Merge branch 'master' into httptests
commit
875ca104b8
|
@ -93,6 +93,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
|
|||
m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " +
|
||||
xmlSource.Length);
|
||||
XmlDocument xmlDoc = new XmlDocument();
|
||||
xmlDoc.XmlResolver = null;
|
||||
xmlDoc.LoadXml(xmlSource);
|
||||
if (xmlDoc.FirstChild.Name == "Nini")
|
||||
{
|
||||
|
|
|
@ -3138,6 +3138,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
if (File.Exists(defaultAppearanceFileName))
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.XmlResolver=null;
|
||||
string name = "*unknown*";
|
||||
string email = "anon@anon";
|
||||
uint regionXLocation = 1000;
|
||||
|
|
|
@ -83,6 +83,9 @@ namespace OpenSim.Framework.Capabilities
|
|||
{
|
||||
using (XmlTextReader reader = new XmlTextReader(st))
|
||||
{
|
||||
reader.DtdProcessing = DtdProcessing.Prohibit;
|
||||
reader.XmlResolver = null;
|
||||
|
||||
reader.Read();
|
||||
SkipWS(reader);
|
||||
|
||||
|
|
|
@ -110,6 +110,7 @@ namespace OpenSim.ConsoleClient
|
|||
public static void LoginReply(string requestUrl, string requestData, string replyData)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.XmlResolver=null;
|
||||
|
||||
doc.LoadXml(replyData);
|
||||
|
||||
|
@ -169,6 +170,7 @@ namespace OpenSim.ConsoleClient
|
|||
public static void ReadResponses(string requestUrl, string requestData, string replyData)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.XmlResolver=null;
|
||||
|
||||
doc.LoadXml(replyData);
|
||||
|
||||
|
|
|
@ -187,16 +187,18 @@ namespace OpenSim.Framework
|
|||
if (text == String.Empty)
|
||||
return null;
|
||||
|
||||
UTF8Encoding enc = new UTF8Encoding();
|
||||
MemoryStream ms = new MemoryStream(enc.GetBytes(text));
|
||||
XmlTextReader xreader = new XmlTextReader(ms);
|
||||
|
||||
PhysicsInertiaData v = new PhysicsInertiaData();
|
||||
bool error;
|
||||
PhysicsInertiaData v;
|
||||
UTF8Encoding enc = new UTF8Encoding();
|
||||
using(MemoryStream ms = new MemoryStream(enc.GetBytes(text)))
|
||||
using(XmlTextReader xreader = new XmlTextReader(ms))
|
||||
{
|
||||
xreader.DtdProcessing = DtdProcessing.Prohibit;
|
||||
xreader.XmlResolver = null;
|
||||
|
||||
v.FromXml2(xreader, out error);
|
||||
|
||||
xreader.Close();
|
||||
v = new PhysicsInertiaData();
|
||||
v.FromXml2(xreader, out error);
|
||||
}
|
||||
|
||||
if (error)
|
||||
return null;
|
||||
|
|
|
@ -1595,6 +1595,9 @@ namespace OpenSim.Framework
|
|||
{
|
||||
using (XmlTextReader xtr = new XmlTextReader(sr))
|
||||
{
|
||||
xtr.DtdProcessing = DtdProcessing.Prohibit;
|
||||
xtr.XmlResolver = null;
|
||||
|
||||
xtr.MoveToContent();
|
||||
|
||||
string type = xtr.GetAttribute("type");
|
||||
|
|
|
@ -156,6 +156,7 @@ namespace OpenSim.Framework.Serialization.External
|
|||
return xml;
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.XmlResolver=null;
|
||||
doc.LoadXml(xml);
|
||||
XmlNodeList sops = doc.GetElementsByTagName("SceneObjectPart");
|
||||
|
||||
|
@ -220,7 +221,7 @@ namespace OpenSim.Framework.Serialization.External
|
|||
using (StringWriter sw = new StringWriter())
|
||||
using (XmlTextWriter writer = new XmlTextWriter(sw))
|
||||
using (XmlTextReader wrappedReader = new XmlTextReader(xmlData, XmlNodeType.Element, null))
|
||||
using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
|
||||
using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment, DtdProcessing = DtdProcessing.Prohibit, XmlResolver = null }))
|
||||
{
|
||||
TransformXml(reader, writer, sceneName, homeURL, userService, scopeID);
|
||||
|
||||
|
|
|
@ -178,6 +178,8 @@ namespace OpenSim.Framework.Serialization.External
|
|||
|
||||
using (XmlTextReader reader = new XmlTextReader(new StringReader(serializedLandData)))
|
||||
{
|
||||
reader.DtdProcessing = DtdProcessing.Prohibit;
|
||||
reader.XmlResolver = null;
|
||||
reader.ReadStartElement("LandData");
|
||||
|
||||
ExternalRepresentationUtils.ExecuteReadProcessors<LandData>(landData, m_ldProcessors, reader);
|
||||
|
|
|
@ -63,6 +63,8 @@ namespace OpenSim.Framework.Serialization.External
|
|||
|
||||
StringReader sr = new StringReader(serializedSettings);
|
||||
XmlTextReader xtr = new XmlTextReader(sr);
|
||||
xtr.DtdProcessing = DtdProcessing.Prohibit;
|
||||
xtr.XmlResolver = null;
|
||||
|
||||
xtr.ReadStartElement("RegionSettings");
|
||||
|
||||
|
|
|
@ -202,6 +202,9 @@ namespace OpenSim.Framework.Serialization.External
|
|||
|
||||
using (XmlTextReader reader = new XmlTextReader(new StringReader(serialization)))
|
||||
{
|
||||
reader.DtdProcessing = DtdProcessing.Prohibit;
|
||||
reader.XmlResolver = null;
|
||||
|
||||
reader.ReadStartElement("InventoryItem");
|
||||
|
||||
ExternalRepresentationUtils.ExecuteReadProcessors<InventoryItemBase>(
|
||||
|
|
|
@ -54,6 +54,9 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
TRequest deserial;
|
||||
using (XmlTextReader xmlReader = new XmlTextReader(request))
|
||||
{
|
||||
xmlReader.DtdProcessing = DtdProcessing.Prohibit;
|
||||
xmlReader.XmlResolver = null;
|
||||
|
||||
XmlSerializer deserializer = new XmlSerializer(typeof (TRequest));
|
||||
deserial = (TRequest) deserializer.Deserialize(xmlReader);
|
||||
}
|
||||
|
|
|
@ -210,6 +210,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
try
|
||||
{
|
||||
xmlReader.DtdProcessing = DtdProcessing.Prohibit;
|
||||
xmlReader.XmlResolver = null;
|
||||
XmlSerializer deserializer = new XmlSerializer(typeof(RestSessionObject<TRequest>));
|
||||
deserial = (RestSessionObject<TRequest>)deserializer.Deserialize(xmlReader);
|
||||
}
|
||||
|
@ -269,6 +271,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
try
|
||||
{
|
||||
xmlReader.DtdProcessing = DtdProcessing.Prohibit;
|
||||
xmlReader.XmlResolver = null;
|
||||
XmlSerializer deserializer = new XmlSerializer(typeof(TRequest));
|
||||
deserial = (TRequest)deserializer.Deserialize(xmlReader);
|
||||
}
|
||||
|
|
|
@ -671,6 +671,7 @@ namespace OpenSim.Framework
|
|||
public static string GetFormattedXml(string rawXml)
|
||||
{
|
||||
XmlDocument xd = new XmlDocument();
|
||||
xd.XmlResolver=null;
|
||||
xd.LoadXml(rawXml);
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
|
|
@ -306,6 +306,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name);
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.XmlResolver=null;
|
||||
string stateData = String.Empty;
|
||||
|
||||
IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
|
||||
|
@ -372,6 +373,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
if (itemData.TryGetValue(attach.ItemID, out xmlData))
|
||||
{
|
||||
d = new XmlDocument();
|
||||
d.XmlResolver=null;
|
||||
d.LoadXml(xmlData);
|
||||
m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID);
|
||||
}
|
||||
|
|
|
@ -124,6 +124,8 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures
|
|||
{
|
||||
using(XmlTextReader sr = new XmlTextReader(s))
|
||||
{
|
||||
sr.DtdProcessing = DtdProcessing.Prohibit;
|
||||
sr.XmlResolver = null;
|
||||
sr.ReadStartElement("BakedAppearance");
|
||||
while(sr.LocalName == "BakedTexture")
|
||||
{
|
||||
|
|
|
@ -93,6 +93,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
|
|||
Assert.AreEqual(foreignUrl, ncAssetGet.CreatorID);
|
||||
string xmlData = Utils.BytesToString(ncAssetGet.Data);
|
||||
XmlDocument ncAssetGetXmlDoc = new XmlDocument();
|
||||
ncAssetGetXmlDoc.XmlResolver=null;
|
||||
ncAssetGetXmlDoc.LoadXml(xmlData);
|
||||
|
||||
// Console.WriteLine(ncAssetGetXmlDoc.OuterXml);
|
||||
|
|
|
@ -38,7 +38,7 @@ using OpenSim.Region.Framework.Scenes;
|
|||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MuteList
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalMuteListServicesConnector")]
|
||||
public class LocalMuteListServicesConnector : ISharedRegionModule, IMuteListService
|
||||
|
@ -66,7 +66,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
|
|||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig moduleConfig = source.Configs["Modules"];
|
||||
// only active for core mute lists module
|
||||
IConfig moduleConfig = source.Configs["Messaging"];
|
||||
if (moduleConfig == null)
|
||||
return;
|
||||
|
||||
if (moduleConfig.GetString("MuteListModule", "None") != "MuteListModuleTst")
|
||||
return;
|
||||
|
||||
moduleConfig = source.Configs["Modules"];
|
||||
|
||||
if (moduleConfig == null)
|
||||
return;
|
||||
|
@ -99,7 +107,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
|
|||
catch
|
||||
{
|
||||
m_log.Error("[MuteList LOCALCONNECTOR]: Failed to load mute service");
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_service == null)
|
||||
|
|
|
@ -0,0 +1,143 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Services.Connectors;
|
||||
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MuteList
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteMuteListServicesConnector")]
|
||||
public class RemoteMuteListServicesConnector : ISharedRegionModule, IMuteListService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
private bool m_Enabled = false;
|
||||
|
||||
private IMuteListService m_remoteConnector;
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "RemoteMuteListServicesConnector"; }
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// only active for core mute lists module
|
||||
IConfig moduleConfig = source.Configs["Messaging"];
|
||||
if (moduleConfig == null)
|
||||
return;
|
||||
|
||||
if (moduleConfig.GetString("MuteListModule", "None") != "MuteListModuleTst")
|
||||
return;
|
||||
|
||||
moduleConfig = source.Configs["Modules"];
|
||||
if (moduleConfig != null)
|
||||
{
|
||||
string name = moduleConfig.GetString("MuteListService", "");
|
||||
if (name == Name)
|
||||
{
|
||||
m_remoteConnector = new MuteListServicesConnector(source);
|
||||
m_Enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
scene.RegisterModuleInterface<IMuteListService>(this);
|
||||
m_log.InfoFormat("[MUTELIST CONNECTOR]: Enabled for region {0}", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IMuteListService
|
||||
public Byte[] MuteListRequest(UUID agentID, uint crc)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return null;
|
||||
return m_remoteConnector.MuteListRequest(agentID, crc);
|
||||
}
|
||||
|
||||
public bool UpdateMute(MuteData mute)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return false;
|
||||
return m_remoteConnector.UpdateMute(mute);
|
||||
}
|
||||
|
||||
public bool RemoveMute(UUID agentID, UUID muteID, string muteName)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return false;
|
||||
return m_remoteConnector.RemoveMute(agentID, muteID, muteName);
|
||||
}
|
||||
|
||||
#endregion IMuteListService
|
||||
|
||||
}
|
||||
}
|
|
@ -1130,6 +1130,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable());
|
||||
XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
|
||||
XmlTextReader xtr = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context);
|
||||
xtr.DtdProcessing = DtdProcessing.Prohibit;
|
||||
xtr.XmlResolver = null;
|
||||
|
||||
// Loaded metadata will be empty if no information exists in the archive
|
||||
dearchivedScenes.LoadedCreationDateTime = 0;
|
||||
|
|
|
@ -93,6 +93,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
StringReader sr = new StringReader(xml);
|
||||
XmlTextReader reader = new XmlTextReader(sr);
|
||||
reader.DtdProcessing = DtdProcessing.Prohibit;
|
||||
reader.XmlResolver = null;
|
||||
|
||||
reader.ReadStartElement("assets");
|
||||
reader.Read();
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
|
|||
MemoryStream stream = new MemoryStream();
|
||||
XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8);
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
||||
doc.XmlResolver=null;
|
||||
doc.LoadXml(xmlstream);
|
||||
formatter.Formatting = Formatting.Indented;
|
||||
doc.WriteContentTo(formatter);
|
||||
|
|
|
@ -58,7 +58,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
|||
|
||||
using (XmlTextReader reader = new XmlTextReader(path))
|
||||
{
|
||||
reader.DtdProcessing = DtdProcessing.Prohibit;
|
||||
reader.XmlResolver = null;
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.XmlResolver = null;
|
||||
|
||||
doc.Load(reader);
|
||||
// if (doc.DocumentElement != null)
|
||||
// {
|
||||
|
|
|
@ -593,6 +593,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
UTF8Encoding enc = new UTF8Encoding();
|
||||
MemoryStream ms = new MemoryStream(enc.GetBytes(text));
|
||||
XmlTextReader xreader = new XmlTextReader(ms);
|
||||
xreader.DtdProcessing = DtdProcessing.Prohibit;
|
||||
xreader.XmlResolver = null;
|
||||
|
||||
SOPVehicle v = new SOPVehicle();
|
||||
bool error;
|
||||
|
|
|
@ -2389,7 +2389,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
using (XmlTextReader wrappedReader = new XmlTextReader(xmlData, XmlNodeType.Element, null))
|
||||
{
|
||||
using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
|
||||
using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment, DtdProcessing = DtdProcessing.Prohibit, XmlResolver = null }))
|
||||
{
|
||||
reader.Read();
|
||||
bool isSingleObject = reader.Name != "CoalescedObject";
|
||||
|
@ -2420,6 +2420,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
else
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.XmlResolver=null;
|
||||
doc.LoadXml(xmlData);
|
||||
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
|
||||
XmlElement coll = (XmlElement)e;
|
||||
|
|
|
@ -505,6 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (KeyValuePair<UUID, string> state in states)
|
||||
{
|
||||
XmlDocument sdoc = new XmlDocument();
|
||||
sdoc.XmlResolver=null;
|
||||
sdoc.LoadXml(state.Value);
|
||||
XmlNodeList rootL = sdoc.GetElementsByTagName("State");
|
||||
XmlNode rootNode = rootL[0];
|
||||
|
@ -540,6 +541,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.XmlResolver=null;
|
||||
try
|
||||
{
|
||||
doc.LoadXml(objXMLData);
|
||||
|
|
|
@ -1994,6 +1994,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void SaveScriptedState(XmlTextWriter writer, bool oldIDs)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.XmlResolver=null;
|
||||
Dictionary<UUID,string> states = new Dictionary<UUID,string>();
|
||||
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
|
@ -2782,7 +2783,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return RootPart.Torque;
|
||||
}
|
||||
|
||||
// This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object
|
||||
// This is used by llMoveToTarget() in an attached object
|
||||
public void MoveToTarget(Vector3 target, float tau)
|
||||
{
|
||||
if (IsAttachment)
|
||||
|
@ -2790,7 +2791,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
|
||||
|
||||
if (avatar != null)
|
||||
avatar.MoveToTarget(target, false, false);
|
||||
avatar.MoveToTarget(target, false, false, tau);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -455,7 +455,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (m_part.ParentGroup.m_savedScriptState.ContainsKey(stateID))
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
||||
doc.XmlResolver=null;
|
||||
doc.LoadXml(m_part.ParentGroup.m_savedScriptState[stateID]);
|
||||
|
||||
////////// CRUFT WARNING ///////////////////////////////////
|
||||
|
|
|
@ -101,7 +101,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public bool IsGod { get; set; }
|
||||
|
||||
private PresenceType m_presenceType;
|
||||
public PresenceType PresenceType {
|
||||
public PresenceType PresenceType
|
||||
{
|
||||
get {return m_presenceType;}
|
||||
private set
|
||||
{
|
||||
|
@ -368,8 +369,28 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private Quaternion m_headrotation = Quaternion.Identity;
|
||||
|
||||
//PauPaw:Proper PID Controler for autopilot************
|
||||
public bool MovingToTarget { get; private set; }
|
||||
public Vector3 MoveToPositionTarget { get; private set; }
|
||||
|
||||
private bool m_movingToTarget;
|
||||
public bool MovingToTarget
|
||||
{
|
||||
get {return m_movingToTarget;}
|
||||
private set {m_movingToTarget = value; }
|
||||
}
|
||||
|
||||
private Vector3 m_moveToPositionTarget;
|
||||
public Vector3 MoveToPositionTarget
|
||||
{
|
||||
get {return m_moveToPositionTarget;}
|
||||
private set {m_moveToPositionTarget = value; }
|
||||
}
|
||||
|
||||
private float m_moveToSpeed;
|
||||
public float MoveToSpeed
|
||||
{
|
||||
get {return m_moveToSpeed;}
|
||||
private set {m_moveToSpeed = value; }
|
||||
}
|
||||
|
||||
private double m_delayedStop = -1.0;
|
||||
|
||||
/// <summary>
|
||||
|
@ -1160,7 +1181,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ControllingClient.OnStopAnim += HandleStopAnim;
|
||||
ControllingClient.OnChangeAnim += avnHandleChangeAnim;
|
||||
ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
|
||||
ControllingClient.OnAutoPilotGo += MoveToTarget;
|
||||
ControllingClient.OnAutoPilotGo += MoveToTargetHandle;
|
||||
ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles;
|
||||
// ControllingClient.OnAgentFOV += HandleAgentFOV;
|
||||
|
||||
|
@ -1180,7 +1201,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ControllingClient.OnStopAnim -= HandleStopAnim;
|
||||
ControllingClient.OnChangeAnim -= avnHandleChangeAnim;
|
||||
ControllingClient.OnForceReleaseControls -= HandleForceReleaseControls;
|
||||
ControllingClient.OnAutoPilotGo -= MoveToTarget;
|
||||
ControllingClient.OnAutoPilotGo -= MoveToTargetHandle;
|
||||
ControllingClient.OnUpdateThrottles -= RaiseUpdateThrottles;
|
||||
// ControllingClient.OnAgentFOV += HandleAgentFOV;
|
||||
}
|
||||
|
@ -2587,11 +2608,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
bool update_movementflag = false;
|
||||
bool mvToTarget = MovingToTarget;
|
||||
bool mvToTarget = m_movingToTarget;
|
||||
if (agentData.UseClientAgentPosition)
|
||||
{
|
||||
MovingToTarget = (agentData.ClientAgentPosition - AbsolutePosition).LengthSquared() > 0.04f;
|
||||
MoveToPositionTarget = agentData.ClientAgentPosition;
|
||||
m_movingToTarget = (agentData.ClientAgentPosition - AbsolutePosition).LengthSquared() > 0.04f;
|
||||
m_moveToPositionTarget = agentData.ClientAgentPosition;
|
||||
m_moveToSpeed = -1f;
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
|
@ -2686,7 +2708,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
update_movementflag = true;
|
||||
}
|
||||
|
||||
if (MovingToTarget)
|
||||
if (m_movingToTarget)
|
||||
{
|
||||
// If the user has pressed a key then we want to cancel any move to target.
|
||||
if (DCFlagKeyPressed)
|
||||
|
@ -2787,7 +2809,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
if(MovingToTarget ||
|
||||
if(m_movingToTarget ||
|
||||
(Animator.currentControlState != ScenePresenceAnimator.motionControlStates.flying &&
|
||||
Animator.currentControlState != ScenePresenceAnimator.motionControlStates.onsurface)
|
||||
)
|
||||
|
@ -2878,7 +2900,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
bool updated = false;
|
||||
|
||||
Vector3 LocalVectorToTarget3D = MoveToPositionTarget - AbsolutePosition;
|
||||
Vector3 LocalVectorToTarget3D = m_moveToPositionTarget - AbsolutePosition;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}",
|
||||
|
@ -2891,9 +2913,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
Vector3 hdist = LocalVectorToTarget3D;
|
||||
hdist.Z = 0;
|
||||
distanceToTarget = hdist.Length();
|
||||
distanceToTarget = (float)Math.Sqrt(LocalVectorToTarget3D.X * LocalVectorToTarget3D.X +
|
||||
LocalVectorToTarget3D.Y * LocalVectorToTarget3D.Y);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
|
@ -2905,128 +2926,126 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// We are close enough to the target
|
||||
Velocity = Vector3.Zero;
|
||||
AbsolutePosition = MoveToPositionTarget;
|
||||
AbsolutePosition = m_moveToPositionTarget;
|
||||
if (Flying)
|
||||
{
|
||||
if (LandAtTarget)
|
||||
Flying = false;
|
||||
if (LandAtTarget)
|
||||
Flying = false;
|
||||
|
||||
// A horrible hack to stop the avatar dead in its tracks rather than having them overshoot
|
||||
// the target if flying.
|
||||
// We really need to be more subtle (slow the avatar as it approaches the target) or at
|
||||
// least be able to set collision status once, rather than 5 times to give it enough
|
||||
// weighting so that that PhysicsActor thinks it really is colliding.
|
||||
for (int i = 0; i < 5; i++)
|
||||
IsColliding = true;
|
||||
for (int i = 0; i < 5; i++)
|
||||
IsColliding = true;
|
||||
}
|
||||
ResetMoveToTarget();
|
||||
return false;
|
||||
}
|
||||
else
|
||||
|
||||
if(m_moveToSpeed > 0 && distanceToTarget <= m_moveToSpeed * Scene.FrameTime)
|
||||
m_moveToSpeed = distanceToTarget / Scene.FrameTime;
|
||||
|
||||
try
|
||||
{
|
||||
try
|
||||
// move avatar in 3D towards target, in avatar coordinate frame.
|
||||
// This movement vector gets added to the velocity through AddNewMovement().
|
||||
// Theoretically we might need a more complex PID approach here if other
|
||||
// unknown forces are acting on the avatar and we need to adaptively respond
|
||||
// to such forces, but the following simple approach seems to works fine.
|
||||
|
||||
float angle = 0.5f * (float)Math.Atan2(LocalVectorToTarget3D.Y, LocalVectorToTarget3D.X);
|
||||
Quaternion rot = new Quaternion(0,0, (float)Math.Sin(angle),(float)Math.Cos(angle));
|
||||
Rotation = rot;
|
||||
LocalVectorToTarget3D = LocalVectorToTarget3D * Quaternion.Inverse(rot); // change to avatar coords
|
||||
LocalVectorToTarget3D.Normalize();
|
||||
|
||||
// update avatar movement flags. the avatar coordinate system is as follows:
|
||||
//
|
||||
// +X (forward)
|
||||
//
|
||||
// ^
|
||||
// |
|
||||
// |
|
||||
// |
|
||||
// |
|
||||
// (left) +Y <--------o--------> -Y
|
||||
// avatar
|
||||
// |
|
||||
// |
|
||||
// |
|
||||
// |
|
||||
// v
|
||||
// -X
|
||||
//
|
||||
|
||||
// based on the above avatar coordinate system, classify the movement into
|
||||
// one of left/right/back/forward.
|
||||
|
||||
const uint noMovFlagsMask = (uint)(~(Dir_ControlFlags.DIR_CONTROL_FLAG_BACK |
|
||||
Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD | Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT |
|
||||
Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT | Dir_ControlFlags.DIR_CONTROL_FLAG_UP |
|
||||
Dir_ControlFlags.DIR_CONTROL_FLAG_DOWN));
|
||||
|
||||
MovementFlag &= noMovFlagsMask;
|
||||
uint tmpAgentControlFlags = (uint)m_AgentControlFlags;
|
||||
tmpAgentControlFlags &= noMovFlagsMask;
|
||||
|
||||
if (LocalVectorToTarget3D.X < 0) //MoveBack
|
||||
{
|
||||
// move avatar in 3D at one meter/second towards target, in avatar coordinate frame.
|
||||
// This movement vector gets added to the velocity through AddNewMovement().
|
||||
// Theoretically we might need a more complex PID approach here if other
|
||||
// unknown forces are acting on the avatar and we need to adaptively respond
|
||||
// to such forces, but the following simple approach seems to works fine.
|
||||
MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
|
||||
tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
|
||||
updated = true;
|
||||
}
|
||||
else if (LocalVectorToTarget3D.X > 0) //Move Forward
|
||||
{
|
||||
MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
|
||||
tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
LocalVectorToTarget3D = LocalVectorToTarget3D * Quaternion.Inverse(Rotation); // change to avatar coords
|
||||
if (LocalVectorToTarget3D.Y > 0) //MoveLeft
|
||||
{
|
||||
MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
|
||||
tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
|
||||
updated = true;
|
||||
}
|
||||
else if (LocalVectorToTarget3D.Y < 0) //MoveRight
|
||||
{
|
||||
MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
|
||||
tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
LocalVectorToTarget3D.Normalize();
|
||||
if (LocalVectorToTarget3D.Z > 0) //Up
|
||||
updated = true;
|
||||
|
||||
// update avatar movement flags. the avatar coordinate system is as follows:
|
||||
//
|
||||
// +X (forward)
|
||||
//
|
||||
// ^
|
||||
// |
|
||||
// |
|
||||
// |
|
||||
// |
|
||||
// (left) +Y <--------o--------> -Y
|
||||
// avatar
|
||||
// |
|
||||
// |
|
||||
// |
|
||||
// |
|
||||
// v
|
||||
// -X
|
||||
//
|
||||
|
||||
// based on the above avatar coordinate system, classify the movement into
|
||||
// one of left/right/back/forward.
|
||||
|
||||
const uint noMovFlagsMask = (uint)(~(Dir_ControlFlags.DIR_CONTROL_FLAG_BACK |
|
||||
Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD | Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT |
|
||||
Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT | Dir_ControlFlags.DIR_CONTROL_FLAG_UP |
|
||||
Dir_ControlFlags.DIR_CONTROL_FLAG_DOWN));
|
||||
|
||||
MovementFlag &= noMovFlagsMask;
|
||||
uint tmpAgentControlFlags = (uint)m_AgentControlFlags;
|
||||
tmpAgentControlFlags &= noMovFlagsMask;
|
||||
|
||||
if (LocalVectorToTarget3D.X < 0) //MoveBack
|
||||
{
|
||||
MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
|
||||
tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
|
||||
updated = true;
|
||||
}
|
||||
else if (LocalVectorToTarget3D.X > 0) //Move Forward
|
||||
{
|
||||
MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
|
||||
tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
if (LocalVectorToTarget3D.Y > 0) //MoveLeft
|
||||
{
|
||||
MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
|
||||
tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
|
||||
updated = true;
|
||||
}
|
||||
else if (LocalVectorToTarget3D.Y < 0) //MoveRight
|
||||
{
|
||||
MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
|
||||
tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
if (LocalVectorToTarget3D.Z > 0) //Up
|
||||
{
|
||||
// Don't set these flags for up or down - doing so will make the avatar crouch or
|
||||
// keep trying to jump even if walking along level ground
|
||||
//MovementFlag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_UP;
|
||||
//AgentControlFlags
|
||||
//AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_UP;
|
||||
updated = true;
|
||||
}
|
||||
else if (LocalVectorToTarget3D.Z < 0) //Down
|
||||
{
|
||||
//MovementFlag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_DOWN;
|
||||
//AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_DOWN;
|
||||
updated = true;
|
||||
}
|
||||
else if (LocalVectorToTarget3D.Z < 0) //Down
|
||||
updated = true;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: HandleMoveToTargetUpdate adding {0} to move vector {1} for {2}",
|
||||
// LocalVectorToTarget3D, agent_control_v3, Name);
|
||||
|
||||
m_AgentControlFlags = (AgentManager.ControlFlags) tmpAgentControlFlags;
|
||||
m_AgentControlFlags = (AgentManager.ControlFlags) tmpAgentControlFlags;
|
||||
if(updated)
|
||||
agent_control_v3 += LocalVectorToTarget3D;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
//Avoid system crash, can be slower but...
|
||||
m_log.DebugFormat("Crash! {0}", e.ToString());
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
//Avoid system crash, can be slower but...
|
||||
m_log.DebugFormat("Crash! {0}", e.ToString());
|
||||
}
|
||||
|
||||
return updated;
|
||||
// AddNewMovement(agent_control_v3);
|
||||
}
|
||||
|
||||
public void MoveToTargetHandle(Vector3 pos, bool noFly, bool landAtTarget)
|
||||
{
|
||||
MoveToTarget(pos, noFly, landAtTarget);
|
||||
}
|
||||
/// <summary>
|
||||
/// Move to the given target over time.
|
||||
/// </summary>
|
||||
|
@ -3039,7 +3058,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="landAtTarget">
|
||||
/// If true and the avatar starts flying during the move then land at the target.
|
||||
/// </param>
|
||||
public void MoveToTarget(Vector3 pos, bool noFly, bool landAtTarget)
|
||||
public void MoveToTarget(Vector3 pos, bool noFly, bool landAtTarget, float tau = -1f)
|
||||
{
|
||||
m_delayedStop = -1;
|
||||
|
||||
|
@ -3073,30 +3092,36 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}",
|
||||
// Name, pos, terrainHeight, m_scene.RegionInfo.RegionName);
|
||||
|
||||
terrainHeight += Appearance.AvatarHeight; // so 1.5 * AvatarHeight above ground at target
|
||||
bool shouldfly = Flying;
|
||||
if (noFly)
|
||||
shouldfly = false;
|
||||
else if (pos.Z > terrainHeight || Flying)
|
||||
shouldfly = true;
|
||||
|
||||
LandAtTarget = landAtTarget;
|
||||
MovingToTarget = true;
|
||||
MoveToPositionTarget = pos;
|
||||
Flying = shouldfly;
|
||||
|
||||
// Rotate presence around the z-axis to point in same direction as movement.
|
||||
// Ignore z component of vector
|
||||
Vector3 localVectorToTarget3D = pos - AbsolutePosition;
|
||||
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Local vector to target is {0},[1}", localVectorToTarget3D.X,localVectorToTarget3D.Y);
|
||||
|
||||
// Calculate the yaw.
|
||||
Vector3 angle = new Vector3(0, 0, (float)(Math.Atan2(localVectorToTarget3D.Y, localVectorToTarget3D.X)));
|
||||
m_movingToTarget = true;
|
||||
LandAtTarget = landAtTarget;
|
||||
m_moveToPositionTarget = pos;
|
||||
if(tau > 0)
|
||||
{
|
||||
if(tau < Scene.FrameTime)
|
||||
tau = Scene.FrameTime;
|
||||
m_moveToSpeed = localVectorToTarget3D.Length() / tau;
|
||||
if(m_moveToSpeed < 0.5f) //to tune
|
||||
m_moveToSpeed = 0.5f;
|
||||
else if(m_moveToSpeed > 50f)
|
||||
m_moveToSpeed = 50f;
|
||||
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Angle is {0}", angle);
|
||||
SetAlwaysRun = false;
|
||||
}
|
||||
else
|
||||
m_moveToSpeed = 4.096f * m_speedModifier;
|
||||
|
||||
Rotation = Quaternion.CreateFromEulers(angle);
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation);
|
||||
Flying = shouldfly;
|
||||
|
||||
Vector3 control = Vector3.Zero;
|
||||
if(HandleMoveToTargetUpdate(1f, ref control))
|
||||
|
@ -3110,7 +3135,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name);
|
||||
|
||||
MovingToTarget = false;
|
||||
m_movingToTarget = false;
|
||||
m_moveToSpeed = -1f;
|
||||
// MoveToPositionTarget = Vector3.Zero;
|
||||
// lock(m_forceToApplyLock)
|
||||
// m_forceToApplyValid = false; // cancel possible last action
|
||||
|
@ -3294,7 +3320,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
RemoveFromPhysicalScene();
|
||||
}
|
||||
|
||||
if (MovingToTarget)
|
||||
if (m_movingToTarget)
|
||||
ResetMoveToTarget();
|
||||
|
||||
Velocity = Vector3.Zero;
|
||||
|
@ -3436,7 +3462,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
RemoveFromPhysicalScene();
|
||||
|
||||
if (MovingToTarget)
|
||||
if (m_movingToTarget)
|
||||
ResetMoveToTarget();
|
||||
|
||||
Velocity = Vector3.Zero;
|
||||
|
@ -3716,8 +3742,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if ((vec.Z == 0f) && !Flying)
|
||||
direc.Z = 0f; // Prevent camera WASD up.
|
||||
|
||||
bool notmvtrgt = !m_movingToTarget || m_moveToSpeed <= 0;
|
||||
// odd rescalings
|
||||
direc *= 0.032f * 128f * SpeedModifier * thisAddSpeedModifier;
|
||||
if(notmvtrgt)
|
||||
direc *= 4.096f * SpeedModifier * thisAddSpeedModifier;
|
||||
else
|
||||
direc *= m_moveToSpeed;
|
||||
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Force to apply before modification was {0} for {1}", direc, Name);
|
||||
|
||||
|
@ -3735,12 +3765,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// landing situation, prevent avatar moving or it may fail to land
|
||||
// animator will handle this condition and do the land
|
||||
direc = Vector3.Zero;
|
||||
else
|
||||
else if(notmvtrgt)
|
||||
direc *= 4.0f;
|
||||
}
|
||||
else if (IsColliding)
|
||||
{
|
||||
if (direc.Z > 2.0f) // reinforce jumps
|
||||
if (direc.Z > 2.0f && notmvtrgt) // reinforce jumps
|
||||
{
|
||||
direc.Z *= 2.6f;
|
||||
}
|
||||
|
@ -3780,7 +3810,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (IsInTransit || IsLoggingIn)
|
||||
return;
|
||||
|
||||
if(MovingToTarget)
|
||||
if(m_movingToTarget)
|
||||
{
|
||||
m_delayedStop = -1;
|
||||
Vector3 control = Vector3.Zero;
|
||||
|
|
|
@ -133,6 +133,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
{
|
||||
using (XmlTextReader reader = new XmlTextReader(sr))
|
||||
{
|
||||
reader.DtdProcessing = DtdProcessing.Prohibit;
|
||||
reader.XmlResolver = null;
|
||||
|
||||
reader.MoveToContent(); // skip possible xml declaration
|
||||
|
||||
if (reader.Name != "CoalescedObject")
|
||||
|
@ -147,6 +150,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.XmlResolver=null;
|
||||
doc.LoadXml(xml);
|
||||
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
|
||||
if (e == null)
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
String fixedData = ExternalRepresentationUtils.SanitizeXml(xmlData);
|
||||
using (XmlTextReader wrappedReader = new XmlTextReader(fixedData, XmlNodeType.Element, null))
|
||||
{
|
||||
using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
|
||||
using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment, DtdProcessing = DtdProcessing.Prohibit, XmlResolver = null }))
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -255,6 +255,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
try
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.XmlResolver=null;
|
||||
doc.LoadXml(xmlData);
|
||||
|
||||
XmlNodeList parts = doc.GetElementsByTagName("SceneObjectPart");
|
||||
|
@ -266,18 +267,29 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
return null;
|
||||
}
|
||||
|
||||
StringReader sr = new StringReader(parts[0].OuterXml);
|
||||
XmlTextReader reader = new XmlTextReader(sr);
|
||||
SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader));
|
||||
reader.Close();
|
||||
sr.Close();
|
||||
SceneObjectGroup sceneObject;
|
||||
using(StringReader sr = new StringReader(parts[0].OuterXml))
|
||||
{
|
||||
using(XmlTextReader reader = new XmlTextReader(sr))
|
||||
{
|
||||
reader.DtdProcessing = DtdProcessing.Prohibit;
|
||||
reader.XmlResolver = null;
|
||||
|
||||
sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader));
|
||||
}
|
||||
}
|
||||
|
||||
// Then deal with the rest
|
||||
SceneObjectPart part;
|
||||
for (int i = 1; i < parts.Count; i++)
|
||||
{
|
||||
sr = new StringReader(parts[i].OuterXml);
|
||||
reader = new XmlTextReader(sr);
|
||||
SceneObjectPart part = SceneObjectPart.FromXml(reader);
|
||||
using(StringReader sr = new StringReader(parts[i].OuterXml))
|
||||
{
|
||||
using(XmlTextReader reader = new XmlTextReader(sr))
|
||||
{
|
||||
part = SceneObjectPart.FromXml(reader);
|
||||
}
|
||||
}
|
||||
|
||||
int originalLinkNum = part.LinkNum;
|
||||
|
||||
|
@ -288,8 +300,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
if (originalLinkNum != 0)
|
||||
part.LinkNum = originalLinkNum;
|
||||
|
||||
reader.Close();
|
||||
sr.Close();
|
||||
}
|
||||
|
||||
XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion");
|
||||
|
|
|
@ -49,14 +49,19 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.XmlResolver=null;
|
||||
XmlNode rootNode;
|
||||
|
||||
if (fileName.StartsWith("http:") || File.Exists(fileName))
|
||||
{
|
||||
XmlTextReader reader = new XmlTextReader(fileName);
|
||||
reader.WhitespaceHandling = WhitespaceHandling.None;
|
||||
doc.Load(reader);
|
||||
reader.Close();
|
||||
using(XmlTextReader reader = new XmlTextReader(fileName))
|
||||
{
|
||||
reader.WhitespaceHandling = WhitespaceHandling.None;
|
||||
reader.DtdProcessing = DtdProcessing.Prohibit;
|
||||
reader.XmlResolver = null;
|
||||
|
||||
doc.Load(reader);
|
||||
}
|
||||
rootNode = doc.FirstChild;
|
||||
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
|
||||
{
|
||||
|
|
|
@ -196,13 +196,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// ITerrainChannel.LoadFromXmlString()
|
||||
public void LoadFromXmlString(string data)
|
||||
{
|
||||
StringReader sr = new StringReader(data);
|
||||
XmlTextReader reader = new XmlTextReader(sr);
|
||||
reader.Read();
|
||||
|
||||
ReadXml(reader);
|
||||
reader.Close();
|
||||
sr.Close();
|
||||
using(StringReader sr = new StringReader(data))
|
||||
{
|
||||
using(XmlTextReader reader = new XmlTextReader(sr))
|
||||
{
|
||||
reader.DtdProcessing = DtdProcessing.Prohibit;
|
||||
reader.XmlResolver = null;
|
||||
ReadXml(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ITerrainChannel.Merge
|
||||
|
|
|
@ -97,7 +97,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(sp.AbsolutePosition.Z, Is.EqualTo(startPos.Z));
|
||||
Assert.That(sp.AbsolutePosition.Z, Is.LessThan(targetPos.X));
|
||||
|
||||
m_scene.Update(10);
|
||||
m_scene.Update(50);
|
||||
|
||||
double distanceToTarget = Util.GetDistanceTo(sp.AbsolutePosition, targetPos);
|
||||
Assert.That(distanceToTarget, Is.LessThan(1), "Avatar not within 1 unit of target position on first move");
|
||||
|
@ -121,7 +121,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(sp.AbsolutePosition.Y, Is.EqualTo(startPos.Y));
|
||||
Assert.That(sp.AbsolutePosition.Z, Is.EqualTo(startPos.Z));
|
||||
|
||||
m_scene.Update(10);
|
||||
m_scene.Update(50);
|
||||
|
||||
distanceToTarget = Util.GetDistanceTo(sp.AbsolutePosition, targetPos);
|
||||
Assert.That(distanceToTarget, Is.LessThan(1), "Avatar not within 1 unit of target position on second move");
|
||||
|
|
|
@ -1125,6 +1125,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
|
|||
return null;
|
||||
|
||||
doc = new XmlDocument();
|
||||
doc.XmlResolver = null;
|
||||
|
||||
// Let's serialize all calls to Vivox. Most of these are driven by
|
||||
// the clients (CAPs), when the user arrives at the region. We don't
|
||||
|
@ -1146,7 +1147,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
|
|||
using (HttpWebResponse rsp = (HttpWebResponse)req.GetResponse())
|
||||
using (Stream s = rsp.GetResponseStream())
|
||||
using (XmlTextReader rdr = new XmlTextReader(s))
|
||||
doc.Load(rdr);
|
||||
{
|
||||
rdr.DtdProcessing = DtdProcessing.Prohibit;
|
||||
rdr.XmlResolver = null;
|
||||
doc.Load(rdr);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -207,6 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
public static void Deserialize(string xml, ScriptInstance instance)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.XmlResolver=null;
|
||||
|
||||
Dictionary<string, object> vars = instance.GetVars();
|
||||
|
||||
|
|
|
@ -2098,6 +2098,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
string xml = instance.GetXMLState();
|
||||
|
||||
XmlDocument sdoc = new XmlDocument();
|
||||
sdoc.XmlResolver=null;
|
||||
bool loadedState = true;
|
||||
try
|
||||
{
|
||||
|
@ -2253,6 +2254,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
return false;
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.XmlResolver=null;
|
||||
|
||||
try
|
||||
{
|
||||
|
|
|
@ -513,7 +513,7 @@ namespace OpenSim.Server.Base
|
|||
Dictionary<string, object> ret = new Dictionary<string, object>();
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
||||
doc.XmlResolver = null;
|
||||
try
|
||||
{
|
||||
doc.LoadXml(data);
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace OpenSim.Server.Handlers.GridUser
|
|||
Object[] args = new Object[] { config };
|
||||
m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(service, args);
|
||||
|
||||
IServiceAuth auth = ServiceAuth.Create(config, m_ConfigName); ;
|
||||
IServiceAuth auth = ServiceAuth.Create(config, m_ConfigName);
|
||||
|
||||
server.AddStreamHandler(new GridUserServerPostHandler(m_GridUserService, auth));
|
||||
}
|
||||
|
|
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Nini.Config;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Framework.ServiceAuth;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Server.Handlers.Base;
|
||||
|
||||
namespace OpenSim.Server.Handlers.GridUser
|
||||
{
|
||||
public class MuteListServiceConnector : ServiceConnector
|
||||
{
|
||||
private IMuteListService m_MuteListService;
|
||||
private string m_ConfigName = "MuteListService";
|
||||
|
||||
public MuteListServiceConnector(IConfigSource config, IHttpServer server, string configName) :
|
||||
base(config, server, configName)
|
||||
{
|
||||
IConfig serverConfig = config.Configs[m_ConfigName];
|
||||
if (serverConfig == null)
|
||||
throw new Exception(String.Format("No section {0} in config file", m_ConfigName));
|
||||
|
||||
string service = serverConfig.GetString("LocalServiceModule", String.Empty);
|
||||
|
||||
if (service == String.Empty)
|
||||
throw new Exception("LocalServiceModule not present in MuteListService config file MuteListService section");
|
||||
|
||||
Object[] args = new Object[] { config };
|
||||
m_MuteListService = ServerUtils.LoadPlugin<IMuteListService>(service, args);
|
||||
|
||||
IServiceAuth auth = ServiceAuth.Create(config, m_ConfigName);
|
||||
|
||||
server.AddStreamHandler(new MuteListServerPostHandler(m_MuteListService, auth));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,240 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using Nini.Config;
|
||||
using log4net;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.ServiceAuth;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Server.Handlers.GridUser
|
||||
{
|
||||
public class MuteListServerPostHandler : BaseStreamHandler
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IMuteListService m_service;
|
||||
|
||||
public MuteListServerPostHandler(IMuteListService service, IServiceAuth auth) :
|
||||
base("POST", "/mutelist", auth)
|
||||
{
|
||||
m_service = service;
|
||||
}
|
||||
|
||||
protected override byte[] ProcessRequest(string path, Stream requestData,
|
||||
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
|
||||
{
|
||||
string body;
|
||||
using(StreamReader sr = new StreamReader(requestData))
|
||||
body = sr.ReadToEnd();
|
||||
body = body.Trim();
|
||||
|
||||
//m_log.DebugFormat("[XXX]: query String: {0}", body);
|
||||
string method = string.Empty;
|
||||
|
||||
try
|
||||
{
|
||||
Dictionary<string, object> request =
|
||||
ServerUtils.ParseQueryString(body);
|
||||
|
||||
if (!request.ContainsKey("METHOD"))
|
||||
return FailureResult();
|
||||
|
||||
method = request["METHOD"].ToString();
|
||||
|
||||
switch (method)
|
||||
{
|
||||
case "get":
|
||||
return getmutes(request);
|
||||
case "update":
|
||||
return updatemute(request);
|
||||
case "delete":
|
||||
return deletemute(request);
|
||||
}
|
||||
m_log.DebugFormat("[MUTELIST HANDLER]: unknown method request: {0}", method);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[MUTELIST HANDLER]: Exception in method {0}: {1}", method, e);
|
||||
}
|
||||
|
||||
return FailureResult();
|
||||
}
|
||||
|
||||
byte[] getmutes(Dictionary<string, object> request)
|
||||
{
|
||||
if(!request.ContainsKey("agentid") || !request.ContainsKey("mutecrc"))
|
||||
return FailureResult();
|
||||
|
||||
UUID agentID;
|
||||
if(!UUID.TryParse(request["agentid"].ToString(), out agentID))
|
||||
return FailureResult();
|
||||
|
||||
uint mutecrc;
|
||||
if(!UInt32.TryParse(request["mutecrc"].ToString(), out mutecrc))
|
||||
return FailureResult();
|
||||
|
||||
byte[] data = m_service.MuteListRequest(agentID, mutecrc);
|
||||
|
||||
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||
result["result"] = Convert.ToBase64String(data);
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
|
||||
//m_log.DebugFormat("[GRID USER HANDLER]: resp string: {0}", xmlString);
|
||||
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] updatemute(Dictionary<string, object> request)
|
||||
{
|
||||
if(!request.ContainsKey("agentid") || !request.ContainsKey("muteid"))
|
||||
return FailureResult();
|
||||
|
||||
MuteData mute = new MuteData();
|
||||
|
||||
if( !UUID.TryParse(request["agentid"].ToString(), out mute.AgentID))
|
||||
return FailureResult();
|
||||
|
||||
if(!UUID.TryParse(request["muteid"].ToString(), out mute.MuteID))
|
||||
return FailureResult();
|
||||
|
||||
if(request.ContainsKey("mutename"))
|
||||
{
|
||||
mute.MuteName = request["mutename"].ToString();
|
||||
}
|
||||
else
|
||||
mute.MuteName = String.Empty;
|
||||
|
||||
if(request.ContainsKey("mutetype"))
|
||||
{
|
||||
if(!Int32.TryParse(request["mutetype"].ToString(), out mute.MuteType))
|
||||
return FailureResult();
|
||||
}
|
||||
else
|
||||
mute.MuteType = 0;
|
||||
|
||||
if(request.ContainsKey("muteflags"))
|
||||
{
|
||||
if(!Int32.TryParse(request["muteflags"].ToString(), out mute.MuteFlags))
|
||||
return FailureResult();
|
||||
}
|
||||
else
|
||||
mute.MuteFlags = 0;
|
||||
|
||||
if(request.ContainsKey("mutestamp"))
|
||||
{
|
||||
if(!Int32.TryParse(request["mutestamp"].ToString(), out mute.Stamp))
|
||||
return FailureResult();
|
||||
}
|
||||
else
|
||||
mute.Stamp = Util.UnixTimeSinceEpoch();
|
||||
|
||||
return m_service.UpdateMute(mute) ? SuccessResult() : FailureResult();
|
||||
}
|
||||
|
||||
byte[] deletemute(Dictionary<string, object> request)
|
||||
{
|
||||
if(!request.ContainsKey("agentid") || !request.ContainsKey("muteid"))
|
||||
return FailureResult();
|
||||
|
||||
UUID agentID;
|
||||
if( !UUID.TryParse(request["agentid"].ToString(), out agentID))
|
||||
return FailureResult();
|
||||
|
||||
UUID muteID;
|
||||
if(!UUID.TryParse(request["muteid"].ToString(), out muteID))
|
||||
return FailureResult();
|
||||
|
||||
string muteName;
|
||||
if(request.ContainsKey("mutename"))
|
||||
{
|
||||
muteName = request["mutename"].ToString();
|
||||
|
||||
}
|
||||
else
|
||||
muteName = String.Empty;
|
||||
|
||||
return m_service.RemoveMute(agentID, muteID, muteName) ? SuccessResult() : FailureResult();
|
||||
}
|
||||
|
||||
private byte[] SuccessResult()
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
||||
XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
|
||||
"", "");
|
||||
|
||||
doc.AppendChild(xmlnode);
|
||||
|
||||
XmlElement rootElement = doc.CreateElement("", "ServerResponse",
|
||||
"");
|
||||
|
||||
doc.AppendChild(rootElement);
|
||||
|
||||
XmlElement result = doc.CreateElement("", "result", "");
|
||||
result.AppendChild(doc.CreateTextNode("Success"));
|
||||
|
||||
rootElement.AppendChild(result);
|
||||
|
||||
return Util.DocToBytes(doc);
|
||||
}
|
||||
|
||||
private byte[] FailureResult()
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
||||
XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
|
||||
"", "");
|
||||
|
||||
doc.AppendChild(xmlnode);
|
||||
|
||||
XmlElement rootElement = doc.CreateElement("", "ServerResponse",
|
||||
"");
|
||||
|
||||
doc.AppendChild(rootElement);
|
||||
|
||||
XmlElement result = doc.CreateElement("", "result", "");
|
||||
result.AppendChild(doc.CreateTextNode("Failure"));
|
||||
|
||||
rootElement.AppendChild(result);
|
||||
|
||||
return Util.DocToBytes(doc);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,183 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using log4net;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
|
||||
using OpenSim.Framework.ServiceAuth;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Services.Connectors
|
||||
{
|
||||
public class MuteListServicesConnector : BaseServiceConnector, IMuteListService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_ServerURI = String.Empty;
|
||||
|
||||
public MuteListServicesConnector()
|
||||
{
|
||||
}
|
||||
|
||||
public MuteListServicesConnector(string serverURI)
|
||||
{
|
||||
m_ServerURI = serverURI.TrimEnd('/') + "/mutelist";
|
||||
}
|
||||
|
||||
public MuteListServicesConnector(IConfigSource source)
|
||||
{
|
||||
Initialise(source);
|
||||
}
|
||||
|
||||
public virtual void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig gridConfig = source.Configs["MuteListService"];
|
||||
if (gridConfig == null)
|
||||
{
|
||||
m_log.Error("[MUTELIST CONNECTOR]: MuteListService missing from configuration");
|
||||
throw new Exception("MuteList connector init error");
|
||||
}
|
||||
|
||||
string serviceURI = gridConfig.GetString("MuteListServerURI",
|
||||
String.Empty);
|
||||
|
||||
if (serviceURI == String.Empty)
|
||||
{
|
||||
m_log.Error("[GRID USER CONNECTOR]: No Server URI named in section GridUserService");
|
||||
throw new Exception("GridUser connector init error");
|
||||
}
|
||||
m_ServerURI = serviceURI + "/mutelist";;
|
||||
base.Initialise(source, "MuteListService");
|
||||
}
|
||||
|
||||
#region IMuteListService
|
||||
public Byte[] MuteListRequest(UUID agentID, uint crc)
|
||||
{
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
sendData["METHOD"] = "get";
|
||||
sendData["agentid"] = agentID.ToString();
|
||||
sendData["mutecrc"] = crc.ToString();
|
||||
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", m_ServerURI,
|
||||
ServerUtils.BuildQueryString(sendData), m_Auth);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
|
||||
if (replyData.ContainsKey("result"))
|
||||
{
|
||||
string datastr = replyData["result"].ToString();
|
||||
if(String.IsNullOrWhiteSpace(datastr))
|
||||
return null;
|
||||
return Convert.FromBase64String(datastr);
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[MUTELIST CONNECTOR]: get reply data does not contain result field");
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[MUTELIST CONNECTOR]: get received empty reply");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[MUTELIST CONNECTOR]: Exception when contacting server at {0}: {1}", m_ServerURI, e.Message);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool UpdateMute(MuteData mute)
|
||||
{
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
sendData["METHOD"] = "update";
|
||||
sendData["agentid"] = mute.AgentID.ToString();
|
||||
sendData["muteid"] = mute.MuteID.ToString();
|
||||
if(mute.MuteType != 0)
|
||||
sendData["mutetype"] = mute.MuteType.ToString();
|
||||
if(mute.MuteFlags != 0)
|
||||
sendData["muteflags"] = mute.MuteFlags.ToString();
|
||||
sendData["mutestamp"] = mute.Stamp.ToString();
|
||||
if(!String.IsNullOrEmpty(mute.MuteName))
|
||||
sendData["mutename"] = mute.MuteName;
|
||||
|
||||
return doSimplePost(ServerUtils.BuildQueryString(sendData), "update");
|
||||
}
|
||||
|
||||
public bool RemoveMute(UUID agentID, UUID muteID, string muteName)
|
||||
{
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
sendData["METHOD"] = "delete";
|
||||
sendData["agentid"] = agentID.ToString();
|
||||
sendData["muteid"] = muteID.ToString();
|
||||
if(!String.IsNullOrEmpty(muteName))
|
||||
sendData["mutename"] = muteName;
|
||||
|
||||
return doSimplePost(ServerUtils.BuildQueryString(sendData), "remove");
|
||||
}
|
||||
|
||||
#endregion IMuteListService
|
||||
|
||||
private bool doSimplePost(string reqString, string meth)
|
||||
{
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", m_ServerURI, reqString, m_Auth);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
|
||||
if (replyData.ContainsKey("result"))
|
||||
{
|
||||
if (replyData["result"].ToString().ToLower() == "success")
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[MUTELIST CONNECTOR]: {0} reply data does not contain result field", meth);
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[MUTELIST CONNECTOR]: {0} received empty reply", meth);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[MUTELIST CONNECTOR]: Exception when contacting server at {0}: {1}", m_ServerURI, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -110,6 +110,8 @@
|
|||
;; Uncomment if you want to have centralized estate data
|
||||
; EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector"
|
||||
|
||||
MuteListConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MuteListServiceConnector"
|
||||
|
||||
;; Additions for Hypergrid
|
||||
|
||||
GatekeeperServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector"
|
||||
|
@ -815,3 +817,6 @@
|
|||
LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
|
||||
;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
|
||||
BaseDirectory = "./bakes"
|
||||
|
||||
[MuteListService]
|
||||
LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"
|
||||
|
|
|
@ -101,6 +101,8 @@
|
|||
;; Uncomment if you want to have centralized estate data
|
||||
; EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector"
|
||||
|
||||
MuteListConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MuteListServiceConnector"
|
||||
|
||||
; * This is common for all services, it's the network setup for the entire
|
||||
; * server instance, if none is specified above
|
||||
; *
|
||||
|
@ -569,3 +571,6 @@
|
|||
LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
|
||||
;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
|
||||
BaseDirectory = "./bakes"
|
||||
|
||||
[MuteListService]
|
||||
LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
LandServices = "RemoteLandServicesConnector"
|
||||
MapImageService = "MapImageServiceModule"
|
||||
SearchModule = "BasicSearchModule"
|
||||
MuteListService = "RemoteMuteListServicesConnector"
|
||||
|
||||
LandServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
|
|
|
@ -244,3 +244,6 @@
|
|||
|
||||
;; Capability assigned by the grid administrator for the simulator
|
||||
;; SimulatorCapability = "00000000-0000-0000-0000-000000000000"
|
||||
|
||||
[MuteListService]
|
||||
MuteListServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
MapImageService = "MapImageServiceModule"
|
||||
UserManagementModule = "HGUserManagementModule"
|
||||
SearchModule = "BasicSearchModule"
|
||||
MuteListService = "RemoteMuteListServicesConnector"
|
||||
|
||||
LandServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
|
|
Loading…
Reference in New Issue