Mantis#1521. Thank you kindly, HomerHorwitz for a patch that:
Increases the functionality of the particle system on both script engines.0.6.0-stable
parent
10822a139f
commit
87c5b0b926
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@ -4460,151 +4460,175 @@ namespace OpenSim.Region.ScriptEngine.Common
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return returnval;
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return returnval;
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}
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}
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private Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues()
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{
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Primitive.ParticleSystem ps = new Primitive.ParticleSystem();
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// TODO find out about the other defaults and add them here
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ps.PartStartColor = new LLColor(1.0f, 1.0f, 1.0f, 1.0f);
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ps.PartEndColor = new LLColor(1.0f, 1.0f, 1.0f, 1.0f);
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ps.PartStartScaleX = 1.0f;
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ps.PartStartScaleY = 1.0f;
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ps.PartEndScaleX = 1.0f;
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ps.PartEndScaleY = 1.0f;
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ps.BurstSpeedMin = 1.0f;
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ps.BurstSpeedMax = 1.0f;
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ps.BurstRate = 0.1f;
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ps.PartMaxAge = 10.0f;
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return ps;
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}
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public void llParticleSystem(LSL_Types.list rules)
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public void llParticleSystem(LSL_Types.list rules)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
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if(rules.Length == 0)
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LSL_Types.Vector3 tempv = new LSL_Types.Vector3();
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float tempf = 0;
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for (int i = 0; i < rules.Length; i += 2)
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{
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{
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switch ((int)rules.Data[i])
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m_host.RemoveParticleSystem();
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{
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_FLAGS:
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prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)((uint)Convert.ToInt32(rules.Data[i + 1].ToString()));
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_COLOR:
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tempv = (LSL_Types.Vector3)rules.Data[i + 1];
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prules.PartStartColor.R = (float)tempv.x;
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prules.PartStartColor.G = (float)tempv.y;
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prules.PartStartColor.B = (float)tempv.z;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_ALPHA:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.PartStartColor.A = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_COLOR:
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tempv = (LSL_Types.Vector3)rules.Data[i + 1];
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//prules.PartEndColor = new LLColor(tempv.x,tempv.y,tempv.z,1);
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prules.PartEndColor.R = (float)tempv.x;
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prules.PartEndColor.G = (float)tempv.y;
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prules.PartEndColor.B = (float)tempv.z;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_ALPHA:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.PartEndColor.A = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_SCALE:
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tempv = (LSL_Types.Vector3)rules.Data[i + 1];
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prules.PartStartScaleX = (float)tempv.x;
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prules.PartStartScaleY = (float)tempv.y;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_SCALE:
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tempv = (LSL_Types.Vector3)rules.Data[i + 1];
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prules.PartEndScaleX = (float)tempv.x;
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prules.PartEndScaleY = (float)tempv.y;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_MAX_AGE:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.PartMaxAge = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ACCEL:
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tempv = (LSL_Types.Vector3)rules.Data[i + 1];
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prules.PartAcceleration.X = (float)tempv.x;
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prules.PartAcceleration.Y = (float)tempv.y;
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prules.PartAcceleration.Z = (float)tempv.z;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_PATTERN:
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int tmpi = int.Parse(rules.Data[i + 1].ToString());
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prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
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break;
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// Xantor 20080503
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// Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture
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// "" = default texture.
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// 20080530 Updated to remove code duplication
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE:
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prules.Texture = KeyOrName(rules.Data[i + 1].ToString());
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RATE:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.BurstRate = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_PART_COUNT:
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prules.BurstPartCount = (byte)Convert.ToByte(rules.Data[i + 1].ToString());
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RADIUS:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.BurstRadius = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.BurstSpeedMin = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.BurstSpeedMax = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_MAX_AGE:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.MaxAge = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TARGET_KEY:
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LLUUID key = LLUUID.Zero;
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if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out key))
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{
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prules.Target = key;
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}
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else
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{
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prules.Target = m_host.UUID;
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}
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_OMEGA:
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// AL: This is an assumption, since it is the only thing that would match.
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tempv = (LSL_Types.Vector3)rules.Data[i + 1];
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prules.AngularVelocity.X = (float)tempv.x;
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prules.AngularVelocity.Y = (float)tempv.y;
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prules.AngularVelocity.Z = (float)tempv.z;
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//cast?? prules.MaxAge = (float)rules[i + 1];
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_BEGIN:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.InnerAngle = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_END:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.OuterAngle = (float)tempf;
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break;
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}
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}
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}
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prules.CRC = 1;
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else
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{
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Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues();
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LSL_Types.Vector3 tempv = new LSL_Types.Vector3();
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m_host.AddNewParticleSystem(prules);
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float tempf = 0;
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for (int i = 0; i < rules.Length; i += 2)
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{
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switch ((int)rules.Data[i])
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{
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_FLAGS:
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prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)((uint)Convert.ToInt32(rules.Data[i + 1].ToString()));
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_COLOR:
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tempv = (LSL_Types.Vector3)rules.Data[i + 1];
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prules.PartStartColor.R = (float)tempv.x;
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prules.PartStartColor.G = (float)tempv.y;
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prules.PartStartColor.B = (float)tempv.z;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_ALPHA:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.PartStartColor.A = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_COLOR:
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tempv = (LSL_Types.Vector3)rules.Data[i + 1];
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//prules.PartEndColor = new LLColor(tempv.x,tempv.y,tempv.z,1);
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prules.PartEndColor.R = (float)tempv.x;
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prules.PartEndColor.G = (float)tempv.y;
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prules.PartEndColor.B = (float)tempv.z;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_ALPHA:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.PartEndColor.A = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_SCALE:
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tempv = (LSL_Types.Vector3)rules.Data[i + 1];
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prules.PartStartScaleX = (float)tempv.x;
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prules.PartStartScaleY = (float)tempv.y;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_SCALE:
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tempv = (LSL_Types.Vector3)rules.Data[i + 1];
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prules.PartEndScaleX = (float)tempv.x;
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prules.PartEndScaleY = (float)tempv.y;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_PART_MAX_AGE:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.PartMaxAge = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ACCEL:
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tempv = (LSL_Types.Vector3)rules.Data[i + 1];
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prules.PartAcceleration.X = (float)tempv.x;
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prules.PartAcceleration.Y = (float)tempv.y;
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prules.PartAcceleration.Z = (float)tempv.z;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_PATTERN:
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int tmpi = int.Parse(rules.Data[i + 1].ToString());
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prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
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break;
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// Xantor 20080503
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// Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture
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// "" = default texture.
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// 20080530 Updated to remove code duplication
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE:
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prules.Texture = KeyOrName(rules.Data[i + 1].ToString());
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RATE:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.BurstRate = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_PART_COUNT:
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prules.BurstPartCount = (byte)Convert.ToByte(rules.Data[i + 1].ToString());
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RADIUS:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.BurstRadius = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.BurstSpeedMin = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.BurstSpeedMax = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_MAX_AGE:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.MaxAge = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TARGET_KEY:
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LLUUID key = LLUUID.Zero;
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if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out key))
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{
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prules.Target = key;
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}
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else
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{
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prules.Target = m_host.UUID;
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}
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_OMEGA:
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// AL: This is an assumption, since it is the only thing that would match.
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tempv = (LSL_Types.Vector3)rules.Data[i + 1];
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prules.AngularVelocity.X = (float)tempv.x;
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prules.AngularVelocity.Y = (float)tempv.y;
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prules.AngularVelocity.Z = (float)tempv.z;
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//cast?? prules.MaxAge = (float)rules[i + 1];
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_BEGIN:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.InnerAngle = (float)tempf;
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_END:
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tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
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prules.OuterAngle = (float)tempf;
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break;
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}
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}
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prules.CRC = 1;
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m_host.AddNewParticleSystem(prules);
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}
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m_host.SendFullUpdateToAllClients();
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m_host.SendFullUpdateToAllClients();
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}
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}
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