* Added slightly better object sit handling

* Added sit handling for sit targets
* Implemented llSitTarget()
* Implemented llAvatarOnSitTarget()
* Sit targets do not persist sim restart.
afrisby
Teravus Ovares 2007-12-27 03:25:00 +00:00
parent 54d9fbc0fe
commit 87d55443d3
6 changed files with 244 additions and 110 deletions

View File

@ -2000,7 +2000,10 @@ namespace OpenSim.Region.ClientStack
// Can't act on Null Data
if (multipleupdate.ObjectData[i].Data != null)
{
if (tScene.PermissionsMngr.CanEditObjectPosition(simClient.AgentId, tScene.GetSceneObjectPart(multipleupdate.ObjectData[i].ObjectLocalID).UUID))
LLUUID editobj = tScene.GetSceneObjectPart(multipleupdate.ObjectData[i].ObjectLocalID).UUID;
if (editobj != null)
{
if (tScene.PermissionsMngr.CanEditObjectPosition(simClient.AgentId, editobj))
{
#region position
@ -2111,6 +2114,13 @@ namespace OpenSim.Region.ClientStack
#endregion
}
} // editobj != null;
else
{
// It's a ghost! tell the client to delete it from view.
simClient.SendKillObject(this.Scene.RegionInfo.RegionHandle, multipleupdate.ObjectData[i].ObjectLocalID);
}
}
}
return true;

View File

@ -123,9 +123,9 @@ namespace OpenSim.Region.ClientStack
/// <param name="circuitcode"></param>
public virtual void CloseCircuit(uint circuitcode)
{
OpenSim.Framework.Console.MainLog.Instance.Debug("PACKETSERVER", "Removing Circuit Code");
m_networkHandler.RemoveClientCircuit(circuitcode);
OpenSim.Framework.Console.MainLog.Instance.Debug("PACKETSERVER", "Removed Circuit Code");
//m_scene.ClientManager.CloseAllAgents(circuitcode);
}

View File

@ -326,9 +326,9 @@ namespace OpenSim.Region.ClientStack
uint circuit;
if (clientCircuits.TryGetValue(sender, out circuit))
{
MainLog.Instance.Debug("UDPSERVER", "CloseEndPoint:ClosingCircuit");
m_packetServer.CloseCircuit(circuit);
MainLog.Instance.Debug("UDPSERVER", "CloseEndPoint:ClosedCircuit");
}
}
@ -381,13 +381,13 @@ namespace OpenSim.Region.ClientStack
EndPoint sendto = null;
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
{
MainLog.Instance.Debug("UDPSERVER", "RemovingClientCircuit");
clientCircuits.Remove(sendto);
MainLog.Instance.Debug("UDPSERVER", "Removed Client Circuit");
MainLog.Instance.Debug("UDPSERVER", "Removing Reverse ClientCircuit");
clientCircuits.Remove(sendto);
clientCircuits_reverse.Remove(circuitcode);
MainLog.Instance.Debug("UDPSERVER", "Removed Reverse ClientCircuit");
}
}
}

View File

@ -68,6 +68,11 @@ namespace OpenSim.Region.Environment.Scenes
public Int32 CreationDate;
public uint ParentID = 0;
private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0);
private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1);
private LLUUID m_SitTargetAvatar = LLUUID.Zero;
// Main grid has default permissions as follows
//
public uint OwnerMask = FULL_MASK_PERMISSIONS_OWNER;
@ -161,6 +166,8 @@ namespace OpenSim.Region.Environment.Scenes
//unkown if this will be kept, added as a way of removing the group position from the group class
protected LLVector3 m_groupPosition;
public LLVector3 GroupPosition
{
get
@ -774,6 +781,33 @@ namespace OpenSim.Region.Environment.Scenes
m_parentGroup = parent;
}
public void SetSitTarget(Vector3 offset, Quaternion orientation)
{
m_sitTargetPosition = offset;
m_sitTargetOrientation = orientation;
}
public Vector3 GetSitTargetPosition()
{
return m_sitTargetPosition;
}
public Quaternion GetSitTargetOrientation()
{
return m_sitTargetOrientation;
}
public void SetAvatarOnSitTarget(LLUUID avatarID)
{
m_SitTargetAvatar = avatarID;
}
public LLUUID GetAvatarOnSitTarget()
{
return m_SitTargetAvatar;
}
public LLUUID GetRootPartUUID()
{
if (m_parentGroup != null)

View File

@ -537,7 +537,7 @@ namespace OpenSim.Region.Environment.Scenes
// and send a full object update.
// There's no message to send the client to tell it to stop flying
// Add 1/2 the avatar's height to it's position so it doesn't shoot into the air
// Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
// when the avatar stands up
AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight/6));
@ -748,6 +748,15 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_parentID != 0)
{
SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
if (part != null)
{
// Reset sit target.
if (part.GetAvatarOnSitTarget() == UUID)
part.SetAvatarOnSitTarget(LLUUID.Zero);
}
m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
m_parentPosition = new LLVector3();
@ -769,6 +778,7 @@ namespace OpenSim.Region.Environment.Scenes
bool autopilot = true;
LLVector3 pos = new LLVector3();
LLQuaternion sitOrientation = new LLQuaternion(0,0,0,1);
SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);
if (part != null)
@ -776,27 +786,74 @@ namespace OpenSim.Region.Environment.Scenes
// TODO: determine position to sit at based on scene geometry; don't trust offset from client
// see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
// Is a sit target available?
Vector3 avSitOffSet = part.GetSitTargetPosition();
Quaternion avSitOrientation = part.GetSitTargetOrientation();
LLUUID avOnTargetAlready = part.GetAvatarOnSitTarget();
bool SitTargetUnOccupied = (!(avOnTargetAlready != LLUUID.Zero));
bool SitTargetisSet = (!(avSitOffSet.x == 0 && avSitOffSet.y == 0 && avSitOffSet.z == 0 && avSitOrientation.w == 0 && avSitOrientation.x == 0 && avSitOrientation.y == 0 && avSitOrientation.z == 1));
if (SitTargetisSet && SitTargetUnOccupied)
{
part.SetAvatarOnSitTarget(UUID);
offset = new LLVector3(avSitOffSet.x,avSitOffSet.y,avSitOffSet.z);
sitOrientation = new LLQuaternion(avSitOrientation.w,avSitOrientation.x,avSitOrientation.y,avSitOrientation.z);
autopilot = false;
}
pos = part.AbsolutePosition + offset;
if (m_physicsActor != null)
{
//
// If we're not using the client autopilot, we're immediately warping the avatar to the location
// We can remove the physicsActor until they stand up.
//
m_sitAvatarHeight = m_physicsActor.Size.Z;
}
// this doesn't seem to quite work yet....
// // if we're close, set the avatar position to the target position and forgo autopilot
// if (AbsolutePosition.GetDistanceTo(pos) < 2.5)
// {
// autopilot = false;
// AbsolutePosition = pos + new LLVector3(0.0f, 0.0f, m_sitAvatarHeight);
// }
if (autopilot)
{
if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5)
{
autopilot = false;
RemoveFromPhysicalScene();
AbsolutePosition = pos + new LLVector3(0.0f, 0.0f, m_sitAvatarHeight);
}
else
{
}
}
else
{
RemoveFromPhysicalScene();
}
} // Physactor != null
} // part != null
avatarSitResponse.SitTransform.AutoPilot = autopilot;
avatarSitResponse.SitTransform.SitPosition = offset;
avatarSitResponse.SitTransform.SitRotation = new LLQuaternion(0.0f, 0.0f, 0.0f, 1.0f);
avatarSitResponse.SitTransform.SitRotation = sitOrientation;
remoteClient.OutPacket(avatarSitResponse, ThrottleOutPacketType.Task);
// This calls HandleAgentSit twice, once from here, and the client calls
// HandleAgentSit itself after it gets to the location
// It doesn't get to the location until we've moved them there though
// which happens in HandleAgentSit :P
if (!autopilot)
HandleAgentSit(remoteClient, UUID);
}
public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset)
@ -806,7 +863,7 @@ namespace OpenSim.Region.Environment.Scenes
StandUp();
}
SendSitResponse(remoteClient, targetID, offset);
SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);
@ -819,6 +876,7 @@ namespace OpenSim.Region.Environment.Scenes
{
MainLog.Instance.Warn("Sit requested on unknown object: " + targetID.ToString());
}
SendSitResponse(remoteClient, targetID, offset);
}
public void HandleAgentSit(IClientAPI remoteClient, LLUUID agentID)
@ -826,10 +884,30 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
if (part != null)
{
if (part.GetAvatarOnSitTarget() == UUID)
{
Vector3 sitTargetPos = part.GetSitTargetPosition();
Quaternion sitTargetOrient = part.GetSitTargetOrientation();
//Quaternion vq = new Quaternion(sitTargetPos.x, sitTargetPos.y+0.2f, sitTargetPos.z+0.2f, 0);
//Quaternion nq = new Quaternion(sitTargetOrient.w, -sitTargetOrient.x, -sitTargetOrient.y, -sitTargetOrient.z);
//Quaternion result = (sitTargetOrient * vq) * nq;
m_pos = new LLVector3(sitTargetPos.x, sitTargetPos.y, sitTargetPos.z);
m_bodyRot = sitTargetOrient;
//Rotation = sitTargetOrient;
m_parentPosition = part.AbsolutePosition;
//SendTerseUpdateToAllClients();
}
else
{
m_pos -= part.AbsolutePosition;
m_parentPosition = part.AbsolutePosition;
}
}
m_parentID = m_requestedSitTargetID;
@ -838,6 +916,10 @@ namespace OpenSim.Region.Environment.Scenes
SetMovementAnimation(Animations.AnimsLLUUID["SIT"], 1);
SendFullUpdateToAllClients();
// This may seem stupid, but Our Full updates don't send avatar rotation :P
// So we're also sending a terse update (which has avatar rotation)
SendTerseUpdateToAllClients();
}
/// <summary>

View File

@ -2162,12 +2162,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot)
{
NotImplemented("llSitTarget");
// LSL quaternions can normalize to 0, normal Quaternions can't.
if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
rot.z = 1; // ZERO_ROTATION = 0,0,0,1
m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z));
}
public string llAvatarOnSitTarget()
{
NotImplemented("llAvatarOnSitTarget");
LLUUID AVID = m_host.GetAvatarOnSitTarget();
if (AVID != LLUUID.Zero)
return AVID.ToString();
else
return "";
}