FetchInventory();
|
||||
for (int i = 0 ; i < 50 ; i++)
|
||||
{
|
||||
if (m_userInfo.HasReceivedInventory == true)
|
||||
break;
|
||||
Thread.Sleep(200);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//InventoryFolderImpl rootDestinationFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath);
|
||||
InventoryFolderBase rootDestinationFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(
|
||||
|
@ -159,6 +129,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
successfulAssetRestores++;
|
||||
else
|
||||
failedAssetRestores++;
|
||||
|
||||
if ((successfulAssetRestores) % 50 == 0)
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Loaded {0} assets...",
|
||||
successfulAssetRestores);
|
||||
}
|
||||
else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
|
||||
{
|
||||
|
@ -169,24 +144,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
|
||||
{
|
||||
InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data);
|
||||
InventoryItemBase item = LoadItem(data, foundFolder);
|
||||
|
||||
// Don't use the item ID that's in the file
|
||||
item.ID = UUID.Random();
|
||||
|
||||
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
|
||||
if (UUID.Zero != ospResolvedId)
|
||||
item.CreatorIdAsUuid = ospResolvedId;
|
||||
else
|
||||
item.CreatorIdAsUuid = m_userInfo.UserProfile.ID;
|
||||
|
||||
item.Owner = m_userInfo.UserProfile.ID;
|
||||
|
||||
// Reset folder ID to the one in which we want to load it
|
||||
item.Folder = foundFolder.ID;
|
||||
|
||||
//m_userInfo.AddItem(item);
|
||||
m_scene.InventoryService.AddItem(item);
|
||||
if (item != null)
|
||||
{
|
||||
successfulItemRestores++;
|
||||
|
||||
// If we're loading an item directly into the given destination folder then we need to record
|
||||
|
@ -196,11 +157,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
archive.Close();
|
||||
|
||||
m_log.DebugFormat("[INVENTORY ARCHIVER]: Restored {0} assets", successfulAssetRestores);
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Restored {0} items", successfulItemRestores);
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
|
||||
successfulAssetRestores, failedAssetRestores);
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
|
||||
|
||||
return nodesLoaded;
|
||||
}
|
||||
|
@ -234,8 +198,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
string originalArchivePath = archivePath;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Loading to folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID);
|
||||
// m_log.DebugFormat(
|
||||
// "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID);
|
||||
|
||||
InventoryFolderBase destFolder = null;
|
||||
|
||||
|
@ -246,8 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
{
|
||||
if (foldersCreated.ContainsKey(archivePath))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath);
|
||||
// m_log.DebugFormat(
|
||||
// "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath);
|
||||
destFolder = foldersCreated[archivePath];
|
||||
}
|
||||
else
|
||||
|
@ -289,6 +253,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);
|
||||
|
||||
string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);
|
||||
|
||||
newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName);
|
||||
UUID newFolderId = UUID.Random();
|
||||
|
||||
// Asset type has to be Unknown here rather than Folder, otherwise the created folder can't be
|
||||
|
@ -360,6 +326,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load an item from the archive
|
||||
/// </summary>
|
||||
/// <param name="filePath">The archive path for the item</param>
|
||||
/// <param name="data">The raw item data</param>
|
||||
/// <param name="rootDestinationFolder">The root destination folder for loaded items</param>
|
||||
/// <param name="nodesLoaded">All the inventory nodes (items and folders) loaded so far</param>
|
||||
protected InventoryItemBase LoadItem(byte[] data, InventoryFolderBase loadFolder)
|
||||
{
|
||||
InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data);
|
||||
|
||||
// Don't use the item ID that's in the file
|
||||
item.ID = UUID.Random();
|
||||
|
||||
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
|
||||
if (UUID.Zero != ospResolvedId)
|
||||
item.CreatorIdAsUuid = ospResolvedId;
|
||||
else
|
||||
item.CreatorIdAsUuid = m_userInfo.UserProfile.ID;
|
||||
|
||||
item.Owner = m_userInfo.UserProfile.ID;
|
||||
|
||||
// Reset folder ID to the one in which we want to load it
|
||||
item.Folder = loadFolder.ID;
|
||||
|
||||
//m_userInfo.AddItem(item);
|
||||
m_scene.InventoryService.AddItem(item);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load an asset
|
||||
/// </summary>
|
||||
|
@ -389,11 +386,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
{
|
||||
sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
|
||||
|
||||
if (assetType == (sbyte)AssetType.Unknown)
|
||||
m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
|
||||
|
||||
//m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
|
||||
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName");
|
||||
|
||||
asset.Type = assetType;
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType);
|
||||
asset.Data = data;
|
||||
|
||||
m_scene.AssetService.Store(asset);
|
||||
|
|
|
@ -27,6 +27,9 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
@ -38,7 +41,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
/// </summary>
|
||||
public static class InventoryArchiveUtils
|
||||
{
|
||||
public static readonly string PATH_DELIMITER = "/";
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings
|
||||
public static readonly char ESCAPE_CHARACTER = '\\';
|
||||
|
||||
// The character used to separate inventory path components (different folders and items)
|
||||
public static readonly char PATH_DELIMITER = '/';
|
||||
|
||||
/// <summary>
|
||||
/// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder
|
||||
|
@ -103,10 +112,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
path = path.Trim();
|
||||
|
||||
if (path == PATH_DELIMITER)
|
||||
if (path == PATH_DELIMITER.ToString())
|
||||
return startFolder;
|
||||
|
||||
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
|
||||
string[] components = SplitEscapedPath(path);
|
||||
components[0] = UnescapePath(components[0]);
|
||||
|
||||
//string[] components = path.Split(new string[] { PATH_DELIMITER.ToString() }, 2, StringSplitOptions.None);
|
||||
|
||||
InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
|
||||
|
||||
foreach (InventoryFolderBase folder in contents.Folders)
|
||||
|
@ -181,10 +194,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
public static InventoryItemBase FindItemByPath(
|
||||
IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
|
||||
{
|
||||
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
|
||||
string[] components = SplitEscapedPath(path);
|
||||
components[0] = UnescapePath(components[0]);
|
||||
|
||||
//string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
|
||||
|
||||
if (components.Length == 1)
|
||||
{
|
||||
// m_log.DebugFormat("FOUND SINGLE COMPONENT [{0}]", components[0]);
|
||||
|
||||
List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID);
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
|
@ -194,6 +212,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("FOUND COMPONENTS [{0}] and [{1}]", components[0], components[1]);
|
||||
|
||||
InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
|
||||
|
||||
foreach (InventoryFolderBase folder in contents.Folders)
|
||||
|
@ -206,5 +226,97 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
// We didn't find an item or intermediate folder with the given name
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Split a human escaped path into two components if it contains an unescaped path delimiter, or one component
|
||||
/// if no delimiter is present
|
||||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
/// <returns>
|
||||
/// The split path. We leave the components in their originally unescaped state (though we remove the delimiter
|
||||
/// which originally split them if applicable).
|
||||
/// </returns>
|
||||
public static string[] SplitEscapedPath(string path)
|
||||
{
|
||||
// m_log.DebugFormat("SPLITTING PATH {0}", path);
|
||||
|
||||
bool singleEscapeChar = false;
|
||||
|
||||
for (int i = 0; i < path.Length; i++)
|
||||
{
|
||||
if (path[i] == ESCAPE_CHARACTER && !singleEscapeChar)
|
||||
{
|
||||
singleEscapeChar = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (PATH_DELIMITER == path[i] && !singleEscapeChar)
|
||||
return new string[2] { path.Remove(i), path.Substring(i + 1) };
|
||||
else
|
||||
singleEscapeChar = false;
|
||||
}
|
||||
}
|
||||
|
||||
// We didn't find a delimiter
|
||||
return new string[1] { path };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unescapes a human escaped path. This means that "\\" goes to "\", and "\/" goes to "/"
|
||||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
/// <returns></returns>
|
||||
public static string UnescapePath(string path)
|
||||
{
|
||||
// m_log.DebugFormat("ESCAPING PATH {0}", path);
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
bool singleEscapeChar = false;
|
||||
for (int i = 0; i < path.Length; i++)
|
||||
{
|
||||
if (path[i] == ESCAPE_CHARACTER && !singleEscapeChar)
|
||||
singleEscapeChar = true;
|
||||
else
|
||||
singleEscapeChar = false;
|
||||
|
||||
if (singleEscapeChar)
|
||||
{
|
||||
if (PATH_DELIMITER == path[i])
|
||||
sb.Append(PATH_DELIMITER);
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append(path[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("ESCAPED PATH TO {0}", sb);
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Escape an archive path.
|
||||
/// </summary>
|
||||
/// This has to be done differently from human paths because we can't leave in any "/" characters (due to
|
||||
/// problems if the archive is built from or extracted to a filesystem
|
||||
/// <param name="path"></param>
|
||||
/// <returns></returns>
|
||||
public static string EscapeArchivePath(string path)
|
||||
{
|
||||
// Only encode ampersands (for escaping anything) and / (since this is used as general dir separator).
|
||||
return path.Replace("&", "&").Replace("/", "/");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unescape an archive path.
|
||||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
/// <returns></returns>
|
||||
public static string UnescapeArchivePath(string path)
|
||||
{
|
||||
return path.Replace("/", "/").Replace("&", "&");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -217,37 +217,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
InventoryItemBase inventoryItem = null;
|
||||
InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.UserProfile.ID);
|
||||
|
||||
// XXX: Very temporarily, drop and refetch inventory to make sure we have any newly created items in cache
|
||||
// This will disappear very soon once we stop using the old cached inventory.
|
||||
/*
|
||||
m_userInfo.DropInventory();
|
||||
m_userInfo.FetchInventory();
|
||||
*/
|
||||
|
||||
/*
|
||||
if (!m_userInfo.HasReceivedInventory)
|
||||
{
|
||||
// If the region server has access to the user admin service (by which users are created),
|
||||
// then we'll assume that it's okay to fiddle with the user's inventory even if they are not on the
|
||||
// server.
|
||||
//
|
||||
// FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
|
||||
// use a remote inventory service, though this is vanishingly rare at the moment.
|
||||
if (null == m_scene.CommsManager.UserAdminService)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
|
||||
m_userInfo.UserProfile.Name, m_userInfo.UserProfile.ID);
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_userInfo.FetchInventory();
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
bool foundStar = false;
|
||||
|
||||
// Eliminate double slashes and any leading / on the path.
|
||||
|
@ -294,27 +263,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
m_archiveWriter = new TarArchiveWriter(m_saveStream);
|
||||
|
||||
if (null == inventoryFolder)
|
||||
{
|
||||
if (null == inventoryItem)
|
||||
{
|
||||
// We couldn't find the path indicated
|
||||
m_saveStream.Close();
|
||||
m_module.TriggerInventoryArchiveSaved(
|
||||
m_id, false, m_userInfo, m_invPath, m_saveStream,
|
||||
new Exception(string.Format("Could not find inventory entry at path {0}", m_invPath)));
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
|
||||
inventoryItem.Name, inventoryItem.ID, m_invPath);
|
||||
|
||||
SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH);
|
||||
}
|
||||
}
|
||||
else
|
||||
if (inventoryFolder != null)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
|
||||
|
@ -323,6 +272,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
//recurse through all dirs getting dirs and files
|
||||
SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar);
|
||||
}
|
||||
else if (inventoryItem != null)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
|
||||
inventoryItem.Name, inventoryItem.ID, m_invPath);
|
||||
|
||||
SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We couldn't find the path indicated
|
||||
m_saveStream.Close();
|
||||
string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
|
||||
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage);
|
||||
m_module.TriggerInventoryArchiveSaved(
|
||||
m_id, false, m_userInfo, m_invPath, m_saveStream,
|
||||
new Exception(errorMessage));
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't put all this profile information into the archive right now.
|
||||
//SaveUsers();
|
||||
|
@ -396,7 +364,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
{
|
||||
return string.Format(
|
||||
"{0}{1}{2}/",
|
||||
name,
|
||||
InventoryArchiveUtils.EscapeArchivePath(name),
|
||||
ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
|
||||
id);
|
||||
}
|
||||
|
@ -411,7 +379,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
{
|
||||
return string.Format(
|
||||
"{0}{1}{2}.xml",
|
||||
name,
|
||||
InventoryArchiveUtils.EscapeArchivePath(name),
|
||||
ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
|
||||
id);
|
||||
}
|
||||
|
|
|
@ -29,7 +29,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
|
@ -122,9 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = new AssetBase();
|
||||
asset1.FullID = asset1Id;
|
||||
asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
|
@ -218,14 +215,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
string userItemCreatorLastName = "Lucan";
|
||||
UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
|
||||
|
||||
string itemName = "b.lsl";
|
||||
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
|
||||
string item1Name = "b.lsl";
|
||||
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random());
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = itemName;
|
||||
item1.Name = item1Name;
|
||||
item1.AssetID = UUID.Random();
|
||||
item1.GroupID = UUID.Random();
|
||||
item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
|
||||
|
@ -259,7 +256,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
|
||||
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, itemName);
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
Assert.That(
|
||||
|
@ -277,7 +274,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem2
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + itemName);
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + item1Name);
|
||||
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
|
||||
|
||||
// Now try loading to a more deeply nested folder
|
||||
|
@ -286,10 +283,99 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem3
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName);
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + item1Name);
|
||||
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIarV0_1WithEscapedChars()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
string itemName = "You & you are a mean/man/";
|
||||
string humanEscapedItemName = @"You & you are a mean\/man\/";
|
||||
string userPassword = "meowfood";
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
CommunicationsManager cm = scene.CommsManager;
|
||||
|
||||
// Create user
|
||||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
|
||||
lock (this)
|
||||
{
|
||||
UserProfileTestUtils.CreateUserWithInventory(
|
||||
cm, userFirstName, userLastName, userPassword, userId, InventoryReceived);
|
||||
Monitor.Wait(this, 60000);
|
||||
}
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "part name";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = itemName;
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
|
||||
item1.Folder = objsFolder.ID;
|
||||
scene.AddInventoryItem(userId, item1);
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||
|
||||
mre.Reset();
|
||||
archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
||||
mre.WaitOne(60000, false);
|
||||
|
||||
// LOAD ITEM
|
||||
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(
|
||||
scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorId, Is.EqualTo(userUuid),
|
||||
// "Loaded item non-uuid creator doesn't match that of the loading user");
|
||||
Assert.That(
|
||||
foundItem1.Name, Is.EqualTo(itemName),
|
||||
"Loaded item name doesn't match saved name");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// embedded creators do not exist in the system
|
||||
|
@ -302,7 +388,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
string userFirstName = "Charlie";
|
||||
string userLastName = "Chan";
|
||||
|
@ -370,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
string userFirstName = "Dennis";
|
||||
string userLastName = "Menace";
|
||||
|
|
|
@ -0,0 +1,37 @@
|
|||
using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Alerts
|
||||
{
|
||||
class DeadlockAlert : IAlert
|
||||
{
|
||||
private LastFrameTimeMonitor m_monitor;
|
||||
|
||||
public DeadlockAlert(LastFrameTimeMonitor m_monitor)
|
||||
{
|
||||
this.m_monitor = m_monitor;
|
||||
}
|
||||
|
||||
#region Implementation of IAlert
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "Potential Deadlock Alert";
|
||||
}
|
||||
|
||||
public void Test()
|
||||
{
|
||||
if (m_monitor.GetValue() > 60 * 1000)
|
||||
{
|
||||
if(OnTriggerAlert != null)
|
||||
{
|
||||
OnTriggerAlert(typeof (DeadlockAlert),
|
||||
(int) (m_monitor.GetValue()/1000) + " second(s) since last frame processed.", true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public event Alert OnTriggerAlert;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
using System;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
||||
{
|
||||
internal delegate void Alert(Type reporter, string reason, bool fatal);
|
||||
|
||||
interface IAlert
|
||||
{
|
||||
string GetName();
|
||||
void Test();
|
||||
event Alert OnTriggerAlert;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
||||
{
|
||||
interface IMonitor
|
||||
{
|
||||
double GetValue();
|
||||
string GetName();
|
||||
string GetFriendlyValue(); // Convert to readable numbers
|
||||
}
|
||||
}
|
|
@ -0,0 +1,146 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Framework.Monitoring.Alerts;
|
||||
using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
||||
{
|
||||
public class MonitorModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
private readonly List<IMonitor> m_monitors = new List<IMonitor>();
|
||||
private readonly List<IAlert> m_alerts = new List<IAlert>();
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public void DebugMonitors(string module, string[] args)
|
||||
{
|
||||
foreach (IMonitor monitor in m_monitors)
|
||||
{
|
||||
m_log.Info("[MonitorModule] " + m_scene.RegionInfo.RegionName + " reports " + monitor.GetName() + " = " + monitor.GetFriendlyValue());
|
||||
}
|
||||
}
|
||||
|
||||
public void TestAlerts()
|
||||
{
|
||||
foreach (IAlert alert in m_alerts)
|
||||
{
|
||||
alert.Test();
|
||||
}
|
||||
}
|
||||
|
||||
#region Implementation of IRegionModule
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
||||
|
||||
m_scene.AddCommand(this, "monitor report",
|
||||
"monitor report",
|
||||
"Returns a variety of statistics about the current region and/or simulator",
|
||||
DebugMonitors);
|
||||
|
||||
MainServer.Instance.AddHTTPHandler("/monitorstats/" + m_scene.RegionInfo.RegionID + "/", StatsPage);
|
||||
}
|
||||
|
||||
public Hashtable StatsPage(Hashtable request)
|
||||
{
|
||||
// If request was for a specific monitor
|
||||
// eg url/?monitor=Monitor.Name
|
||||
if (request.ContainsKey("monitor"))
|
||||
{
|
||||
string monID = (string) request["monitor"];
|
||||
|
||||
foreach (IMonitor monitor in m_monitors)
|
||||
{
|
||||
if (monitor.ToString() == monID)
|
||||
{
|
||||
Hashtable ereply3 = new Hashtable();
|
||||
|
||||
ereply3["int_response_code"] = 404; // 200 OK
|
||||
ereply3["str_response_string"] = monitor.GetValue().ToString();
|
||||
ereply3["content_type"] = "text/plain";
|
||||
|
||||
return ereply3;
|
||||
}
|
||||
}
|
||||
|
||||
// No monitor with that name
|
||||
Hashtable ereply2 = new Hashtable();
|
||||
|
||||
ereply2["int_response_code"] = 404; // 200 OK
|
||||
ereply2["str_response_string"] = "No such monitor";
|
||||
ereply2["content_type"] = "text/plain";
|
||||
|
||||
return ereply2;
|
||||
}
|
||||
|
||||
string xml = "<data>";
|
||||
foreach (IMonitor monitor in m_monitors)
|
||||
{
|
||||
xml += "<" + monitor.ToString() + ">" + monitor.GetValue() + "</" + monitor.ToString() + ">";
|
||||
}
|
||||
xml += "</data>";
|
||||
|
||||
Hashtable ereply = new Hashtable();
|
||||
|
||||
ereply["int_response_code"] = 200; // 200 OK
|
||||
ereply["str_response_string"] = xml;
|
||||
ereply["content_type"] = "text/xml";
|
||||
|
||||
return ereply;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
m_monitors.Add(new AgentCountMonitor(m_scene));
|
||||
m_monitors.Add(new ChildAgentCountMonitor(m_scene));
|
||||
m_monitors.Add(new GCMemoryMonitor());
|
||||
m_monitors.Add(new ObjectCountMonitor(m_scene));
|
||||
m_monitors.Add(new PhysicsFrameMonitor(m_scene));
|
||||
m_monitors.Add(new PhysicsUpdateFrameMonitor(m_scene));
|
||||
m_monitors.Add(new PWSMemoryMonitor());
|
||||
m_monitors.Add(new ThreadCountMonitor());
|
||||
m_monitors.Add(new TotalFrameMonitor(m_scene));
|
||||
m_monitors.Add(new EventFrameMonitor(m_scene));
|
||||
m_monitors.Add(new LandFrameMonitor(m_scene));
|
||||
m_monitors.Add(new LastFrameTimeMonitor(m_scene));
|
||||
|
||||
m_alerts.Add(new DeadlockAlert(m_monitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor));
|
||||
|
||||
foreach (IAlert alert in m_alerts)
|
||||
{
|
||||
alert.OnTriggerAlert += OnTriggerAlert;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerAlert(System.Type reporter, string reason, bool fatal)
|
||||
{
|
||||
m_log.Error("[Monitor] " + reporter.Name + " for " + m_scene.RegionInfo.RegionName + " reports " + reason + " (Fatal: " + fatal + ")");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "Region Health Monitoring Module"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||
{
|
||||
class AgentCountMonitor : IMonitor
|
||||
{
|
||||
private readonly Scene m_scene;
|
||||
|
||||
public AgentCountMonitor(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
#region Implementation of IMonitor
|
||||
|
||||
public double GetValue()
|
||||
{
|
||||
return m_scene.SceneGraph.GetRootAgentCount();
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "Root Agent Count";
|
||||
}
|
||||
|
||||
public string GetFriendlyValue()
|
||||
{
|
||||
return (int)GetValue() + " agent(s)";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||
{
|
||||
class ChildAgentCountMonitor : IMonitor
|
||||
{
|
||||
private readonly Scene m_scene;
|
||||
|
||||
public ChildAgentCountMonitor(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
#region Implementation of IMonitor
|
||||
|
||||
public double GetValue()
|
||||
{
|
||||
return m_scene.SceneGraph.GetChildAgentCount();
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "Child Agent Count";
|
||||
}
|
||||
|
||||
public string GetFriendlyValue()
|
||||
{
|
||||
return (int)GetValue() + " child agent(s)";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||
{
|
||||
class EventFrameMonitor : IMonitor
|
||||
{
|
||||
private readonly Scene m_scene;
|
||||
|
||||
public EventFrameMonitor(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
#region Implementation of IMonitor
|
||||
|
||||
public double GetValue()
|
||||
{
|
||||
return m_scene.MonitorEventTime;
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "Total Event Frame Time";
|
||||
}
|
||||
|
||||
public string GetFriendlyValue()
|
||||
{
|
||||
return (int)GetValue() + "ms";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
using System;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||
{
|
||||
class GCMemoryMonitor : IMonitor
|
||||
{
|
||||
#region Implementation of IMonitor
|
||||
|
||||
public double GetValue()
|
||||
{
|
||||
return GC.GetTotalMemory(false);
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "GC Reported Memory";
|
||||
}
|
||||
|
||||
public string GetFriendlyValue()
|
||||
{
|
||||
return (int)(GetValue() / (1024*1024)) + "MB (Global)";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||
{
|
||||
class LandFrameMonitor : IMonitor
|
||||
{
|
||||
private readonly Scene m_scene;
|
||||
|
||||
public LandFrameMonitor(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
#region Implementation of IMonitor
|
||||
|
||||
public double GetValue()
|
||||
{
|
||||
return m_scene.MonitorLandTime;
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "Land Frame Time";
|
||||
}
|
||||
|
||||
public string GetFriendlyValue()
|
||||
{
|
||||
return (int)GetValue() + "ms";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||
{
|
||||
class LastFrameTimeMonitor : IMonitor
|
||||
{
|
||||
private readonly Scene m_scene;
|
||||
|
||||
public LastFrameTimeMonitor(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
#region Implementation of IMonitor
|
||||
|
||||
public double GetValue()
|
||||
{
|
||||
return Environment.TickCount - m_scene.MonitorLastFrameTick;
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "Last Completed Frame At";
|
||||
}
|
||||
|
||||
public string GetFriendlyValue()
|
||||
{
|
||||
return (int)GetValue() + "ms ago";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||
{
|
||||
class ObjectCountMonitor : IMonitor
|
||||
{
|
||||
private readonly Scene m_scene;
|
||||
|
||||
public ObjectCountMonitor(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
#region Implementation of IMonitor
|
||||
|
||||
public double GetValue()
|
||||
{
|
||||
return m_scene.SceneGraph.GetTotalObjectsCount();
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "Total Objects Count";
|
||||
}
|
||||
|
||||
public string GetFriendlyValue()
|
||||
{
|
||||
return (int)GetValue() + " Object(s)";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
using System;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||
{
|
||||
class PWSMemoryMonitor : IMonitor
|
||||
{
|
||||
#region Implementation of IMonitor
|
||||
|
||||
public double GetValue()
|
||||
{
|
||||
return System.Diagnostics.Process.GetCurrentProcess().PrivateMemorySize64;
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "Private Working Set Memory";
|
||||
}
|
||||
|
||||
public string GetFriendlyValue()
|
||||
{
|
||||
return (int)(GetValue() / (1024 * 1024)) + "MB (Global)";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||
{
|
||||
class PhysicsFrameMonitor : IMonitor
|
||||
{
|
||||
private readonly Scene m_scene;
|
||||
|
||||
public PhysicsFrameMonitor(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
#region Implementation of IMonitor
|
||||
|
||||
public double GetValue()
|
||||
{
|
||||
return m_scene.MonitorPhysicsSyncTime + m_scene.MonitorPhysicsUpdateTime;
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "Total Physics Frame Time";
|
||||
}
|
||||
|
||||
public string GetFriendlyValue()
|
||||
{
|
||||
return (int)GetValue() + "ms";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||
{
|
||||
class PhysicsUpdateFrameMonitor : IMonitor
|
||||
{
|
||||
private readonly Scene m_scene;
|
||||
|
||||
public PhysicsUpdateFrameMonitor(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
#region Implementation of IMonitor
|
||||
|
||||
public double GetValue()
|
||||
{
|
||||
return m_scene.MonitorPhysicsUpdateTime;
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "Physics Update Frame Time";
|
||||
}
|
||||
|
||||
public string GetFriendlyValue()
|
||||
{
|
||||
return (int)GetValue() + "ms";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||
{
|
||||
class ThreadCountMonitor : IMonitor
|
||||
{
|
||||
#region Implementation of IMonitor
|
||||
|
||||
public double GetValue()
|
||||
{
|
||||
return System.Diagnostics.Process.GetCurrentProcess().Threads.Count;
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "Total Threads";
|
||||
}
|
||||
|
||||
public string GetFriendlyValue()
|
||||
{
|
||||
return (int)GetValue() + " Thread(s) (Global)";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||
{
|
||||
class TotalFrameMonitor : IMonitor
|
||||
{
|
||||
private readonly Scene m_scene;
|
||||
|
||||
public TotalFrameMonitor(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
#region Implementation of IMonitor
|
||||
|
||||
public double GetValue()
|
||||
{
|
||||
return m_scene.MonitorFrameTime;
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "Total Frame Time";
|
||||
}
|
||||
|
||||
public string GetFriendlyValue()
|
||||
{
|
||||
return (int)GetValue() + "ms";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -193,6 +193,10 @@ namespace OpenSim.Region.CoreModules.Hypergrid
|
|||
{
|
||||
return scene.RegionInfo;
|
||||
}
|
||||
else if (m_scenes.Count > 0)
|
||||
{
|
||||
return m_scenes[0].RegionInfo;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
@ -248,7 +252,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid
|
|||
{
|
||||
foreach (Scene nextScene in m_scenes)
|
||||
{
|
||||
if (nextScene.RegionInfo.RegionName == regionName)
|
||||
if (nextScene.RegionInfo.RegionName.Equals(regionName, StringComparison.InvariantCultureIgnoreCase))
|
||||
{
|
||||
scene = nextScene;
|
||||
return true;
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
<RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />
|
||||
<RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" />
|
||||
<RegionModule id="TerrainModule" type="OpenSim.Region.CoreModules.World.Terrain.TerrainModule" />
|
||||
<RegionModule id="RegionCombinerModule" type="OpenSim.Region.CoreModules.World.Land.RegionCombinerModule" />
|
||||
<RegionModule id="WorldMapModule" type="OpenSim.Region.CoreModules.World.WorldMap.WorldMapModule" />
|
||||
<RegionModule id="HGWorldMapModule" type="OpenSim.Region.CoreModules.Hypergrid.HGWorldMapModule" />
|
||||
<RegionModule id="UrlModule" type="OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule" />
|
||||
|
|
|
@ -311,11 +311,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
}
|
||||
|
||||
// Create a new asset for user
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = UUID.Random();
|
||||
AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture);
|
||||
asset.Data = assetData;
|
||||
asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
|
||||
asset.Type = 0;
|
||||
asset.Description = String.Format("URL image : {0}", Url);
|
||||
asset.Local = false;
|
||||
asset.Temporary = ((Disp & DISP_TEMP) != 0);
|
||||
|
|
|
@ -689,7 +689,7 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC
|
|||
}
|
||||
if (respParms.Contains("IntValue"))
|
||||
{
|
||||
Idata = Convert.ToInt32((string) respParms["IntValue"]);
|
||||
Idata = Convert.ToInt32(respParms["IntValue"]);
|
||||
}
|
||||
if (respParms.Contains("faultString"))
|
||||
{
|
||||
|
|
|
@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid
|
|||
|
||||
m_log.Info("[HypergridService]: Starting...");
|
||||
|
||||
Object[] args = new Object[] { m_Config, MainServer.Instance };
|
||||
// Object[] args = new Object[] { m_Config, MainServer.Instance };
|
||||
|
||||
m_HypergridHandler = new HypergridServiceInConnector(m_Config, MainServer.Instance, scene.RequestModuleInterface<IHyperlinkService>());
|
||||
//ServerUtils.LoadPlugin<HypergridServiceInConnector>("OpenSim.Server.Handlers.dll:HypergridServiceInConnector", args);
|
||||
|
|
|
@ -322,10 +322,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
{
|
||||
List<GridRegion> rinfos = new List<GridRegion>();
|
||||
|
||||
// Commenting until regionname exists
|
||||
//foreach (SimpleRegionInfo r in m_HyperlinkRegions.Values)
|
||||
// if ((r.RegionName != null) && r.RegionName.StartsWith(name))
|
||||
// rinfos.Add(r);
|
||||
if (name == string.Empty)
|
||||
return rinfos;
|
||||
|
||||
foreach (GridRegion r in m_HyperlinkRegions.Values)
|
||||
if ((r.RegionName != null) && r.RegionName.ToLower().StartsWith(name.ToLower()))
|
||||
rinfos.Add(r);
|
||||
|
||||
rinfos.AddRange(m_GridServiceConnector.GetRegionsByName(scopeID, name, maxNumber));
|
||||
return rinfos;
|
||||
|
@ -334,7 +336,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
public List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax)
|
||||
{
|
||||
int snapXmin = (int)(xmin / Constants.RegionSize) * (int)Constants.RegionSize;
|
||||
int snapXmax = (int)(xmax / Constants.RegionSize) * (int)Constants.RegionSize;
|
||||
// int snapXmax = (int)(xmax / Constants.RegionSize) * (int)Constants.RegionSize;
|
||||
int snapYmin = (int)(ymin / Constants.RegionSize) * (int)Constants.RegionSize;
|
||||
int snapYmax = (int)(ymax / Constants.RegionSize) * (int)Constants.RegionSize;
|
||||
|
||||
|
@ -602,13 +604,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
{
|
||||
CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(agentData.AgentID);
|
||||
|
||||
if (uinfo == null)
|
||||
return false;
|
||||
|
||||
if ((IsLocalUser(uinfo) && (GetHyperlinkRegion(regInfo.RegionHandle) != null)) ||
|
||||
(!IsLocalUser(uinfo) && !IsGoingHome(uinfo, regInfo)))
|
||||
{
|
||||
m_log.Info("[HGrid]: Local user is going to foreign region or foreign user is going elsewhere");
|
||||
|
||||
// Set the position of the region on the remote grid
|
||||
ulong realHandle = FindRegionHandle(regInfo.RegionHandle);
|
||||
// ulong realHandle = FindRegionHandle(regInfo.RegionHandle);
|
||||
uint x = 0, y = 0;
|
||||
Utils.LongToUInts(regInfo.RegionHandle, out x, out y);
|
||||
GridRegion clonedRegion = new GridRegion(regInfo);
|
||||
|
@ -735,6 +740,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
// Is the user going back to the home region or the home grid?
|
||||
protected bool IsGoingHome(CachedUserInfo uinfo, GridRegion rinfo)
|
||||
{
|
||||
if (uinfo == null)
|
||||
return false;
|
||||
|
||||
if (uinfo.UserProfile == null)
|
||||
return false;
|
||||
|
||||
|
|
|
@ -129,6 +129,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
successfulAssetRestores++;
|
||||
else
|
||||
failedAssetRestores++;
|
||||
|
||||
if ((successfulAssetRestores + failedAssetRestores) % 250 == 0)
|
||||
m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets...");
|
||||
}
|
||||
else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
|
||||
{
|
||||
|
@ -329,10 +332,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
{
|
||||
sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
|
||||
|
||||
if (assetType == (sbyte)AssetType.Unknown)
|
||||
m_log.WarnFormat("[ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
|
||||
|
||||
//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
|
||||
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty);
|
||||
asset.Type = assetType;
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType);
|
||||
asset.Data = data;
|
||||
|
||||
// We're relying on the asset service to do the sensible thing and not store the asset if it already
|
||||
|
|
|
@ -158,9 +158,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
|
||||
|
||||
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name);
|
||||
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType);
|
||||
asset.Description = metadata.Description;
|
||||
asset.Type = metadata.AssetType;
|
||||
asset.Data = data;
|
||||
|
||||
m_cache.Store(asset);
|
||||
|
|
|
@ -52,16 +52,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
|
||||
public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
|
||||
{
|
||||
|
||||
m_asset = new AssetBase();
|
||||
m_asset.FullID = UUID.Zero;
|
||||
m_asset.Type = type;
|
||||
m_asset = new AssetBase(UUID.Zero, pClientFilename, type);
|
||||
m_asset.Data = new byte[0];
|
||||
m_asset.Name = pClientFilename;
|
||||
m_asset.Description = "empty";
|
||||
m_asset.Local = true;
|
||||
m_asset.Temporary = true;
|
||||
|
||||
}
|
||||
|
||||
public ulong XferID
|
||||
|
|
|
@ -1059,9 +1059,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (m_scene.Permissions.IsGod(remote_client.AgentId))
|
||||
{
|
||||
land.LandData.OwnerID = ownerID;
|
||||
land.LandData.GroupID = UUID.Zero;
|
||||
land.LandData.IsGroupOwned = false;
|
||||
|
||||
m_scene.ForEachClient(SendParcelOverlay);
|
||||
land.SendLandUpdateToClient(remote_client);
|
||||
land.SendLandUpdateToClient(true, remote_client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1082,8 +1084,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
else
|
||||
land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
||||
land.LandData.GroupID = UUID.Zero;
|
||||
land.LandData.IsGroupOwned = false;
|
||||
m_scene.ForEachClient(SendParcelOverlay);
|
||||
land.SendLandUpdateToClient(remote_client);
|
||||
land.SendLandUpdateToClient(true, remote_client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1105,9 +1109,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
else
|
||||
land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
||||
land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
|
||||
land.LandData.GroupID = UUID.Zero;
|
||||
land.LandData.IsGroupOwned = false;
|
||||
m_scene.ForEachClient(SendParcelOverlay);
|
||||
land.SendLandUpdateToClient(remote_client);
|
||||
land.SendLandUpdateToClient(true, remote_client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -49,6 +49,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
#pragma warning restore 0429
|
||||
private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
|
||||
|
||||
private int m_lastSeqId = 0;
|
||||
|
||||
protected LandData m_landData = new LandData();
|
||||
protected Scene m_scene;
|
||||
protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
|
||||
|
@ -81,6 +83,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
m_scene = scene;
|
||||
LandData.OwnerID = owner_id;
|
||||
if (is_group_owned)
|
||||
LandData.GroupID = owner_id;
|
||||
else
|
||||
LandData.GroupID = UUID.Zero;
|
||||
LandData.IsGroupOwned = is_group_owned;
|
||||
}
|
||||
|
||||
|
@ -172,7 +178,19 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
// regionFlags |= (uint)RegionFlags.AllowLandmark;
|
||||
// if (landData.OwnerID == remote_client.AgentId)
|
||||
// regionFlags |= (uint)RegionFlags.AllowSetHome;
|
||||
remote_client.SendLandProperties(sequence_id,
|
||||
|
||||
int seq_id;
|
||||
if (snap_selection && (sequence_id == 0))
|
||||
{
|
||||
seq_id = m_lastSeqId;
|
||||
}
|
||||
else
|
||||
{
|
||||
seq_id = sequence_id;
|
||||
m_lastSeqId = seq_id;
|
||||
}
|
||||
|
||||
remote_client.SendLandProperties(seq_id,
|
||||
snap_selection, request_result, LandData,
|
||||
(float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
|
||||
GetParcelMaxPrimCount(this),
|
||||
|
@ -184,6 +202,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this))
|
||||
{
|
||||
//Needs later group support
|
||||
bool snap_selection = false;
|
||||
LandData newData = LandData.Copy();
|
||||
|
||||
if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice)
|
||||
|
@ -192,6 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
newData.AuthBuyerID = args.AuthBuyerID;
|
||||
newData.SalePrice = args.SalePrice;
|
||||
snap_selection = true;
|
||||
}
|
||||
}
|
||||
newData.Category = args.Category;
|
||||
|
@ -212,7 +232,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||
|
||||
SendLandUpdateToAvatarsOverMe();
|
||||
SendLandUpdateToAvatarsOverMe(snap_selection);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -230,7 +250,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects);
|
||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||
|
||||
SendLandUpdateToAvatarsOverMe();
|
||||
SendLandUpdateToAvatarsOverMe(true);
|
||||
}
|
||||
|
||||
public void DeedToGroup(UUID groupID)
|
||||
|
@ -242,7 +262,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||
|
||||
SendLandUpdateToAvatarsOverMe();
|
||||
SendLandUpdateToAvatarsOverMe(true);
|
||||
}
|
||||
|
||||
public bool IsEitherBannedOrRestricted(UUID avatar)
|
||||
|
@ -297,7 +317,17 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
SendLandProperties(0, false, 0, remote_client);
|
||||
}
|
||||
|
||||
public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
|
||||
{
|
||||
SendLandProperties(0, snap_selection, 0, remote_client);
|
||||
}
|
||||
|
||||
public void SendLandUpdateToAvatarsOverMe()
|
||||
{
|
||||
SendLandUpdateToAvatarsOverMe(false);
|
||||
}
|
||||
|
||||
public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
|
||||
{
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
ILandObject over = null;
|
||||
|
@ -325,7 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
else
|
||||
avatars[i].Invulnerable = true;
|
||||
|
||||
SendLandUpdateToClient(avatars[i].ControllingClient);
|
||||
SendLandUpdateToClient(snap_selection, avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -144,6 +144,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
private Dictionary<string, bool> GrantVB = new Dictionary<string, bool>();
|
||||
private Dictionary<string, bool> GrantJS = new Dictionary<string, bool>();
|
||||
private Dictionary<string, bool> GrantYP = new Dictionary<string, bool>();
|
||||
private IFriendsModule m_friendsModule = null;
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
@ -363,6 +365,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
||||
|
||||
if (m_friendsModule == null)
|
||||
m_log.Error("[PERMISSIONS]: Friends module not found, friend permissions will not work");
|
||||
else
|
||||
m_log.Info("[PERMISSIONS]: Friends module found, friend permissions enabled");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
|
@ -476,6 +484,24 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
|
||||
return false;
|
||||
}
|
||||
protected bool IsFriendWithPerms(UUID user,UUID objectOwner)
|
||||
{
|
||||
|
||||
if (user == UUID.Zero)
|
||||
return false;
|
||||
|
||||
if (m_friendsModule == null)
|
||||
return false;
|
||||
|
||||
List<FriendListItem> profile = m_friendsModule.GetUserFriends(user);
|
||||
|
||||
foreach (FriendListItem item in profile)
|
||||
{
|
||||
if(item.Friend == objectOwner && (item.FriendPerms & (uint)FriendRights.CanModifyObjects) != 0)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected bool IsEstateManager(UUID user)
|
||||
{
|
||||
|
@ -566,6 +592,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
if (user == objectOwner)
|
||||
return objectOwnerMask;
|
||||
|
||||
if (IsFriendWithPerms(user, objectOwner))
|
||||
return objectOwnerMask;
|
||||
|
||||
// Estate users should be able to edit anything in the sim
|
||||
if (IsEstateManager(user) && m_RegionOwnerIsGod && !IsAdministrator(objectOwner))
|
||||
return objectOwnerMask;
|
||||
|
|
|
@ -1077,14 +1077,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
|
||||
m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID;
|
||||
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
|
||||
AssetBase asset = new AssetBase(
|
||||
m_scene.RegionInfo.RegionSettings.TerrainImageID,
|
||||
"terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(),
|
||||
(sbyte)AssetType.Texture);
|
||||
asset.Data = data;
|
||||
asset.Name
|
||||
= "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
|
||||
asset.Description = m_scene.RegionInfo.RegionName;
|
||||
|
||||
asset.Type = 0;
|
||||
asset.Temporary = temporary;
|
||||
m_scene.AssetService.Store(asset);
|
||||
}
|
||||
|
|
|
@ -179,6 +179,7 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
public event FriendActionDelegate OnApproveFriendRequest;
|
||||
public event FriendActionDelegate OnDenyFriendRequest;
|
||||
public event FriendshipTermination OnTerminateFriendship;
|
||||
public event GrantUserFriendRights OnGrantUserRights;
|
||||
|
||||
public event EconomyDataRequest OnEconomyDataRequest;
|
||||
public event MoneyBalanceRequest OnMoneyBalanceRequest;
|
||||
|
@ -538,6 +539,7 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID,
|
||||
List<InventoryItemBase> items,
|
||||
List<InventoryFolderBase> folders,
|
||||
int version,
|
||||
bool fetchFolders,
|
||||
bool fetchItems)
|
||||
{
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
|
@ -45,5 +46,6 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// </param>
|
||||
/// <param name="offerMessage"></param>
|
||||
void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage);
|
||||
List<FriendListItem> GetUserFriends(UUID agentID);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,6 +54,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
bool IsBannedFromLand(UUID avatar);
|
||||
bool IsRestrictedFromLand(UUID avatar);
|
||||
void SendLandUpdateToClient(IClientAPI remote_client);
|
||||
void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
|
||||
List<UUID> CreateAccessListArrayByFlag(AccessList flag);
|
||||
void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
|
||||
void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue