Added some [DebuggerNonUserCode] modifiers to functions that throw EventAbortException() to ease debugging on Visual Studio
parent
c3d4b66953
commit
889ce36afa
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@ -28,6 +28,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics; //for [DebuggerNonUserCode]
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using System.Runtime.Remoting.Lifetime;
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using System.Text;
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using System.Threading;
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@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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get { return m_ScriptEngine.World; }
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}
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[DebuggerNonUserCode]
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public void state(string newState)
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{
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m_ScriptEngine.SetState(m_itemID, newState);
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@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// Reset the named script. The script must be present
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/// in the same prim.
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/// </summary>
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[DebuggerNonUserCode]
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public void llResetScript()
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{
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m_host.AddScriptLPS(1);
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@ -3755,6 +3758,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScriptSleep(3000);
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}
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[DebuggerNonUserCode]
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public void llRemoveInventory(string name)
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{
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m_host.AddScriptLPS(1);
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@ -27,6 +27,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics; //for [DebuggerNonUserCode]
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using System.Reflection;
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using System.Runtime.Remoting.Lifetime;
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using OpenSim.Region.ScriptEngine.Shared;
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@ -131,6 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return (eventFlags);
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}
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[DebuggerNonUserCode]
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public void ExecuteEvent(string state, string FunctionName, object[] args)
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{
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// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
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@ -33,6 +33,7 @@ using System.Threading;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics; //for [DebuggerNonUserCode]
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
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@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return (int)m_Executor.GetStateEventFlags(state);
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}
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[DebuggerNonUserCode]
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public void ExecuteEvent(string state, string FunctionName, object[] args)
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{
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m_Executor.ExecuteEvent(state, FunctionName, args);
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@ -27,6 +27,7 @@
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using System;
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using System.IO;
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using System.Diagnostics; //for [DebuggerNonUserCode]
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using System.Runtime.Remoting;
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using System.Runtime.Remoting.Lifetime;
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using System.Threading;
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@ -544,6 +545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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return true;
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}
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[DebuggerNonUserCode] //Prevents the debugger from farting in this function
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public void SetState(string state)
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{
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if (state == State)
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@ -555,7 +557,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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new DetectParams[0]));
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PostEvent(new EventParams("state_entry", new Object[0],
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new DetectParams[0]));
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throw new EventAbortException();
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}
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@ -824,6 +826,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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new Object[0], new DetectParams[0]));
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}
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[DebuggerNonUserCode] //Stops the VS debugger from farting in this function
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public void ApiResetScript()
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{
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// bool running = Running;
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@ -30,6 +30,7 @@ using System.IO;
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using System.Threading;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics; //for [DebuggerNonUserCode]
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using System.Security;
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using System.Security.Policy;
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using System.Reflection;
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@ -1119,6 +1120,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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return false;
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}
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[DebuggerNonUserCode]
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public void ApiResetScript(UUID itemID)
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{
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IScriptInstance instance = GetInstance(itemID);
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@ -1170,6 +1172,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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return UUID.Zero;
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}
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[DebuggerNonUserCode]
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public void SetState(UUID itemID, string newState)
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{
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IScriptInstance instance = GetInstance(itemID);
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