Adapt CM to the new CHANGED_OWNER handling
parent
9f8acbfe3e
commit
8766401777
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@ -245,7 +245,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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objatt.HasGroupChanged = true;
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if (doc != null)
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{
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objatt.LoadScriptState(doc);
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objatt.ResetOwnerChangeFlag();
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}
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// Fire after attach, so we don't get messy perms dialogs
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// 3 == AttachedRez
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@ -3931,5 +3931,13 @@ namespace OpenSim.Region.Framework.Scenes
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return priority;
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}
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public void ResetOwnerChangeFlag()
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{
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ForEachPart(delegate(SceneObjectPart part)
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{
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part.ResetOwnerChangeFlag();
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});
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}
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}
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}
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@ -4683,5 +4683,17 @@ namespace OpenSim.Region.Framework.Scenes
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{
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return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A));
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}
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public void ResetOwnerChangeFlag()
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{
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List<UUID> inv = Inventory.GetInventoryList();
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foreach (UUID itemID in inv)
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{
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TaskInventoryItem item = Inventory.GetInventoryItem(itemID);
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item.OwnerChanged = false;
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Inventory.UpdateInventoryItem(item);
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}
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}
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}
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}
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@ -4011,16 +4011,25 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
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{
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string xmlData;
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XmlDocument d = new XmlDocument();
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UUID asset;
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if (itemData.TryGetValue(itemID, out xmlData))
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{
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d.LoadXml(xmlData);
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m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID);
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}
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// Rez from inventory
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UUID asset
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asset
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= m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d);
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}
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else
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{
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// Rez from inventory (with a null doc to let
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// CHANGED_OWNER happen)
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asset
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= m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null);
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}
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m_log.InfoFormat(
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"[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
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p, itemID, assetID, asset);
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