* refactor: Move export map function to world map module from scene
parent
6600a7a9bc
commit
88b273bc71
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@ -361,6 +361,7 @@ namespace OpenSim.Framework.Console
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fn(ci.module, result);
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return result;
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}
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return new string[0];
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}
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}
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@ -225,10 +225,6 @@ namespace OpenSim
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"command-script <script>",
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"Run a command script from file", RunCommand);
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m_console.Commands.AddCommand("region", false, "export-map",
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"export-map <file>",
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"Save an image of the world map", RunCommand);
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m_console.Commands.AddCommand("region", false, "remove-region",
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"remove-region <name>",
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"Remove a region from this simulator", RunCommand);
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@ -609,17 +605,6 @@ namespace OpenSim
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m_sceneManager.RestartCurrentScene();
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break;
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case "export-map":
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if (cmdparams.Length > 0)
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{
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m_sceneManager.CurrentOrFirstScene.ExportWorldMap(cmdparams[0]);
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}
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else
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{
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m_sceneManager.CurrentOrFirstScene.ExportWorldMap("exportmap.jpg");
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}
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break;
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case "Add-InventoryHost":
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if (cmdparams.Length > 0)
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{
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@ -266,10 +266,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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}
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/// <summary>
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/// Callback for when the image has been decoded
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/// </summary>
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@ -281,7 +279,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (m_shuttingdown)
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return;
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lock (PQHandles)
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{
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// Update our asset data
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@ -299,7 +296,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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/// <summary>
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/// This image has had a good life. It's now expired. Remove it off the queue
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/// </summary>
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@ -531,7 +527,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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DiscardLevel = 0;
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StopPacket = TexturePacketCount() - 1;
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CurrentPacket = Util.Clamp<int>(packet, 1, TexturePacketCount() - 1);
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}
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}
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@ -562,7 +557,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else
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{
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// Send first packet
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byte[] firstImageData = new byte[FIRST_IMAGE_PACKET_SIZE];
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try { Buffer.BlockCopy(m_asset_ref.Data, 0, firstImageData, 0, FIRST_IMAGE_PACKET_SIZE); }
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@ -121,6 +121,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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client.OnParcelReclaim += new ParcelReclaim(handleParcelReclaim);
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client.OnParcelInfoRequest += new ParcelInfoRequest(handleParcelInfo);
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client.OnParcelDwellRequest += new ParcelDwellRequest(handleParcelDwell);
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if (m_scene.Entities.ContainsKey(client.AgentId))
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{
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SendLandUpdate((ScenePresence)m_scene.Entities[client.AgentId], true);
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@ -55,6 +55,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg";
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private static readonly string m_mapLayerPath = "0001/";
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private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>();
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@ -80,14 +82,18 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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public virtual void Initialise(Scene scene, IConfigSource config)
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{
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IConfig startupConfig = config.Configs["Startup"];
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if (startupConfig.GetString("WorldMapModule", "WorldMap") ==
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"WorldMap")
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if (startupConfig.GetString("WorldMapModule", "WorldMap") == "WorldMap")
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m_Enabled = true;
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if (!m_Enabled)
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return;
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m_scene = scene;
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m_scene.AddCommand(
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this, "export-map",
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"export-map [<path>]",
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"Save an image of the world map", HandleExportWorldMapConsoleCommand);
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}
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public virtual void PostInitialise()
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@ -789,6 +795,89 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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return null;
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}
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/// <summary>
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/// Export the world map
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/// </summary>
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/// <param name="fileName"></param>
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public void HandleExportWorldMapConsoleCommand(string module, string[] cmdparams)
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{
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if (m_scene.ConsoleScene() == null)
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{
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// FIXME: If console region is root then this will be printed by every module. Currently, there is no
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// way to prevent this, short of making the entire module shared (which is complete overkill).
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// One possibility is to return a bool to signal whether the module has completely handled the command
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m_log.InfoFormat("[WORLD MAP]: Please change to a specific region in order to export its world map");
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return;
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}
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if (m_scene.ConsoleScene() != m_scene)
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return;
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string exportPath;
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if (cmdparams.Length > 1)
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exportPath = cmdparams[1];
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else
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exportPath = DEFAULT_WORLD_MAP_EXPORT_PATH;
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m_log.InfoFormat(
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"[WORLD MAP]: Exporting world map for {0} to {1}", m_scene.RegionInfo.RegionName, exportPath);
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List<MapBlockData> mapBlocks =
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m_scene.CommsManager.GridService.RequestNeighbourMapBlocks(
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(int)(m_scene.RegionInfo.RegionLocX - 9),
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(int)(m_scene.RegionInfo.RegionLocY - 9),
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(int)(m_scene.RegionInfo.RegionLocX + 9),
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(int)(m_scene.RegionInfo.RegionLocY + 9));
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List<AssetBase> textures = new List<AssetBase>();
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List<Image> bitImages = new List<Image>();
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foreach (MapBlockData mapBlock in mapBlocks)
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{
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AssetBase texAsset = m_scene.CommsManager.AssetCache.GetAsset(mapBlock.MapImageId, true);
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if (texAsset != null)
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{
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textures.Add(texAsset);
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}
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else
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{
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texAsset = m_scene.CommsManager.AssetCache.GetAsset(mapBlock.MapImageId, true);
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if (texAsset != null)
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{
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textures.Add(texAsset);
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}
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}
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}
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foreach (AssetBase asset in textures)
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{
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ManagedImage managedImage;
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Image image;
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if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image))
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bitImages.Add(image);
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}
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Bitmap mapTexture = new Bitmap(2560, 2560);
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Graphics g = Graphics.FromImage(mapTexture);
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SolidBrush sea = new SolidBrush(Color.DarkBlue);
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g.FillRectangle(sea, 0, 0, 2560, 2560);
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for (int i = 0; i < mapBlocks.Count; i++)
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{
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ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10);
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ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10);
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g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128);
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}
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mapTexture.Save(exportPath, ImageFormat.Jpeg);
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m_log.InfoFormat(
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"[WORLD MAP]: Successfully exported world map for {0} to {1}",
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m_scene.RegionInfo.RegionName, exportPath);
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}
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public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint)
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{
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uint xstart = 0;
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@ -851,15 +851,14 @@ namespace OpenSim.Region.Framework.Scenes
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UpdateEvents();
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if (m_frame % m_update_backup == 0)
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{
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UpdateStorageBackup();
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}
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if (m_frame % m_update_terrain == 0)
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UpdateTerrain();
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if (m_frame % m_update_land == 0)
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UpdateLand();
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otherMS = Environment.TickCount - otherMS;
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// if (m_frame%m_update_avatars == 0)
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// UpdateInWorldTime();
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@ -1052,57 +1051,6 @@ namespace OpenSim.Region.Framework.Scenes
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#region Load Terrain
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public void ExportWorldMap(string fileName)
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{
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List<MapBlockData> mapBlocks =
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m_sceneGridService.RequestNeighbourMapBlocks((int)(RegionInfo.RegionLocX - 9),
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(int)(RegionInfo.RegionLocY - 9),
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(int)(RegionInfo.RegionLocX + 9),
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(int)(RegionInfo.RegionLocY + 9));
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List<AssetBase> textures = new List<AssetBase>();
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List<Image> bitImages = new List<Image>();
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foreach (MapBlockData mapBlock in mapBlocks)
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{
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AssetBase texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true);
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if (texAsset != null)
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{
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textures.Add(texAsset);
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}
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else
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{
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texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true);
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if (texAsset != null)
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{
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textures.Add(texAsset);
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}
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}
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}
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foreach (AssetBase asset in textures)
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{
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ManagedImage managedImage;
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Image image;
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if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image))
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bitImages.Add(image);
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}
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Bitmap mapTexture = new Bitmap(2560, 2560);
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Graphics g = Graphics.FromImage(mapTexture);
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SolidBrush sea = new SolidBrush(Color.DarkBlue);
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g.FillRectangle(sea, 0, 0, 2560, 2560);
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for (int i = 0; i < mapBlocks.Count; i++)
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{
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ushort x = (ushort)((mapBlocks[i].X - RegionInfo.RegionLocX) + 10);
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ushort y = (ushort)((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10);
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g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128);
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}
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mapTexture.Save(fileName, ImageFormat.Jpeg);
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}
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public void SaveTerrain()
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{
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m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
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