Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
parent
a71f4c021b
commit
87b337ebf9
|
@ -2728,19 +2728,19 @@ namespace OpenSim.Region.ClientStack
|
||||||
for (int i = 0; i < imageRequest.RequestImage.Length; i++)
|
for (int i = 0; i < imageRequest.RequestImage.Length; i++)
|
||||||
{
|
{
|
||||||
// still working on the Texture download module so for now using old method
|
// still working on the Texture download module so for now using old method
|
||||||
// TextureRequestArgs args = new TextureRequestArgs();
|
if (OnRequestTexture != null)
|
||||||
// args.RequestedAssetID = imageRequest.RequestImage[i].Image;
|
{
|
||||||
// args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel;
|
TextureRequestArgs args = new TextureRequestArgs();
|
||||||
// args.PacketNumber = imageRequest.RequestImage[i].Packet;
|
args.RequestedAssetID = imageRequest.RequestImage[i].Image;
|
||||||
|
args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel;
|
||||||
|
args.PacketNumber = imageRequest.RequestImage[i].Packet;
|
||||||
|
|
||||||
// if (OnRequestTexture != null)
|
OnRequestTexture(this, args);
|
||||||
// {
|
}
|
||||||
// OnRequestTexture(this, args);
|
|
||||||
// }
|
|
||||||
|
|
||||||
m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image,
|
// m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image,
|
||||||
imageRequest.RequestImage[i].Packet,
|
// imageRequest.RequestImage[i].Packet,
|
||||||
imageRequest.RequestImage[i].DiscardLevel);
|
// imageRequest.RequestImage[i].DiscardLevel);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case PacketType.TransferRequest:
|
case PacketType.TransferRequest:
|
||||||
|
|
|
@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
{
|
{
|
||||||
if (profile.RootFolder != null)
|
if (profile.RootFolder != null)
|
||||||
{
|
{
|
||||||
//Todo look up the assetid from the inventory cache (or something) for each itemId that is in AvatarWearingArgs
|
//Todo look up the assetid from the inventory cache for each itemId that is in AvatarWearingArgs
|
||||||
// then store assetid and itemId and wearable type in a database
|
// then store assetid and itemId and wearable type in a database
|
||||||
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
|
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
|
||||||
{
|
{
|
||||||
|
|
|
@ -27,6 +27,7 @@
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
|
@ -50,13 +51,13 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
|
|
||||||
private BlockingQueue<TextureSender> QueueSenders = new BlockingQueue<TextureSender>();
|
private BlockingQueue<TextureSender> QueueSenders = new BlockingQueue<TextureSender>();
|
||||||
private Dictionary<LLUUID, List<LLUUID>> InProcess = new Dictionary<LLUUID, List<LLUUID>>();
|
private Dictionary<LLUUID, List<LLUUID>> InProcess = new Dictionary<LLUUID, List<LLUUID>>();
|
||||||
// private Thread m_thread;
|
private Thread m_thread;
|
||||||
|
|
||||||
public TextureDownloadModule()
|
public TextureDownloadModule()
|
||||||
{
|
{
|
||||||
// m_thread = new Thread(new ThreadStart(ProcessTextureSenders));
|
m_thread = new Thread(new ThreadStart(ProcessTextureSenders));
|
||||||
// m_thread.IsBackground = true;
|
m_thread.IsBackground = true;
|
||||||
// m_thread.Start();
|
m_thread.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Initialise(Scene scene, IConfigSource config)
|
public void Initialise(Scene scene, IConfigSource config)
|
||||||
|
@ -89,7 +90,7 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
|
|
||||||
public void NewClient(IClientAPI client)
|
public void NewClient(IClientAPI client)
|
||||||
{
|
{
|
||||||
/* lock (ClientRequests)
|
lock (ClientRequests)
|
||||||
{
|
{
|
||||||
if (!ClientRequests.ContainsKey(client.AgentId))
|
if (!ClientRequests.ContainsKey(client.AgentId))
|
||||||
{
|
{
|
||||||
|
@ -98,7 +99,7 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
client.OnRequestTexture += TextureRequest;
|
client.OnRequestTexture += TextureRequest;
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TextureCallback(LLUUID textureID, AssetBase asset)
|
public void TextureCallback(LLUUID textureID, AssetBase asset)
|
||||||
|
@ -124,7 +125,7 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
|
|
||||||
public void TextureRequest(Object sender, TextureRequestArgs e)
|
public void TextureRequest(Object sender, TextureRequestArgs e)
|
||||||
{
|
{
|
||||||
IClientAPI client = (IClientAPI) sender;
|
IClientAPI client = (IClientAPI)sender;
|
||||||
if (!ClientRequests[client.AgentId].ContainsKey(e.RequestedAssetID))
|
if (!ClientRequests[client.AgentId].ContainsKey(e.RequestedAssetID))
|
||||||
{
|
{
|
||||||
lock (ClientRequests)
|
lock (ClientRequests)
|
||||||
|
@ -177,14 +178,14 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
|
|
||||||
if (asset.Data.LongLength > 600)
|
if (asset.Data.LongLength > 600)
|
||||||
{
|
{
|
||||||
NumPackets = 2 + (int) (asset.Data.Length - 601)/1000;
|
NumPackets = 2 + (int)(asset.Data.Length - 601) / 1000;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
NumPackets = 1;
|
NumPackets = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
PacketCounter = (int) req.PacketNumber;
|
PacketCounter = (int)req.PacketNumber;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool SendTexture()
|
public bool SendTexture()
|
||||||
|
@ -209,7 +210,7 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
im.Header.Reliable = false;
|
im.Header.Reliable = false;
|
||||||
im.ImageID.Packets = 1;
|
im.ImageID.Packets = 1;
|
||||||
im.ImageID.ID = m_asset.FullID;
|
im.ImageID.ID = m_asset.FullID;
|
||||||
im.ImageID.Size = (uint) m_asset.Data.Length;
|
im.ImageID.Size = (uint)m_asset.Data.Length;
|
||||||
im.ImageData.Data = m_asset.Data;
|
im.ImageData.Data = m_asset.Data;
|
||||||
im.ImageID.Codec = 2;
|
im.ImageID.Codec = 2;
|
||||||
req.RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
|
req.RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
|
||||||
|
@ -219,9 +220,9 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
{
|
{
|
||||||
ImageDataPacket im = new ImageDataPacket();
|
ImageDataPacket im = new ImageDataPacket();
|
||||||
im.Header.Reliable = false;
|
im.Header.Reliable = false;
|
||||||
im.ImageID.Packets = (ushort) (NumPackets);
|
im.ImageID.Packets = (ushort)(NumPackets);
|
||||||
im.ImageID.ID = m_asset.FullID;
|
im.ImageID.ID = m_asset.FullID;
|
||||||
im.ImageID.Size = (uint) m_asset.Data.Length;
|
im.ImageID.Size = (uint)m_asset.Data.Length;
|
||||||
im.ImageData.Data = new byte[600];
|
im.ImageData.Data = new byte[600];
|
||||||
Array.Copy(m_asset.Data, 0, im.ImageData.Data, 0, 600);
|
Array.Copy(m_asset.Data, 0, im.ImageData.Data, 0, 600);
|
||||||
im.ImageID.Codec = 2;
|
im.ImageID.Codec = 2;
|
||||||
|
@ -233,12 +234,12 @@ namespace OpenSim.Region.Environment.Modules
|
||||||
{
|
{
|
||||||
ImagePacketPacket im = new ImagePacketPacket();
|
ImagePacketPacket im = new ImagePacketPacket();
|
||||||
im.Header.Reliable = false;
|
im.Header.Reliable = false;
|
||||||
im.ImageID.Packet = (ushort) (PacketCounter);
|
im.ImageID.Packet = (ushort)(PacketCounter);
|
||||||
im.ImageID.ID = m_asset.FullID;
|
im.ImageID.ID = m_asset.FullID;
|
||||||
int size = m_asset.Data.Length - 600 - (1000*(PacketCounter - 1));
|
int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1));
|
||||||
if (size > 1000) size = 1000;
|
if (size > 1000) size = 1000;
|
||||||
im.ImageData.Data = new byte[size];
|
im.ImageData.Data = new byte[size];
|
||||||
Array.Copy(m_asset.Data, 600 + (1000*(PacketCounter - 1)), im.ImageData.Data, 0, size);
|
Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), im.ImageData.Data, 0, size);
|
||||||
req.RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
|
req.RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
|
||||||
PacketCounter++;
|
PacketCounter++;
|
||||||
}
|
}
|
||||||
|
|
|
@ -61,11 +61,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void SetID(LLUUID avatarID)
|
|
||||||
{
|
|
||||||
m_scenePresenceID = avatarID;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
Loading…
Reference in New Issue