Added unit tests, based on nunit for the IInventoryData
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Inventory")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Lauridsen")]
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[assembly: AssemblyProduct("Inventory")]
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[assembly: AssemblyCopyright("Copyright © Lauridsen 2007")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("2330add7-08a2-4f33-9ab8-74894fe7e3dd")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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using System;
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using System.Collections.Generic;
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using System.Text;
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using NUnit.Framework;
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using libsecondlife;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Data.SQLite;
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using OpenSim.Framework.Data.MySQL;
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using OpenSim.Framework.Console;
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namespace OpenSim.Test.Inventory
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{
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[TestFixture]
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public class TestInventory
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{
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IInventoryData _dbPlugin;
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LLUUID _agent_1_id;
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public static LLUUID LibraryFolderRootUuid = new LLUUID("5926de2a-c2d7-4c11-ac4e-74512ffeb6d1");
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Random _rnd = new Random((int)DateTime.Now.Ticks);
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[TestFixtureSetUp]
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public void SetupInventoryTest()
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{
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_agent_1_id = LLUUID.Random();
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MainLog.Instance = new LogBase("UnitTest.log", "TEST", null, true);
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// _dbPlugin = new SQLiteInventoryStore();
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_dbPlugin = new MySQLInventoryData();
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_dbPlugin.Initialise();
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}
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[TestFixtureTearDown]
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public void TeardownInventoryTest()
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{
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_dbPlugin.Close();
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}
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private bool AreFoldersIdentical(InventoryFolderBase a, InventoryFolderBase b)
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{
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if (a.agentID != b.agentID) return false;
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if (a.folderID != b.folderID) return false;
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if (a.name != b.name) return false;
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if (a.parentID != b.parentID) return false;
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if (a.type != b.type) return false;
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if (a.version != b.version) return false;
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return true;
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}
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private bool AreItemsIdentical(InventoryItemBase a, InventoryItemBase b)
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{
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if (a.assetID != b.assetID) return false;
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if (a.assetType != b.assetType) return false;
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if (a.avatarID != b.avatarID) return false;
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if (a.creatorsID != b.creatorsID) return false;
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if (a.inventoryBasePermissions != b.inventoryBasePermissions) return false;
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if (a.inventoryCurrentPermissions != b.inventoryCurrentPermissions) return false;
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if (a.inventoryEveryOnePermissions != b.inventoryEveryOnePermissions) return false;
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if (a.inventoryNextPermissions != b.inventoryNextPermissions) return false;
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if (a.inventoryID != b.inventoryID) return false;
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if (a.inventoryDescription != b.inventoryDescription) return false;
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if (a.inventoryName != b.inventoryName) return false;
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if (a.invType != b.invType) return false;
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if (a.parentFolderID != b.parentFolderID) return false;
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return true;
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}
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/// <summary>
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/// Test that we can insert a root folder
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/// </summary>
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[Test]
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public void T01_SetupRootFolder()
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{
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InventoryFolderBase root = new InventoryFolderBase();
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root.agentID = _agent_1_id;
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root.folderID = _agent_1_id;
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root.name = "Root folder";
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root.parentID = LLUUID.Zero;
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root.type = 2;
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root.version = 2;
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_dbPlugin.addInventoryFolder(root);
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InventoryFolderBase f = _dbPlugin.getInventoryFolder(root.folderID);
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Assert.IsNotNull(f, "Failed to get existing folder");
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Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
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// Test that we only get the root folder, based on it's id, i.e. any other gui will not find the folder
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f = _dbPlugin.getInventoryFolder(LLUUID.Zero);
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Assert.IsNull(f, "get folder returned a folder, but shouldn't find one");
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f = _dbPlugin.getInventoryFolder(LLUUID.Random());
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Assert.IsNull(f, "get folder returned a folder, but shouldn't find one");
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// test that we can delete the folder
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_dbPlugin.deleteInventoryFolder(_agent_1_id);
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f = _dbPlugin.getInventoryFolder(root.folderID);
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Assert.IsNull(f, "get folder returned a folder, but it should have been deleted");
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}
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/// <summary>
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/// Make sure that all folders reported as root folders are root folders
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/// </summary>
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[Test]
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public void T02_TestRootFolder()
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{
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InventoryFolderBase root = new InventoryFolderBase();
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root.agentID = _agent_1_id;
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root.folderID = _agent_1_id;
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root.name = "Root folder";
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root.parentID = LLUUID.Zero;
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root.type = 2;
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root.version = 2;
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_dbPlugin.addInventoryFolder(root);
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List<InventoryFolderBase> folders = _dbPlugin.getUserRootFolders(_agent_1_id);
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Assert.IsNotNull(folders, "Failed to get rootfolders for user");
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bool foundRoot = false;
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foreach(InventoryFolderBase f in folders) {
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// a root folder has a zero valued LLUUID
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Assert.AreEqual(f.parentID, LLUUID.Zero, "non root folder returned");
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if(f.agentID == root.agentID)
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{
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// we cannot have two different user specific root folders
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Assert.IsFalse(foundRoot, "Two different user specific root folders returned");
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Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
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foundRoot = false;
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}
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}
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_dbPlugin.deleteInventoryFolder(_agent_1_id);
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}
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/// <summary>
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/// Test of folder hierarchy
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/// </summary>
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[Test]
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public void T03_TestRootFolder()
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{
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InventoryFolderBase root = new InventoryFolderBase();
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root.agentID = _agent_1_id;
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root.folderID = _agent_1_id;
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root.name = "Root folder";
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root.parentID = LLUUID.Zero;
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root.type = 2;
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root.version = 2;
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_dbPlugin.addInventoryFolder(root);
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List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id);
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Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected");
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Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty");
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InventoryFolderBase child1 = new InventoryFolderBase();
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child1.agentID = _agent_1_id;
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child1.folderID = LLUUID.Random();
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child1.name = "Child 1";
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child1.parentID = root.folderID;
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child1.type = 3;
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child1.version = 3;
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_dbPlugin.addInventoryFolder(child1);
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InventoryFolderBase child2 = new InventoryFolderBase();
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child2.agentID = _agent_1_id;
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child2.folderID = LLUUID.Random();
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child2.name = "Child 2";
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child2.parentID = root.folderID;
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child2.type = 4;
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child2.version = 4;
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_dbPlugin.addInventoryFolder(child2);
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folders = _dbPlugin.getInventoryFolders(_agent_1_id);
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Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected");
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Assert.AreEqual(folders.Count, 2, "two children were reported as inserted into the root folder");
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bool foundChild1 = false;
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bool foundChild2 = false;
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foreach (InventoryFolderBase f in folders)
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{
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if (f.folderID == child1.folderID)
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{
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Assert.IsTrue(AreFoldersIdentical(child1, f), "Difference between stored and retrieved folder data");
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foundChild1 = true;
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}
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else if (f.folderID == child2.folderID)
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{
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Assert.IsTrue(AreFoldersIdentical(child2, f), "Difference between stored and retrieved folder data");
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foundChild2 = true;
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}
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else
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{
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Assert.Fail("found unknown child folder");
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}
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}
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if (foundChild1 == false || foundChild2 == false)
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{
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Assert.Fail("one of the two child folders was not returned");
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}
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_dbPlugin.deleteInventoryFolder(child2.folderID);
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_dbPlugin.deleteInventoryFolder(child1.folderID);
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_dbPlugin.deleteInventoryFolder(_agent_1_id);
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}
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/// <summary>
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/// Test of folder hierarchy, and deletion
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/// </summary>
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[Test]
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public void T04_TestRootFolder()
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{
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InventoryFolderBase root = new InventoryFolderBase();
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root.agentID = _agent_1_id;
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root.folderID = _agent_1_id;
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root.name = "Root folder";
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root.parentID = LLUUID.Zero;
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root.type = 2;
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root.version = 2;
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_dbPlugin.addInventoryFolder(root);
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InventoryFolderBase child1 = new InventoryFolderBase();
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child1.agentID = _agent_1_id;
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child1.folderID = LLUUID.Random();
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child1.name = "Child 1";
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child1.parentID = root.folderID;
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child1.type = 3;
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child1.version = 3;
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_dbPlugin.addInventoryFolder(child1);
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InventoryFolderBase child2 = new InventoryFolderBase();
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child2.agentID = _agent_1_id;
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child2.folderID = LLUUID.Random();
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child2.name = "Child 2";
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child2.parentID = root.folderID;
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child2.type = 4;
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child2.version = 4;
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_dbPlugin.addInventoryFolder(child2);
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_dbPlugin.deleteInventoryFolder(_agent_1_id);
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List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id);
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Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected");
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Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty");
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InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id);
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Assert.IsNull(f, "Folder was returned, even though is has been deleted");
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f = _dbPlugin.getInventoryFolder(child1.folderID);
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Assert.IsNull(f, "Folder was returned, even though is has been deleted");
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f = _dbPlugin.getInventoryFolder(child2.folderID);
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Assert.IsNull(f, "Folder was returned, even though is has been deleted");
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}
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/// <summary>
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/// Folder update
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/// </summary>
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[Test]
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public void T05_UpdateFolder()
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{
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InventoryFolderBase root = new InventoryFolderBase();
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root.agentID = _agent_1_id;
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root.folderID = _agent_1_id;
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root.name = "Root folder";
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root.parentID = LLUUID.Zero;
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root.type = 2;
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root.version = 2;
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_dbPlugin.addInventoryFolder(root);
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InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id);
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Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
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root.agentID = LLUUID.Random();
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_dbPlugin.updateInventoryFolder(root);
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f = _dbPlugin.getInventoryFolder(root.folderID);
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Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
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root.folderID = LLUUID.Random();
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_dbPlugin.updateInventoryFolder(root);
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f = _dbPlugin.getInventoryFolder(root.folderID);
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Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
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root.name = "Root folder 2";
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_dbPlugin.updateInventoryFolder(root);
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f = _dbPlugin.getInventoryFolder(root.folderID);
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Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
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root.parentID = LLUUID.Random();
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_dbPlugin.updateInventoryFolder(root);
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f = _dbPlugin.getInventoryFolder(root.folderID);
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Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
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root.type = (short)(root.type + 1);
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_dbPlugin.updateInventoryFolder(root);
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f = _dbPlugin.getInventoryFolder(root.folderID);
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Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
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root.version = (ushort)(root.version + 1);
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_dbPlugin.updateInventoryFolder(root);
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f = _dbPlugin.getInventoryFolder(root.folderID);
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Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
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_dbPlugin.deleteInventoryFolder(_agent_1_id);
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_dbPlugin.deleteInventoryFolder(root.folderID);
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}
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/// <summary>
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/// Test that we can insert a root folder
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/// </summary>
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[Test]
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public void T06_SetupInventoryWithItems()
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{
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// Setup inventory
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InventoryFolderBase root = new InventoryFolderBase();
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root.agentID = _agent_1_id;
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root.folderID = _agent_1_id;
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root.name = "Root folder";
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root.parentID = LLUUID.Zero;
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root.type = 2;
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root.version = 2;
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_dbPlugin.addInventoryFolder(root);
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InventoryFolderBase child1 = new InventoryFolderBase();
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child1.agentID = _agent_1_id;
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child1.folderID = LLUUID.Random();
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child1.name = "Child 1";
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child1.parentID = root.folderID;
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child1.type = 3;
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child1.version = 3;
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_dbPlugin.addInventoryFolder(child1);
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InventoryFolderBase child1Child = new InventoryFolderBase();
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child1Child.agentID = _agent_1_id;
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child1Child.folderID = LLUUID.Random();
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child1Child.name = "Child 1 child";
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child1Child.parentID = child1.folderID;
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child1Child.type = 4;
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child1Child.version = 4;
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_dbPlugin.addInventoryFolder(child1Child);
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InventoryFolderBase child2 = new InventoryFolderBase();
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child2.agentID = _agent_1_id;
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child2.folderID = LLUUID.Random();
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child2.name = "Child 2";
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child2.parentID = root.folderID;
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child2.type = 5;
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child2.version = 5;
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_dbPlugin.addInventoryFolder(child2);
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InventoryFolderBase child2Child = new InventoryFolderBase();
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child2Child.agentID = _agent_1_id;
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child2Child.folderID = LLUUID.Random();
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child2Child.name = "Child 2 child";
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child2Child.parentID = child2.folderID;
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child2Child.type = 6;
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child2Child.version = 6;
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_dbPlugin.addInventoryFolder(child2Child);
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InventoryItemBase rootItem = new InventoryItemBase();
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rootItem.assetID = LLUUID.Random();
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rootItem.assetType = _rnd.Next(1, 1000);
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rootItem.avatarID = _agent_1_id;
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rootItem.creatorsID = LLUUID.Random();
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rootItem.inventoryBasePermissions = (uint)_rnd.Next(1,1000000);
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rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
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rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
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rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
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rootItem.inventoryID = LLUUID.Random();
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rootItem.inventoryDescription = "Root item, Description";
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rootItem.inventoryName = "Root item";
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rootItem.invType = _rnd.Next(1, 1000);
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rootItem.parentFolderID = root.folderID;
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_dbPlugin.addInventoryItem(rootItem);
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InventoryItemBase child1Item = new InventoryItemBase();
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child1Item.assetID = LLUUID.Random();
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child1Item.assetType = _rnd.Next(1, 1000);
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child1Item.avatarID = _agent_1_id;
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child1Item.creatorsID = LLUUID.Random();
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child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
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child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
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child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
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child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
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child1Item.inventoryID = LLUUID.Random();
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child1Item.inventoryDescription = "child1 item, Description";
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child1Item.inventoryName = "child1 item";
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child1Item.invType = _rnd.Next(1, 1000);
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child1Item.parentFolderID = child1.folderID;
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_dbPlugin.addInventoryItem(child1Item);
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InventoryItemBase child1ChildItem = new InventoryItemBase();
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child1ChildItem.assetID = LLUUID.Random();
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child1ChildItem.assetType = _rnd.Next(1, 1000);
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child1ChildItem.avatarID = _agent_1_id;
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child1ChildItem.creatorsID = LLUUID.Random();
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child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1ChildItem.inventoryID = LLUUID.Random();
|
||||
child1ChildItem.inventoryDescription = "child1Child item, Description";
|
||||
child1ChildItem.inventoryName = "child1Child item";
|
||||
child1ChildItem.invType = _rnd.Next(1, 1000);
|
||||
child1ChildItem.parentFolderID = child1Child.folderID;
|
||||
_dbPlugin.addInventoryItem(child1ChildItem);
|
||||
|
||||
InventoryItemBase child2Item = new InventoryItemBase();
|
||||
child2Item.assetID = LLUUID.Random();
|
||||
child2Item.assetType = _rnd.Next(1, 1000);
|
||||
child2Item.avatarID = _agent_1_id;
|
||||
child2Item.creatorsID = LLUUID.Random();
|
||||
child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2Item.inventoryID = LLUUID.Random();
|
||||
child2Item.inventoryDescription = "child2 item, Description";
|
||||
child2Item.inventoryName = "child2 item";
|
||||
child2Item.invType = _rnd.Next(1, 1000);
|
||||
child2Item.parentFolderID = child2.folderID;
|
||||
_dbPlugin.addInventoryItem(child2Item);
|
||||
|
||||
InventoryItemBase child2ChildItem = new InventoryItemBase();
|
||||
child2ChildItem.assetID = LLUUID.Random();
|
||||
child2ChildItem.assetType = _rnd.Next(1, 1000);
|
||||
child2ChildItem.avatarID = _agent_1_id;
|
||||
child2ChildItem.creatorsID = LLUUID.Random();
|
||||
child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2ChildItem.inventoryID = LLUUID.Random();
|
||||
child2ChildItem.inventoryDescription = "child2Child item, Description";
|
||||
child2ChildItem.inventoryName = "child2Child item";
|
||||
child2ChildItem.invType = _rnd.Next(1, 1000);
|
||||
child2ChildItem.parentFolderID = child2Child.folderID;
|
||||
_dbPlugin.addInventoryItem(child2ChildItem);
|
||||
|
||||
// test read of items
|
||||
|
||||
InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(rootItem, item));
|
||||
|
||||
item = _dbPlugin.getInventoryItem(child1Item.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(child1Item, item));
|
||||
|
||||
item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(child1ChildItem, item));
|
||||
|
||||
item = _dbPlugin.getInventoryItem(child2Item.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(child2Item, item));
|
||||
|
||||
item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(child2ChildItem, item));
|
||||
|
||||
_dbPlugin.deleteInventoryItem(rootItem.inventoryID);
|
||||
_dbPlugin.deleteInventoryItem(child1Item.inventoryID);
|
||||
_dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID);
|
||||
_dbPlugin.deleteInventoryItem(child2Item.inventoryID);
|
||||
_dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that we can insert a root folder
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void T07_DeleteInventoryWithItems()
|
||||
{
|
||||
|
||||
// Setup inventory
|
||||
InventoryFolderBase root = new InventoryFolderBase();
|
||||
root.agentID = _agent_1_id;
|
||||
root.folderID = _agent_1_id;
|
||||
root.name = "Root folder";
|
||||
root.parentID = LLUUID.Zero;
|
||||
root.type = 2;
|
||||
root.version = 2;
|
||||
_dbPlugin.addInventoryFolder(root);
|
||||
|
||||
InventoryFolderBase child1 = new InventoryFolderBase();
|
||||
child1.agentID = _agent_1_id;
|
||||
child1.folderID = LLUUID.Random();
|
||||
child1.name = "Child 1";
|
||||
child1.parentID = root.folderID;
|
||||
child1.type = 3;
|
||||
child1.version = 3;
|
||||
_dbPlugin.addInventoryFolder(child1);
|
||||
|
||||
InventoryFolderBase child1Child = new InventoryFolderBase();
|
||||
child1Child.agentID = _agent_1_id;
|
||||
child1Child.folderID = LLUUID.Random();
|
||||
child1Child.name = "Child 1 child";
|
||||
child1Child.parentID = child1.folderID;
|
||||
child1Child.type = 4;
|
||||
child1Child.version = 4;
|
||||
_dbPlugin.addInventoryFolder(child1Child);
|
||||
|
||||
InventoryFolderBase child2 = new InventoryFolderBase();
|
||||
child2.agentID = _agent_1_id;
|
||||
child2.folderID = LLUUID.Random();
|
||||
child2.name = "Child 2";
|
||||
child2.parentID = root.folderID;
|
||||
child2.type = 5;
|
||||
child2.version = 5;
|
||||
_dbPlugin.addInventoryFolder(child2);
|
||||
|
||||
InventoryFolderBase child2Child = new InventoryFolderBase();
|
||||
child2Child.agentID = _agent_1_id;
|
||||
child2Child.folderID = LLUUID.Random();
|
||||
child2Child.name = "Child 2 child";
|
||||
child2Child.parentID = child2.folderID;
|
||||
child2Child.type = 6;
|
||||
child2Child.version = 6;
|
||||
_dbPlugin.addInventoryFolder(child2Child);
|
||||
|
||||
InventoryItemBase rootItem = new InventoryItemBase();
|
||||
rootItem.assetID = LLUUID.Random();
|
||||
rootItem.assetType = _rnd.Next(1, 1000);
|
||||
rootItem.avatarID = _agent_1_id;
|
||||
rootItem.creatorsID = LLUUID.Random();
|
||||
rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
rootItem.inventoryID = LLUUID.Random();
|
||||
rootItem.inventoryDescription = "Root item, Description";
|
||||
rootItem.inventoryName = "Root item";
|
||||
rootItem.invType = _rnd.Next(1, 1000);
|
||||
rootItem.parentFolderID = root.folderID;
|
||||
_dbPlugin.addInventoryItem(rootItem);
|
||||
|
||||
InventoryItemBase child1Item = new InventoryItemBase();
|
||||
child1Item.assetID = LLUUID.Random();
|
||||
child1Item.assetType = _rnd.Next(1, 1000);
|
||||
child1Item.avatarID = _agent_1_id;
|
||||
child1Item.creatorsID = LLUUID.Random();
|
||||
child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1Item.inventoryID = LLUUID.Random();
|
||||
child1Item.inventoryDescription = "child1 item, Description";
|
||||
child1Item.inventoryName = "child1 item";
|
||||
child1Item.invType = _rnd.Next(1, 1000);
|
||||
child1Item.parentFolderID = child1.folderID;
|
||||
_dbPlugin.addInventoryItem(child1Item);
|
||||
|
||||
InventoryItemBase child1ChildItem = new InventoryItemBase();
|
||||
child1ChildItem.assetID = LLUUID.Random();
|
||||
child1ChildItem.assetType = _rnd.Next(1, 1000);
|
||||
child1ChildItem.avatarID = _agent_1_id;
|
||||
child1ChildItem.creatorsID = LLUUID.Random();
|
||||
child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1ChildItem.inventoryID = LLUUID.Random();
|
||||
child1ChildItem.inventoryDescription = "child1Child item, Description";
|
||||
child1ChildItem.inventoryName = "child1Child item";
|
||||
child1ChildItem.invType = _rnd.Next(1, 1000);
|
||||
child1ChildItem.parentFolderID = child1Child.folderID;
|
||||
_dbPlugin.addInventoryItem(child1ChildItem);
|
||||
|
||||
InventoryItemBase child2Item = new InventoryItemBase();
|
||||
child2Item.assetID = LLUUID.Random();
|
||||
child2Item.assetType = _rnd.Next(1, 1000);
|
||||
child2Item.avatarID = _agent_1_id;
|
||||
child2Item.creatorsID = LLUUID.Random();
|
||||
child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2Item.inventoryID = LLUUID.Random();
|
||||
child2Item.inventoryDescription = "child2 item, Description";
|
||||
child2Item.inventoryName = "child2 item";
|
||||
child2Item.invType = _rnd.Next(1, 1000);
|
||||
child2Item.parentFolderID = child2.folderID;
|
||||
_dbPlugin.addInventoryItem(child2Item);
|
||||
|
||||
InventoryItemBase child2ChildItem = new InventoryItemBase();
|
||||
child2ChildItem.assetID = LLUUID.Random();
|
||||
child2ChildItem.assetType = _rnd.Next(1, 1000);
|
||||
child2ChildItem.avatarID = _agent_1_id;
|
||||
child2ChildItem.creatorsID = LLUUID.Random();
|
||||
child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2ChildItem.inventoryID = LLUUID.Random();
|
||||
child2ChildItem.inventoryDescription = "child2Child item, Description";
|
||||
child2ChildItem.inventoryName = "child2Child item";
|
||||
child2ChildItem.invType = _rnd.Next(1, 1000);
|
||||
child2ChildItem.parentFolderID = child2Child.folderID;
|
||||
_dbPlugin.addInventoryItem(child2ChildItem);
|
||||
|
||||
// test deletetion of items
|
||||
|
||||
_dbPlugin.deleteInventoryItem(rootItem.inventoryID);
|
||||
_dbPlugin.deleteInventoryItem(child1Item.inventoryID);
|
||||
_dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID);
|
||||
_dbPlugin.deleteInventoryItem(child2Item.inventoryID);
|
||||
_dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID);
|
||||
|
||||
InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
|
||||
Assert.IsNull(item);
|
||||
|
||||
item = _dbPlugin.getInventoryItem(child1Item.inventoryID);
|
||||
Assert.IsNull(item);
|
||||
|
||||
item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID);
|
||||
Assert.IsNull(item);
|
||||
|
||||
item = _dbPlugin.getInventoryItem(child2Item.inventoryID);
|
||||
Assert.IsNull(item);
|
||||
|
||||
item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID);
|
||||
Assert.IsNull(item);
|
||||
|
||||
_dbPlugin.deleteInventoryFolder(_agent_1_id);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Test that we can insert a root folder
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void T08_DeleteInventoryWithItems()
|
||||
{
|
||||
|
||||
// Setup inventory
|
||||
InventoryFolderBase root = new InventoryFolderBase();
|
||||
root.agentID = _agent_1_id;
|
||||
root.folderID = _agent_1_id;
|
||||
root.name = "Root folder";
|
||||
root.parentID = LLUUID.Zero;
|
||||
root.type = 2;
|
||||
root.version = 2;
|
||||
_dbPlugin.addInventoryFolder(root);
|
||||
|
||||
InventoryFolderBase child1 = new InventoryFolderBase();
|
||||
child1.agentID = _agent_1_id;
|
||||
child1.folderID = LLUUID.Random();
|
||||
child1.name = "Child 1";
|
||||
child1.parentID = root.folderID;
|
||||
child1.type = 3;
|
||||
child1.version = 3;
|
||||
_dbPlugin.addInventoryFolder(child1);
|
||||
|
||||
InventoryFolderBase child1Child = new InventoryFolderBase();
|
||||
child1Child.agentID = _agent_1_id;
|
||||
child1Child.folderID = LLUUID.Random();
|
||||
child1Child.name = "Child 1 child";
|
||||
child1Child.parentID = child1.folderID;
|
||||
child1Child.type = 4;
|
||||
child1Child.version = 4;
|
||||
_dbPlugin.addInventoryFolder(child1Child);
|
||||
|
||||
InventoryFolderBase child2 = new InventoryFolderBase();
|
||||
child2.agentID = _agent_1_id;
|
||||
child2.folderID = LLUUID.Random();
|
||||
child2.name = "Child 2";
|
||||
child2.parentID = root.folderID;
|
||||
child2.type = 5;
|
||||
child2.version = 5;
|
||||
_dbPlugin.addInventoryFolder(child2);
|
||||
|
||||
InventoryFolderBase child2Child = new InventoryFolderBase();
|
||||
child2Child.agentID = _agent_1_id;
|
||||
child2Child.folderID = LLUUID.Random();
|
||||
child2Child.name = "Child 2 child";
|
||||
child2Child.parentID = child2.folderID;
|
||||
child2Child.type = 6;
|
||||
child2Child.version = 6;
|
||||
_dbPlugin.addInventoryFolder(child2Child);
|
||||
|
||||
InventoryItemBase rootItem = new InventoryItemBase();
|
||||
rootItem.assetID = LLUUID.Random();
|
||||
rootItem.assetType = _rnd.Next(1, 1000);
|
||||
rootItem.avatarID = _agent_1_id;
|
||||
rootItem.creatorsID = LLUUID.Random();
|
||||
rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
rootItem.inventoryID = LLUUID.Random();
|
||||
rootItem.inventoryDescription = "Root item, Description";
|
||||
rootItem.inventoryName = "Root item";
|
||||
rootItem.invType = _rnd.Next(1, 1000);
|
||||
rootItem.parentFolderID = root.folderID;
|
||||
_dbPlugin.addInventoryItem(rootItem);
|
||||
|
||||
InventoryItemBase child1Item = new InventoryItemBase();
|
||||
child1Item.assetID = LLUUID.Random();
|
||||
child1Item.assetType = _rnd.Next(1, 1000);
|
||||
child1Item.avatarID = _agent_1_id;
|
||||
child1Item.creatorsID = LLUUID.Random();
|
||||
child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1Item.inventoryID = LLUUID.Random();
|
||||
child1Item.inventoryDescription = "child1 item, Description";
|
||||
child1Item.inventoryName = "child1 item";
|
||||
child1Item.invType = _rnd.Next(1, 1000);
|
||||
child1Item.parentFolderID = child1.folderID;
|
||||
_dbPlugin.addInventoryItem(child1Item);
|
||||
|
||||
InventoryItemBase child1ChildItem = new InventoryItemBase();
|
||||
child1ChildItem.assetID = LLUUID.Random();
|
||||
child1ChildItem.assetType = _rnd.Next(1, 1000);
|
||||
child1ChildItem.avatarID = _agent_1_id;
|
||||
child1ChildItem.creatorsID = LLUUID.Random();
|
||||
child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child1ChildItem.inventoryID = LLUUID.Random();
|
||||
child1ChildItem.inventoryDescription = "child1Child item, Description";
|
||||
child1ChildItem.inventoryName = "child1Child item";
|
||||
child1ChildItem.invType = _rnd.Next(1, 1000);
|
||||
child1ChildItem.parentFolderID = child1Child.folderID;
|
||||
_dbPlugin.addInventoryItem(child1ChildItem);
|
||||
|
||||
InventoryItemBase child2Item = new InventoryItemBase();
|
||||
child2Item.assetID = LLUUID.Random();
|
||||
child2Item.assetType = _rnd.Next(1, 1000);
|
||||
child2Item.avatarID = _agent_1_id;
|
||||
child2Item.creatorsID = LLUUID.Random();
|
||||
child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2Item.inventoryID = LLUUID.Random();
|
||||
child2Item.inventoryDescription = "child2 item, Description";
|
||||
child2Item.inventoryName = "child2 item";
|
||||
child2Item.invType = _rnd.Next(1, 1000);
|
||||
child2Item.parentFolderID = child2.folderID;
|
||||
_dbPlugin.addInventoryItem(child2Item);
|
||||
|
||||
InventoryItemBase child2ChildItem = new InventoryItemBase();
|
||||
child2ChildItem.assetID = LLUUID.Random();
|
||||
child2ChildItem.assetType = _rnd.Next(1, 1000);
|
||||
child2ChildItem.avatarID = _agent_1_id;
|
||||
child2ChildItem.creatorsID = LLUUID.Random();
|
||||
child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
child2ChildItem.inventoryID = LLUUID.Random();
|
||||
child2ChildItem.inventoryDescription = "child2Child item, Description";
|
||||
child2ChildItem.inventoryName = "child2Child item";
|
||||
child2ChildItem.invType = _rnd.Next(1, 1000);
|
||||
child2ChildItem.parentFolderID = child2Child.folderID;
|
||||
_dbPlugin.addInventoryItem(child2ChildItem);
|
||||
|
||||
// test deletetion of items
|
||||
|
||||
_dbPlugin.deleteInventoryFolder(_agent_1_id);
|
||||
|
||||
InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
|
||||
Assert.IsNull(item);
|
||||
|
||||
item = _dbPlugin.getInventoryItem(child1Item.inventoryID);
|
||||
Assert.IsNull(item);
|
||||
|
||||
item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID);
|
||||
Assert.IsNull(item);
|
||||
|
||||
item = _dbPlugin.getInventoryItem(child2Item.inventoryID);
|
||||
Assert.IsNull(item);
|
||||
|
||||
item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID);
|
||||
Assert.IsNull(item);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that we can update items
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void T09_UpdateItem()
|
||||
{
|
||||
|
||||
// Setup inventory
|
||||
InventoryFolderBase root = new InventoryFolderBase();
|
||||
root.agentID = _agent_1_id;
|
||||
root.folderID = _agent_1_id;
|
||||
root.name = "Root folder";
|
||||
root.parentID = LLUUID.Zero;
|
||||
root.type = 2;
|
||||
root.version = 2;
|
||||
_dbPlugin.addInventoryFolder(root);
|
||||
|
||||
InventoryItemBase rootItem = new InventoryItemBase();
|
||||
rootItem.assetID = LLUUID.Random();
|
||||
rootItem.assetType = _rnd.Next(1, 1000);
|
||||
rootItem.avatarID = _agent_1_id;
|
||||
rootItem.creatorsID = LLUUID.Random();
|
||||
rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
rootItem.inventoryID = LLUUID.Random();
|
||||
rootItem.inventoryDescription = "Root item, Description";
|
||||
rootItem.inventoryName = "Root item";
|
||||
rootItem.invType = _rnd.Next(1, 1000);
|
||||
rootItem.parentFolderID = root.folderID;
|
||||
_dbPlugin.addInventoryItem(rootItem);
|
||||
|
||||
rootItem.assetID = LLUUID.Random();
|
||||
_dbPlugin.updateInventoryItem(rootItem);
|
||||
InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(rootItem, item));
|
||||
|
||||
rootItem.assetType = rootItem.assetType+1;
|
||||
_dbPlugin.updateInventoryItem(rootItem);
|
||||
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(rootItem, item));
|
||||
|
||||
rootItem.avatarID = LLUUID.Random();
|
||||
_dbPlugin.updateInventoryItem(rootItem);
|
||||
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(rootItem, item));
|
||||
|
||||
rootItem.creatorsID = LLUUID.Random();
|
||||
_dbPlugin.updateInventoryItem(rootItem);
|
||||
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(rootItem, item));
|
||||
|
||||
rootItem.inventoryBasePermissions = rootItem.inventoryBasePermissions+1;
|
||||
_dbPlugin.updateInventoryItem(rootItem);
|
||||
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(rootItem, item));
|
||||
|
||||
rootItem.inventoryCurrentPermissions = rootItem.inventoryCurrentPermissions+1;
|
||||
_dbPlugin.updateInventoryItem(rootItem);
|
||||
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(rootItem, item));
|
||||
|
||||
rootItem.inventoryDescription = "New description";
|
||||
_dbPlugin.updateInventoryItem(rootItem);
|
||||
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(rootItem, item));
|
||||
|
||||
rootItem.inventoryEveryOnePermissions = rootItem.inventoryEveryOnePermissions+1;
|
||||
_dbPlugin.updateInventoryItem(rootItem);
|
||||
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(rootItem, item));
|
||||
|
||||
rootItem.inventoryName = "New name";
|
||||
_dbPlugin.updateInventoryItem(rootItem);
|
||||
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(rootItem, item));
|
||||
|
||||
rootItem.inventoryNextPermissions = rootItem.inventoryNextPermissions+1;
|
||||
_dbPlugin.updateInventoryItem(rootItem);
|
||||
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(rootItem, item));
|
||||
|
||||
rootItem.invType = rootItem.invType+1;
|
||||
_dbPlugin.updateInventoryItem(rootItem);
|
||||
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(rootItem, item));
|
||||
|
||||
rootItem.parentFolderID = LLUUID.Zero;
|
||||
_dbPlugin.updateInventoryItem(rootItem);
|
||||
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
|
||||
Assert.IsTrue(AreItemsIdentical(rootItem, item));
|
||||
|
||||
_dbPlugin.deleteInventoryFolder(_agent_1_id);
|
||||
_dbPlugin.deleteInventoryItem(rootItem.inventoryID);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Test that we can insert a root folder
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void T10_GetListOfItemsInFolder()
|
||||
{
|
||||
|
||||
// Setup inventory
|
||||
InventoryFolderBase root = new InventoryFolderBase();
|
||||
root.agentID = _agent_1_id;
|
||||
root.folderID = _agent_1_id;
|
||||
root.name = "Root folder";
|
||||
root.parentID = LLUUID.Zero;
|
||||
root.type = 2;
|
||||
root.version = 2;
|
||||
_dbPlugin.addInventoryFolder(root);
|
||||
|
||||
InventoryFolderBase child1 = new InventoryFolderBase();
|
||||
child1.agentID = _agent_1_id;
|
||||
child1.folderID = LLUUID.Random();
|
||||
child1.name = "Child 1";
|
||||
child1.parentID = root.folderID;
|
||||
child1.type = 3;
|
||||
child1.version = 3;
|
||||
_dbPlugin.addInventoryFolder(child1);
|
||||
|
||||
InventoryFolderBase child1Child = new InventoryFolderBase();
|
||||
child1Child.agentID = _agent_1_id;
|
||||
child1Child.folderID = LLUUID.Random();
|
||||
child1Child.name = "Child 1 child";
|
||||
child1Child.parentID = child1.folderID;
|
||||
child1Child.type = 4;
|
||||
child1Child.version = 4;
|
||||
_dbPlugin.addInventoryFolder(child1Child);
|
||||
|
||||
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.assetID = LLUUID.Random();
|
||||
item1.assetType = _rnd.Next(1, 1000);
|
||||
item1.avatarID = _agent_1_id;
|
||||
item1.creatorsID = LLUUID.Random();
|
||||
item1.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
item1.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
item1.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
item1.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
item1.inventoryID = LLUUID.Random();
|
||||
item1.inventoryDescription = "Item 1, description";
|
||||
item1.inventoryName = "Item 1";
|
||||
item1.invType = _rnd.Next(1, 1000);
|
||||
item1.parentFolderID = child1Child.folderID;
|
||||
_dbPlugin.addInventoryItem(item1);
|
||||
|
||||
InventoryItemBase item2 = new InventoryItemBase();
|
||||
item2.assetID = LLUUID.Random();
|
||||
item2.assetType = _rnd.Next(1, 1000);
|
||||
item2.avatarID = _agent_1_id;
|
||||
item2.creatorsID = LLUUID.Random();
|
||||
item2.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
item2.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
item2.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
|
||||
item2.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
|
||||
item2.inventoryID = LLUUID.Random();
|
||||
item2.inventoryDescription = "Item 1, description";
|
||||
item2.inventoryName = "Item 1";
|
||||
item2.invType = _rnd.Next(1, 1000);
|
||||
item2.parentFolderID = child1Child.folderID;
|
||||
_dbPlugin.addInventoryItem(item2);
|
||||
|
||||
List<InventoryItemBase> items = _dbPlugin.getInventoryInFolder(child1Child.folderID);
|
||||
Assert.IsNotNull(items);
|
||||
Assert.IsNotEmpty(items);
|
||||
|
||||
bool foundItem1 = false;
|
||||
bool foundItem2 = false;
|
||||
|
||||
foreach (InventoryItemBase i in items)
|
||||
{
|
||||
if (i.inventoryID == item1.inventoryID)
|
||||
{
|
||||
foundItem1 = true;
|
||||
Assert.IsTrue(AreItemsIdentical(item1, i));
|
||||
}
|
||||
else if (i.inventoryID == item2.inventoryID)
|
||||
{
|
||||
foundItem2 = true;
|
||||
Assert.IsTrue(AreItemsIdentical(item2, i));
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.Fail("Unknown inventory item found");
|
||||
}
|
||||
}
|
||||
|
||||
Assert.IsTrue(foundItem1 && foundItem2, "not all items were returned");
|
||||
_dbPlugin.deleteInventoryFolder(_agent_1_id);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue