allow terrain collision events after regular collision check
Signed-off-by: Melanie <melanie@t-data.com>mysql-performance
parent
08721be374
commit
88d0fc3b09
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@ -1921,7 +1921,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (uint localId in startedColliders)
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foreach (uint localId in startedColliders)
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{
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{
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if (localId == 0)
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if (localId == 0)
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return;
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continue;
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// always running this check because if the user deletes the object it would return a null reference.
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
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if (m_parentGroup == null)
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return;
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return;
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@ -2057,7 +2057,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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// always running this check because if the user deletes the object it would return a null reference.
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// always running this check because if the user deletes the object it would return a null reference.
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if (localId == 0)
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if (localId == 0)
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return;
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continue;
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if (m_parentGroup == null)
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if (m_parentGroup == null)
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return;
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return;
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@ -2189,7 +2189,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (uint localId in endedColliders)
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foreach (uint localId in endedColliders)
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{
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{
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if (localId == 0)
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if (localId == 0)
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return;
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continue;
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// always running this check because if the user deletes the object it would return a null reference.
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
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if (m_parentGroup == null)
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