Merge branch '0.7.6-extended' into 0.7.6-post-fixes

0.7.6-extended
Justin Clark-Casey (justincc) 2014-01-24 19:16:59 +00:00
commit 87e725cd24
13 changed files with 645 additions and 446 deletions

View File

@ -482,21 +482,14 @@ namespace OpenSim.Framework
set { m_LoadedCreationID = value; } set { m_LoadedCreationID = value; }
} }
// Connected Telehub object /// <summary>
private UUID m_TelehubObject = UUID.Zero; /// Connected Telehub object
public UUID TelehubObject /// </summary>
{ public UUID TelehubObject { get; set; }
get
{
return m_TelehubObject;
}
set
{
m_TelehubObject = value;
}
}
// Our Connected Telehub's SpawnPoints /// <summary>
/// Our connected Telehub's SpawnPoints
/// </summary>
public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>(); public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
// Add a SpawnPoint // Add a SpawnPoint

View File

@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
public void Initialise() public void Initialise()
{ {
m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); // m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
m_module.Scene.AddCommand("Regions", m_module, "set terrain texture", m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
"set terrain texture <number> <uuid> [<x>] [<y>]", "set terrain texture <number> <uuid> [<x>] [<y>]",

View File

@ -702,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
} }
} }
public void handleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
{ {
SceneObjectPart part; SceneObjectPart part;
@ -742,6 +742,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
default: default:
break; break;
} }
if (client != null)
SendTelehubInfo(client); SendTelehubInfo(client);
} }
@ -1207,7 +1209,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest; client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest; client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
client.OnEstateChangeInfo += handleEstateChangeInfo; client.OnEstateChangeInfo += handleEstateChangeInfo;
client.OnEstateManageTelehub += handleOnEstateManageTelehub; client.OnEstateManageTelehub += HandleOnEstateManageTelehub;
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest; client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage; client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;

View File

@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public struct DrawStruct public struct DrawStruct
{ {
public DrawRoutine dr; public DrawRoutine dr;
public Rectangle rect; // public Rectangle rect;
public SolidBrush brush; public SolidBrush brush;
public face[] trns; public face[] trns;
} }
@ -119,6 +119,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
{ {
mapbmp = FetchTexture(m_scene.RegionInfo.RegionSettings.TerrainImageID); mapbmp = FetchTexture(m_scene.RegionInfo.RegionSettings.TerrainImageID);
} }
return mapbmp; return mapbmp;
} }
@ -127,8 +128,11 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
try try
{ {
using (Bitmap mapbmp = CreateMapTile()) using (Bitmap mapbmp = CreateMapTile())
{
if (mapbmp != null)
return OpenJPEG.EncodeFromImage(mapbmp, true); return OpenJPEG.EncodeFromImage(mapbmp, true);
} }
}
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
{ {
m_log.Error("Failed generating terrain map: " + e); m_log.Error("Failed generating terrain map: " + e);
@ -277,10 +281,13 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
tc = Environment.TickCount; tc = Environment.TickCount;
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
EntityBase[] objs = whichScene.GetEntities(); EntityBase[] objs = whichScene.GetEntities();
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
List<float> z_sortheights = new List<float>(); List<float> z_sortheights = new List<float>();
List<uint> z_localIDs = new List<uint>(); List<uint> z_localIDs = new List<uint>();
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
try
{
//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
lock (objs) lock (objs)
{ {
@ -404,7 +411,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|| mapdrawendY > ((int)Constants.RegionSize - 1)) || mapdrawendY > ((int)Constants.RegionSize - 1))
continue; continue;
#region obb face reconstruction part duex #region obb face reconstruction part duex
Vector3[] vertexes = new Vector3[8]; Vector3[] vertexes = new Vector3[8];
// float[] distance = new float[6]; // float[] distance = new float[6];
@ -508,7 +515,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
FaceD[2] = vertexes[7]; FaceD[2] = vertexes[7];
FaceC[3] = vertexes[7]; FaceC[3] = vertexes[7];
FaceD[5] = vertexes[7]; FaceD[5] = vertexes[7];
#endregion #endregion
//int wy = 0; //int wy = 0;
@ -573,8 +580,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
// Sort prim by Z position // Sort prim by Z position
Array.Sort(sortedZHeights, sortedlocalIds); Array.Sort(sortedZHeights, sortedlocalIds);
Graphics g = Graphics.FromImage(mapbmp); using (Graphics g = Graphics.FromImage(mapbmp))
{
for (int s = 0; s < sortedZHeights.Length; s++) for (int s = 0; s < sortedZHeights.Length; s++)
{ {
if (z_sort.ContainsKey(sortedlocalIds[s])) if (z_sort.ContainsKey(sortedlocalIds[s]))
@ -587,11 +594,18 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
//g.FillRectangle(rectDrawStruct.brush , rectDrawStruct.rect); //g.FillRectangle(rectDrawStruct.brush , rectDrawStruct.rect);
} }
} }
}
g.Dispose();
} // lock entities objs } // lock entities objs
}
finally
{
foreach (DrawStruct ds in z_sort.Values)
ds.brush.Dispose();
}
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms"); m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
return mapbmp; return mapbmp;
} }

View File

@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public void TerrainToBitmap(Bitmap mapbmp) public void TerrainToBitmap(Bitmap mapbmp)
{ {
int tc = Environment.TickCount; int tc = Environment.TickCount;
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain"); m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Terrain");
double[,] hm = m_scene.Heightmap.GetDoubles(); double[,] hm = m_scene.Heightmap.GetDoubles();
bool ShadowDebugContinue = true; bool ShadowDebugContinue = true;
@ -199,7 +199,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
{ {
if (!terraincorruptedwarningsaid) if (!terraincorruptedwarningsaid)
{ {
m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName); m_log.WarnFormat("[SHADED MAP TILE RENDERER]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
terraincorruptedwarningsaid = true; terraincorruptedwarningsaid = true;
} }
color = Color.Black; color = Color.Black;
@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
{ {
if (!terraincorruptedwarningsaid) if (!terraincorruptedwarningsaid)
{ {
m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName); m_log.WarnFormat("[SHADED MAP TILE RENDERER]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", m_scene.RegionInfo.RegionName);
terraincorruptedwarningsaid = true; terraincorruptedwarningsaid = true;
} }
Color black = Color.Black; Color black = Color.Black;
@ -238,7 +238,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
} }
} }
} }
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
} }
} }
} }

View File

@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
private Bitmap fetchTexture(UUID id) private Bitmap fetchTexture(UUID id)
{ {
AssetBase asset = m_scene.AssetService.Get(id.ToString()); AssetBase asset = m_scene.AssetService.Get(id.ToString());
m_log.DebugFormat("[TexturedMapTileRenderer]: Fetched texture {0}, found: {1}", id, asset != null); m_log.DebugFormat("[TEXTURED MAP TILE RENDERER]: Fetched texture {0}, found: {1}", id, asset != null);
if (asset == null) return null; if (asset == null) return null;
ManagedImage managedImage; ManagedImage managedImage;
@ -188,17 +188,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
} }
catch (DllNotFoundException) catch (DllNotFoundException)
{ {
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id); m_log.ErrorFormat("[TEXTURED MAP TILE RENDERER]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id);
} }
catch (IndexOutOfRangeException) catch (IndexOutOfRangeException)
{ {
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id); m_log.ErrorFormat("[TEXTURED MAP TILE RENDERER]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
} }
catch (Exception) catch (Exception)
{ {
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id); m_log.ErrorFormat("[TEXTURED MAP TILE RENDERER]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
} }
return null; return null;
@ -233,10 +233,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
if (textureID == UUID.Zero) return defaultColor; // not set if (textureID == UUID.Zero) return defaultColor; // not set
if (m_mapping.ContainsKey(textureID)) return m_mapping[textureID]; // one of the predefined textures if (m_mapping.ContainsKey(textureID)) return m_mapping[textureID]; // one of the predefined textures
Bitmap bmp = fetchTexture(textureID); Color color;
Color color = bmp == null ? defaultColor : computeAverageColor(bmp);
using (Bitmap bmp = fetchTexture(textureID))
{
color = bmp == null ? defaultColor : computeAverageColor(bmp);
// store it for future reference // store it for future reference
m_mapping[textureID] = color; m_mapping[textureID] = color;
}
return color; return color;
} }
@ -278,7 +282,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public void TerrainToBitmap(Bitmap mapbmp) public void TerrainToBitmap(Bitmap mapbmp)
{ {
int tc = Environment.TickCount; int tc = Environment.TickCount;
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain"); m_log.Debug("[TEXTURED MAP TILE RENDERER]: Generating Maptile Step 1: Terrain");
// These textures should be in the AssetCache anyway, as every client conneting to this // These textures should be in the AssetCache anyway, as every client conneting to this
// region needs them. Except on start, when the map is recreated (before anyone connected), // region needs them. Except on start, when the map is recreated (before anyone connected),
@ -412,7 +416,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
} }
} }
} }
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
m_log.Debug("[TEXTURED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
} }
} }
} }

View File

@ -114,6 +114,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
"export-map [<path>]", "export-map [<path>]",
"Save an image of the world map", HandleExportWorldMapConsoleCommand); "Save an image of the world map", HandleExportWorldMapConsoleCommand);
m_scene.AddCommand(
"Regions", this, "generate map",
"generate map",
"Generates and stores a new maptile.", HandleGenerateMapConsoleCommand);
AddHandlers(); AddHandlers();
} }
} }
@ -1255,6 +1260,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
m_scene.RegionInfo.RegionName, exportPath); m_scene.RegionInfo.RegionName, exportPath);
} }
public void HandleGenerateMapConsoleCommand(string module, string[] cmdparams)
{
Scene consoleScene = m_scene.ConsoleScene();
if (consoleScene != null && consoleScene != m_scene)
return;
GenerateMaptile();
}
public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint) public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint)
{ {
uint xstart = 0; uint xstart = 0;
@ -1486,8 +1501,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
private Byte[] GenerateOverlay() private Byte[] GenerateOverlay()
{ {
Bitmap overlay = new Bitmap(256, 256); using (Bitmap overlay = new Bitmap(256, 256))
{
bool[,] saleBitmap = new bool[64, 64]; bool[,] saleBitmap = new bool[64, 64];
for (int x = 0 ; x < 64 ; x++) for (int x = 0 ; x < 64 ; x++)
{ {
@ -1500,11 +1515,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
List<ILandObject> parcels = m_scene.LandChannel.AllParcels(); List<ILandObject> parcels = m_scene.LandChannel.AllParcels();
Color background = Color.FromArgb(0, 0, 0, 0); Color background = Color.FromArgb(0, 0, 0, 0);
SolidBrush transparent = new SolidBrush(background);
Graphics g = Graphics.FromImage(overlay); using (Graphics g = Graphics.FromImage(overlay))
{
using (SolidBrush transparent = new SolidBrush(background))
g.FillRectangle(transparent, 0, 0, 256, 256); g.FillRectangle(transparent, 0, 0, 256, 256);
SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9));
foreach (ILandObject land in parcels) foreach (ILandObject land in parcels)
{ {
@ -1525,6 +1541,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)))
{
for (int x = 0 ; x < 64 ; x++) for (int x = 0 ; x < 64 ; x++)
{ {
for (int y = 0 ; y < 64 ; y++) for (int y = 0 ; y < 64 ; y++)
@ -1533,6 +1551,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4); g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
} }
} }
}
}
try try
{ {
@ -1542,6 +1562,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{ {
m_log.DebugFormat("[WORLD MAP]: Error creating parcel overlay: " + e.ToString()); m_log.DebugFormat("[WORLD MAP]: Error creating parcel overlay: " + e.ToString());
} }
}
return null; return null;
} }
} }

View File

@ -3946,12 +3946,19 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
// m_log.DebugFormat(
// "[SCENE]: Found telehub object {0} for new user connection {1} to {2}",
// RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
// Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags // Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
RegionInfo.EstateSettings.AllowDirectTeleport == false && RegionInfo.EstateSettings.AllowDirectTeleport == false &&
!viahome && !godlike) !viahome && !godlike)
{ {
SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
if (telehub != null)
{
// Can have multiple SpawnPoints // Can have multiple SpawnPoints
List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
if (spawnpoints.Count > 1) if (spawnpoints.Count > 1)
@ -3968,11 +3975,24 @@ namespace OpenSim.Region.Framework.Scenes
telehub.GroupRotation telehub.GroupRotation
); );
} }
else else if (spawnpoints.Count == 1)
{ {
// We have a single SpawnPoint and will route the agent to it // We have a single SpawnPoint and will route the agent to it
acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
} }
else
{
m_log.DebugFormat(
"[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}. Continuing.",
RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
}
}
else
{
m_log.DebugFormat(
"[SCENE]: No telehub {0} found to direct {1} in {2}. Continuing.",
RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
}
return true; return true;
} }

View File

@ -108,6 +108,16 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
/// <summary>
/// This exists to prevent race conditions between two CompleteMovement threads if the simulator is slow and
/// the viewer fires these in quick succession.
/// </summary>
/// <remarks>
/// TODO: The child -> agent transition should be folded into LifecycleState and the CompleteMovement
/// regulation done there.
/// </remarks>
private object m_completeMovementLock = new object();
// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
@ -904,6 +914,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary> /// <summary>
/// Turns a child agent into a root agent. /// Turns a child agent into a root agent.
/// </summary> /// </summary>
/// <remarks>
/// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the
/// avatar is actual in the sim. They can perform all actions. /// avatar is actual in the sim. They can perform all actions.
/// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim, /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim,
@ -911,8 +922,8 @@ namespace OpenSim.Region.Framework.Scenes
/// ///
/// This method is on the critical path for transferring an avatar from one region to another. Delay here /// This method is on the critical path for transferring an avatar from one region to another. Delay here
/// delays that crossing. /// delays that crossing.
/// </summary> /// </remarks>
private void MakeRootAgent(Vector3 pos, bool isFlying) private bool MakeRootAgent(Vector3 pos, bool isFlying)
{ {
// m_log.InfoFormat( // m_log.InfoFormat(
// "[SCENE]: Upgrading child to root agent for {0} in {1}", // "[SCENE]: Upgrading child to root agent for {0} in {1}",
@ -920,7 +931,13 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
lock (m_completeMovementLock)
{
if (!IsChildAgent)
return false;
IsChildAgent = false; IsChildAgent = false;
}
// Must reset this here so that a teleport to a region next to an existing region does not keep the flag // Must reset this here so that a teleport to a region next to an existing region does not keep the flag
// set and prevent the close of the connection on a subsequent re-teleport. // set and prevent the close of the connection on a subsequent re-teleport.
@ -1069,6 +1086,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.EventManager.TriggerOnMakeRootAgent(this); m_scene.EventManager.TriggerOnMakeRootAgent(this);
return true;
} }
public int GetStateSource() public int GetStateSource()
@ -1442,7 +1460,14 @@ namespace OpenSim.Region.Framework.Scenes
} }
bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
MakeRootAgent(AbsolutePosition, flying); if (!MakeRootAgent(AbsolutePosition, flying))
{
m_log.DebugFormat(
"[SCENE PRESENCE]: Aborting CompleteMovement call for {0} in {1} as they are already root",
Name, Scene.Name);
return;
}
// Tell the client that we're totally ready // Tell the client that we're totally ready
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);

View File

@ -111,6 +111,45 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
} }
/// <summary>
/// Test that duplicate complete movement calls are ignored.
/// </summary>
/// <remarks>
/// If duplicate calls are not ignored then there is a risk of race conditions or other unexpected effects.
/// </remarks>
[Test]
public void TestDupeCompleteMovementCalls()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID spUuid = TestHelpers.ParseTail(0x1);
TestScene scene = new SceneHelpers().SetupScene();
int makeRootAgentEvents = 0;
scene.EventManager.OnMakeRootAgent += spi => makeRootAgentEvents++;
ScenePresence sp = SceneHelpers.AddScenePresence(scene, spUuid);
Assert.That(makeRootAgentEvents, Is.EqualTo(1));
// Normally these would be invoked by a CompleteMovement message coming in to the UDP stack. But for
// convenience, here we will invoke it manually.
sp.CompleteMovement(sp.ControllingClient, true);
Assert.That(makeRootAgentEvents, Is.EqualTo(1));
// Check rest of exepcted parameters.
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
Assert.That(sp.IsChildAgent, Is.False);
Assert.That(sp.UUID, Is.EqualTo(spUuid));
Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
}
[Test] [Test]
public void TestCreateDuplicateRootScenePresence() public void TestCreateDuplicateRootScenePresence()
{ {
@ -249,58 +288,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Assert.That(childPresence, Is.Not.Null); // Assert.That(childPresence, Is.Not.Null);
// Assert.That(childPresence.IsChildAgent, Is.True); // Assert.That(childPresence.IsChildAgent, Is.True);
} }
// /// <summary>
// /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
// /// </summary>
// [Test]
// public void T010_TestAddRootAgent()
// {
// TestHelpers.InMethod();
//
// string firstName = "testfirstname";
//
// AgentCircuitData agent = new AgentCircuitData();
// agent.AgentID = agent1;
// agent.firstname = firstName;
// agent.lastname = "testlastname";
// agent.SessionID = UUID.Random();
// agent.SecureSessionID = UUID.Random();
// agent.circuitcode = 123;
// agent.BaseFolder = UUID.Zero;
// agent.InventoryFolder = UUID.Zero;
// agent.startpos = Vector3.Zero;
// agent.CapsPath = GetRandomCapsObjectPath();
// agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
// agent.child = true;
//
// scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
//
// string reason;
// scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
// testclient = new TestClient(agent, scene);
// scene.AddNewAgent(testclient);
//
// ScenePresence presence = scene.GetScenePresence(agent1);
//
// Assert.That(presence, Is.Not.Null, "presence is null");
// Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
// acd1 = agent;
// }
//
// /// <summary>
// /// Test removing an uncrossed root agent from a scene.
// /// </summary>
// [Test]
// public void T011_TestRemoveRootAgent()
// {
// TestHelpers.InMethod();
//
// scene.RemoveClient(agent1);
//
// ScenePresence presence = scene.GetScenePresence(agent1);
//
// Assert.That(presence, Is.Null, "presence is not null");
// }
} }
} }

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@ -0,0 +1,119 @@
/*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.Estate;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Scene telehub tests
/// </summary>
/// <remarks>
/// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour
/// in the case of an error condition
/// </remarks>
[TestFixture]
public class SceneTelehubTests : OpenSimTestCase
{
/// <summary>
/// Test for desired behaviour when a telehub has no spawn points
/// </summary>
[Test]
public void TestNoTelehubSpawnPoints()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
EstateManagementModule emm = new EstateManagementModule();
SceneHelpers sh = new SceneHelpers();
Scene scene = sh.SetupScene();
SceneHelpers.SetupSceneModules(scene, emm);
UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
// Must still be possible to successfully log in
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
UserAccount ua
= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
SceneHelpers.AddScenePresence(scene, ua);
Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
}
/// <summary>
/// Test for desired behaviour when the scene object nominated as a telehub object does not exist.
/// </summary>
[Test]
public void TestNoTelehubSceneObject()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
EstateManagementModule emm = new EstateManagementModule();
SceneHelpers sh = new SceneHelpers();
Scene scene = sh.SetupScene();
SceneHelpers.SetupSceneModules(scene, emm);
UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner);
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId);
scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
scene.DeleteSceneObject(telehubSo, false);
// Must still be possible to successfully log in
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
UserAccount ua
= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
SceneHelpers.AddScenePresence(scene, ua);
Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
}
}
}

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@ -788,11 +788,6 @@ namespace OpenSim.Tests.Common.Mock
{ {
OnRegionHandShakeReply(this); OnRegionHandShakeReply(this);
} }
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion(this, true);
}
} }
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)

View File

@ -117,8 +117,6 @@ namespace OpenSim.Tests.Common
/// Parse a UUID stem into a full UUID. /// Parse a UUID stem into a full UUID.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// Yes, this is completely inconsistent with ParseTail but this is probably a better way to do it,
/// UUIDs are conceptually not hexadecmial numbers.
/// The fragment will come at the start of the UUID. The rest will be 0s /// The fragment will come at the start of the UUID. The rest will be 0s
/// </remarks> /// </remarks>
/// <returns></returns> /// <returns></returns>
@ -143,5 +141,24 @@ namespace OpenSim.Tests.Common
{ {
return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail)); return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
} }
/// <summary>
/// Parse a UUID tail section into a full UUID.
/// </summary>
/// <remarks>
/// The fragment will come at the end of the UUID. The rest will be 0s
/// </remarks>
/// <returns></returns>
/// <param name='frag'>
/// A UUID fragment that will be parsed into a full UUID. Therefore, it can only contain
/// cahracters which are valid in a UUID, except for "-" which is currently only allowed if a full UUID is
/// given as the 'fragment'.
/// </param>
public static UUID ParseTail(string stem)
{
string rawUuid = stem.PadLeft(32, '0');
return UUID.Parse(rawUuid);
}
} }
} }