add script constant OS_APIVERSION, we should inc this on any change on any api. a few changes to os npc and avatar animation functions

0.9.1.0-post-fixes
UbitUmarov 2018-11-26 16:45:04 +00:00
parent 1e76e14cce
commit 87acd20d95
5 changed files with 90 additions and 55 deletions

View File

@ -1128,15 +1128,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
// Adam's super super custom animation functions
public void osAvatarPlayAnimation(string avatar, string animation)
public void osAvatarPlayAnimation(LSL_Key avatar, string animation)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarPlayAnimation");
AvatarPlayAnimation(avatar, animation);
}
private void AvatarPlayAnimation(string avatar, string animation)
{
UUID avatarID;
if(!UUID.TryParse(avatar, out avatarID))
return;
@ -1166,44 +1161,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
target.Animator.AddAnimation(animID, m_host.UUID);
}
public void osAvatarStopAnimation(string avatar, string animation)
public void osAvatarStopAnimation(LSL_Key avatar, string animation)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarStopAnimation");
AvatarStopAnimation(avatar, animation);
}
UUID avatarID;
if(!UUID.TryParse(avatar, out avatarID))
return;
private void AvatarStopAnimation(string avatar, string animation)
{
UUID avatarID = (UUID)avatar;
ScenePresence target = World.GetScenePresence(avatarID);
if (target == null)
return;
// FIXME: What we really want to do here is factor out the similar code in llStopAnimation() to a common
// method (though see that doesn't do the is animation check, which is probably a bug) and have both
// these functions call that common code. However, this does mean navigating the brain-dead requirement
// of calling InitLSL()
if (World.Entities.ContainsKey(avatarID) && World.Entities[avatarID] is ScenePresence)
UUID animID;
if (!UUID.TryParse(animation, out animID))
{
ScenePresence target = (ScenePresence)World.Entities[avatarID];
if (target != null)
{
UUID animID;
if (!UUID.TryParse(animation, out animID))
{
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(animation);
if (item != null && item.Type == (int)AssetType.Animation)
animID = item.AssetID;
else
animID = UUID.Zero;
}
if (animID == UUID.Zero)
target.Animator.RemoveAnimation(animation);
else
target.Animator.RemoveAnimation(animID, true);
}
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(animation);
if (item != null && item.Type == (int)AssetType.Animation)
animID = item.AssetID;
else
animID = UUID.Zero;
}
if (animID == UUID.Zero)
target.Animator.RemoveAnimation(animation);
else
target.Animator.RemoveAnimation(animID, true);
}
//Texture draw functions
@ -3340,13 +3323,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.High, "osNpcPlayAnimation");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcID = new UUID(npc.m_string);
if (module == null)
return;
if (module.CheckPermissions(npcID, m_host.OwnerID))
AvatarPlayAnimation(npcID.ToString(), animation);
UUID npcID;
if(!UUID.TryParse(npc.m_string, out npcID))
return;
ScenePresence target = World.GetScenePresence(npcID);
if (target == null || !target.IsNPC)
return;
if (!module.CheckPermissions(npcID, m_host.OwnerID))
return;
UUID animID = UUID.Zero;
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Type == (int)AssetType.Animation)
{
if (inv.Value.Name == animation)
{
animID = inv.Value.AssetID;
break;
}
}
}
m_host.TaskInventory.LockItemsForRead(false);
if (animID == UUID.Zero)
target.Animator.AddAnimation(animation, m_host.UUID);
else
target.Animator.AddAnimation(animID, m_host.UUID);
}
public void osNpcStopAnimation(LSL_Key npc, string animation)
@ -3354,13 +3363,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.High, "osNpcStopAnimation");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcID = new UUID(npc.m_string);
if (module == null)
return;
if (module.CheckPermissions(npcID, m_host.OwnerID))
AvatarStopAnimation(npcID.ToString(), animation);
UUID npcID;
if (!UUID.TryParse(npc.m_string, out npcID))
return;
ScenePresence target = World.GetScenePresence(npcID);
if (target == null || !target.IsNPC)
return;
if (!module.CheckPermissions(npcID, m_host.OwnerID))
return;
UUID animID;
if (!UUID.TryParse(animation, out animID))
{
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(animation);
if (item != null && item.Type == (int)AssetType.Animation)
animID = item.AssetID;
else
animID = UUID.Zero;
}
if (animID == UUID.Zero)
target.Animator.RemoveAnimation(animation);
else
target.Animator.RemoveAnimation(animID, true);
}
public void osNpcWhisper(LSL_Key npc, int channel, string message)

View File

@ -158,8 +158,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
// Animation commands
void osAvatarPlayAnimation(string avatar, string animation);
void osAvatarStopAnimation(string avatar, string animation);
void osAvatarPlayAnimation(LSL_Key avatarId, string animation);
void osAvatarStopAnimation(LSL_Key avatarId, string animation);
#region Attachment commands

View File

@ -29,13 +29,14 @@ using System;
using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSLString = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
public partial class ScriptBaseClass
{
// SCRIPTS CONSTANTS
public static readonly LSLInteger OS_APIVERSION = 1;
public static readonly LSLInteger TRUE = 1;
public static readonly LSLInteger FALSE = 0;

View File

@ -289,12 +289,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
// Animation Functions
public void osAvatarPlayAnimation(string avatar, string animation)
public void osAvatarPlayAnimation(LSL_Key avatar, string animation)
{
m_OSSL_Functions.osAvatarPlayAnimation(avatar, animation);
}
public void osAvatarStopAnimation(string avatar, string animation)
public void osAvatarStopAnimation(LSL_Key avatar, string animation)
{
m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
}

View File

@ -1,4 +1,4 @@
0acc12d6-3dc9-9574-7bd6-d298c045f046
a56cd39c-7cce-5185-6e57-d5284505356d
<llsd><map><key>llsd-lsl-syntax-version</key><integer>2</integer>
<key>controls</key>
<map>
@ -1511,6 +1511,10 @@
<key>value</key><string>3</string>
<key>tooltip</key><string>not supported</string>
</map>
<key>OS_APIVERSION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>OS_ATTACH_MSG_ALL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-65535</string>
@ -6120,14 +6124,14 @@
<key>osAvatarPlayAnimation</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>avatarId</key><map><key>type</key><string>key</string></map></map>
<map><key>animation</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osAvatarStopAnimation</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>avatarId</key><map><key>type</key><string>key</string></map></map>
<map><key>animation</key><map><key>type</key><string>string</string></map></map>
</array>
</map>