allow terrain collision events after regular collision check

Signed-off-by: Melanie <melanie@t-data.com>
mysql-performance
radams1 2010-02-02 16:20:02 -08:00 committed by Melanie
parent 08721be374
commit 88d0fc3b09
1 changed files with 3 additions and 3 deletions

View File

@ -1921,7 +1921,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (uint localId in startedColliders) foreach (uint localId in startedColliders)
{ {
if (localId == 0) if (localId == 0)
return; continue;
// always running this check because if the user deletes the object it would return a null reference. // always running this check because if the user deletes the object it would return a null reference.
if (m_parentGroup == null) if (m_parentGroup == null)
return; return;
@ -2057,7 +2057,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
// always running this check because if the user deletes the object it would return a null reference. // always running this check because if the user deletes the object it would return a null reference.
if (localId == 0) if (localId == 0)
return; continue;
if (m_parentGroup == null) if (m_parentGroup == null)
return; return;
@ -2189,7 +2189,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (uint localId in endedColliders) foreach (uint localId in endedColliders)
{ {
if (localId == 0) if (localId == 0)
return; continue;
// always running this check because if the user deletes the object it would return a null reference. // always running this check because if the user deletes the object it would return a null reference.
if (m_parentGroup == null) if (m_parentGroup == null)