minor: rename velocidyDiff -> velocityDiff
parent
26ec918ec8
commit
88e9cd0eee
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@ -3257,7 +3257,7 @@ namespace OpenSim.Region.Framework.Scenes
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float distanceError = Vector3.Distance(OffsetPosition, expectedPosition);
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float distanceError = Vector3.Distance(OffsetPosition, expectedPosition);
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float speed = Velocity.Length();
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float speed = Velocity.Length();
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float velocidyDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity);
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float velocityDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity);
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Delta-v {0}, lastVelocity {1}, Velocity {2} for {3} in {4}",
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// "[SCENE PRESENCE]: Delta-v {0}, lastVelocity {1}, Velocity {2} for {3} in {4}",
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@ -3269,7 +3269,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (speed < 0.01f // allow rotation updates if avatar position is unchanged
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if (speed < 0.01f // allow rotation updates if avatar position is unchanged
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|| Math.Abs(distanceError) > distanceErrorThreshold
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|| Math.Abs(distanceError) > distanceErrorThreshold
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|| velocidyDiff > 0.01f) // did velocity change from last update?
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|| velocityDiff > 0.01f) // did velocity change from last update?
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{
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{
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Update triggered with speed {0}, distanceError {1}, distanceThreshold {2}, delta-v {3} for {4} in {5}",
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// "[SCENE PRESENCE]: Update triggered with speed {0}, distanceError {1}, distanceThreshold {2}, delta-v {3} for {4} in {5}",
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