diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index edd49eb0b4..7f241744dd 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1350,7 +1350,8 @@ namespace OpenSim.Region.Framework.Scenes "[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}", client.Name, Scene.RegionInfo.RegionName, AbsolutePosition); - if ((m_teleportFlags & TeleportFlags.ViaLogin) != 0) + // Make sure it's not a login agent. We don't want to wait for updates during login + if ((m_teleportFlags & TeleportFlags.ViaLogin) == 0) // Let's wait until UpdateAgent (called by departing region) is done if (!WaitForUpdateAgent(client)) // The sending region never sent the UpdateAgent data, we have to refuse