Fix yet another cause of "Ghost attachments"
parent
f4f9a2cb45
commit
8886afd319
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@ -271,8 +271,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
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tainted = true;
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// This will throw if the attachment fails
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try
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{
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AttachObject(remoteClient, objatt, AttachmentPt, false);
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//objatt.ScheduleGroupForFullUpdate();
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}
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catch
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{
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// Make sure the object doesn't stick around and bail
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m_scene.DeleteSceneObject(objatt, false);
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return null;
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}
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if (tainted)
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objatt.HasGroupChanged = true;
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