Simplify sit code a bit by determining correct animation in HandleSit instead of HandleSitRequest. This eliminates m_nextSitAnimation, an unneeded state-saving variable in ScenePresence
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6f002733b1
commit
88b094cbf7
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@ -212,8 +212,6 @@ namespace OpenSim.Region.Framework.Scenes
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private Quaternion m_headrotation = Quaternion.Identity;
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private string m_nextSitAnimation = String.Empty;
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//PauPaw:Proper PID Controler for autopilot************
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public bool MovingToTarget { get; private set; }
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public Vector3 MoveToPositionTarget { get; private set; }
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@ -1955,25 +1953,10 @@ namespace OpenSim.Region.Framework.Scenes
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StandUp();
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}
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// if (!String.IsNullOrEmpty(sitAnimation))
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// {
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// m_nextSitAnimation = sitAnimation;
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// }
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// else
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// {
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m_nextSitAnimation = "SIT";
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// }
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//SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);
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SceneObjectPart part = FindNextAvailableSitTarget(targetID);
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if (part != null)
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{
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if (!String.IsNullOrEmpty(part.SitAnimation))
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{
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m_nextSitAnimation = part.SitAnimation;
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}
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m_requestedSitTargetID = part.LocalId;
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m_requestedSitTargetUUID = targetID;
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@ -2187,18 +2170,6 @@ namespace OpenSim.Region.Framework.Scenes
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*/
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public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)
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{
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if (!String.IsNullOrEmpty(m_nextSitAnimation))
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{
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HandleAgentSit(remoteClient, agentID, m_nextSitAnimation);
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}
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else
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{
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HandleAgentSit(remoteClient, agentID, "SIT");
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}
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}
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public void HandleAgentSit(IClientAPI remoteClient, UUID agentID, string sitAnimation)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
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@ -2246,7 +2217,12 @@ namespace OpenSim.Region.Framework.Scenes
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Velocity = Vector3.Zero;
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RemoveFromPhysicalScene();
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String sitAnimation = "SIT";
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if (!String.IsNullOrEmpty(part.SitAnimation))
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{
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sitAnimation = part.SitAnimation;
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}
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Animator.TrySetMovementAnimation(sitAnimation);
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SendAvatarDataToAllAgents();
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}
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