Return world rotation on llGetObjectDetails()'s OBJECT_ROT
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30784ab9e1
commit
88d68e68c1
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@ -11846,11 +11846,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
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break;
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case ScriptBaseClass.OBJECT_ROT:
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// Quaternion orot = obj.RotationOffset;
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// ret.Add(new LSL_Rotation(orot.X, orot.Y, orot.Z, orot.W));
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{
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Quaternion rot = Quaternion.Identity;
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LSL_Rotation objrot = GetPartRot(obj);
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ret.Add(objrot);
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if (obj.ParentGroup.RootPart == obj)
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rot = obj.ParentGroup.GroupRotation;
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else
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rot = obj.GetWorldRotation();
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LSL_Rotation objrot = new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
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ret.Add(objrot);
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}
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break;
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case ScriptBaseClass.OBJECT_VELOCITY:
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Vector3 ovel = obj.Velocity;
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