* refactor: Move export map function to world map module from scene

0.6.3-post-fixes
Justin Clarke Casey 2009-02-13 16:43:20 +00:00
parent 6600a7a9bc
commit 88b273bc71
6 changed files with 94 additions and 76 deletions

View File

@ -361,6 +361,7 @@ namespace OpenSim.Framework.Console
fn(ci.module, result);
return result;
}
return new string[0];
}
}

View File

@ -225,10 +225,6 @@ namespace OpenSim
"command-script <script>",
"Run a command script from file", RunCommand);
m_console.Commands.AddCommand("region", false, "export-map",
"export-map <file>",
"Save an image of the world map", RunCommand);
m_console.Commands.AddCommand("region", false, "remove-region",
"remove-region <name>",
"Remove a region from this simulator", RunCommand);
@ -609,17 +605,6 @@ namespace OpenSim
m_sceneManager.RestartCurrentScene();
break;
case "export-map":
if (cmdparams.Length > 0)
{
m_sceneManager.CurrentOrFirstScene.ExportWorldMap(cmdparams[0]);
}
else
{
m_sceneManager.CurrentOrFirstScene.ExportWorldMap("exportmap.jpg");
}
break;
case "Add-InventoryHost":
if (cmdparams.Length > 0)
{

View File

@ -266,10 +266,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
}
}
/// <summary>
/// Callback for when the image has been decoded
/// </summary>
@ -281,7 +279,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (m_shuttingdown)
return;
lock (PQHandles)
{
// Update our asset data
@ -299,7 +296,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
/// <summary>
/// This image has had a good life. It's now expired. Remove it off the queue
/// </summary>
@ -531,7 +527,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
DiscardLevel = 0;
StopPacket = TexturePacketCount() - 1;
CurrentPacket = Util.Clamp<int>(packet, 1, TexturePacketCount() - 1);
}
}
@ -562,7 +557,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
// Send first packet
byte[] firstImageData = new byte[FIRST_IMAGE_PACKET_SIZE];
try { Buffer.BlockCopy(m_asset_ref.Data, 0, firstImageData, 0, FIRST_IMAGE_PACKET_SIZE); }

View File

@ -121,6 +121,7 @@ namespace OpenSim.Region.CoreModules.World.Land
client.OnParcelReclaim += new ParcelReclaim(handleParcelReclaim);
client.OnParcelInfoRequest += new ParcelInfoRequest(handleParcelInfo);
client.OnParcelDwellRequest += new ParcelDwellRequest(handleParcelDwell);
if (m_scene.Entities.ContainsKey(client.AgentId))
{
SendLandUpdate((ScenePresence)m_scene.Entities[client.AgentId], true);

View File

@ -55,6 +55,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg";
private static readonly string m_mapLayerPath = "0001/";
private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>();
@ -80,14 +82,18 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
public virtual void Initialise(Scene scene, IConfigSource config)
{
IConfig startupConfig = config.Configs["Startup"];
if (startupConfig.GetString("WorldMapModule", "WorldMap") ==
"WorldMap")
if (startupConfig.GetString("WorldMapModule", "WorldMap") == "WorldMap")
m_Enabled = true;
if (!m_Enabled)
return;
m_scene = scene;
m_scene.AddCommand(
this, "export-map",
"export-map [<path>]",
"Save an image of the world map", HandleExportWorldMapConsoleCommand);
}
public virtual void PostInitialise()
@ -789,6 +795,89 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
return null;
}
/// <summary>
/// Export the world map
/// </summary>
/// <param name="fileName"></param>
public void HandleExportWorldMapConsoleCommand(string module, string[] cmdparams)
{
if (m_scene.ConsoleScene() == null)
{
// FIXME: If console region is root then this will be printed by every module. Currently, there is no
// way to prevent this, short of making the entire module shared (which is complete overkill).
// One possibility is to return a bool to signal whether the module has completely handled the command
m_log.InfoFormat("[WORLD MAP]: Please change to a specific region in order to export its world map");
return;
}
if (m_scene.ConsoleScene() != m_scene)
return;
string exportPath;
if (cmdparams.Length > 1)
exportPath = cmdparams[1];
else
exportPath = DEFAULT_WORLD_MAP_EXPORT_PATH;
m_log.InfoFormat(
"[WORLD MAP]: Exporting world map for {0} to {1}", m_scene.RegionInfo.RegionName, exportPath);
List<MapBlockData> mapBlocks =
m_scene.CommsManager.GridService.RequestNeighbourMapBlocks(
(int)(m_scene.RegionInfo.RegionLocX - 9),
(int)(m_scene.RegionInfo.RegionLocY - 9),
(int)(m_scene.RegionInfo.RegionLocX + 9),
(int)(m_scene.RegionInfo.RegionLocY + 9));
List<AssetBase> textures = new List<AssetBase>();
List<Image> bitImages = new List<Image>();
foreach (MapBlockData mapBlock in mapBlocks)
{
AssetBase texAsset = m_scene.CommsManager.AssetCache.GetAsset(mapBlock.MapImageId, true);
if (texAsset != null)
{
textures.Add(texAsset);
}
else
{
texAsset = m_scene.CommsManager.AssetCache.GetAsset(mapBlock.MapImageId, true);
if (texAsset != null)
{
textures.Add(texAsset);
}
}
}
foreach (AssetBase asset in textures)
{
ManagedImage managedImage;
Image image;
if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image))
bitImages.Add(image);
}
Bitmap mapTexture = new Bitmap(2560, 2560);
Graphics g = Graphics.FromImage(mapTexture);
SolidBrush sea = new SolidBrush(Color.DarkBlue);
g.FillRectangle(sea, 0, 0, 2560, 2560);
for (int i = 0; i < mapBlocks.Count; i++)
{
ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10);
ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10);
g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128);
}
mapTexture.Save(exportPath, ImageFormat.Jpeg);
m_log.InfoFormat(
"[WORLD MAP]: Successfully exported world map for {0} to {1}",
m_scene.RegionInfo.RegionName, exportPath);
}
public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint)
{
uint xstart = 0;

View File

@ -851,15 +851,14 @@ namespace OpenSim.Region.Framework.Scenes
UpdateEvents();
if (m_frame % m_update_backup == 0)
{
UpdateStorageBackup();
}
if (m_frame % m_update_terrain == 0)
UpdateTerrain();
if (m_frame % m_update_land == 0)
UpdateLand();
otherMS = Environment.TickCount - otherMS;
// if (m_frame%m_update_avatars == 0)
// UpdateInWorldTime();
@ -1052,57 +1051,6 @@ namespace OpenSim.Region.Framework.Scenes
#region Load Terrain
public void ExportWorldMap(string fileName)
{
List<MapBlockData> mapBlocks =
m_sceneGridService.RequestNeighbourMapBlocks((int)(RegionInfo.RegionLocX - 9),
(int)(RegionInfo.RegionLocY - 9),
(int)(RegionInfo.RegionLocX + 9),
(int)(RegionInfo.RegionLocY + 9));
List<AssetBase> textures = new List<AssetBase>();
List<Image> bitImages = new List<Image>();
foreach (MapBlockData mapBlock in mapBlocks)
{
AssetBase texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true);
if (texAsset != null)
{
textures.Add(texAsset);
}
else
{
texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true);
if (texAsset != null)
{
textures.Add(texAsset);
}
}
}
foreach (AssetBase asset in textures)
{
ManagedImage managedImage;
Image image;
if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image))
bitImages.Add(image);
}
Bitmap mapTexture = new Bitmap(2560, 2560);
Graphics g = Graphics.FromImage(mapTexture);
SolidBrush sea = new SolidBrush(Color.DarkBlue);
g.FillRectangle(sea, 0, 0, 2560, 2560);
for (int i = 0; i < mapBlocks.Count; i++)
{
ushort x = (ushort)((mapBlocks[i].X - RegionInfo.RegionLocX) + 10);
ushort y = (ushort)((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10);
g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128);
}
mapTexture.Save(fileName, ImageFormat.Jpeg);
}
public void SaveTerrain()
{
m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);