Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-06-18 20:49:21 +01:00
commit 891214c65b
6 changed files with 130 additions and 85 deletions

View File

@ -100,11 +100,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>(); List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>();
InventoryFolderBase rootDestinationFolder List<InventoryFolderBase> folderCandidates
= InventoryArchiveUtils.FindFolderByPath( = InventoryArchiveUtils.FindFolderByPath(
m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath); m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath);
if (null == rootDestinationFolder) if (folderCandidates.Count == 0)
{ {
// Possibly provide an option later on to automatically create this folder if it does not exist // Possibly provide an option later on to automatically create this folder if it does not exist
m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
@ -112,6 +112,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return loadedNodes; return loadedNodes;
} }
InventoryFolderBase rootDestinationFolder = folderCandidates[0];
archive = new TarArchiveReader(m_loadStream); archive = new TarArchiveReader(m_loadStream);
// In order to load identically named folders, we need to keep track of the folders that we have already // In order to load identically named folders, we need to keep track of the folders that we have already
@ -188,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <summary> /// <summary>
/// Replicate the inventory paths in the archive to the user's inventory as necessary. /// Replicate the inventory paths in the archive to the user's inventory as necessary.
/// </summary> /// </summary>
/// <param name="archivePath">The item archive path to replicate</param> /// <param name="iarPath">The item archive path to replicate</param>
/// <param name="rootDestinationFolder">The root folder for the inventory load</param> /// <param name="rootDestinationFolder">The root folder for the inventory load</param>
/// <param name="resolvedFolders"> /// <param name="resolvedFolders">
/// The folders that we have resolved so far for a given archive path. /// The folders that we have resolved so far for a given archive path.
@ -199,24 +200,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// </param> /// </param>
/// <returns>The last user inventory folder created or found for the archive path</returns> /// <returns>The last user inventory folder created or found for the archive path</returns>
public InventoryFolderBase ReplicateArchivePathToUserInventory( public InventoryFolderBase ReplicateArchivePathToUserInventory(
string archivePath, string iarPath,
InventoryFolderBase rootDestFolder, InventoryFolderBase rootDestFolder,
Dictionary <string, InventoryFolderBase> resolvedFolders, Dictionary <string, InventoryFolderBase> resolvedFolders,
List<InventoryNodeBase> loadedNodes) List<InventoryNodeBase> loadedNodes)
{ {
string originalArchivePath = archivePath; string iarPathExisting = iarPath;
// m_log.DebugFormat( // m_log.DebugFormat(
// "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID); // "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID);
InventoryFolderBase destFolder = ResolveDestinationFolder(rootDestFolder, ref archivePath, resolvedFolders); InventoryFolderBase destFolder = ResolveDestinationFolder(rootDestFolder, ref iarPathExisting, resolvedFolders);
// m_log.DebugFormat( m_log.DebugFormat(
// "[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]", "[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]",
// originalArchivePath, archivePath); iarPath, iarPathExisting);
string archivePathSectionToCreate = originalArchivePath.Substring(archivePath.Length); string iarPathToCreate = iarPath.Substring(iarPathExisting.Length);
CreateFoldersForPath(destFolder, archivePathSectionToCreate, resolvedFolders, loadedNodes); CreateFoldersForPath(destFolder, iarPathExisting, iarPathToCreate, resolvedFolders, loadedNodes);
return destFolder; return destFolder;
} }
@ -254,10 +255,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{ {
while (null == destFolder && archivePath.Length > 0) while (null == destFolder && archivePath.Length > 0)
{ {
m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath);
if (resolvedFolders.ContainsKey(archivePath)) if (resolvedFolders.ContainsKey(archivePath))
{ {
// m_log.DebugFormat( m_log.DebugFormat(
// "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath); "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath);
destFolder = resolvedFolders[archivePath]; destFolder = resolvedFolders[archivePath];
} }
else else
@ -294,8 +297,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <param name="destFolder"> /// <param name="destFolder">
/// The root folder from which the creation will take place. /// The root folder from which the creation will take place.
/// </param> /// </param>
/// <param name="path"> /// <param name="iarPathExisting">
/// The path to create /// the part of the iar path that already exists
/// </param>
/// <param name="iarPathToReplicate">
/// The path to replicate in the user's inventory from iar
/// </param> /// </param>
/// <param name="resolvedFolders"> /// <param name="resolvedFolders">
/// The folders that we have resolved so far for a given archive path. /// The folders that we have resolved so far for a given archive path.
@ -304,11 +310,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Track the inventory nodes created. /// Track the inventory nodes created.
/// </param> /// </param>
protected void CreateFoldersForPath( protected void CreateFoldersForPath(
InventoryFolderBase destFolder, string path, Dictionary <string, InventoryFolderBase> resolvedFolders, InventoryFolderBase destFolder,
string iarPathExisting,
string iarPathToReplicate,
Dictionary <string, InventoryFolderBase> resolvedFolders,
List<InventoryNodeBase> loadedNodes) List<InventoryNodeBase> loadedNodes)
{ {
string pathCreated = ""; string[] rawDirsToCreate = iarPathToReplicate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
string[] rawDirsToCreate = path.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
int i = 0; int i = 0;
while (i < rawDirsToCreate.Length) while (i < rawDirsToCreate.Length)
@ -340,9 +348,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_scene.InventoryService.AddFolder(destFolder); m_scene.InventoryService.AddFolder(destFolder);
// Record that we have now created this folder // Record that we have now created this folder
pathCreated += rawDirsToCreate[i] + "/"; iarPathExisting += rawDirsToCreate[i] + "/";
m_log.DebugFormat("[INVENTORY ARCHIVER]: Created folder {0} from IAR", pathCreated); m_log.DebugFormat("[INVENTORY ARCHIVER]: Created folder {0} from IAR", iarPathExisting);
resolvedFolders[pathCreated] = destFolder; resolvedFolders[iarPathExisting] = destFolder;
if (0 == i) if (0 == i)
loadedNodes.Add(destFolder); loadedNodes.Add(destFolder);

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@ -55,8 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// ///
/// This method does not handle paths that contain multiple delimitors /// This method does not handle paths that contain multiple delimitors
/// ///
/// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some /// FIXME: We have no way of distinguishing folders with the same path
/// XPath like expression
/// ///
/// FIXME: Delimitors which occur in names themselves are not currently escapable. /// FIXME: Delimitors which occur in names themselves are not currently escapable.
/// ///
@ -70,14 +69,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// The path to the required folder. /// The path to the required folder.
/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
/// </param> /// </param>
/// <returns>null if the folder is not found</returns> /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
public static InventoryFolderBase FindFolderByPath( public static List<InventoryFolderBase> FindFolderByPath(
IInventoryService inventoryService, UUID userId, string path) IInventoryService inventoryService, UUID userId, string path)
{ {
InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
if (null == rootFolder) if (null == rootFolder)
return null; return new List<InventoryFolderBase>();
return FindFolderByPath(inventoryService, rootFolder, path); return FindFolderByPath(inventoryService, rootFolder, path);
} }
@ -88,8 +87,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// ///
/// This method does not handle paths that contain multiple delimitors /// This method does not handle paths that contain multiple delimitors
/// ///
/// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some /// FIXME: We have no way of distinguishing folders with the same path.
/// XPath like expression
/// ///
/// FIXME: Delimitors which occur in names themselves are not currently escapable. /// FIXME: Delimitors which occur in names themselves are not currently escapable.
/// ///
@ -103,17 +101,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// The path to the required folder. /// The path to the required folder.
/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
/// </param> /// </param>
/// <returns>null if the folder is not found</returns> /// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
public static InventoryFolderBase FindFolderByPath( public static List<InventoryFolderBase> FindFolderByPath(
IInventoryService inventoryService, InventoryFolderBase startFolder, string path) IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
{ {
List<InventoryFolderBase> foundFolders = new List<InventoryFolderBase>();
if (path == string.Empty) if (path == string.Empty)
return startFolder; {
foundFolders.Add(startFolder);
return foundFolders;
}
path = path.Trim(); path = path.Trim();
if (path == PATH_DELIMITER.ToString()) if (path == PATH_DELIMITER.ToString())
return startFolder; {
foundFolders.Add(startFolder);
return foundFolders;
}
string[] components = SplitEscapedPath(path); string[] components = SplitEscapedPath(path);
components[0] = UnescapePath(components[0]); components[0] = UnescapePath(components[0]);
@ -127,14 +133,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (folder.Name == components[0]) if (folder.Name == components[0])
{ {
if (components.Length > 1) if (components.Length > 1)
return FindFolderByPath(inventoryService, folder, components[1]); foundFolders.AddRange(FindFolderByPath(inventoryService, folder, components[1]));
else else
return folder; foundFolders.Add(folder);
} }
} }
// We didn't find a folder with the right name return foundFolders;
return null;
} }
/// <summary> /// <summary>

View File

@ -249,9 +249,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else else
{ {
m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
inventoryFolder List<InventoryFolderBase> candidateFolders
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
//inventoryFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath); if (candidateFolders.Count > 0)
inventoryFolder = candidateFolders[0];
} }
// The path may point to an item instead // The path may point to an item instead

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@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.AssetID = asset1.FullID; item1.AssetID = asset1.FullID;
item1.ID = item1Id; item1.ID = item1Id;
InventoryFolderBase objsFolder InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects"); = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID; item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1); scene.AddInventoryItem(userId, item1);
@ -327,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.AssetID = asset1.FullID; item1.AssetID = asset1.FullID;
item1.ID = item1Id; item1.ID = item1Id;
InventoryFolderBase objsFolder InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects"); = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID; item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1); scene.AddInventoryItem(userId, item1);
@ -508,7 +508,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
public void TestNewIarPath() public void TestNewIarPath()
{ {
TestHelper.InMethod(); TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene("inventory"); Scene scene = SceneSetupHelpers.SetupScene("inventory");
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
@ -516,33 +516,60 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
string folder1Name = "a"; string folder1Name = "1";
string folder2Name = "b"; string folder2aName = "2a";
string itemName = "c.lsl"; string folder2bName = "2b";
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random()); string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
string itemArchivePath string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
= string.Format( string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
"{0}{1}{2}{3}",
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null) {
.ReplicateArchivePathToUserInventory( // Test replication of path1
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
foldersCreated, nodesLoaded); .ReplicateArchivePathToUserInventory(
iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
foldersCreated, nodesLoaded);
InventoryFolderBase folder1 List<InventoryFolderBase> folder1Candidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a"); = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
Assert.That(folder1, Is.Not.Null, "Could not find folder a"); Assert.That(folder1Candidates.Count, Is.EqualTo(1));
InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b");
Assert.That(folder2, Is.Not.Null, "Could not find folder b"); InventoryFolderBase folder1 = folder1Candidates[0];
List<InventoryFolderBase> folder2aCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
}
{
// Test replication of path2
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
.ReplicateArchivePathToUserInventory(
iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
foldersCreated, nodesLoaded);
List<InventoryFolderBase> folder1Candidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
InventoryFolderBase folder1 = folder1Candidates[0];
List<InventoryFolderBase> folder2aCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
List<InventoryFolderBase> folder2bCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
}
} }
/// <summary> /// <summary>
/// Test replication of a partly existing archive path to the user's inventory. /// Test replication of a partly existing archive path to the user's inventory. This should create
/// a duplicate path without the merge option.
/// </summary> /// </summary>
[Test] [Test]
public void TestPartExistingIarPath() public void TestPartExistingIarPath()
@ -555,7 +582,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string folder1ExistingName = "a"; string folder1ExistingName = "a";
string folder2Name = "b"; string folder2Name = "b";
string itemName = "c.lsl";
InventoryFolderBase folder1 InventoryFolderBase folder1
= UserInventoryTestUtils.CreateInventoryFolder( = UserInventoryTestUtils.CreateInventoryFolder(
@ -563,28 +589,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
string itemArchivePath string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
= string.Format(
"{0}{1}{2}{3}",
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null) new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
.ReplicateArchivePathToUserInventory( .ReplicateArchivePathToUserInventory(
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>()); new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>());
InventoryFolderBase folder1Post List<InventoryFolderBase> folder1PostCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
/*
InventoryFolderBase folder2 // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
InventoryFolderBase folder1Post = null;
foreach (InventoryFolderBase folder in folder1PostCandidates)
{
if (folder.ID != folder1.ID)
{
folder1Post = folder;
break;
}
}
// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
List<InventoryFolderBase> folder2PostCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
Assert.That(folder2, Is.Not.Null); Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
InventoryItemBase item = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, folder2, itemName);
Assert.That(item, Is.Not.Null);
*/
} }
} }
} }

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@ -1778,7 +1778,7 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
catch(Exception e) catch(Exception e)
{ {
m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}."); m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName);
m_log.Debug(e.ToString()); m_log.Debug(e.ToString());
mesh = null; mesh = null;
} }

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@ -84,7 +84,7 @@ namespace OpenSim.Tests.Common.Mock
public List<InventoryItemBase> getInventoryInFolder(UUID folderID) public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
{ {
m_log.DebugFormat("[MOCK INV DB]: Getting items in folder {0}", folderID); // m_log.DebugFormat("[MOCK INV DB]: Getting items in folder {0}", folderID);
List<InventoryItemBase> items = new List<InventoryItemBase>(); List<InventoryItemBase> items = new List<InventoryItemBase>();
@ -101,7 +101,7 @@ namespace OpenSim.Tests.Common.Mock
public InventoryFolderBase getUserRootFolder(UUID user) public InventoryFolderBase getUserRootFolder(UUID user)
{ {
m_log.DebugFormat("[MOCK INV DB]: Looking for root folder for {0}", user); // m_log.DebugFormat("[MOCK INV DB]: Looking for root folder for {0}", user);
InventoryFolderBase folder = null; InventoryFolderBase folder = null;
m_rootFolders.TryGetValue(user, out folder); m_rootFolders.TryGetValue(user, out folder);
@ -141,8 +141,8 @@ namespace OpenSim.Tests.Common.Mock
if (folder.ParentID == UUID.Zero) if (folder.ParentID == UUID.Zero)
{ {
m_log.DebugFormat( // m_log.DebugFormat(
"[MOCK INV DB]: Adding root folder {0} {1} for {2}", folder.Name, folder.ID, folder.Owner); // "[MOCK INV DB]: Adding root folder {0} {1} for {2}", folder.Name, folder.ID, folder.Owner);
m_rootFolders[folder.Owner] = folder; m_rootFolders[folder.Owner] = folder;
} }
} }
@ -166,8 +166,8 @@ namespace OpenSim.Tests.Common.Mock
public void addInventoryItem(InventoryItemBase item) public void addInventoryItem(InventoryItemBase item)
{ {
m_log.DebugFormat( // m_log.DebugFormat(
"[MOCK INV DB]: Adding inventory item {0} {1} in {2}", item.Name, item.ID, item.Folder); // "[MOCK INV DB]: Adding inventory item {0} {1} in {2}", item.Name, item.ID, item.Folder);
m_items[item.ID] = item; m_items[item.ID] = item;
} }