* Removing console notifications of missing texture request sending (which ironically, was disabled, though it wasn't making much difference).
* These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear0.6.0-stable
parent
d9dffc4a9a
commit
87a519837e
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@ -183,9 +183,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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{
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missingTextureLimitStrategy.MonitorRequests(textureID);
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m_log.DebugFormat(
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"[USER TEXTURE DOWNLOAD SERVICE]: Queueing first TextureNotFoundSender for {0}, client {1}",
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textureID, m_client.AgentId);
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// m_log.DebugFormat(
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// "[USER TEXTURE DOWNLOAD SERVICE]: Queueing first TextureNotFoundSender for {0}, client {1}",
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// textureID, m_client.AgentId);
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}
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ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID);
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