diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 64931d06c5..201fef470b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -970,7 +970,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public string osDrawPolygon(string drawList, LSL_List x, LSL_List y) { - CheckThreatLevel(ThreatLevel.None, "osDrawFilledPolygon"); + CheckThreatLevel(ThreatLevel.None, "osDrawPolygon"); m_host.AddScriptLPS(1); @@ -1409,7 +1409,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { // What actually is the difference to the LL function? // - CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL"); + CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelSIPAddress"); m_host.AddScriptLPS(1); @@ -2301,7 +2301,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) { - CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams"); + CheckThreatLevel(ThreatLevel.High, "osSetPrimitiveParams"); m_host.AddScriptLPS(1); m_LSL_Api.SetPrimitiveParamsEx(prim, rules);