In current SOP class, overrode functions in SOPBase that modified values of Shape or properties of Shape.

dsg
Huaiyu (Kitty) Liu 2011-02-10 15:30:27 -08:00
parent 1da933041c
commit 88e42011af
1 changed files with 98 additions and 6 deletions

View File

@ -2981,7 +2981,8 @@ namespace OpenSim.Region.Framework.Scenes
}
public void SculptTextureCallback(UUID textureID, AssetBase texture)
//public void SculptTextureCallback(UUID textureID, AssetBase texture)
public virtual void SculptTextureCallback(UUID textureID, AssetBase texture)
{
if (m_shape.SculptEntry)
{
@ -3273,7 +3274,8 @@ namespace OpenSim.Region.Framework.Scenes
});
}
public void SetAttachmentPoint(uint AttachmentPoint)
//public void SetAttachmentPoint(uint AttachmentPoint)
public virtual void SetAttachmentPoint(uint AttachmentPoint)
{
this.AttachmentPoint = AttachmentPoint;
@ -3289,7 +3291,8 @@ namespace OpenSim.Region.Framework.Scenes
// save the attachment point.
//if (AttachmentPoint != 0)
//{
m_shape.State = (byte)AttachmentPoint;
m_shape.State = (byte)AttachmentPoint;
//}
}
@ -4208,6 +4211,7 @@ namespace OpenSim.Region.Framework.Scenes
ParentGroup.HasGroupChanged = true;
ScheduleFullUpdate();
}
public void UpdateGroupPosition(Vector3 pos)
@ -4559,7 +4563,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Update the shape of this part.
/// </summary>
/// <param name="shapeBlock"></param>
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
//public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
public virtual void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
{
m_shape.PathBegin = shapeBlock.PathBegin;
m_shape.PathEnd = shapeBlock.PathEnd;
@ -4634,7 +4639,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Update the texture entry for this part.
/// </summary>
/// <param name="textureEntry"></param>
public void UpdateTextureEntry(byte[] textureEntry)
//public void UpdateTextureEntry(byte[] textureEntry)
public virtual void UpdateTextureEntry(byte[] textureEntry)
{
m_shape.TextureEntry = textureEntry;
TriggerScriptChangedEvent(Changed.TEXTURE);
@ -5196,18 +5202,51 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Update the properties of this SOP with the values in updatedPart.
/// </summary>
/// <param name="updatedPart"></param>
/// <param name="bucketName"></param>
private void GeneralBucketUpdateProcessor(SceneObjectPart updatedPart, string bucketName)
{
//NOTE!!!!!!!! Need to cast the local copy to SceneObjectPartBase in order not to trigger UpdateBucketSyncInfo(),
//since the property updates inside this function are not due to local operations.
SceneObjectPartBase localPart = (SceneObjectPartBase)this;
lock (m_bucketUpdateLocks[bucketName])
{
localPart.AllowedDrop = updatedPart.AllowedDrop;
localPart.Shape = updatedPart.Shape;
bool collisionSoundUpdated = UpdateCollisionSound(updatedPart.CollisionSound);
m_bucketSyncInfoList[bucketName].LastUpdateTimeStamp = updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp;
m_bucketSyncInfoList[bucketName].LastUpdateActorID = updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID;
if (collisionSoundUpdated)
{
//If the local actor is Script Engine, it will catch this evnet and trigger aggregateScriptEvents()
m_parentGroup.Scene.EventManager.TriggerAggregateScriptEvents(this);
}
}
}
private void PhysicsBucketUpdateProcessor(SceneObjectPart updatedPart, string bucketName)
{
//NOTE!!!!!!!! Need to cast the local copy to SceneObjectPartBase in order not to trigger UpdateBucketSyncInfo(),
//since the property updates inside this function are not due to local operations.
SceneObjectPartBase localPart = (SceneObjectPartBase)this;
lock (m_bucketUpdateLocks[bucketName])
{
localPart.GroupPosition = updatedPart.GroupPosition;
m_bucketSyncInfoList[bucketName].LastUpdateTimeStamp = updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp;
m_bucketSyncInfoList[bucketName].LastUpdateActorID = updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID;
}
}
@ -5335,7 +5374,7 @@ namespace OpenSim.Region.Framework.Scenes
#region new property access functions
//(only properties relevant for synchronization purpose are implemented here)
public bool AllowedDrop
new public bool AllowedDrop
{
get { return base.AllowedDrop; }
set
@ -5345,7 +5384,60 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// The position of the entire group that this prim belongs to.
/// </summary>
new public Vector3 GroupPosition
{
get { return base.GroupPosition; }
set
{
base.GroupPosition = value;
UpdateBucketSyncInfo("GroupPosition");
}
}
new public PrimitiveBaseShape Shape
{
get { return base.Shape; }
set
{
base.Shape = value;
UpdateBucketSyncInfo("Shape");
}
}
//For functions that update SOP properties, override them so that when they are called from SOPBase (but the object itself is an instance of SOP)
//the following implementations will be called instead of the same name functions in SOPBase.
public override void SculptTextureCallback(UUID textureID, AssetBase texture)
{
base.SculptTextureCallback(textureID, texture);
UpdateBucketSyncInfo("Shape");
}
public override void SetAttachmentPoint(uint AttachmentPoint)
{
base.SetAttachmentPoint(AttachmentPoint);
UpdateBucketSyncInfo("Shape");
}
public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
{
base.UpdateExtraParam(type, inUse, data);
UpdateBucketSyncInfo("Shape");
}
public override void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
{
base.UpdateShape(shapeBlock);
UpdateBucketSyncInfo("Shape");
}
public override void UpdateTextureEntry(byte[] textureEntry)
{
base.UpdateTextureEntry(textureEntry);
UpdateBucketSyncInfo("Shape");
}
#endregion //new property access functions