From 8905f34e18a03e7abf8f3707e7fda7c18d48cd89 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Mon, 17 Oct 2011 01:57:23 +0100 Subject: [PATCH] rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more understandable This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); This is why it's in development :) --- OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index b9c4df4748..2cc7baabf1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -596,7 +596,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int OS_NPC_NO_FLY = 1; public const int OS_NPC_LAND_AT_TARGET = 2; - public const int OS_NPC_SIT_IMMEDIATE = 0; + public const int OS_NPC_SIT_NOW = 0; public const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED"; public const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED";