minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment
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				|  | @ -637,7 +637,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
|                             }); | ||||
|                 } | ||||
| 
 | ||||
|                 so.IsSelected = false; // fudge.... | ||||
|                 // Fudge below is an extremely unhelpful comment.  It's probably here so that the scheduled full update | ||||
|                 // will succeed, as that will not update if an attachment is selected. | ||||
|                 so.IsSelected = false; // fudge....  | ||||
| 
 | ||||
|                 so.ScheduleGroupForFullUpdate(); | ||||
|             } | ||||
| 
 | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)