Change Telehubs to store only the data that is really needed and not

additional redundant information.
avinationmerge
Melanie 2012-01-24 00:32:10 +00:00
parent c36c916342
commit 87799c1f3d
4 changed files with 123 additions and 194 deletions

View File

@ -997,9 +997,7 @@ namespace OpenSim.Data.MySQL
"covenant, Sandbox, sunvectorx, sunvectory, " +
"sunvectorz, loaded_creation_datetime, " +
"loaded_creation_id, map_tile_ID, " +
"TelehubEnabled, TelehubObject, TelehubName, " +
"TelehubPosX, TelehubPosY, TelehubPosZ, " +
"TelehubRotX, TelehubRotY, TelehubRotZ, TelehubRotW) " +
"TelehubObject) " +
"values (?RegionUUID, ?BlockTerraform, " +
"?BlockFly, ?AllowDamage, ?RestrictPushing, " +
"?AllowLandResell, ?AllowLandJoinDivide, " +
@ -1015,10 +1013,7 @@ namespace OpenSim.Data.MySQL
"?SunPosition, ?Covenant, ?Sandbox, " +
"?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
"?LoadedCreationDateTime, ?LoadedCreationID, " +
"?TerrainImageID, " +
"?TelehubEnabled, ?TelehubObject, ?TelehubName, " +
"?TelehubPosX, ?TelehubPosY, ?TelehubPosZ, " +
"?TelehubRotX, ?TelehubRotY, ?TelehubRotZ, ?TelehubRotW )";
"?TerrainImageID) ";
FillRegionSettingsCommand(cmd, rs);
@ -1306,20 +1301,7 @@ namespace OpenSim.Data.MySQL
newSettings.LoadedCreationID = (String) row["loaded_creation_id"];
newSettings.TerrainImageID = DBGuid.FromDB(row["map_tile_ID"]);
newSettings.HasTelehub = Convert.ToBoolean(row["TelehubEnabled"]);
newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]);
newSettings.TelehubName = (string) row["TelehubName"];
newSettings.TelehubPos = new Vector3 (
Convert.ToSingle(row["TelehubPosX"]),
Convert.ToSingle(row["TelehubPosY"]),
Convert.ToSingle(row["TelehubPosZ"])
);
newSettings.TelehubRot = new Quaternion (
Convert.ToSingle(row["TelehubRotX"]),
Convert.ToSingle(row["TelehubRotY"]),
Convert.ToSingle(row["TelehubRotZ"]),
Convert.ToSingle(row["TelehubRotW"])
);
return newSettings;
}
@ -1650,16 +1632,7 @@ namespace OpenSim.Data.MySQL
cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
cmd.Parameters.AddWithValue("TelehubEnabled", settings.HasTelehub);
cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject);
cmd.Parameters.AddWithValue("TelehubName", settings.TelehubName);
cmd.Parameters.AddWithValue("TelehubPosX", settings.TelehubPos.X);
cmd.Parameters.AddWithValue("TelehubPosY", settings.TelehubPos.Y);
cmd.Parameters.AddWithValue("TelehubPosZ", settings.TelehubPos.Z);
cmd.Parameters.AddWithValue("TelehubRotX", settings.TelehubRot.X);
cmd.Parameters.AddWithValue("TelehubRotY", settings.TelehubRot.Y);
cmd.Parameters.AddWithValue("TelehubRotZ", settings.TelehubRot.Z);
cmd.Parameters.AddWithValue("TelehubRotW", settings.TelehubRot.W);
}
/// <summary>
@ -1874,20 +1847,20 @@ namespace OpenSim.Data.MySQL
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "select PointX, PointY, PointZ from spawn_points where RegionID = ?RegionID";
cmd.CommandText = "select Yaw, Pitch, Distance from spawn_points where RegionID = ?RegionID";
cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
using (IDataReader r = cmd.ExecuteReader())
{
while (r.Read())
{
Vector3 point = new Vector3();
SpawnPoint sp = new SpawnPoint();
point.X = (float)r["PointX"];
point.Y = (float)r["PointY"];
point.Z = (float)r["PointZ"];
sp.Yaw = (float)r["Yaw"];
sp.Pitch = (float)r["Pitch"];
sp.Distance = (float)r["Distance"];
rs.AddSpawnPoint(point);
rs.AddSpawnPoint(sp);
}
}
}
@ -1912,14 +1885,14 @@ namespace OpenSim.Data.MySQL
cmd.Parameters.Clear();
cmd.CommandText = "insert into spawn_points (RegionID, PointX, PointY, PointZ) values ( ?RegionID, ?PointX, ?PointY,?PointZ)";
cmd.CommandText = "insert into spawn_points (RegionID, Yaw, Pitch, Distance) values ( ?RegionID, ?Yaw, ?Pitch, ?Distance)";
foreach (Vector3 p in rs.SpawnPoints())
foreach (SpawnPoint p in rs.SpawnPoints())
{
cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
cmd.Parameters.AddWithValue("?PointX", p.X);
cmd.Parameters.AddWithValue("?PointY", p.Y);
cmd.Parameters.AddWithValue("?PointZ", p.Z);
cmd.Parameters.AddWithValue("?Yaw", p.Yaw);
cmd.Parameters.AddWithValue("?Pitch", p.Pitch);
cmd.Parameters.AddWithValue("?Distance", p.Distance);
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();

View File

@ -32,6 +32,47 @@ using OpenMetaverse;
namespace OpenSim.Framework
{
public struct SpawnPoint
{
public float Yaw;
public float Pitch;
public float Distance;
public void SetLocation(Vector3 pos, Quaternion rot, Vector3 point)
{
// The point is an absolute position, so we need the relative
// location to the spawn point
Vector3 offset = pos - point;
Distance = Vector3.Mag(offset);
// Next we need to rotate this vector into the spawn point's
// coordinate system
offset = offset * rot;
Vector3 dir = Vector3.Normalize(offset);
// Get the bearing (yaw)
Yaw = (float)Math.Atan2(dir.Y, dir.X);
// Get the elevation (pitch)
Pitch = (float)-Math.Atan2(dir.Z, Math.Sqrt(dir.X * dir.X + dir.Y * dir.Y));
}
public Vector3 GetLocation(Vector3 pos, Quaternion rot)
{
Quaternion y = Quaternion.CreateFromEulers(0, 0, Yaw);
Quaternion p = Quaternion.CreateFromEulers(0, Pitch, 0);
Vector3 dir = new Vector3(1, 0, 0) * p * y;
Vector3 offset = dir * (float)Distance;
rot.W = -rot.W;
offset *= rot;
return pos + offset;
}
}
public class RegionSettings
{
public delegate void SaveDelegate(RegionSettings rs);
@ -398,28 +439,13 @@ namespace OpenSim.Framework
set { m_LoadedCreationID = value; }
}
// Telehub support
private bool m_TelehubEnabled = false;
public bool HasTelehub
{
get { return m_TelehubEnabled; }
set { m_TelehubEnabled = value; }
}
// Connected Telehub object
private UUID m_TelehubObject;
public UUID TelehubObject
{
get
{
if (HasTelehub)
{
return m_TelehubObject;
}
else
{
return UUID.Zero;
}
return m_TelehubObject;
}
set
{
@ -427,66 +453,14 @@ namespace OpenSim.Framework
}
}
// Connected Telehub name
private string m_TelehubName;
public string TelehubName
{
get
{
if (HasTelehub)
{
return m_TelehubName;
}
else
{
return String.Empty;
}
}
set
{
m_TelehubName = value;
}
}
// Connected Telehub position
private Vector3 m_TelehubPos;
public Vector3 TelehubPos
{
get
{
if (HasTelehub)
{
return m_TelehubPos;
}
else
{
return Vector3.Zero;
}
}
set
{
m_TelehubPos = value;
}
}
// Connected Telehub rotation
private Quaternion m_TelehubRot;
public Quaternion TelehubRot
{
get
{ return m_TelehubRot; }
set
{ m_TelehubRot = value; }
}
// Our Connected Telehub's SpawnPoints
public List<Vector3> l_SpawnPoints = new List<Vector3>();
public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
// Add a SpawnPoint
// ** These are not region coordinates **
// They are relative to the Telehub coordinates
//
public void AddSpawnPoint(Vector3 point)
public void AddSpawnPoint(SpawnPoint point)
{
l_SpawnPoints.Add(point);
}
@ -498,7 +472,7 @@ namespace OpenSim.Framework
}
// Return the List of SpawnPoints
public List<Vector3> SpawnPoints()
public List<SpawnPoint> SpawnPoints()
{
return l_SpawnPoints;

View File

@ -609,59 +609,37 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
case "info ui":
// Send info:
if (Scene.RegionInfo.RegionSettings.HasTelehub)
{
RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
settings.TelehubRot, settings.SpawnPoints());
}
else
{
return;
}
SendTelehubInfo(client);
break;
case "connect":
// Add the Telehub
part = Scene.GetSceneObjectPart((uint)param1);
if (m_Telehub.Connect(part))
{
RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
settings.TelehubRot, settings.SpawnPoints());
}
if (part == null)
return;
SceneObjectGroup grp = part.ParentGroup;
if (m_Telehub.Connect(grp))
SendTelehubInfo(client);
break;
case "delete":
// Disconnect Telehub
part = Scene.GetSceneObjectPart((uint)param1);
if (m_Telehub.DisConnect(part))
{
RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
settings.TelehubRot, settings.SpawnPoints());
}
if (m_Telehub.Disconnect())
SendTelehubInfo(client);
break;
case "spawnpoint add":
// Add SpawnPoint to the Telehub
part = Scene.GetSceneObjectPart((uint)param1);
if( m_Telehub.AddSpawnPoint(part.AbsolutePosition))
{
RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
settings.TelehubRot, settings.SpawnPoints());
}
SendTelehubInfo(client);
break;
case "spawnpoint remove":
// Remove SpawnPoint from Telehub
if (m_Telehub.RemoveSpawnPoint((int)param1))
{
RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
settings.TelehubRot, settings.SpawnPoints());
}
SendTelehubInfo(client);
break;
default:
@ -1316,5 +1294,39 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (onmessage != null)
onmessage(Scene.RegionInfo.RegionID, fromID, fromName, message);
}
private void SendTelehubInfo(IClientAPI client)
{
RegionSettings settings =
this.Scene.RegionInfo.RegionSettings;
SceneObjectGroup telehub = null;
if (settings.TelehubObject != UUID.Zero &&
(telehub = Scene.GetSceneObjectGroup(settings.TelehubObject)) != null)
{
List<Vector3> spawnPoints = new List<Vector3>();
foreach (SpawnPoint sp in settings.SpawnPoints())
{
spawnPoints.Add(sp.GetLocation(telehub.AbsolutePosition, telehub.GroupRotation));
}
client.SendTelehubInfo(settings.TelehubObject,
telehub.Name,
telehub.AbsolutePosition,
telehub.GroupRotation,
spawnPoints);
}
else
{
client.SendTelehubInfo(UUID.Zero,
String.Empty,
Vector3.Zero,
Quaternion.Identity,
new List<Vector3>());
}
}
}
}

View File

@ -43,102 +43,72 @@ namespace OpenSim.Region.CoreModules.World.Estate
}
// Connect the Telehub
public bool Connect(SceneObjectPart part)
public bool Connect(SceneObjectGroup grp)
{
bool result = false;
if (m_Scene.RegionInfo.RegionSettings.HasTelehub)
return result;
try
{
m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
m_Scene.RegionInfo.RegionSettings.TelehubObject = part.UUID;
m_Scene.RegionInfo.RegionSettings.TelehubName = part.Name;
m_Scene.RegionInfo.RegionSettings.TelehubPos = part.AbsolutePosition;
m_Scene.RegionInfo.RegionSettings.TelehubRot = part.GetWorldRotation();
m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(new Vector3(0.0f,0.0f,0.0f));
m_Scene.RegionInfo.RegionSettings.HasTelehub = true;
m_Scene.RegionInfo.RegionSettings.TelehubObject = grp.UUID;
m_Scene.RegionInfo.RegionSettings.Save();
result = true;
}
catch (Exception ex)
{
result = false;
return false;
}
return result;
return true;
}
// Disconnect the Telehub:
public bool DisConnect(SceneObjectPart part)
public bool Disconnect()
{
bool result = false;
if (!m_Scene.RegionInfo.RegionSettings.HasTelehub)
return result;
if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero)
return false;
try
{
m_Scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
m_Scene.RegionInfo.RegionSettings.TelehubName = String.Empty;
m_Scene.RegionInfo.RegionSettings.TelehubPos = Vector3.Zero;
m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
m_Scene.RegionInfo.RegionSettings.HasTelehub = false;
m_Scene.RegionInfo.RegionSettings.Save();
result = true;
}
catch (Exception ex)
{
result = false;
return false;
}
return result;
return true;
}
// Add a SpawnPoint to the Telehub
public bool AddSpawnPoint(Vector3 point)
{
bool result = false;
if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero)
return false;
if (!m_Scene.RegionInfo.RegionSettings.HasTelehub)
return result;
SceneObjectGroup grp = m_Scene.GetSceneObjectGroup(m_Scene.RegionInfo.RegionSettings.TelehubObject);
if (grp == null)
return false;
try
{
// Need to update the position in case the Telehubn has been moved
UUID TelehubID = m_Scene.RegionInfo.RegionSettings.TelehubObject;
SceneObjectPart part = m_Scene.GetSceneObjectPart(TelehubID);
Vector3 TelehubPos = part.AbsolutePosition;
Quaternion TelehubRot = part.GetWorldRotation();
m_Scene.RegionInfo.RegionSettings.TelehubPos = TelehubPos;
m_Scene.RegionInfo.RegionSettings.TelehubRot = TelehubRot;
float dist = (float) Util.GetDistanceTo(TelehubPos, point);
Vector3 nvec = Util.GetNormalizedVector(point - TelehubPos);
Vector3 spoint = nvec * dist;
m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(spoint);
SpawnPoint sp = new SpawnPoint();
sp.SetLocation(grp.AbsolutePosition, grp.GroupRotation, point);
m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(sp);
m_Scene.RegionInfo.RegionSettings.Save();
result = true;
}
catch (Exception ex)
{
result = false;
return false;
}
return result;
return true;
}
// Remove a SpawnPoint from the Telehub
public bool RemoveSpawnPoint(int spawnpoint)
{
if (!m_Scene.RegionInfo.RegionSettings.HasTelehub)
if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero)
return false;
m_Scene.RegionInfo.RegionSettings.RemoveSpawnPoint(spawnpoint);