* removed PrimitiveOld and CreatePrimFromObjectAdd
parent
170b648d4d
commit
878289ef88
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@ -1166,51 +1166,19 @@ namespace OpenSim.Region.ClientStack
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objdata.ObjectData[64] = 189;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="addPacket"></param>
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/// <returns></returns>
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protected PrimData CreatePrimFromObjectAdd(ObjectAddPacket addPacket)
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{
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PrimData PData = new PrimData();
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PData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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PData.PCode = addPacket.ObjectData.PCode;
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PData.PathBegin = addPacket.ObjectData.PathBegin;
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PData.PathEnd = addPacket.ObjectData.PathEnd;
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PData.PathScaleX = addPacket.ObjectData.PathScaleX;
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PData.PathScaleY = addPacket.ObjectData.PathScaleY;
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PData.PathShearX = addPacket.ObjectData.PathShearX;
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PData.PathShearY = addPacket.ObjectData.PathShearY;
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PData.PathSkew = addPacket.ObjectData.PathSkew;
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PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
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PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
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PData.Scale = addPacket.ObjectData.Scale;
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PData.PathCurve = addPacket.ObjectData.PathCurve;
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PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
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PData.ParentID = 0;
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PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
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PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
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PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
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PData.PathTaperX = addPacket.ObjectData.PathTaperX;
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PData.PathTaperY = addPacket.ObjectData.PathTaperY;
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PData.PathTwist = addPacket.ObjectData.PathTwist;
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PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
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return PData;
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}
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#endregion
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public void SendNameReply(LLUUID profileId, string firstname, string lastname)
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{
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Encoding enc = Encoding.ASCII;
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UUIDNameReplyPacket packet = new UUIDNameReplyPacket();
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packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1];
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packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
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packet.UUIDNameBlock[0].ID = profileId;
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packet.UUIDNameBlock[0].FirstName = enc.GetBytes(firstname + "\0");
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packet.UUIDNameBlock[0].LastName = enc.GetBytes(lastname + "\0");
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OutPacket((Packet)packet);
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packet.UUIDNameBlock[0].FirstName = Helpers.StringToField( firstname );
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packet.UUIDNameBlock[0].LastName = Helpers.StringToField( lastname );
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OutPacket( packet );
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}
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}
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}
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@ -1,583 +0,0 @@
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Types;
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using OpenSim.Physics.Manager;
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namespace OpenSim.Region.Environment.Scenes
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{
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public class PrimitiveOld : Entity
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{
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internal PrimData primData;
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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// private ClientManager m_clientThreads;
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private ulong m_regionHandle;
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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private bool physicsEnabled = false;
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private byte updateFlag = 0;
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private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
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private Dictionary<LLUUID, InventoryItem> inventoryItems;
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#region Properties
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public LLVector3 Scale
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{
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set
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{
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this.primData.Scale = value;
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//this.dirtyFlag = true;
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}
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get
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{
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return this.primData.Scale;
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}
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}
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public PhysicsActor PhysActor
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{
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set
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{
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this._physActor = value;
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}
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}
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public override LLVector3 Pos
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{
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get
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{
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return base.Pos;
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}
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set
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{
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base.Pos = value;
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}
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}
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#endregion
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/// <summary>
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///
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/// </summary>
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/// <param name="clientThreads"></param>
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/// <param name="regionHandle"></param>
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/// <param name="world"></param>
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public PrimitiveOld( ulong regionHandle, Scene world)
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{
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// m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="world"></param>
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/// <param name="addPacket"></param>
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/// <param name="ownerID"></param>
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/// <param name="localID"></param>
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public PrimitiveOld(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
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{
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// m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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this.CreateFromPacket(addPacket, ownerID, localID);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="clientThreads"></param>
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/// <param name="regionHandle"></param>
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/// <param name="world"></param>
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/// <param name="owner"></param>
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/// <param name="fullID"></param>
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/// <param name="localID"></param>
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public PrimitiveOld( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
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{
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// m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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this.primData = new PrimData();
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this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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this.primData.OwnerID = owner;
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this.primData.FullID = this.uuid = fullID;
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this.primData.LocalID = m_localId = localID;
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}
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/// <summary>
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/// Constructor to create a default cube
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/// </summary>
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/// <param name="clientThreads"></param>
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/// <param name="regionHandle"></param>
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/// <param name="world"></param>
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/// <param name="owner"></param>
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/// <param name="localID"></param>
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/// <param name="position"></param>
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public PrimitiveOld( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
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{
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//m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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this.primData = PrimData.DefaultCube();
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this.primData.OwnerID = owner;
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this.primData.LocalID = m_localId = localID;
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this.Pos = this.primData.Position = position;
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this.updateFlag = 1;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public byte[] GetByteArray()
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{
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byte[] result = null;
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List<byte[]> dataArrays = new List<byte[]>();
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dataArrays.Add(primData.ToBytes());
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foreach (Entity child in children)
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{
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if (child is PrimitiveOld)
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{
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dataArrays.Add(((PrimitiveOld)child).GetByteArray());
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}
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}
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byte[] primstart = Helpers.StringToField("<Prim>");
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byte[] primend = Helpers.StringToField("</Prim>");
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int totalLength = primstart.Length + primend.Length;
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for (int i = 0; i < dataArrays.Count; i++)
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{
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totalLength += dataArrays[i].Length;
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}
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result = new byte[totalLength];
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int arraypos = 0;
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Array.Copy(primstart, 0, result, 0, primstart.Length);
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arraypos += primstart.Length;
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for (int i = 0; i < dataArrays.Count; i++)
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{
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Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
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arraypos += dataArrays[i].Length;
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}
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Array.Copy(primend, 0, result, arraypos, primend.Length);
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return result;
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}
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#region Overridden Methods
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/// <summary>
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///
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/// </summary>
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public override void update()
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{
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if (this.updateFlag == 1) // is a new prim just been created/reloaded
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{
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this.SendFullUpdateToAllClients();
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this.updateFlag = 0;
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}
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if (this.updateFlag == 2) //some change has been made so update the clients
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{
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this.SendTerseUpdateToALLClients();
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this.updateFlag = 0;
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}
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}
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/// <summary>
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///
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/// </summary>
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public override void BackUp()
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{
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}
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#endregion
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#region Packet handlers
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/// <summary>
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///
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/// </summary>
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/// <param name="pos"></param>
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public void UpdatePosition(LLVector3 pos)
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{
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this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
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this.updateFlag = 2;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="addPacket"></param>
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public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket)
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{
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this.primData.PathBegin = updatePacket.PathBegin;
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this.primData.PathEnd = updatePacket.PathEnd;
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this.primData.PathScaleX = updatePacket.PathScaleX;
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this.primData.PathScaleY = updatePacket.PathScaleY;
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this.primData.PathShearX = updatePacket.PathShearX;
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this.primData.PathShearY = updatePacket.PathShearY;
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this.primData.PathSkew = updatePacket.PathSkew;
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this.primData.ProfileBegin = updatePacket.ProfileBegin;
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this.primData.ProfileEnd = updatePacket.ProfileEnd;
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this.primData.PathCurve = updatePacket.PathCurve;
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this.primData.ProfileCurve = updatePacket.ProfileCurve;
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this.primData.ProfileHollow = updatePacket.ProfileHollow;
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this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset;
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this.primData.PathRevolutions = updatePacket.PathRevolutions;
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this.primData.PathTaperX = updatePacket.PathTaperX;
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this.primData.PathTaperY = updatePacket.PathTaperY;
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this.primData.PathTwist = updatePacket.PathTwist;
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this.primData.PathTwistBegin = updatePacket.PathTwistBegin;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="tex"></param>
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public void UpdateTexture(byte[] tex)
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{
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this.primData.TextureEntry = tex;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pack"></param>
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public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="prim"></param>
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public void AssignToParent(PrimitiveOld prim)
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{
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}
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#endregion
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# region Inventory Methods
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/// <summary>
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///
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/// </summary>
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/// <param name="item"></param>
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/// <returns></returns>
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public bool AddToInventory(InventoryItem item)
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{
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return false;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="itemID"></param>
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/// <returns></returns>
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public InventoryItem RemoveFromInventory(LLUUID itemID)
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{
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return null;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="simClient"></param>
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/// <param name="packet"></param>
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public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="simClient"></param>
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/// <param name="xferID"></param>
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public void RequestXferInventory(IClientAPI simClient, ulong xferID)
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{
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//will only currently work if the total size of the inventory data array is under about 1000 bytes
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SendXferPacketPacket send = new SendXferPacketPacket();
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send.XferID.ID = xferID;
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send.XferID.Packet = 1 + 2147483648;
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send.DataPacket.Data = this.ConvertInventoryToBytes();
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simClient.OutPacket(send);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public byte[] ConvertInventoryToBytes()
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{
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Encoding enc = Encoding.ASCII;
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byte[] result = new byte[0];
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List<byte[]> inventoryData = new List<byte[]>();
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int totallength = 0;
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foreach (InventoryItem invItem in inventoryItems.Values)
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{
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byte[] data = enc.GetBytes(invItem.ExportString());
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inventoryData.Add(data);
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totallength += data.Length;
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}
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//TODO: copy arrays into the single result array
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return result;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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public void CreateInventoryFromBytes(byte[] data)
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{
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}
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#endregion
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#region Update viewers Methods
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
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{
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this.SendFullUpdateToClient(remoteClient);
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for (int i = 0; i < this.children.Count; i++)
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{
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if (this.children[i] is PrimitiveOld)
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{
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((PrimitiveOld)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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public void SendFullUpdateToClient(IClientAPI remoteClient)
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{
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LLVector3 lPos;
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if (this._physActor != null && this.physicsEnabled)
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{
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PhysicsVector pPos = this._physActor.Position;
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lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
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}
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else
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{
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lPos = this.Pos;
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}
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remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags);
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}
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/// <summary>
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///
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/// </summary>
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public void SendFullUpdateToAllClients()
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{
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List<ScenePresence> avatars = this.m_world.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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this.SendFullUpdateToClient(avatars[i].ControllingClient);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="RemoteClient"></param>
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public void SendTerseUpdateToClient(IClientAPI RemoteClient)
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{
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LLVector3 lPos;
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Quaternion lRot;
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if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us?
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{
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PhysicsVector pPos = this._physActor.Position;
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lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
lRot = this._physActor.Orientation;
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
lRot = this.Rotation;
|
||||
}
|
||||
LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
|
||||
RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendTerseUpdateToALLClients()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
this.SendTerseUpdateToClient(avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Create Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="ownerID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
|
||||
{
|
||||
PrimData PData = new PrimData();
|
||||
this.primData = PData;
|
||||
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
|
||||
PData.OwnerID = ownerID;
|
||||
PData.PCode = addPacket.ObjectData.PCode;
|
||||
PData.PathBegin = addPacket.ObjectData.PathBegin;
|
||||
PData.PathEnd = addPacket.ObjectData.PathEnd;
|
||||
PData.PathScaleX = addPacket.ObjectData.PathScaleX;
|
||||
PData.PathScaleY = addPacket.ObjectData.PathScaleY;
|
||||
PData.PathShearX = addPacket.ObjectData.PathShearX;
|
||||
PData.PathShearY = addPacket.ObjectData.PathShearY;
|
||||
PData.PathSkew = addPacket.ObjectData.PathSkew;
|
||||
PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
|
||||
PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
|
||||
PData.Scale = addPacket.ObjectData.Scale;
|
||||
PData.PathCurve = addPacket.ObjectData.PathCurve;
|
||||
PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
|
||||
PData.ParentID = 0;
|
||||
PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
|
||||
PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
|
||||
PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
|
||||
PData.PathTaperX = addPacket.ObjectData.PathTaperX;
|
||||
PData.PathTaperY = addPacket.ObjectData.PathTaperY;
|
||||
PData.PathTwist = addPacket.ObjectData.PathTwist;
|
||||
PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
|
||||
LLVector3 pos1 = addPacket.ObjectData.RayEnd;
|
||||
this.primData.FullID = this.uuid = LLUUID.Random();
|
||||
this.primData.LocalID = m_localId = (uint)(localID);
|
||||
this.primData.Position = this.Pos = pos1;
|
||||
|
||||
this.updateFlag = 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void CreateFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primData"></param>
|
||||
public void CreateFromPrimData(PrimData primData)
|
||||
{
|
||||
this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primData"></param>
|
||||
/// <param name="posi"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="newprim"></param>
|
||||
public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
|
||||
{
|
||||
// Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z);
|
||||
this.Pos = pos;
|
||||
this.SendTerseUpdateToALLClients();
|
||||
}
|
||||
|
||||
public void GetProperites(IClientAPI client)
|
||||
{
|
||||
//needs changing
|
||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
||||
proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = primData.OwnerID;
|
||||
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
||||
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
||||
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
||||
proper.ObjectData[0].InventorySerial = 0;
|
||||
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
|
||||
proper.ObjectData[0].ObjectID = this.uuid;
|
||||
proper.ObjectData[0].OwnerID = primData.OwnerID;
|
||||
proper.ObjectData[0].TouchName = new byte[0];
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = new byte[0];
|
||||
proper.ObjectData[0].Name = new byte[0];
|
||||
proper.ObjectData[0].Description = new byte[0];
|
||||
proper.ObjectData[0].OwnerMask = primData.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = primData.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = primData.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = primData.BaseMask;
|
||||
|
||||
client.OutPacket(proper);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
|
@ -13,9 +13,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public delegate void OnNewPresenceDelegate(ScenePresence presence);
|
||||
public event OnNewPresenceDelegate OnNewPresence;
|
||||
|
||||
public delegate void OnNewPrimitiveDelegate(PrimitiveOld prim);
|
||||
public event OnNewPrimitiveDelegate OnNewPrimitive;
|
||||
|
||||
public delegate void OnRemovePresenceDelegate(LLUUID uuid);
|
||||
public event OnRemovePresenceDelegate OnRemovePresence;
|
||||
|
||||
|
@ -27,12 +24,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerOnNewPrimitive(PrimitiveOld prim)
|
||||
{
|
||||
if (OnNewPrimitive != null)
|
||||
OnNewPrimitive(prim);
|
||||
}
|
||||
|
||||
public void TriggerOnNewPresence(ScenePresence presence)
|
||||
{
|
||||
if (OnNewPresence != null)
|
||||
|
|
Loading…
Reference in New Issue