minor changes
parent
6d9de17d77
commit
8812684355
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@ -3646,12 +3646,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return (int)pws;
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return (int)pws;
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}
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}
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public void osSetSpeed(string UUID, LSL_Float SpeedModifier)
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public void osSetSpeed(string ID, LSL_Float SpeedModifier)
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{
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{
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CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
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CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
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ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
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UUID avid;
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if(!UUID.TryParse(ID, out avid))
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return;
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ScenePresence avatar = World.GetScenePresence(avid);
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if (avatar != null)
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if (avatar != null)
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avatar.SpeedModifier = (float)SpeedModifier;
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avatar.SpeedModifier = (float)SpeedModifier;
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}
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}
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@ -3659,9 +3662,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osSetOwnerSpeed(LSL_Float SpeedModifier)
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public void osSetOwnerSpeed(LSL_Float SpeedModifier)
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{
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{
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CheckThreatLevel(ThreatLevel.Moderate, "osSetOwnerSpeed");
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CheckThreatLevel(ThreatLevel.Moderate, "osSetOwnerSpeed");
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if(SpeedModifier > 4)SpeedModifier = 4;
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ScenePresence avatar = World.GetScenePresence(m_host.OwnerID);
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if(SpeedModifier > 4)
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SpeedModifier = 4;
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ScenePresence avatar = World.GetScenePresence(m_host.OwnerID);
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if (avatar != null)
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if (avatar != null)
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avatar.SpeedModifier = (float)SpeedModifier;
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avatar.SpeedModifier = (float)SpeedModifier;
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}
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}
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@ -3699,25 +3704,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
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CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
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UUID avatarId = new UUID(avatar);
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UUID avatarId;
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Vector3 pos = m_host.GetWorldPosition();
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if (!UUID.TryParse(avatar, out avatarId))
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return;
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ScenePresence presence = World.GetScenePresence(avatarId);
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ScenePresence presence = World.GetScenePresence(avatarId);
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if (presence != null)
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if (presence == null)
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return;
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Vector3 pos = m_host.GetWorldPosition();
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LandData land = World.GetLandData(pos);
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if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
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{
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{
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LandData land = World.GetLandData(pos);
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float health = presence.Health;
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if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
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health -= (float)damage;
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presence.setHealthWithUpdate(health);
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if (health <= 0)
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{
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{
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float health = presence.Health;
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float healthliveagain = 100;
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health -= (float)damage;
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presence.ControllingClient.SendAgentAlertMessage("You died!", true);
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presence.setHealthWithUpdate(health);
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presence.setHealthWithUpdate(healthliveagain);
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if (health <= 0)
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presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
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{
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float healthliveagain = 100;
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presence.ControllingClient.SendAgentAlertMessage("You died!", true);
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presence.setHealthWithUpdate(healthliveagain);
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presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
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}
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}
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}
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}
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}
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}
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}
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@ -3726,19 +3733,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
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CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
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UUID avatarId = new UUID(avatar);
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UUID avatarId;
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if (!UUID.TryParse(avatar, out avatarId))
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return;
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ScenePresence presence = World.GetScenePresence(avatarId);
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ScenePresence presence = World.GetScenePresence(avatarId);
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if (presence == null)
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return;
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if (presence != null)
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float health = presence.Health;
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{
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health += (float)healing;
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float health = presence.Health;
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health += (float)healing;
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if (health >= 100)
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if (health >= 100)
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health = 100;
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health = 100;
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presence.setHealthWithUpdate(health);
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presence.setHealthWithUpdate(health);
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}
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}
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}
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public void osSetHealth(string avatar, double health)
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public void osSetHealth(string avatar, double health)
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@ -3763,11 +3772,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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CheckThreatLevel(ThreatLevel.High, "osSetHealRate");
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CheckThreatLevel(ThreatLevel.High, "osSetHealRate");
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UUID avatarId = new UUID(avatar);
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UUID avatarId;
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ScenePresence presence = World.GetScenePresence(avatarId);
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if (!UUID.TryParse(avatar, out avatarId))
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return;
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if (presence != null)
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ScenePresence presence = World.GetScenePresence(avatarId);
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presence.HealRate = (float)healrate;
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if (presence == null)
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return;
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presence.HealRate = (float)healrate;
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}
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}
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public LSL_Float osGetHealRate(string avatar)
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public LSL_Float osGetHealRate(string avatar)
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@ -3775,7 +3788,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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CheckThreatLevel(ThreatLevel.None, "osGetHealRate");
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CheckThreatLevel(ThreatLevel.None, "osGetHealRate");
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LSL_Float rate = new LSL_Float(0);
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LSL_Float rate = new LSL_Float(0);
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ScenePresence presence = World.GetScenePresence(new UUID(avatar));
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UUID avatarId;
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if (!UUID.TryParse(avatar, out avatarId))
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return rate;
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ScenePresence presence = World.GetScenePresence(avatarId);
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if (presence != null)
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if (presence != null)
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rate = presence.HealRate;
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rate = presence.HealRate;
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return rate;
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return rate;
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@ -383,7 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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int osGetSimulatorMemoryKB();
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int osGetSimulatorMemoryKB();
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void osKickAvatar(string FirstName,string SurName,string alert);
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void osKickAvatar(string FirstName,string SurName,string alert);
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void osSetSpeed(string UUID, LSL_Float SpeedModifier);
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void osSetSpeed(string UUID, LSL_Float SpeedModifier);
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void osSetOwnerSpeed(LSL_Float SpeedModifier);
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void osSetOwnerSpeed(LSL_Float SpeedModifier);
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LSL_Float osGetHealth(string avatar);
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LSL_Float osGetHealth(string avatar);
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void osCauseHealing(string avatar, double healing);
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void osCauseHealing(string avatar, double healing);
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void osSetHealth(string avatar, double health);
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void osSetHealth(string avatar, double health);
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@ -986,7 +986,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier);
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m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier);
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}
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}
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public void osSetOwnerSpeed(LSL_Float SpeedModifier)
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public void osSetOwnerSpeed(LSL_Float SpeedModifier)
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{
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{
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m_OSSL_Functions.osSetOwnerSpeed(SpeedModifier);
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m_OSSL_Functions.osSetOwnerSpeed(SpeedModifier);
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}
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}
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