Merge branch 'master' into careminster-presence-refactor
commit
891214c65b
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@ -100,11 +100,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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||||||
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List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>();
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List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>();
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InventoryFolderBase rootDestinationFolder
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List<InventoryFolderBase> folderCandidates
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= InventoryArchiveUtils.FindFolderByPath(
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= InventoryArchiveUtils.FindFolderByPath(
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m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath);
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m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath);
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if (null == rootDestinationFolder)
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if (folderCandidates.Count == 0)
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{
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{
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// Possibly provide an option later on to automatically create this folder if it does not exist
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// Possibly provide an option later on to automatically create this folder if it does not exist
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
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@ -112,6 +112,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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return loadedNodes;
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return loadedNodes;
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}
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}
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InventoryFolderBase rootDestinationFolder = folderCandidates[0];
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archive = new TarArchiveReader(m_loadStream);
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archive = new TarArchiveReader(m_loadStream);
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// In order to load identically named folders, we need to keep track of the folders that we have already
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// In order to load identically named folders, we need to keep track of the folders that we have already
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@ -188,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <summary>
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/// <summary>
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/// Replicate the inventory paths in the archive to the user's inventory as necessary.
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/// Replicate the inventory paths in the archive to the user's inventory as necessary.
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/// </summary>
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/// </summary>
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/// <param name="archivePath">The item archive path to replicate</param>
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/// <param name="iarPath">The item archive path to replicate</param>
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/// <param name="rootDestinationFolder">The root folder for the inventory load</param>
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/// <param name="rootDestinationFolder">The root folder for the inventory load</param>
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/// <param name="resolvedFolders">
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/// <param name="resolvedFolders">
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/// The folders that we have resolved so far for a given archive path.
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/// The folders that we have resolved so far for a given archive path.
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@ -199,24 +200,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// </param>
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/// </param>
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/// <returns>The last user inventory folder created or found for the archive path</returns>
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/// <returns>The last user inventory folder created or found for the archive path</returns>
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public InventoryFolderBase ReplicateArchivePathToUserInventory(
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public InventoryFolderBase ReplicateArchivePathToUserInventory(
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string archivePath,
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string iarPath,
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InventoryFolderBase rootDestFolder,
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InventoryFolderBase rootDestFolder,
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Dictionary <string, InventoryFolderBase> resolvedFolders,
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Dictionary <string, InventoryFolderBase> resolvedFolders,
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List<InventoryNodeBase> loadedNodes)
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List<InventoryNodeBase> loadedNodes)
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{
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{
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string originalArchivePath = archivePath;
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string iarPathExisting = iarPath;
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID);
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// "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID);
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InventoryFolderBase destFolder = ResolveDestinationFolder(rootDestFolder, ref archivePath, resolvedFolders);
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InventoryFolderBase destFolder = ResolveDestinationFolder(rootDestFolder, ref iarPathExisting, resolvedFolders);
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// m_log.DebugFormat(
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m_log.DebugFormat(
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// "[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]",
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"[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]",
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// originalArchivePath, archivePath);
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iarPath, iarPathExisting);
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string archivePathSectionToCreate = originalArchivePath.Substring(archivePath.Length);
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string iarPathToCreate = iarPath.Substring(iarPathExisting.Length);
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CreateFoldersForPath(destFolder, archivePathSectionToCreate, resolvedFolders, loadedNodes);
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CreateFoldersForPath(destFolder, iarPathExisting, iarPathToCreate, resolvedFolders, loadedNodes);
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return destFolder;
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return destFolder;
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}
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}
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@ -254,10 +255,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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{
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while (null == destFolder && archivePath.Length > 0)
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while (null == destFolder && archivePath.Length > 0)
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{
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath);
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if (resolvedFolders.ContainsKey(archivePath))
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if (resolvedFolders.ContainsKey(archivePath))
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{
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{
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// m_log.DebugFormat(
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m_log.DebugFormat(
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// "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath);
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"[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath);
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destFolder = resolvedFolders[archivePath];
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destFolder = resolvedFolders[archivePath];
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}
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}
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else
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else
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@ -294,8 +297,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <param name="destFolder">
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/// <param name="destFolder">
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/// The root folder from which the creation will take place.
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/// The root folder from which the creation will take place.
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/// </param>
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/// </param>
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/// <param name="path">
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/// <param name="iarPathExisting">
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/// The path to create
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/// the part of the iar path that already exists
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/// </param>
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/// <param name="iarPathToReplicate">
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/// The path to replicate in the user's inventory from iar
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/// </param>
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/// </param>
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/// <param name="resolvedFolders">
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/// <param name="resolvedFolders">
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/// The folders that we have resolved so far for a given archive path.
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/// The folders that we have resolved so far for a given archive path.
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@ -304,11 +310,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// Track the inventory nodes created.
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/// Track the inventory nodes created.
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/// </param>
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/// </param>
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protected void CreateFoldersForPath(
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protected void CreateFoldersForPath(
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InventoryFolderBase destFolder, string path, Dictionary <string, InventoryFolderBase> resolvedFolders,
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InventoryFolderBase destFolder,
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string iarPathExisting,
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string iarPathToReplicate,
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Dictionary <string, InventoryFolderBase> resolvedFolders,
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List<InventoryNodeBase> loadedNodes)
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List<InventoryNodeBase> loadedNodes)
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{
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{
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string pathCreated = "";
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string[] rawDirsToCreate = iarPathToReplicate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
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string[] rawDirsToCreate = path.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
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int i = 0;
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int i = 0;
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while (i < rawDirsToCreate.Length)
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while (i < rawDirsToCreate.Length)
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@ -340,9 +348,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_scene.InventoryService.AddFolder(destFolder);
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m_scene.InventoryService.AddFolder(destFolder);
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// Record that we have now created this folder
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// Record that we have now created this folder
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pathCreated += rawDirsToCreate[i] + "/";
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iarPathExisting += rawDirsToCreate[i] + "/";
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Created folder {0} from IAR", pathCreated);
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Created folder {0} from IAR", iarPathExisting);
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resolvedFolders[pathCreated] = destFolder;
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resolvedFolders[iarPathExisting] = destFolder;
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if (0 == i)
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if (0 == i)
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loadedNodes.Add(destFolder);
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loadedNodes.Add(destFolder);
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@ -55,8 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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///
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///
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/// This method does not handle paths that contain multiple delimitors
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/// This method does not handle paths that contain multiple delimitors
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///
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///
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/// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
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/// FIXME: We have no way of distinguishing folders with the same path
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/// XPath like expression
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///
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///
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/// FIXME: Delimitors which occur in names themselves are not currently escapable.
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/// FIXME: Delimitors which occur in names themselves are not currently escapable.
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///
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///
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@ -70,14 +69,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// The path to the required folder.
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/// The path to the required folder.
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/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
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/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
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/// </param>
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/// </param>
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/// <returns>null if the folder is not found</returns>
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/// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
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public static InventoryFolderBase FindFolderByPath(
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public static List<InventoryFolderBase> FindFolderByPath(
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IInventoryService inventoryService, UUID userId, string path)
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IInventoryService inventoryService, UUID userId, string path)
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{
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{
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InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
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InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
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if (null == rootFolder)
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if (null == rootFolder)
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return null;
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return new List<InventoryFolderBase>();
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return FindFolderByPath(inventoryService, rootFolder, path);
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return FindFolderByPath(inventoryService, rootFolder, path);
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}
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}
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@ -88,8 +87,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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///
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///
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/// This method does not handle paths that contain multiple delimitors
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/// This method does not handle paths that contain multiple delimitors
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///
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///
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/// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
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/// FIXME: We have no way of distinguishing folders with the same path.
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/// XPath like expression
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///
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///
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/// FIXME: Delimitors which occur in names themselves are not currently escapable.
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/// FIXME: Delimitors which occur in names themselves are not currently escapable.
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///
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///
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@ -103,17 +101,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// The path to the required folder.
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/// The path to the required folder.
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/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
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/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
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/// </param>
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/// </param>
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/// <returns>null if the folder is not found</returns>
|
/// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
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public static InventoryFolderBase FindFolderByPath(
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public static List<InventoryFolderBase> FindFolderByPath(
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IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
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IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
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{
|
{
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|
List<InventoryFolderBase> foundFolders = new List<InventoryFolderBase>();
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|
|
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if (path == string.Empty)
|
if (path == string.Empty)
|
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return startFolder;
|
{
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|
foundFolders.Add(startFolder);
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|
return foundFolders;
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|
}
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|
|
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path = path.Trim();
|
path = path.Trim();
|
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|
|
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if (path == PATH_DELIMITER.ToString())
|
if (path == PATH_DELIMITER.ToString())
|
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return startFolder;
|
{
|
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|
foundFolders.Add(startFolder);
|
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|
return foundFolders;
|
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|
}
|
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|
|
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string[] components = SplitEscapedPath(path);
|
string[] components = SplitEscapedPath(path);
|
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components[0] = UnescapePath(components[0]);
|
components[0] = UnescapePath(components[0]);
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|
@ -127,14 +133,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (folder.Name == components[0])
|
if (folder.Name == components[0])
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{
|
{
|
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if (components.Length > 1)
|
if (components.Length > 1)
|
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return FindFolderByPath(inventoryService, folder, components[1]);
|
foundFolders.AddRange(FindFolderByPath(inventoryService, folder, components[1]));
|
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else
|
else
|
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return folder;
|
foundFolders.Add(folder);
|
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}
|
}
|
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}
|
}
|
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|
|
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// We didn't find a folder with the right name
|
return foundFolders;
|
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return null;
|
|
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}
|
}
|
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|
|
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/// <summary>
|
/// <summary>
|
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|
|
|
@ -249,9 +249,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
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else
|
else
|
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{
|
{
|
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m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
|
m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
|
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inventoryFolder
|
List<InventoryFolderBase> candidateFolders
|
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= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
|
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
|
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//inventoryFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath);
|
if (candidateFolders.Count > 0)
|
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|
inventoryFolder = candidateFolders[0];
|
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}
|
}
|
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|
|
||||||
// The path may point to an item instead
|
// The path may point to an item instead
|
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|
|
|
@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
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item1.AssetID = asset1.FullID;
|
item1.AssetID = asset1.FullID;
|
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item1.ID = item1Id;
|
item1.ID = item1Id;
|
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InventoryFolderBase objsFolder
|
InventoryFolderBase objsFolder
|
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
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item1.Folder = objsFolder.ID;
|
item1.Folder = objsFolder.ID;
|
||||||
scene.AddInventoryItem(userId, item1);
|
scene.AddInventoryItem(userId, item1);
|
||||||
|
|
||||||
|
@ -327,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
item1.AssetID = asset1.FullID;
|
item1.AssetID = asset1.FullID;
|
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item1.ID = item1Id;
|
item1.ID = item1Id;
|
||||||
InventoryFolderBase objsFolder
|
InventoryFolderBase objsFolder
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
||||||
item1.Folder = objsFolder.ID;
|
item1.Folder = objsFolder.ID;
|
||||||
scene.AddInventoryItem(userId, item1);
|
scene.AddInventoryItem(userId, item1);
|
||||||
|
|
||||||
|
@ -516,33 +516,60 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
|
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
|
||||||
List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
|
List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
|
||||||
|
|
||||||
string folder1Name = "a";
|
string folder1Name = "1";
|
||||||
string folder2Name = "b";
|
string folder2aName = "2a";
|
||||||
string itemName = "c.lsl";
|
string folder2bName = "2b";
|
||||||
|
|
||||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
|
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
|
||||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
|
||||||
string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
|
string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
|
||||||
|
|
||||||
string itemArchivePath
|
string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
|
||||||
= string.Format(
|
string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
|
||||||
"{0}{1}{2}{3}",
|
|
||||||
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
|
|
||||||
|
|
||||||
|
{
|
||||||
|
// Test replication of path1
|
||||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
|
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
|
||||||
.ReplicateArchivePathToUserInventory(
|
.ReplicateArchivePathToUserInventory(
|
||||||
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||||
foldersCreated, nodesLoaded);
|
foldersCreated, nodesLoaded);
|
||||||
|
|
||||||
InventoryFolderBase folder1
|
List<InventoryFolderBase> folder1Candidates
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a");
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
||||||
Assert.That(folder1, Is.Not.Null, "Could not find folder a");
|
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
||||||
InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b");
|
|
||||||
Assert.That(folder2, Is.Not.Null, "Could not find folder b");
|
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||||
|
List<InventoryFolderBase> folder2aCandidates
|
||||||
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||||
|
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
// Test replication of path2
|
||||||
|
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
|
||||||
|
.ReplicateArchivePathToUserInventory(
|
||||||
|
iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||||
|
foldersCreated, nodesLoaded);
|
||||||
|
|
||||||
|
List<InventoryFolderBase> folder1Candidates
|
||||||
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
||||||
|
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
||||||
|
|
||||||
|
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||||
|
|
||||||
|
List<InventoryFolderBase> folder2aCandidates
|
||||||
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||||
|
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||||
|
|
||||||
|
List<InventoryFolderBase> folder2bCandidates
|
||||||
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
|
||||||
|
Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test replication of a partly existing archive path to the user's inventory.
|
/// Test replication of a partly existing archive path to the user's inventory. This should create
|
||||||
|
/// a duplicate path without the merge option.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void TestPartExistingIarPath()
|
public void TestPartExistingIarPath()
|
||||||
|
@ -555,7 +582,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
|
|
||||||
string folder1ExistingName = "a";
|
string folder1ExistingName = "a";
|
||||||
string folder2Name = "b";
|
string folder2Name = "b";
|
||||||
string itemName = "c.lsl";
|
|
||||||
|
|
||||||
InventoryFolderBase folder1
|
InventoryFolderBase folder1
|
||||||
= UserInventoryTestUtils.CreateInventoryFolder(
|
= UserInventoryTestUtils.CreateInventoryFolder(
|
||||||
|
@ -563,28 +589,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
|
|
||||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
||||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||||
string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
|
|
||||||
|
|
||||||
string itemArchivePath
|
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
|
||||||
= string.Format(
|
|
||||||
"{0}{1}{2}{3}",
|
|
||||||
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
|
|
||||||
|
|
||||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
|
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
|
||||||
.ReplicateArchivePathToUserInventory(
|
.ReplicateArchivePathToUserInventory(
|
||||||
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||||
new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>());
|
new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>());
|
||||||
|
|
||||||
InventoryFolderBase folder1Post
|
List<InventoryFolderBase> folder1PostCandidates
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||||
Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
|
Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
|
||||||
/*
|
|
||||||
InventoryFolderBase folder2
|
// FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
|
||||||
|
InventoryFolderBase folder1Post = null;
|
||||||
|
foreach (InventoryFolderBase folder in folder1PostCandidates)
|
||||||
|
{
|
||||||
|
if (folder.ID != folder1.ID)
|
||||||
|
{
|
||||||
|
folder1Post = folder;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
|
||||||
|
|
||||||
|
List<InventoryFolderBase> folder2PostCandidates
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
|
||||||
Assert.That(folder2, Is.Not.Null);
|
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||||
InventoryItemBase item = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, folder2, itemName);
|
|
||||||
Assert.That(item, Is.Not.Null);
|
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1778,7 +1778,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
catch(Exception e)
|
catch(Exception e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.");
|
m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName);
|
||||||
m_log.Debug(e.ToString());
|
m_log.Debug(e.ToString());
|
||||||
mesh = null;
|
mesh = null;
|
||||||
}
|
}
|
||||||
|
|
|
@ -84,7 +84,7 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
|
|
||||||
public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
|
public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[MOCK INV DB]: Getting items in folder {0}", folderID);
|
// m_log.DebugFormat("[MOCK INV DB]: Getting items in folder {0}", folderID);
|
||||||
|
|
||||||
List<InventoryItemBase> items = new List<InventoryItemBase>();
|
List<InventoryItemBase> items = new List<InventoryItemBase>();
|
||||||
|
|
||||||
|
@ -101,7 +101,7 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
|
|
||||||
public InventoryFolderBase getUserRootFolder(UUID user)
|
public InventoryFolderBase getUserRootFolder(UUID user)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[MOCK INV DB]: Looking for root folder for {0}", user);
|
// m_log.DebugFormat("[MOCK INV DB]: Looking for root folder for {0}", user);
|
||||||
|
|
||||||
InventoryFolderBase folder = null;
|
InventoryFolderBase folder = null;
|
||||||
m_rootFolders.TryGetValue(user, out folder);
|
m_rootFolders.TryGetValue(user, out folder);
|
||||||
|
@ -141,8 +141,8 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
|
|
||||||
if (folder.ParentID == UUID.Zero)
|
if (folder.ParentID == UUID.Zero)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
"[MOCK INV DB]: Adding root folder {0} {1} for {2}", folder.Name, folder.ID, folder.Owner);
|
// "[MOCK INV DB]: Adding root folder {0} {1} for {2}", folder.Name, folder.ID, folder.Owner);
|
||||||
m_rootFolders[folder.Owner] = folder;
|
m_rootFolders[folder.Owner] = folder;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -166,8 +166,8 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
|
|
||||||
public void addInventoryItem(InventoryItemBase item)
|
public void addInventoryItem(InventoryItemBase item)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
"[MOCK INV DB]: Adding inventory item {0} {1} in {2}", item.Name, item.ID, item.Folder);
|
// "[MOCK INV DB]: Adding inventory item {0} {1} in {2}", item.Name, item.ID, item.Folder);
|
||||||
|
|
||||||
m_items[item.ID] = item;
|
m_items[item.ID] = item;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue