(DotNet) ScriptEngine is now loaded and added to Scene during startup.

afrisby
Tedd Hansen 2007-08-13 19:39:51 +00:00
parent c2c21ea170
commit 876f71cf93
6 changed files with 123 additions and 3 deletions

View File

@ -154,14 +154,21 @@ namespace OpenSim
configFiles = Directory.GetFiles(regionConfigPath, "*.xml"); configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
} }
// Load all script engines found
OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader();
for (int i = 0; i < configFiles.Length; i++) for (int i = 0; i < configFiles.Length; i++)
{ {
//Console.WriteLine("Loading region config file"); //Console.WriteLine("Loading region config file");
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]); RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]);
UDPServer udpServer; UDPServer udpServer;
Scene scene = SetupScene(regionInfo, out udpServer); Scene scene = SetupScene(regionInfo, out udpServer);
scene.AddScriptEngine(ScriptEngineLoader.LoadScriptEngine("DotNetEngine"));
m_localScenes.Add(scene); m_localScenes.Add(scene);
m_udpServers.Add(udpServer); m_udpServers.Add(udpServer);
@ -174,6 +181,8 @@ namespace OpenSim
this.m_udpServers[i].ServerListener(); this.m_udpServers[i].ServerListener();
} }
} }

View File

@ -139,5 +139,7 @@ namespace OpenSim.Region.ClientStack
} }
protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager); protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager);
} }
} }

View File

@ -1012,5 +1012,14 @@ namespace OpenSim.Region.Environment.Scenes
return result; return result;
} }
#endregion #endregion
#region Script Engine
private List<OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface> ScriptEngines = new List<OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface>();
public void AddScriptEngine(OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine)
{
ScriptEngines.Add(ScriptEngine);
ScriptEngine.InitializeEngine(this);
}
#endregion
} }
} }

View File

@ -30,9 +30,9 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
//TODO: WHERE TO PLACE THIS? //TODO: WHERE TO PLACE THIS?
namespace OpenSim.Region.ScriptEngine.DotNetEngine namespace OpenSim.Region.Environment.Scenes.Scripting
{ {
interface ScriptEngineInterface public interface ScriptEngineInterface
{ {
void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld); void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld);
void Shutdown(); void Shutdown();

View File

@ -0,0 +1,100 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
namespace OpenSim.Region.Environment.Scenes.Scripting
{
public class ScriptEngineLoader
{
public ScriptEngineLoader()
{
}
public ScriptEngineInterface LoadScriptEngine(string EngineName)
{
return LoadAndInitAssembly(@"ScriptEngines\OpenSim.Region.ScriptEngine." + EngineName + ".dll",
"OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine");
}
/// <summary>
/// Does actual loading and initialization of script Assembly
/// </summary>
/// <param name="FreeAppDomain">AppDomain to load script into</param>
/// <param name="FileName">FileName of script assembly (.dll)</param>
/// <returns></returns>
private ScriptEngineInterface LoadAndInitAssembly(string FileName, string NameSpace)
{
//Common.SendToDebug("Loading ScriptEngine Assembly " + FileName);
// Load .Net Assembly (.dll)
// Initialize and return it
// TODO: Add error handling
Assembly a;
//try
//{
// Load to default appdomain (temporary)
a = Assembly.LoadFrom(FileName);
// Load to specified appdomain
// TODO: Insert security
//a = FreeAppDomain.Load(FileName);
//}
//catch (Exception e)
//{
//}
//Console.WriteLine("Loading: " + FileName);
//foreach (Type _t in a.GetTypes())
//{
// Console.WriteLine("Type: " + _t.ToString());
//}
Type t;
//try
//{
t = a.GetType(NameSpace, true);
//}
//catch (Exception e)
//{
//}
return (ScriptEngineInterface)Activator.CreateInstance(t);
}
}
}

View File

@ -32,7 +32,7 @@ using System.Text;
namespace OpenSim.Region.ScriptEngine.DotNetEngine namespace OpenSim.Region.ScriptEngine.DotNetEngine
{ {
public class ScriptEngine : ScriptEngineInterface public class ScriptEngine : OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface
{ {
// //
// This is the root object for ScriptEngine // This is the root object for ScriptEngine