diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 229587b8f8..2c9ff00c6a 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs @@ -1460,7 +1460,7 @@ namespace OpenSim.Region.CoreModules.World.Land for (int i = 0; i < bitmapLen; i++) { tempByte = LandData.Bitmap[i]; - for (int bitmask = 0x80; bitmask > 0; bitmask = bitmask >> 1) + for (int bitmask = 0x01; bitmask < 0x100; bitmask = bitmask << 1) { bool bit = (tempByte & bitmask) == bitmask; try