Added unit tests, based on nunit for the IInventoryData

afrisby
Tleiades Hax 2007-10-10 17:00:29 +00:00
parent 8cf2daa838
commit 87d99ee2a2
2 changed files with 1015 additions and 0 deletions

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Inventory")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Lauridsen")]
[assembly: AssemblyProduct("Inventory")]
[assembly: AssemblyCopyright("Copyright © Lauridsen 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("2330add7-08a2-4f33-9ab8-74894fe7e3dd")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using System;
using System.Collections.Generic;
using System.Text;
using NUnit.Framework;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework.Data;
using OpenSim.Framework.Data.SQLite;
using OpenSim.Framework.Data.MySQL;
using OpenSim.Framework.Console;
namespace OpenSim.Test.Inventory
{
[TestFixture]
public class TestInventory
{
IInventoryData _dbPlugin;
LLUUID _agent_1_id;
public static LLUUID LibraryFolderRootUuid = new LLUUID("5926de2a-c2d7-4c11-ac4e-74512ffeb6d1");
Random _rnd = new Random((int)DateTime.Now.Ticks);
[TestFixtureSetUp]
public void SetupInventoryTest()
{
_agent_1_id = LLUUID.Random();
MainLog.Instance = new LogBase("UnitTest.log", "TEST", null, true);
// _dbPlugin = new SQLiteInventoryStore();
_dbPlugin = new MySQLInventoryData();
_dbPlugin.Initialise();
}
[TestFixtureTearDown]
public void TeardownInventoryTest()
{
_dbPlugin.Close();
}
private bool AreFoldersIdentical(InventoryFolderBase a, InventoryFolderBase b)
{
if (a.agentID != b.agentID) return false;
if (a.folderID != b.folderID) return false;
if (a.name != b.name) return false;
if (a.parentID != b.parentID) return false;
if (a.type != b.type) return false;
if (a.version != b.version) return false;
return true;
}
private bool AreItemsIdentical(InventoryItemBase a, InventoryItemBase b)
{
if (a.assetID != b.assetID) return false;
if (a.assetType != b.assetType) return false;
if (a.avatarID != b.avatarID) return false;
if (a.creatorsID != b.creatorsID) return false;
if (a.inventoryBasePermissions != b.inventoryBasePermissions) return false;
if (a.inventoryCurrentPermissions != b.inventoryCurrentPermissions) return false;
if (a.inventoryEveryOnePermissions != b.inventoryEveryOnePermissions) return false;
if (a.inventoryNextPermissions != b.inventoryNextPermissions) return false;
if (a.inventoryID != b.inventoryID) return false;
if (a.inventoryDescription != b.inventoryDescription) return false;
if (a.inventoryName != b.inventoryName) return false;
if (a.invType != b.invType) return false;
if (a.parentFolderID != b.parentFolderID) return false;
return true;
}
/// <summary>
/// Test that we can insert a root folder
/// </summary>
[Test]
public void T01_SetupRootFolder()
{
InventoryFolderBase root = new InventoryFolderBase();
root.agentID = _agent_1_id;
root.folderID = _agent_1_id;
root.name = "Root folder";
root.parentID = LLUUID.Zero;
root.type = 2;
root.version = 2;
_dbPlugin.addInventoryFolder(root);
InventoryFolderBase f = _dbPlugin.getInventoryFolder(root.folderID);
Assert.IsNotNull(f, "Failed to get existing folder");
Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
// Test that we only get the root folder, based on it's id, i.e. any other gui will not find the folder
f = _dbPlugin.getInventoryFolder(LLUUID.Zero);
Assert.IsNull(f, "get folder returned a folder, but shouldn't find one");
f = _dbPlugin.getInventoryFolder(LLUUID.Random());
Assert.IsNull(f, "get folder returned a folder, but shouldn't find one");
// test that we can delete the folder
_dbPlugin.deleteInventoryFolder(_agent_1_id);
f = _dbPlugin.getInventoryFolder(root.folderID);
Assert.IsNull(f, "get folder returned a folder, but it should have been deleted");
}
/// <summary>
/// Make sure that all folders reported as root folders are root folders
/// </summary>
[Test]
public void T02_TestRootFolder()
{
InventoryFolderBase root = new InventoryFolderBase();
root.agentID = _agent_1_id;
root.folderID = _agent_1_id;
root.name = "Root folder";
root.parentID = LLUUID.Zero;
root.type = 2;
root.version = 2;
_dbPlugin.addInventoryFolder(root);
List<InventoryFolderBase> folders = _dbPlugin.getUserRootFolders(_agent_1_id);
Assert.IsNotNull(folders, "Failed to get rootfolders for user");
bool foundRoot = false;
foreach(InventoryFolderBase f in folders) {
// a root folder has a zero valued LLUUID
Assert.AreEqual(f.parentID, LLUUID.Zero, "non root folder returned");
if(f.agentID == root.agentID)
{
// we cannot have two different user specific root folders
Assert.IsFalse(foundRoot, "Two different user specific root folders returned");
Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
foundRoot = false;
}
}
_dbPlugin.deleteInventoryFolder(_agent_1_id);
}
/// <summary>
/// Test of folder hierarchy
/// </summary>
[Test]
public void T03_TestRootFolder()
{
InventoryFolderBase root = new InventoryFolderBase();
root.agentID = _agent_1_id;
root.folderID = _agent_1_id;
root.name = "Root folder";
root.parentID = LLUUID.Zero;
root.type = 2;
root.version = 2;
_dbPlugin.addInventoryFolder(root);
List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id);
Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected");
Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty");
InventoryFolderBase child1 = new InventoryFolderBase();
child1.agentID = _agent_1_id;
child1.folderID = LLUUID.Random();
child1.name = "Child 1";
child1.parentID = root.folderID;
child1.type = 3;
child1.version = 3;
_dbPlugin.addInventoryFolder(child1);
InventoryFolderBase child2 = new InventoryFolderBase();
child2.agentID = _agent_1_id;
child2.folderID = LLUUID.Random();
child2.name = "Child 2";
child2.parentID = root.folderID;
child2.type = 4;
child2.version = 4;
_dbPlugin.addInventoryFolder(child2);
folders = _dbPlugin.getInventoryFolders(_agent_1_id);
Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected");
Assert.AreEqual(folders.Count, 2, "two children were reported as inserted into the root folder");
bool foundChild1 = false;
bool foundChild2 = false;
foreach (InventoryFolderBase f in folders)
{
if (f.folderID == child1.folderID)
{
Assert.IsTrue(AreFoldersIdentical(child1, f), "Difference between stored and retrieved folder data");
foundChild1 = true;
}
else if (f.folderID == child2.folderID)
{
Assert.IsTrue(AreFoldersIdentical(child2, f), "Difference between stored and retrieved folder data");
foundChild2 = true;
}
else
{
Assert.Fail("found unknown child folder");
}
}
if (foundChild1 == false || foundChild2 == false)
{
Assert.Fail("one of the two child folders was not returned");
}
_dbPlugin.deleteInventoryFolder(child2.folderID);
_dbPlugin.deleteInventoryFolder(child1.folderID);
_dbPlugin.deleteInventoryFolder(_agent_1_id);
}
/// <summary>
/// Test of folder hierarchy, and deletion
/// </summary>
[Test]
public void T04_TestRootFolder()
{
InventoryFolderBase root = new InventoryFolderBase();
root.agentID = _agent_1_id;
root.folderID = _agent_1_id;
root.name = "Root folder";
root.parentID = LLUUID.Zero;
root.type = 2;
root.version = 2;
_dbPlugin.addInventoryFolder(root);
InventoryFolderBase child1 = new InventoryFolderBase();
child1.agentID = _agent_1_id;
child1.folderID = LLUUID.Random();
child1.name = "Child 1";
child1.parentID = root.folderID;
child1.type = 3;
child1.version = 3;
_dbPlugin.addInventoryFolder(child1);
InventoryFolderBase child2 = new InventoryFolderBase();
child2.agentID = _agent_1_id;
child2.folderID = LLUUID.Random();
child2.name = "Child 2";
child2.parentID = root.folderID;
child2.type = 4;
child2.version = 4;
_dbPlugin.addInventoryFolder(child2);
_dbPlugin.deleteInventoryFolder(_agent_1_id);
List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id);
Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected");
Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty");
InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id);
Assert.IsNull(f, "Folder was returned, even though is has been deleted");
f = _dbPlugin.getInventoryFolder(child1.folderID);
Assert.IsNull(f, "Folder was returned, even though is has been deleted");
f = _dbPlugin.getInventoryFolder(child2.folderID);
Assert.IsNull(f, "Folder was returned, even though is has been deleted");
}
/// <summary>
/// Folder update
/// </summary>
[Test]
public void T05_UpdateFolder()
{
InventoryFolderBase root = new InventoryFolderBase();
root.agentID = _agent_1_id;
root.folderID = _agent_1_id;
root.name = "Root folder";
root.parentID = LLUUID.Zero;
root.type = 2;
root.version = 2;
_dbPlugin.addInventoryFolder(root);
InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id);
Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
root.agentID = LLUUID.Random();
_dbPlugin.updateInventoryFolder(root);
f = _dbPlugin.getInventoryFolder(root.folderID);
Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
root.folderID = LLUUID.Random();
_dbPlugin.updateInventoryFolder(root);
f = _dbPlugin.getInventoryFolder(root.folderID);
Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
root.name = "Root folder 2";
_dbPlugin.updateInventoryFolder(root);
f = _dbPlugin.getInventoryFolder(root.folderID);
Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
root.parentID = LLUUID.Random();
_dbPlugin.updateInventoryFolder(root);
f = _dbPlugin.getInventoryFolder(root.folderID);
Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
root.type = (short)(root.type + 1);
_dbPlugin.updateInventoryFolder(root);
f = _dbPlugin.getInventoryFolder(root.folderID);
Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
root.version = (ushort)(root.version + 1);
_dbPlugin.updateInventoryFolder(root);
f = _dbPlugin.getInventoryFolder(root.folderID);
Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
_dbPlugin.deleteInventoryFolder(_agent_1_id);
_dbPlugin.deleteInventoryFolder(root.folderID);
}
/// <summary>
/// Test that we can insert a root folder
/// </summary>
[Test]
public void T06_SetupInventoryWithItems()
{
// Setup inventory
InventoryFolderBase root = new InventoryFolderBase();
root.agentID = _agent_1_id;
root.folderID = _agent_1_id;
root.name = "Root folder";
root.parentID = LLUUID.Zero;
root.type = 2;
root.version = 2;
_dbPlugin.addInventoryFolder(root);
InventoryFolderBase child1 = new InventoryFolderBase();
child1.agentID = _agent_1_id;
child1.folderID = LLUUID.Random();
child1.name = "Child 1";
child1.parentID = root.folderID;
child1.type = 3;
child1.version = 3;
_dbPlugin.addInventoryFolder(child1);
InventoryFolderBase child1Child = new InventoryFolderBase();
child1Child.agentID = _agent_1_id;
child1Child.folderID = LLUUID.Random();
child1Child.name = "Child 1 child";
child1Child.parentID = child1.folderID;
child1Child.type = 4;
child1Child.version = 4;
_dbPlugin.addInventoryFolder(child1Child);
InventoryFolderBase child2 = new InventoryFolderBase();
child2.agentID = _agent_1_id;
child2.folderID = LLUUID.Random();
child2.name = "Child 2";
child2.parentID = root.folderID;
child2.type = 5;
child2.version = 5;
_dbPlugin.addInventoryFolder(child2);
InventoryFolderBase child2Child = new InventoryFolderBase();
child2Child.agentID = _agent_1_id;
child2Child.folderID = LLUUID.Random();
child2Child.name = "Child 2 child";
child2Child.parentID = child2.folderID;
child2Child.type = 6;
child2Child.version = 6;
_dbPlugin.addInventoryFolder(child2Child);
InventoryItemBase rootItem = new InventoryItemBase();
rootItem.assetID = LLUUID.Random();
rootItem.assetType = _rnd.Next(1, 1000);
rootItem.avatarID = _agent_1_id;
rootItem.creatorsID = LLUUID.Random();
rootItem.inventoryBasePermissions = (uint)_rnd.Next(1,1000000);
rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
rootItem.inventoryID = LLUUID.Random();
rootItem.inventoryDescription = "Root item, Description";
rootItem.inventoryName = "Root item";
rootItem.invType = _rnd.Next(1, 1000);
rootItem.parentFolderID = root.folderID;
_dbPlugin.addInventoryItem(rootItem);
InventoryItemBase child1Item = new InventoryItemBase();
child1Item.assetID = LLUUID.Random();
child1Item.assetType = _rnd.Next(1, 1000);
child1Item.avatarID = _agent_1_id;
child1Item.creatorsID = LLUUID.Random();
child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
child1Item.inventoryID = LLUUID.Random();
child1Item.inventoryDescription = "child1 item, Description";
child1Item.inventoryName = "child1 item";
child1Item.invType = _rnd.Next(1, 1000);
child1Item.parentFolderID = child1.folderID;
_dbPlugin.addInventoryItem(child1Item);
InventoryItemBase child1ChildItem = new InventoryItemBase();
child1ChildItem.assetID = LLUUID.Random();
child1ChildItem.assetType = _rnd.Next(1, 1000);
child1ChildItem.avatarID = _agent_1_id;
child1ChildItem.creatorsID = LLUUID.Random();
child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
child1ChildItem.inventoryID = LLUUID.Random();
child1ChildItem.inventoryDescription = "child1Child item, Description";
child1ChildItem.inventoryName = "child1Child item";
child1ChildItem.invType = _rnd.Next(1, 1000);
child1ChildItem.parentFolderID = child1Child.folderID;
_dbPlugin.addInventoryItem(child1ChildItem);
InventoryItemBase child2Item = new InventoryItemBase();
child2Item.assetID = LLUUID.Random();
child2Item.assetType = _rnd.Next(1, 1000);
child2Item.avatarID = _agent_1_id;
child2Item.creatorsID = LLUUID.Random();
child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
child2Item.inventoryID = LLUUID.Random();
child2Item.inventoryDescription = "child2 item, Description";
child2Item.inventoryName = "child2 item";
child2Item.invType = _rnd.Next(1, 1000);
child2Item.parentFolderID = child2.folderID;
_dbPlugin.addInventoryItem(child2Item);
InventoryItemBase child2ChildItem = new InventoryItemBase();
child2ChildItem.assetID = LLUUID.Random();
child2ChildItem.assetType = _rnd.Next(1, 1000);
child2ChildItem.avatarID = _agent_1_id;
child2ChildItem.creatorsID = LLUUID.Random();
child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
child2ChildItem.inventoryID = LLUUID.Random();
child2ChildItem.inventoryDescription = "child2Child item, Description";
child2ChildItem.inventoryName = "child2Child item";
child2ChildItem.invType = _rnd.Next(1, 1000);
child2ChildItem.parentFolderID = child2Child.folderID;
_dbPlugin.addInventoryItem(child2ChildItem);
// test read of items
InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
Assert.IsTrue(AreItemsIdentical(rootItem, item));
item = _dbPlugin.getInventoryItem(child1Item.inventoryID);
Assert.IsTrue(AreItemsIdentical(child1Item, item));
item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID);
Assert.IsTrue(AreItemsIdentical(child1ChildItem, item));
item = _dbPlugin.getInventoryItem(child2Item.inventoryID);
Assert.IsTrue(AreItemsIdentical(child2Item, item));
item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID);
Assert.IsTrue(AreItemsIdentical(child2ChildItem, item));
_dbPlugin.deleteInventoryItem(rootItem.inventoryID);
_dbPlugin.deleteInventoryItem(child1Item.inventoryID);
_dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID);
_dbPlugin.deleteInventoryItem(child2Item.inventoryID);
_dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID);
}
/// <summary>
/// Test that we can insert a root folder
/// </summary>
[Test]
public void T07_DeleteInventoryWithItems()
{
// Setup inventory
InventoryFolderBase root = new InventoryFolderBase();
root.agentID = _agent_1_id;
root.folderID = _agent_1_id;
root.name = "Root folder";
root.parentID = LLUUID.Zero;
root.type = 2;
root.version = 2;
_dbPlugin.addInventoryFolder(root);
InventoryFolderBase child1 = new InventoryFolderBase();
child1.agentID = _agent_1_id;
child1.folderID = LLUUID.Random();
child1.name = "Child 1";
child1.parentID = root.folderID;
child1.type = 3;
child1.version = 3;
_dbPlugin.addInventoryFolder(child1);
InventoryFolderBase child1Child = new InventoryFolderBase();
child1Child.agentID = _agent_1_id;
child1Child.folderID = LLUUID.Random();
child1Child.name = "Child 1 child";
child1Child.parentID = child1.folderID;
child1Child.type = 4;
child1Child.version = 4;
_dbPlugin.addInventoryFolder(child1Child);
InventoryFolderBase child2 = new InventoryFolderBase();
child2.agentID = _agent_1_id;
child2.folderID = LLUUID.Random();
child2.name = "Child 2";
child2.parentID = root.folderID;
child2.type = 5;
child2.version = 5;
_dbPlugin.addInventoryFolder(child2);
InventoryFolderBase child2Child = new InventoryFolderBase();
child2Child.agentID = _agent_1_id;
child2Child.folderID = LLUUID.Random();
child2Child.name = "Child 2 child";
child2Child.parentID = child2.folderID;
child2Child.type = 6;
child2Child.version = 6;
_dbPlugin.addInventoryFolder(child2Child);
InventoryItemBase rootItem = new InventoryItemBase();
rootItem.assetID = LLUUID.Random();
rootItem.assetType = _rnd.Next(1, 1000);
rootItem.avatarID = _agent_1_id;
rootItem.creatorsID = LLUUID.Random();
rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
rootItem.inventoryID = LLUUID.Random();
rootItem.inventoryDescription = "Root item, Description";
rootItem.inventoryName = "Root item";
rootItem.invType = _rnd.Next(1, 1000);
rootItem.parentFolderID = root.folderID;
_dbPlugin.addInventoryItem(rootItem);
InventoryItemBase child1Item = new InventoryItemBase();
child1Item.assetID = LLUUID.Random();
child1Item.assetType = _rnd.Next(1, 1000);
child1Item.avatarID = _agent_1_id;
child1Item.creatorsID = LLUUID.Random();
child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
child1Item.inventoryID = LLUUID.Random();
child1Item.inventoryDescription = "child1 item, Description";
child1Item.inventoryName = "child1 item";
child1Item.invType = _rnd.Next(1, 1000);
child1Item.parentFolderID = child1.folderID;
_dbPlugin.addInventoryItem(child1Item);
InventoryItemBase child1ChildItem = new InventoryItemBase();
child1ChildItem.assetID = LLUUID.Random();
child1ChildItem.assetType = _rnd.Next(1, 1000);
child1ChildItem.avatarID = _agent_1_id;
child1ChildItem.creatorsID = LLUUID.Random();
child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
child1ChildItem.inventoryID = LLUUID.Random();
child1ChildItem.inventoryDescription = "child1Child item, Description";
child1ChildItem.inventoryName = "child1Child item";
child1ChildItem.invType = _rnd.Next(1, 1000);
child1ChildItem.parentFolderID = child1Child.folderID;
_dbPlugin.addInventoryItem(child1ChildItem);
InventoryItemBase child2Item = new InventoryItemBase();
child2Item.assetID = LLUUID.Random();
child2Item.assetType = _rnd.Next(1, 1000);
child2Item.avatarID = _agent_1_id;
child2Item.creatorsID = LLUUID.Random();
child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
child2Item.inventoryID = LLUUID.Random();
child2Item.inventoryDescription = "child2 item, Description";
child2Item.inventoryName = "child2 item";
child2Item.invType = _rnd.Next(1, 1000);
child2Item.parentFolderID = child2.folderID;
_dbPlugin.addInventoryItem(child2Item);
InventoryItemBase child2ChildItem = new InventoryItemBase();
child2ChildItem.assetID = LLUUID.Random();
child2ChildItem.assetType = _rnd.Next(1, 1000);
child2ChildItem.avatarID = _agent_1_id;
child2ChildItem.creatorsID = LLUUID.Random();
child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
child2ChildItem.inventoryID = LLUUID.Random();
child2ChildItem.inventoryDescription = "child2Child item, Description";
child2ChildItem.inventoryName = "child2Child item";
child2ChildItem.invType = _rnd.Next(1, 1000);
child2ChildItem.parentFolderID = child2Child.folderID;
_dbPlugin.addInventoryItem(child2ChildItem);
// test deletetion of items
_dbPlugin.deleteInventoryItem(rootItem.inventoryID);
_dbPlugin.deleteInventoryItem(child1Item.inventoryID);
_dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID);
_dbPlugin.deleteInventoryItem(child2Item.inventoryID);
_dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID);
InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
Assert.IsNull(item);
item = _dbPlugin.getInventoryItem(child1Item.inventoryID);
Assert.IsNull(item);
item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID);
Assert.IsNull(item);
item = _dbPlugin.getInventoryItem(child2Item.inventoryID);
Assert.IsNull(item);
item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID);
Assert.IsNull(item);
_dbPlugin.deleteInventoryFolder(_agent_1_id);
}
/// <summary>
/// Test that we can insert a root folder
/// </summary>
[Test]
public void T08_DeleteInventoryWithItems()
{
// Setup inventory
InventoryFolderBase root = new InventoryFolderBase();
root.agentID = _agent_1_id;
root.folderID = _agent_1_id;
root.name = "Root folder";
root.parentID = LLUUID.Zero;
root.type = 2;
root.version = 2;
_dbPlugin.addInventoryFolder(root);
InventoryFolderBase child1 = new InventoryFolderBase();
child1.agentID = _agent_1_id;
child1.folderID = LLUUID.Random();
child1.name = "Child 1";
child1.parentID = root.folderID;
child1.type = 3;
child1.version = 3;
_dbPlugin.addInventoryFolder(child1);
InventoryFolderBase child1Child = new InventoryFolderBase();
child1Child.agentID = _agent_1_id;
child1Child.folderID = LLUUID.Random();
child1Child.name = "Child 1 child";
child1Child.parentID = child1.folderID;
child1Child.type = 4;
child1Child.version = 4;
_dbPlugin.addInventoryFolder(child1Child);
InventoryFolderBase child2 = new InventoryFolderBase();
child2.agentID = _agent_1_id;
child2.folderID = LLUUID.Random();
child2.name = "Child 2";
child2.parentID = root.folderID;
child2.type = 5;
child2.version = 5;
_dbPlugin.addInventoryFolder(child2);
InventoryFolderBase child2Child = new InventoryFolderBase();
child2Child.agentID = _agent_1_id;
child2Child.folderID = LLUUID.Random();
child2Child.name = "Child 2 child";
child2Child.parentID = child2.folderID;
child2Child.type = 6;
child2Child.version = 6;
_dbPlugin.addInventoryFolder(child2Child);
InventoryItemBase rootItem = new InventoryItemBase();
rootItem.assetID = LLUUID.Random();
rootItem.assetType = _rnd.Next(1, 1000);
rootItem.avatarID = _agent_1_id;
rootItem.creatorsID = LLUUID.Random();
rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
rootItem.inventoryID = LLUUID.Random();
rootItem.inventoryDescription = "Root item, Description";
rootItem.inventoryName = "Root item";
rootItem.invType = _rnd.Next(1, 1000);
rootItem.parentFolderID = root.folderID;
_dbPlugin.addInventoryItem(rootItem);
InventoryItemBase child1Item = new InventoryItemBase();
child1Item.assetID = LLUUID.Random();
child1Item.assetType = _rnd.Next(1, 1000);
child1Item.avatarID = _agent_1_id;
child1Item.creatorsID = LLUUID.Random();
child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
child1Item.inventoryID = LLUUID.Random();
child1Item.inventoryDescription = "child1 item, Description";
child1Item.inventoryName = "child1 item";
child1Item.invType = _rnd.Next(1, 1000);
child1Item.parentFolderID = child1.folderID;
_dbPlugin.addInventoryItem(child1Item);
InventoryItemBase child1ChildItem = new InventoryItemBase();
child1ChildItem.assetID = LLUUID.Random();
child1ChildItem.assetType = _rnd.Next(1, 1000);
child1ChildItem.avatarID = _agent_1_id;
child1ChildItem.creatorsID = LLUUID.Random();
child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
child1ChildItem.inventoryID = LLUUID.Random();
child1ChildItem.inventoryDescription = "child1Child item, Description";
child1ChildItem.inventoryName = "child1Child item";
child1ChildItem.invType = _rnd.Next(1, 1000);
child1ChildItem.parentFolderID = child1Child.folderID;
_dbPlugin.addInventoryItem(child1ChildItem);
InventoryItemBase child2Item = new InventoryItemBase();
child2Item.assetID = LLUUID.Random();
child2Item.assetType = _rnd.Next(1, 1000);
child2Item.avatarID = _agent_1_id;
child2Item.creatorsID = LLUUID.Random();
child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
child2Item.inventoryID = LLUUID.Random();
child2Item.inventoryDescription = "child2 item, Description";
child2Item.inventoryName = "child2 item";
child2Item.invType = _rnd.Next(1, 1000);
child2Item.parentFolderID = child2.folderID;
_dbPlugin.addInventoryItem(child2Item);
InventoryItemBase child2ChildItem = new InventoryItemBase();
child2ChildItem.assetID = LLUUID.Random();
child2ChildItem.assetType = _rnd.Next(1, 1000);
child2ChildItem.avatarID = _agent_1_id;
child2ChildItem.creatorsID = LLUUID.Random();
child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
child2ChildItem.inventoryID = LLUUID.Random();
child2ChildItem.inventoryDescription = "child2Child item, Description";
child2ChildItem.inventoryName = "child2Child item";
child2ChildItem.invType = _rnd.Next(1, 1000);
child2ChildItem.parentFolderID = child2Child.folderID;
_dbPlugin.addInventoryItem(child2ChildItem);
// test deletetion of items
_dbPlugin.deleteInventoryFolder(_agent_1_id);
InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
Assert.IsNull(item);
item = _dbPlugin.getInventoryItem(child1Item.inventoryID);
Assert.IsNull(item);
item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID);
Assert.IsNull(item);
item = _dbPlugin.getInventoryItem(child2Item.inventoryID);
Assert.IsNull(item);
item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID);
Assert.IsNull(item);
}
/// <summary>
/// Test that we can update items
/// </summary>
[Test]
public void T09_UpdateItem()
{
// Setup inventory
InventoryFolderBase root = new InventoryFolderBase();
root.agentID = _agent_1_id;
root.folderID = _agent_1_id;
root.name = "Root folder";
root.parentID = LLUUID.Zero;
root.type = 2;
root.version = 2;
_dbPlugin.addInventoryFolder(root);
InventoryItemBase rootItem = new InventoryItemBase();
rootItem.assetID = LLUUID.Random();
rootItem.assetType = _rnd.Next(1, 1000);
rootItem.avatarID = _agent_1_id;
rootItem.creatorsID = LLUUID.Random();
rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
rootItem.inventoryID = LLUUID.Random();
rootItem.inventoryDescription = "Root item, Description";
rootItem.inventoryName = "Root item";
rootItem.invType = _rnd.Next(1, 1000);
rootItem.parentFolderID = root.folderID;
_dbPlugin.addInventoryItem(rootItem);
rootItem.assetID = LLUUID.Random();
_dbPlugin.updateInventoryItem(rootItem);
InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
Assert.IsTrue(AreItemsIdentical(rootItem, item));
rootItem.assetType = rootItem.assetType+1;
_dbPlugin.updateInventoryItem(rootItem);
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
Assert.IsTrue(AreItemsIdentical(rootItem, item));
rootItem.avatarID = LLUUID.Random();
_dbPlugin.updateInventoryItem(rootItem);
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
Assert.IsTrue(AreItemsIdentical(rootItem, item));
rootItem.creatorsID = LLUUID.Random();
_dbPlugin.updateInventoryItem(rootItem);
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
Assert.IsTrue(AreItemsIdentical(rootItem, item));
rootItem.inventoryBasePermissions = rootItem.inventoryBasePermissions+1;
_dbPlugin.updateInventoryItem(rootItem);
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
Assert.IsTrue(AreItemsIdentical(rootItem, item));
rootItem.inventoryCurrentPermissions = rootItem.inventoryCurrentPermissions+1;
_dbPlugin.updateInventoryItem(rootItem);
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
Assert.IsTrue(AreItemsIdentical(rootItem, item));
rootItem.inventoryDescription = "New description";
_dbPlugin.updateInventoryItem(rootItem);
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
Assert.IsTrue(AreItemsIdentical(rootItem, item));
rootItem.inventoryEveryOnePermissions = rootItem.inventoryEveryOnePermissions+1;
_dbPlugin.updateInventoryItem(rootItem);
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
Assert.IsTrue(AreItemsIdentical(rootItem, item));
rootItem.inventoryName = "New name";
_dbPlugin.updateInventoryItem(rootItem);
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
Assert.IsTrue(AreItemsIdentical(rootItem, item));
rootItem.inventoryNextPermissions = rootItem.inventoryNextPermissions+1;
_dbPlugin.updateInventoryItem(rootItem);
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
Assert.IsTrue(AreItemsIdentical(rootItem, item));
rootItem.invType = rootItem.invType+1;
_dbPlugin.updateInventoryItem(rootItem);
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
Assert.IsTrue(AreItemsIdentical(rootItem, item));
rootItem.parentFolderID = LLUUID.Zero;
_dbPlugin.updateInventoryItem(rootItem);
item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
Assert.IsTrue(AreItemsIdentical(rootItem, item));
_dbPlugin.deleteInventoryFolder(_agent_1_id);
_dbPlugin.deleteInventoryItem(rootItem.inventoryID);
}
/// <summary>
/// Test that we can insert a root folder
/// </summary>
[Test]
public void T10_GetListOfItemsInFolder()
{
// Setup inventory
InventoryFolderBase root = new InventoryFolderBase();
root.agentID = _agent_1_id;
root.folderID = _agent_1_id;
root.name = "Root folder";
root.parentID = LLUUID.Zero;
root.type = 2;
root.version = 2;
_dbPlugin.addInventoryFolder(root);
InventoryFolderBase child1 = new InventoryFolderBase();
child1.agentID = _agent_1_id;
child1.folderID = LLUUID.Random();
child1.name = "Child 1";
child1.parentID = root.folderID;
child1.type = 3;
child1.version = 3;
_dbPlugin.addInventoryFolder(child1);
InventoryFolderBase child1Child = new InventoryFolderBase();
child1Child.agentID = _agent_1_id;
child1Child.folderID = LLUUID.Random();
child1Child.name = "Child 1 child";
child1Child.parentID = child1.folderID;
child1Child.type = 4;
child1Child.version = 4;
_dbPlugin.addInventoryFolder(child1Child);
InventoryItemBase item1 = new InventoryItemBase();
item1.assetID = LLUUID.Random();
item1.assetType = _rnd.Next(1, 1000);
item1.avatarID = _agent_1_id;
item1.creatorsID = LLUUID.Random();
item1.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
item1.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
item1.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
item1.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
item1.inventoryID = LLUUID.Random();
item1.inventoryDescription = "Item 1, description";
item1.inventoryName = "Item 1";
item1.invType = _rnd.Next(1, 1000);
item1.parentFolderID = child1Child.folderID;
_dbPlugin.addInventoryItem(item1);
InventoryItemBase item2 = new InventoryItemBase();
item2.assetID = LLUUID.Random();
item2.assetType = _rnd.Next(1, 1000);
item2.avatarID = _agent_1_id;
item2.creatorsID = LLUUID.Random();
item2.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
item2.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
item2.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
item2.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
item2.inventoryID = LLUUID.Random();
item2.inventoryDescription = "Item 1, description";
item2.inventoryName = "Item 1";
item2.invType = _rnd.Next(1, 1000);
item2.parentFolderID = child1Child.folderID;
_dbPlugin.addInventoryItem(item2);
List<InventoryItemBase> items = _dbPlugin.getInventoryInFolder(child1Child.folderID);
Assert.IsNotNull(items);
Assert.IsNotEmpty(items);
bool foundItem1 = false;
bool foundItem2 = false;
foreach (InventoryItemBase i in items)
{
if (i.inventoryID == item1.inventoryID)
{
foundItem1 = true;
Assert.IsTrue(AreItemsIdentical(item1, i));
}
else if (i.inventoryID == item2.inventoryID)
{
foundItem2 = true;
Assert.IsTrue(AreItemsIdentical(item2, i));
}
else
{
Assert.Fail("Unknown inventory item found");
}
}
Assert.IsTrue(foundItem1 && foundItem2, "not all items were returned");
_dbPlugin.deleteInventoryFolder(_agent_1_id);
}
}
}