(DotNet) ScriptEngine is now loaded and added to Scene during startup.
parent
c2c21ea170
commit
876f71cf93
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@ -154,14 +154,21 @@ namespace OpenSim
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configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
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}
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// Load all script engines found
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OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader();
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for (int i = 0; i < configFiles.Length; i++)
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{
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//Console.WriteLine("Loading region config file");
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RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]);
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UDPServer udpServer;
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Scene scene = SetupScene(regionInfo, out udpServer);
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scene.AddScriptEngine(ScriptEngineLoader.LoadScriptEngine("DotNetEngine"));
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m_localScenes.Add(scene);
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m_udpServers.Add(udpServer);
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@ -174,6 +181,8 @@ namespace OpenSim
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this.m_udpServers[i].ServerListener();
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}
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}
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@ -139,5 +139,7 @@ namespace OpenSim.Region.ClientStack
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}
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protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager);
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}
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}
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@ -1012,5 +1012,14 @@ namespace OpenSim.Region.Environment.Scenes
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return result;
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}
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#endregion
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#region Script Engine
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private List<OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface> ScriptEngines = new List<OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface>();
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public void AddScriptEngine(OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine)
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{
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ScriptEngines.Add(ScriptEngine);
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ScriptEngine.InitializeEngine(this);
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}
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#endregion
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}
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}
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@ -30,9 +30,9 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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//TODO: WHERE TO PLACE THIS?
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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namespace OpenSim.Region.Environment.Scenes.Scripting
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{
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interface ScriptEngineInterface
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public interface ScriptEngineInterface
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{
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void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld);
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void Shutdown();
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@ -0,0 +1,100 @@
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/* Original code: Tedd Hansen */
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Reflection;
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namespace OpenSim.Region.Environment.Scenes.Scripting
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{
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public class ScriptEngineLoader
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{
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public ScriptEngineLoader()
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{
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}
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public ScriptEngineInterface LoadScriptEngine(string EngineName)
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{
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return LoadAndInitAssembly(@"ScriptEngines\OpenSim.Region.ScriptEngine." + EngineName + ".dll",
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"OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine");
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}
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/// <summary>
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/// Does actual loading and initialization of script Assembly
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/// </summary>
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/// <param name="FreeAppDomain">AppDomain to load script into</param>
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/// <param name="FileName">FileName of script assembly (.dll)</param>
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/// <returns></returns>
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private ScriptEngineInterface LoadAndInitAssembly(string FileName, string NameSpace)
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{
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//Common.SendToDebug("Loading ScriptEngine Assembly " + FileName);
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// Load .Net Assembly (.dll)
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// Initialize and return it
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// TODO: Add error handling
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Assembly a;
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//try
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//{
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// Load to default appdomain (temporary)
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a = Assembly.LoadFrom(FileName);
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// Load to specified appdomain
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// TODO: Insert security
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//a = FreeAppDomain.Load(FileName);
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//}
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//catch (Exception e)
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//{
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//}
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//Console.WriteLine("Loading: " + FileName);
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//foreach (Type _t in a.GetTypes())
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//{
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// Console.WriteLine("Type: " + _t.ToString());
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//}
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Type t;
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//try
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//{
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t = a.GetType(NameSpace, true);
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//}
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//catch (Exception e)
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//{
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//}
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return (ScriptEngineInterface)Activator.CreateInstance(t);
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}
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}
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}
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@ -32,7 +32,7 @@ using System.Text;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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public class ScriptEngine : ScriptEngineInterface
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public class ScriptEngine : OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface
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{
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//
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// This is the root object for ScriptEngine
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