Added some [DebuggerNonUserCode] modifiers to functions that throw EventAbortException() to ease debugging on Visual Studio

avinationmerge
CasperW 2009-11-23 16:02:05 +01:00
parent c3d4b66953
commit 889ce36afa
5 changed files with 15 additions and 1 deletions

View File

@ -28,6 +28,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; //for [DebuggerNonUserCode]
using System.Runtime.Remoting.Lifetime; using System.Runtime.Remoting.Lifetime;
using System.Text; using System.Text;
using System.Threading; using System.Threading;
@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
get { return m_ScriptEngine.World; } get { return m_ScriptEngine.World; }
} }
[DebuggerNonUserCode]
public void state(string newState) public void state(string newState)
{ {
m_ScriptEngine.SetState(m_itemID, newState); m_ScriptEngine.SetState(m_itemID, newState);
@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// Reset the named script. The script must be present /// Reset the named script. The script must be present
/// in the same prim. /// in the same prim.
/// </summary> /// </summary>
[DebuggerNonUserCode]
public void llResetScript() public void llResetScript()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
@ -3755,6 +3758,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScriptSleep(3000); ScriptSleep(3000);
} }
[DebuggerNonUserCode]
public void llRemoveInventory(string name) public void llRemoveInventory(string name)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);

View File

@ -27,6 +27,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; //for [DebuggerNonUserCode]
using System.Reflection; using System.Reflection;
using System.Runtime.Remoting.Lifetime; using System.Runtime.Remoting.Lifetime;
using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared;
@ -131,6 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return (eventFlags); return (eventFlags);
} }
[DebuggerNonUserCode]
public void ExecuteEvent(string state, string FunctionName, object[] args) public void ExecuteEvent(string state, string FunctionName, object[] args)
{ {
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.

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@ -33,6 +33,7 @@ using System.Threading;
using System.Reflection; using System.Reflection;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; //for [DebuggerNonUserCode]
using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return (int)m_Executor.GetStateEventFlags(state); return (int)m_Executor.GetStateEventFlags(state);
} }
[DebuggerNonUserCode]
public void ExecuteEvent(string state, string FunctionName, object[] args) public void ExecuteEvent(string state, string FunctionName, object[] args)
{ {
m_Executor.ExecuteEvent(state, FunctionName, args); m_Executor.ExecuteEvent(state, FunctionName, args);

View File

@ -27,6 +27,7 @@
using System; using System;
using System.IO; using System.IO;
using System.Diagnostics; //for [DebuggerNonUserCode]
using System.Runtime.Remoting; using System.Runtime.Remoting;
using System.Runtime.Remoting.Lifetime; using System.Runtime.Remoting.Lifetime;
using System.Threading; using System.Threading;
@ -544,6 +545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
return true; return true;
} }
[DebuggerNonUserCode] //Prevents the debugger from farting in this function
public void SetState(string state) public void SetState(string state)
{ {
if (state == State) if (state == State)
@ -824,6 +826,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
new Object[0], new DetectParams[0])); new Object[0], new DetectParams[0]));
} }
[DebuggerNonUserCode] //Stops the VS debugger from farting in this function
public void ApiResetScript() public void ApiResetScript()
{ {
// bool running = Running; // bool running = Running;

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@ -30,6 +30,7 @@ using System.IO;
using System.Threading; using System.Threading;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; //for [DebuggerNonUserCode]
using System.Security; using System.Security;
using System.Security.Policy; using System.Security.Policy;
using System.Reflection; using System.Reflection;
@ -1119,6 +1120,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return false; return false;
} }
[DebuggerNonUserCode]
public void ApiResetScript(UUID itemID) public void ApiResetScript(UUID itemID)
{ {
IScriptInstance instance = GetInstance(itemID); IScriptInstance instance = GetInstance(itemID);
@ -1170,6 +1172,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return UUID.Zero; return UUID.Zero;
} }
[DebuggerNonUserCode]
public void SetState(UUID itemID, string newState) public void SetState(UUID itemID, string newState)
{ {
IScriptInstance instance = GetInstance(itemID); IScriptInstance instance = GetInstance(itemID);